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News & Features Discussion  » Dark Age of Camelot: What if... Dark Age of Camelot 2

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264 posts found
  Shannia

Novice Member

Joined: 11/06/05
Posts: 2125

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

9/17/10 11:55:41 AM#221

Very interesting read.

My only problem with this is, EA Execs would get hold of it and say "it isn't WoW enough" or "it's too hard for the casual gamer, fix it" or any combination of things expecting it to be more like WoW instead of DAOC.  As such, it would kill the potential of the game.  Mythic was on right path with WAR.  We all saw what happened to WAR after EA took over.  No disrespect to EA, but big companies don't give a rats ass about the gamer or the gamers that make games.  All they care about is R.O.I.   IMHO, the EAs of the world don't have any business buying up development houses unless they are willing to stay out of the house's game development process and let the guys that know how to make games do their jobs.  EA proved with regards to WAR, they don't know how to stay out the way.

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  Channce

Apprentice Member

Joined: 9/22/04
Posts: 578

9/17/10 5:47:54 PM#222

I still play after all these years, I didnt mind ToA so much as I like the leveling part of MMO's as well as the RvR, what has made the game less appealing now-a-days, for me anyway; is the lack of realm pride that clustering brought on.  I would buy a DAoC2 for sure, no question, and I would hope that you could only make one faction on a server again.  If you want to play the other two, be my guest, but on a different server.

When I said i had "time", i meant virtual time, i got no RL "time" for you.

  vack

Advanced Member

Joined: 11/10/05
Posts: 56

9/27/10 6:20:15 PM#223
Originally posted by garrett

The comment on Trials of Atlantis was a personal statement, hence the "For me," part. I still played through Trials and did not quit because of it. I know many people who did though which is why the comment was stated accordingly. If a sequel was ever made, I will say this:

There is no place for Trials of Atlantis in a Dark Age of Camelot sequel.

:)

I agree, TOA had some nice zones, a good story line, but the abilities, and the resulting grind that came with them was........really the killer.  People were happy with Shrouded Isles, their Player Made Gear, (Comunity), and yes the rock star status the top players recieved, along with in realm rivalries, etc.....I can go on and on.............

Rel Por, Tyfud, or Kiamar anyone??? Yeah that's MMO gaming at it's best!!

Vack
FF XIV - the single worse game to cross my hard drive, ever.

  Elementzero

Novice Member

Joined: 1/17/07
Posts: 3

10/02/10 6:54:22 PM#224

I say no to DAoC2, instead revamp DAoC1 :)

From what I remember.

Change the frontiers - Keep NF castles and such, no bridges leave that for bg's. Delete boat travel and bring back the Gothis (teleporters for mids) bring back the giant teleport pad (memories i swear). Delete agramon. Delete laby, thats what DF is for + its a lot more fun. Battlegrounds was the sh*t, its what introduced me to RvR which in turn made me fall inlove with the addicting game I spent countless memorable hours on, Still miss it.

Update the PVE system for new players - No quest quest quest quest ect ect ect.... Spread them out like they did epic quests and make each quest a lot more fun, longer, and better for the most part. Maybe an instance/quest as if your playing a great  rpg (MASS Effect) with co-op, make it so people actually read or better yet make cut-scenes with dialog so you are drawn into your epic story or some type of story (Thats where BIOware comes in !!) ect... And instead of one big chunck of exp for that long entertaining and fun instance/quest, you give them an item with an xp boost that they can wear or whatever for a couple of days so that they are encouraged to grind with your group of friends, cuz all grind and no play makes me go crazy (although the boring grind brought up some very interesting and or funny convos lololo!), which in turn brings them to their next fun/entertaining epic quest/instance a bit faster and repeat. I guess some small quests in between to upgrade your gear and items... Improve combat maybe? Delete everything after SI, including classes and races. Maybe keep artifacts but make them a bit easyer to get, example; no scrolls!!! And having some classes being useless at some but very good at certain things is brilliant! it encourages and almost forces grouping!!! And having 3 factions 1vs1vs1 is also brilliant for a couple of reasons!! A lot of other stuff on my mind but this is long enough as it is. Sh*t.. this probably wont even be read! but its okay. 

