Trending Games | ArcheAge | Rift | Final Fantasy XIV: A Realm Reborn | Firefall

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,775,250 Users Online:0
Games:722  Posts:6,189,976
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » Dark Age of Camelot: What if... Dark Age of Camelot 2

14 Pages First « 5 6 7 8 9 10 11 » Last Search
264 posts found
  vonbose0

Novice Member

Joined: 10/20/06
Posts: 23

5/11/10 12:40:01 PM#141

I actually liked the length of time it took to get to 50. It helped solidify the community.

I remember being in the middle of the pack, on our way to 50 when DAoC came out. It made me feel like the front runners were the pioneers of the server. Listening to them talk about the RvR and their experiences out in the frontier had me hanging on their every word. I couldn't wait to join them and fight for my realm.

When we finally had a good number of 50s on the server we really felt like an army that had matured as players together. There were three realms of players who had gone through months of leveling. All tight-knit armies. It created the most heated rivalries in all of MMO history.

Another big plus was the sense of danger you felt in the frontiers, because if you died you were actually sent packing. WAR really got it wrong in how fast you could return to any said fight in the open RVR lakes. The penalties for dieing in DAoC really made your heart race in every fight.

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2427

5/11/10 1:11:38 PM#142

Reading through this thread the problem with updating old MMOs becomes very apparent: old MMO players all want different things. When dealing with a small audience this is a large problem.
Mythic would know that their audience for a modern DAoC would not be large to begin with so they would want to please as many DAoC fans as possible. However, some people want an upgrade to the existing DAoC, some people want a DAoC upgrade but with no expansions, some people want a sequel that gets rid of the bloat from DAoC.

If a sequel is made the upgrade people will complain, if an upgrade is made then the sequel and opposing upgrade people will complain.

DAoC fans want a modern DAoC but they all have different ideas of what that should be. When that ideal is not met(and it wont be) they will complain.

It would be for the best if DAoC was left to live on forever in the fans' memories instead of having an upgrade or sequel torn apart by fan infighting.

  Tenebrion

Novice Member

Joined: 9/08/06
Posts: 186

5/11/10 1:28:57 PM#143

I would give both of my testicles for DAoC 2.


Content Writer for RTSGuru.com
And overall bitter old man.

  Daywolf

Apprentice Member

Joined: 11/09/06
Posts: 754

Woof!

5/11/10 1:30:28 PM#144

If they cut instancing to appeal to the mmorpg players, I would subscribe. If they include instancing so to appeal to the off-line or multi-player RPG players, I'll pass, just as I canceled other subscriptions that switched over to instancing (it’s stale rpg not mmorpg).

M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  stormtide

Novice Member

Joined: 5/10/10
Posts: 7

5/11/10 1:46:02 PM#145
Originally posted by aaclayton

A reboot of DAoC would be a great day for MMO gaming, but it would be tricky for it to avoid the same pitfalls that hurt it and other games. I think there are alot of good mechanisms from newer games that might be worth including, but also alot of freshly popular game concepts that I think DAoC was, and still would be well enough without. If I were in charge of the project's direction, I would envision it in this way:

 

General:

Keep:

* The same class/race combinations as original daoc, no expansion classes or races (yet?).

* Original character customization (different races have different stats, players can allocate stat points at creation).

 

Get Rid Of: 

* Everything that came after original DAoC, examine each expansion individually, and incorporate only the best elements from each.

 

Add:

* A graphics overhaul, updating DAoC's beautiful mechanics with an equally pretty facade.

* Highly customizable skill trees, with rewards that scale with depth of investment.

* Controllable mounts

* Collision detection

 

PvE:

Keep:

* The world of DAoC vanilla, including different starting villages, horse routes, and iconic dungeons. 

* The dragon fights as a source of endgame equipment.

* Class based epic quests; doing these every 5 levels was a fun and guaranteed way to meaningfully upgrade an inventory slot. 

* Unique class specific epic armor sets in endgame. Make them a bit more powerful to be competitive with player crafted. 

* Dynamic XP bonuses (group, camp, etc..)

