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MMORPG.com's Jon Wood explores the "us vs. them" attitudes that seem to have arisen between developers and players.
Read Us vs. Them. Cheers, |
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5/20/10 12:12:52 PM#2
Oh, the poor devs. They are just fine with going to conventions and trade shows and being treated like rock stars, though. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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5/20/10 12:18:54 PM#3
Originally posted by MMO_Doubter I dunno, I prefer the rock star wannabe devs to the angry, insult the playerbase devs. |
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5/20/10 12:19:24 PM#4
Developers don't go to trade shows, Managers and Directors and people in Marketting go to those events.. Occasionally the Lead Dev or Architect will be there. The developers who are actually responsibly for over 99% of the code that will be released are generally busy coding away during these events... Guess you just proved the article's author correct on every point though MMO_Doubter, hats off to ya. |
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5/20/10 12:20:06 PM#5
A huge difference is devs get paid to make games while A player has to pay to play the game. So, they can complain all they want for all I care since they are going to have to deal with it since it costs money to play their possibly crappy game. |
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5/20/10 12:21:15 PM#6
players do know what they want, the problem is, that there are as many opionions as there are people.... and you can never make it right for all. |
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5/20/10 12:22:27 PM#7
Originally posted by MMO_Doubter
Oh, the poor players. Those evil devs just won't understand them and give them what they really want. => insert QQing here <==
Besides a few wellknown names of game directors and lead devs, most devs and designers are just normal people trying to earn their money like any poor sod. I wonder how you'd like it, if you have to face heavy scorn upon what you're doing day in day out, sometimes even the most insane critiques. Oh, wait... The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
5/20/10 12:22:34 PM#8
Originally posted by docminus QFT |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
5/20/10 12:30:27 PM#9
While its not always the developer's fault when a game turns out badly, its someone's fault within the firm (suits, architects, leads etc) that the software is shoved out the door in an incomplete, broken state. (which is how most MMO's seem to release, regardless how big the Development house is) You can't really blame the players who tend to call a spade a spade, and while their opinions are frequently malformed because they don't know the 'real story' behind the scenes, whose fault is that they don't know? Companies don't really share why features get dropped, they usually start shoveling BS such as the famous WAR incident when they claimed that the game was always designed around RVR, when in fact, they were relying on scenario combat to carrry the day (a la WOW and only starteded scrambling on the RVR after early Beta testers cruicified them) So yes, users are harsh, and frequently with very good reason. Look at the follies of recent titles like STO, MO, Alganon and some others. These developers deserve what they get. Now on the flip side, users get a bit crazy, as evidenced at some of the vitrol thrown at Bioware over the SWTOR title, for no particular reason other than they don't agree with the design direction the game is taking. Some folks are actually upset at reports that the game might cost up to 150M to make and slam it, when you'd think they'd be happy that someone thought spending that much cash might produce an exception game. (true, it might not, but lets wait and see) "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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5/20/10 12:34:27 PM#10
First off to the first reply in this thread, I've never once seen a developer treated as a rockstar. Perhaps that's because I'm not crazy and realize that devs are just working people like everyone else, but I can't possibly believe they have groupies anything like actual rock stars do.
I will get yelled at by saying I think most of the issues we have now came from the players.
I played MMOs starting with The Realm and moved on to new ones as they came, like UO, EQ, AC, DAoC, AO, WoW etc etc. I also never visited official forums (or even non official forums) about MMOs until a couple years ago. The reason being I had no interest in it, I was in the games playing and having fun. And when I wasn't having fun anymore I'd try a different game.
Mostly out of boredom one day I started to check out the forums at some of my more favorite games, and to be honest I was shocked. The amount of bile and filth that pours out of the rabid gamers is insane, and to see it for the first time was eye opening. I've personally never been one to put up with much crap from people, especially ones I don't know, and I was amazed that this amount of name calling and hatred was allowed to just sit there. It is just as easy to express your concerns or complaints with proper etiquette and start an active positive discussion. Why players feel the need to come up with as many version of "You Suck" or "I hope you die" is baffling.
I truly think that is the root of all of the issues now. Why would you want to read that crap as a developer? You don't nearly as much positive feedback because those who enjoy the game are playing it and have no need to go to a forum. So all you would get to read all day is hatred posts that are made to be as angry and evil as they can, since in their warped mines that is how you get a point across. But the opposite is true, you post like that and your point is lost forever. No one will waste time reading it and responding since you didn't take any time to post properly.
The die hard fans of MMOs need to relax a bit and remember to tell themselves it's just a game. Seriously it is just a game. There is never a need to nerd rage out and make 10 posts in a world with as many expletives as you can conjure up. Simple post "I am not happy with change to X, why was it made and can we get it changed back.", then maybe a discussion can be started where a dev will explain why the change had to be made. You never know, that positive discussion might lead to the dev realizing it should be changed back too, or to you realizing it did need to be changed and it makes sense.