 

Get Rid Of: 

* The clunky conversation interface and quest journal. Replace it with a simple user friendly one. Alot of players avoided quests simply because keeping track of what to do was such a hassle, and almost required looking up quest spoilers online. DON'T switch to the other end of the spectrum, where you put a red circle on the map showing exactly where to go. Keep the mystery there, but make it clear enough that you can figure it out on your own. 

* Tasks. There is enough content in the world that the player doesn't need to let an NPC tell him what to farm. 

* Instances. 

 

Add:

* A second meaningful raid or group encounter (dungeon?) in previously underutilized zones like Llyn Barfog, Vanern Swamp, and the Cursed Forest. 

* Public Quests in wilderness areas and dungeons. 

* Boss monsters with unique abilities, rather than simply mobs that hit harder and have more HP. 

* In game maps

* Something similar to WAR's Tome of Knowledge that tracks the player's accomplishments and stats. 

 

RvR

Keep:

* A world similar to the original frontiers.

* Milegates and other non-objective fortifications (ruins, towers, etc..)

* Darkness Falls and the keep control system

* Relics

* Improvements in CC resistance (charge, determination, purge)

* Meaningful realm abilities

* Player stat tracking

* Low level battlegrounds (non-instanced).

 

Get Rid Of:

* New Frontier's emphasis on keep siege, make keeps important, but not paramount. 

 

Add: 

* Better siege mechanics.

 

Social

Keep: 

* Player and guild housing. 

 

Get Rid Of: 

* Having to run to someone's house to buy an item.

 

Add: 

* Simple, but functional looking for group, and looking for guild panels.

* Guild levels with perks (banners, easier crafting, guild hall...)

* Guild experience mechanics that scale with size to not discourage small guilds while rewarding zergers. 

 

This is by no means comprehensive, but it's what immediately springs to mind when I think about what I would want to see in a DAoC rebirth. I really hope that some day this vision comes to fruition, but I'm a bit jaded by the trends of recent MMO releases to be overly optimistic. 

I can't be bothered to look it up specifically, but someone earlier in this discussion noted that ex-DAOC players are the most difficult group of MMO gamers to satisfy. I think that's probably true. Those of us who loved DAoC experienced the best MMO that has been made to date, and unfortunately we had to watch it be suffocated by poor design decisions, and the WoW hype machine. I'm sure there are thousands of gamers like me who would leap at the chance to relive the glory of DAoC. 

I hope that Mythic recognizes what a gem they have in Dark Age of Camelot, and can convince the powers that be at EA and BioWare to let them reincarnate it into the game we all want to see. 

 

 

This x100000000000

  DashDash

Novice Member

Joined: 12/11/04
Posts: 28

5/11/10 2:10:41 PM#146
Very nice article and i hope that will rewamp players interest into this game :) Why is only point of interrest for many "wanabemmoplayers" play the newest mmo on market, because its cool and hipe. Why not to play something whats have the years of upgrading, balacing and polishing? :) (point for all good older mmos on market that are out of players interrest).
  insanex

Novice Member

Joined: 7/06/06
Posts: 141

5/11/10 2:15:32 PM#147
Originally posted by malrod


i played daoc for over 4 years. if daoc 2 was this i would return:

 1. keep the three factions-but increase the timers to stop realm jumpers

 2.NO TOA- or at the least allow for non-toa servers

 3. no instances or teleportation- yes i am old school, if you have to travel its by horse. i remember the anticipation of standing on the pod waiting for the druids to port you into the frontier.

 4. focus on realm pride and commaderie-promote grouping as the way to level-bring back the epic areas of leveling- from an albion perspective-STONEHENGE, DARKNESS FALLS, AVALON CITY

 5. maintain and enhance the crafting system- i was a legendary crafter in all areas- keep player crafted items in demand

 6. keep the housing area-but have it centered around guild houses-as a member of a guild you can build a house near your guild

 

  insanex

Novice Member

Joined: 7/06/06
Posts: 141

5/11/10 2:22:49 PM#148
Originally posted by insanex

Originally posted by malrod


i played daoc for over 4 years. if daoc 2 was this i would return:

 1. keep the three factions-but increase the timers to stop realm jumpers

 2.NO TOA- or at the least allow for non-toa servers

 3. no instances or teleportation- yes i am old school, if you have to travel its by horse. i remember the anticipation of standing on the pod waiting for the druids to port you into the frontier.

 4. focus on realm pride and commaderie-promote grouping as the way to level-bring back the epic areas of leveling- from an albion perspective-STONEHENGE, DARKNESS FALLS, AVALON CITY

 5. maintain and enhance the crafting system- i was a legendary crafter in all areas- keep player crafted items in demand

 6. keep the housing area-but have it centered around guild houses-as a member of a guild you can build a house near your guild

 
 

Doh, pressed enter too soon.

I agree with the horse travel. I enjoyed how when your team got together to do some PvE, it felt like you were truly running a quest. YOu had to hop on a horse and get there just like everyone else. In battle, we played our parts well and worked together, but afterwards it was just like midieval times. Gotta mount up and head to town. Fast travel removed the fun of the journey. And I think that's what many of us are saying: we enjoy the journey more than the destination.

insanex

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2392

5/11/10 2:27:28 PM#149

1:TOA the raids or encounters were really good (a few buggy and too long reswapn off the bat) but not scrolls or little levelign should have been required (if artifact weaposn in daoc2 how about you can customize stats a bit when leveling like leveling a character)

2: CC is what made daoc  , at least one of the things.

3: some classes issues existed , shamans were super bad for a long time, zerks too strogn thena  bit up , etc. But NON-STOP SMALL NERFS AND BUFFS ARE GOOD FOR MMMOs. They keep people interested and things changing.

4: daoc was fun becuase of the crazy number of classes, even mixing core abilities up often provided different play styles. I know i had a blast with all the different classes, it keep me playing roling alts and rvring for new experiences. I would rather have small imbalances than 8 total classes ... boring (which are still going to be unblaanced, so why not have a ton of classes all were effective in pvp and pve).

5: Clear definded class roles, some hybridization is alright but their should be downfalls or different purpose /gameplay with them. (friar, damage with buffs and a small side of healing, great, thane damage with some nuking great, skalds, damage with da speed) So purpose (damage/healing) + desired unique or helpful sides (tanky/cc/secondary healing/sped/buff)

6: Less free and easy loot. Warhammer throws loot at you .... why its simply to easy to acomplish gettign good equip make it som,ethign to strive for.

7: this ties in with #6 Make it challenging, force or make grouping more productive. IE no maaive group bonuses.

8: Instances are NOT  your friend , why play an mmo if you spend 90% of your time in an instance? Make big dungeons and maybe random spawnign instances that last for a few mins in them (running through the low part of a dungeon your party comes across an instance that will be open for 5 mins hop in and kill da boss pop back out at nearest safe point in dungeon) This allows one less fights over named mobs with ok item drops and still provides a open world expereince.

These are justa  few things that any mmo rpg that wants good pvp should think about,

Not spell checked cuz i don't care

 

Edit- also no skill trees plz i ment they are ok , or maybe even a combo but daocs talant /point system was better than a skill tree in how and what your character did.

Skill trees add like 3-6 abilitys and via daoc customization i got 8-15 easy, and then it also impacted the strength/ level of those abilities allowing for MORE character development.  Mayeb a combo for every 5 points in a catagory 1 point for that mastries skill tree. Even more combos this way.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  brett7018

Novice Member

Joined: 11/20/03
Posts: 182

5/11/10 2:37:55 PM#150
Originally posted by Effect

Sorry but I can't just ignore the defending of Trials of Atlantis that the article tries to attempt. That was a major factor in the game's downfall. The attempt to try and make the game more like Everquest at the time did not work and was not wanted at all. It made it so those that could spend hours and hours more in the game were at a significant advantage over everyone else. DAoC wasn't a pure PvE game with high level raids. It was a PvPvE game. Even the focus on keeps and outpost weren't bad I felt. The best way to defend a location is with range but once the doors or walls were down melees were front in center. It makes sense. That change I don't think was ever a big problem. It gave everyone something important to do and it didn't stop field battles from what I could tell. ToA deserves a lot of blame as does Mythic for refusing to address it until it was to late and even then they never really did and the damage was done.