So yes, it is an unpopular position on a gaming forum full of players. But I truly believe the hardcore fanatic gamers are the cause of all the communication issues and hatred flowing around. If they learn to relax and post like an adult then I'm sure more communication will result. |
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Originally posted by MMO_Doubter Just to set the record straight, I can't remember the last time I saw any developer treated like a rock start at a convention or trade show. Having been to my fair share of thes events, they're not as glamorous as you seem to think they are. They're actually a lot fo hard work. Cheers, |
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5/20/10 12:40:14 PM#12
Well, when you have shows like E3 basically tell the players to GTFO this is only for insiders and developers how can you not expect a level of trust to evaporate. When you have developers of the so-called AAA variety try one after another to repeat WoW success and fail, despite the loud screams from consumers to try something different (and don't dare ask me to explain what something different is because such posts fill up sites like these; go read them), how can you not expect a dip in the level of "buddy" feelings.
I think what is happening is that more and more players (read: consumers) are realizing that they are just that, "potential customers" and not "friends or buddies" of developers. Sure, it used to be different, but things changed. Developers started listening more and more to CEOs and share holders than the players. Monetary bottom lines became the focus, not player desires.
I mean, take a look at the PAX east panel video: Future of the MMO Scene. Listen to Craig Alexander from Turbine. I swear the guy says the word "monetize" 30+ times. That's the focus that is driving game design. Not a bunch of gamers sitting around thinking "Wouldn't it be cool if...". No, it now guys who get their true kicks from playing the "how can I get more money from customers when spending the least amount in resources (money, people-power, etc.)" game. Like you said, it may be "good business", but the side effects include the growing rift between players and devs.
With respect to community, I'd say that the perceived downturn in it, especially with player/dev relations, is a by-product of games not giving cause for communities to really incorporate everyone on the server. Games are way more soloable now. As a result there is less relationship building amongst players (you don't need anyone). Such player interactions, where you spent lots of time talking to others, agreeing and disagreeing but all the while building your communicational skills, are all but nil these days. Those skills have been replaced by a few quick expletives and biting remarks and then off to solo. You don't have to work things out with other players anymore. You don't have to "share" anything as you get your own little instance to play in.
Well, that boils over into interactions with developers too. Players don't like something they respond in the way that they do in game: Screw you, you're stupid. They then get banned and honestly wonder what they said wrong. That's where your "community" is now. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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5/20/10 12:41:06 PM#13
Originally posted by docminus They don't... They only think they do.
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5/20/10 12:44:22 PM#14
More communication on both sides and perhaps better forum moderation.
I have to admit to being shocked at some game's forums. Complete rudeness and disrespect. I wouldn't want to read it if I was making it.
Yes, you're a paying customer, but you don't get to go into a store and demand that a sandwich you buy is made in this exact way, and if it isn't you're not going to pay plus you're going to throw it at the person who made it.
It's a game and the ppl you're insulting are but human, capable of mistakes, emotions and all the other things that come with being human.
We all need to give each other a break.
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5/20/10 12:44:26 PM#15
Originally posted by MMO_Doubter Thus nicely proving the basic malicious ignorance of the playerbase. Good job, there. |
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5/20/10 12:45:31 PM#16
Originally posted by Hyanmen Nah, it's just you. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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5/20/10 12:50:31 PM#17
Originally posted by Stradden Okay, if it takes links - then links you shall have: http://www.youtube.com/watch?v=6tojYbaPEyQ http://www.youtube.com/watch?v=g-bOvwqIMko Big stage, big audience, huge response from their proclaimations. "Free Bird!" http://www.youtube.com/watch?v=gDTd0C58btA http://www.youtube.com/watch?v=gOztmsIU4s8&feature=channel "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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5/20/10 12:53:24 PM#18
Originally posted by Arletta We can give each other hugs, too, but that doesn't change the fact that some devs will lie straight to your face in order to get your money. As for the sandwich - you send it back if it's not made right and they fix it. GL with that WRT MMOs. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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5/20/10 12:55:10 PM#19
Honestly its like any career though, people want to make a living, and they don't want to have to deal with undo amounts of crap. If you are a waitress and have to go into work and get yelled at or groped by some men almost every day you probably are going to start avoid those people or get really angry, and you can apply a similiar situation to any career really.
The same thing applies to game developers. they are not paid to take verbal abuse from players, they are paid to make the game. No matter how much self entitlement a player feels on his opinion its almost always the suits who have the final say about something and telling the developers they are terrible people only means legitamate requests get overlooked and then they have even less material by which to tell the suits they are wrong and this is a terrible decision.
A lot of developers are gamers, they don't want to make shitty games, but money is what makes games, and the people who control it directly control the final product. |
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5/20/10 1:03:52 PM#20
I don't know whats so special about this? Isn't this the same with every salesmen VS customer situation? I mean, it's they who want our money, it's they who are in control what the game is like and we, having to pay, saying our wishes? Or being disgruntled or happy, as the case may be. What's so surprising in this? |
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