There is a reason why when they added the server/cluster that didn't have ToA active on it that it became so popular and became THE server to play on.

 This!   Good Lord, how can Mythic (EA) be so thick-headed?  Then, just when I almost came back with the Origins idea, they BLEW IT AGAIN and made the current server cluster TOA....epic failure. 

I would play DAOC2 in a heartbeat if they went back to Shrouded Isles type play with a major graphics/UI upgrade.  Alas though, what makes anyone think EA Mythic would listen to any of this

They certainly have showed that they have NO IDEA or simply DO NOT CARE what the customer really wants with their latest DAOC and WAR decisions....

  General-Zod

Hard Core Member

Joined: 9/19/06
Posts: 550

Kneel.

5/11/10 3:04:42 PM#151

Its really hard to make a mmo ... Sooo many conflicting things

I hear people complain about Instances .... but when you enter a dungeon or there is a place that is good exp and there is a group there already, you have to be that @$$hole that says "Umm how long are you guys going to be here" or you gotta worry about somebody like me pulling within your camp just because I wanna piss you off. Nobody should have to deal with somebody like me... period

But instances hurt the game in another way... so just like a non-gay threesome... somebody is going to be left out

But would I would like to see daoc 2... would be the best part (to me) in daoc .. would have to be the solo game ... I loved just running out alone and seeing what poor straggler I could get my hands around ... So I had this idea that they could make some kind of zone or small portion of the map that didnt allow groups and once inside there was no map to find your way out. the zone would have random entrances so nobody would start in the same place ... Kinda like "Lab" where you cant choose the obilisk, No maps or groups.. but I was thinking more of a Evil forest type theme... I WOULD LOVE THAT... but I dont know how many people enjoy the solo game as much as I did... I can already see the holes in it... nevermind guys

 

 

 

  6SlipKnoT6

Novice Member

Joined: 2/28/05
Posts: 147

5/11/10 3:14:39 PM#152

WAR was supposed to be "DAOC 2", but kinda failed miserably.

  Dwarvish

Novice Member

Joined: 8/07/09
Posts: 208

5/11/10 4:34:02 PM#153

 Ahhh..if only......

  Great read. Its to bad so much of what is pointed out in this great read is either ignored or ...hmm...ignored!

 

  Anyway , I'm ready to invest,  call someone and beat them if needed til they get it.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17001

5/11/10 4:37:21 PM#154
Originally posted by 6SlipKnoT6

WAR was supposed to be "DAOC 2", but kinda failed miserably.

I'm not convinced it ever was.

I know players wanted it to be "DAoC 2" but at no time did I ever see anything from the deves that implied it was supposed to be a spiritual successor.

  Capn23

Apprentice Member

Joined: 7/03/08
Posts: 1577

"And that''s the way the cookie crumbles"

5/11/10 4:48:05 PM#155

Did anyone else have an nerdgasm when they saw this article?

 

I'm pretty sure I did.

----------------------------------------------------------------------------
Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  icreepin

Apprentice Member

Joined: 1/05/10
Posts: 28

5/11/10 5:02:37 PM#156

I have played EQ since beta and I have also played DAOC and a few other MMO. If DAOC came back I would not make a DAOC pt2 I would just overhal the game by putting in and taking out the best/worst things people did and didnt like.

Dont make leveling faster but make sure there is good solid content from levels 1 to 50 then perhaps put class quest you have to do to level from 19 to 20 then do the same thing at lvl 39 to 40 then at 49 to 50 make help break up the grind.

If I could find a game like DAOC but with the playability of EQ I would be done for ever.

  gekkothegrey

Novice Member

Joined: 5/24/05
Posts: 244

5/11/10 6:28:52 PM#157

I never played DAOC because I did not get heavly into mmo's till SWG, but I have never heard a bad thing about the game and would for sure buy it if a part 2 was released.

  Tharkis

Novice Member

Joined: 9/28/04
Posts: 20

5/11/10 6:45:39 PM#158
Originally posted by Garvon3

Originally posted by Polarisation
Originally posted by Garvon3
Originally posted by Polarisation

TOA never killed DAOC, WOW did. Various records of player stats clearly show this. DAOC simply got old.

 

Every time I go back to DAOC to check it out, I always end up quitting not because of the game, rather the old/kludgey UI and movement controls.

 

 

You seem to be the only one that thinks that.

The UI is fully customizable (and has absolutely everything you could ever need, I have no idea what's clunky about the vanilla UI). In fact, it was the first MMO to have this, not WoW. 

And the controls are also completely customizable as well, and more reponsive combat wise than any MMO I've played since (especially LotRO, ugh) 

WoW is not even remotely the same kind of game that DAoC is, and frankly, at launch it didn't do anything better than DAoC did either. 

It's very clear that /level 20 made the population stop increasing, ToA made the veterans leave/become disgruntled, they tried it, they didn't like it. Then New Frontiers launched, and that was the last straw. DAoC has been in a downward spiral since. 

Most people that I know that did leave for WoW just came right back, as they'd been there and done that already. 

Who cares what (stupid) people think? Evidence is what matters.

 

TOA came out in Oct, 2003. Subs then went up and plateaud (as in - did not go down at all) for over one whole year until WOW came out at the end of 2004, which then caused DAOC's subs to plummet like a stone.

 

DAOC UI and movement mechanics are horrid. You can't bind arbitrary keys/mouse controls to arbitrary actions, base character movement is horrid (even after having buffed the hell out of when WOW came out), character movement lag is so common that using it to your advantage is part of standard gameplay (lag-casting, spiralling).

 

Man, I'm starting to wonder if you ever played DAoC. 

Yes, ToA wasn't a big deal at all, I mean, it's not like Mythic launched classic servers excluding the entire Trials of Atlantis expansion pack due to public outcry, its not like these servers were the most populated for years. 

Know what else launched in late 2004 that most people didn't like? 

New Frontiers. 

Know what New Frontiers emphasized? How unbalanced the game had become with the ToA items. 

Check mate. 

 

And I still have no idea what's wrong with the UI, its FULLY CUSTOMIZABLE. The ENTIRE thing, not that you even need it, there's nothing WRONG with it. 

As for the controls, funny, DAoC had a long list of control setups, one is the EXACT same setup used for WoW. Guess WoW controls suck too. 

 

 

I beg to differ. You can't customize the way windows work, such as combining your inventory into 1 window. You can't change the functionality of any part of the ui. Sure you can move it around, color it, give it prettier graphics but you can't actually get rid of the annoying aspects of the UI. You can't add much to it, and to be honest they started allowing what customization you can do a bit too late. By then half the people (myself included, because I released one of the first skin packs) were fed up with TOA and the game in general.. Good players like us left because we got sick of a lot of the crap that mythic forced down our throats. TOA, NF, /level, etc..

  General-Zod

Hard Core Member

Joined: 9/19/06
Posts: 550

Kneel.

5/11/10 6:51:55 PM#159

Ahh yes... SWG... I was playing both SWG and Daoc at one point ...

I never left after TOA ... I stayed until Lab came out ... Second one on my server with a level 50 Mauler thanks to Moderna ... after SC'ing on my MP armor set and was still getting raped after testing and respecing like 4 times.... I gave up ... I hated the fact that all 3 realms got Mino's ... not very creative. I know its dumb.. staying through all the BS with ToA just to leave over something Cosmetic

I also stayed after the CU in SWG... just couldnt grind the jedi

  Tharkis

Novice Member

Joined: 9/28/04
Posts: 20

5/11/10 7:03:42 PM#160
Originally posted by stormtide

Originally posted by aaclayton

A reboot of DAoC would be a great day for MMO gaming, but it would be tricky for it to avoid the same pitfalls that hurt it and other games. I think there are alot of good mechanisms from newer games that might be worth including, but also alot of freshly popular game concepts that I think DAoC was, and still would be well enough without. If I were in charge of the project's direction, I would envision it in this way:

 

General:

Keep:

* The same class/race combinations as original daoc, no expansion classes or races (yet?).

* Original character customization (different races have different stats, players can allocate stat points at creation).

 

Get Rid Of: 

* Everything that came after original DAoC, examine each expansion individually, and incorporate only the best elements from each.

 

Add:

* A graphics overhaul, updating DAoC's beautiful mechanics with an equally pretty facade.

* Highly customizable skill trees, with rewards that scale with depth of investment.

* Controllable mounts

* Collision detection

 

PvE:

Keep:

* The world of DAoC vanilla, including different starting villages, horse routes, and iconic dungeons. 

* The dragon fights as a source of endgame equipment.

* Class based epic quests; doing these every 5 levels was a fun and guaranteed way to meaningfully upgrade an inventory slot. 

* Unique class specific epic armor sets in endgame. Make them a bit more powerful to be competitive with player crafted. 

* Dynamic XP bonuses (group, camp, etc..)

 

Get Rid Of: 

* The clunky conversation interface and quest journal. Replace it with a simple user friendly one. Alot of players avoided quests simply because keeping track of what to do was such a hassle, and almost required looking up quest spoilers online. DON'T switch to the other end of the spectrum, where you put a red circle on the map showing exactly where to go. Keep the mystery there, but make it clear enough that you can figure it out on your own. 

* Tasks. There is enough content in the world that the player doesn't need to let an NPC tell him what to farm. 

* Instances. 

 

Add:

* A second meaningful raid or group encounter (dungeon?) in previously underutilized zones like Llyn Barfog, Vanern Swamp, and the Cursed Forest. 

* Public Quests in wilderness areas and dungeons. 

* Boss monsters with unique abilities, rather than simply mobs that hit harder and have more HP. 

* In game maps

* Something similar to WAR's Tome of Knowledge that tracks the player's accomplishments and stats. 

 

RvR

Keep:

* A world similar to the original frontiers.

* Milegates and other non-objective fortifications (ruins, towers, etc..)

* Darkness Falls and the keep control system

* Relics

* Improvements in CC resistance (charge, determination, purge)

* Meaningful realm abilities

* Player stat tracking

* Low level battlegrounds (non-instanced).

 

Get Rid Of:

* New Frontier's emphasis on keep siege, make keeps important, but not paramount. 

 

Add: 

* Better siege mechanics.

 

Social

Keep: 

* Player and guild housing. 

 

Get Rid Of: 

* Having to run to someone's house to buy an item.

 

Add: 

* Simple, but functional looking for group, and looking for guild panels.

* Guild levels with perks (banners, easier crafting, guild hall...)

* Guild experience mechanics that scale with size to not discourage small guilds while rewarding zergers. 

 

This is by no means comprehensive, but it's what immediately springs to mind when I think about what I would want to see in a DAoC rebirth. I really hope that some day this vision comes to fruition, but I'm a bit jaded by the trends of recent MMO releases to be overly optimistic. 

I can't be bothered to look it up specifically, but someone earlier in this discussion noted that ex-DAOC players are the most difficult group of MMO gamers to satisfy. I think that's probably true. Those of us who loved DAoC experienced the best MMO that has been made to date, and unfortunately we had to watch it be suffocated by poor design decisions, and the WoW hype machine. I'm sure there are thousands of gamers like me who would leap at the chance to relive the glory of DAoC. 

I hope that Mythic recognizes what a gem they have in Dark Age of Camelot, and can convince the powers that be at EA and BioWare to let them reincarnate it into the game we all want to see. 

 

 

This x100000000000

If I could give this post a +20 I would.. I wholeheartedly agree with 99.9% of what you said.. The only thing I dissagree with is the map hints. I think many of the quest texts from the original system were either wrong, incomplete or outright vague in thier descriptions of where to find a certain mob to kill.. I remember several instances of having to look online only to find a hint that said, "the mob is somewhere else the quest text is wrong".
 
I miss the old days of DAOC, and yes I judge every MMO I play by the standards DAOC set. I considered Warhammer to be the successor of DAOC since it was being developed by Mythic. (That and you don't hear anything about Imperator anymore). I am highly suspect anything will become of DAOC2.. I'm not even sure I'd be ok with a "fixing" of DAOC unless they started with the original game and updated the functionality and kept the graphical updates.
14 Pages First « 5 6 7 8 9 10 11 » Last Search