All in all, im sure almost all agree, DAoC was a great great game for the most part, I played it for 5-6yrs off and on even after trying other mmo's, but thats the thing, it WAS a great game, was....

Elementzero berserker rr6 7 or 8, Shadowblast suppression (funnest caster i have ever played btw) runemaster rr7 or 8. and Elementxero rr7 or 8 champ + countless low rr alts.

  ptsakiris

Apprentice Member

Joined: 8/17/05
Posts: 25

10/13/10 7:27:27 PM#225

I loved Daoc. Coming from UO, was more relaxing and what I was looking for. 

Great community, no instancing meant that you had to cooperate with the guys around you and had more contacts

I met there my ex-wife, and we both together levelled slowly our toons.

Who cares if she was a pure heal Druid (no BB) and I was a Celt pierce Champion? It was the fun that matter. 

If they could put back classic servers without any expansions other than SI (ONLY Original & SI) would be perfect.

Also ToA didn't killed the game as such. ToA as area was awesome and HUGE. You could easily get lost. :)

Yeah the artifacts levels etc were the bad point, however still if you want to enjoy a game and not powerplay who cares. 

The instasing on the next expansions killed off the game.

Broke the feeling of a single whole living world.

 

RvR was awesome, especially when you had to do a quest in the area :D  (or in DF)

Also who forgets Galladoria? Huh. 100 lvl 50people went in once, two came out alive. :D

The best entertainment on Sunday afternoons to be on a raid there. Also how many had a low character just to go to the first battlefield? Awesome days that I will always remember, and no other game since then made me have such vivid and happy memories. 

  pipesofpan

Apprentice Member

Joined: 10/23/10
Posts: 1

10/23/10 5:18:34 PM#226

DAOC Rescue Plan - How to make it free for all.

Free all the way. Reset Server play to original rules of release in ALL THINGS.

Keep in mind Farmville sold $400,000,000 in tractors last year. Yes, look it up.

Charge real money for mounts, weapons that yield High Experience 1-20, 20-30-40-50 (for no grinding) and any other fancy (I look cooler than you) weapons that have fire on them.

Charge for high level instances - $2.00 to get in. (Best drops would be here and they would not be tradable) Some folks might pay to get in every night if they are trying for an epic set of armor/weapons.) 5 days a week? Mythic makes $40.00 a month from one customer. Why not? Arcades used to do it that way for those of you old enough to remember them.

Sell Gold. You would think we would be as smart as the Chinese buy now.

Note: Think of these games currently like a mall. They let you come in the door for 14 days, or they won't let you go up the esculator less you hit a certain level. No-no-no... Let the whole mall be open to everyone and let the people who pay be rewarded.

Balance - People pay a lot of money for vanity. The minstral speed can still match a mount, but the only way you're getting one is if you buy one. Weapons: A Paid weapon may do slightly more DPS but will yield a nice full (and noticable) chunk of experince, not to mention it has fire coming off of it and no one else has one. (People who pay do not have to grind their way to the top) People who don't pay would have a hell of a ride. (The way it used to be)

Marketing - America's Top RVR MMORPG game NOW FREE all over Facebook.

Next you thing you know - Your servers are jammed packed. People impulsively buy from the stores, and Mythic is making $400,000,000 a year in "tractor sales".

And what made them such a good game? High Populations and lots of GREAT PVP! You have that formula, I'm sure Mythic will out shine Zynga.

 

The End.

  wolffin

Novice Member

Joined: 12/24/06
Posts: 182

10/23/10 5:44:46 PM#227

Would love an updated DAoC

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1144

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

10/25/10 10:19:57 PM#228

Sadly, the industry is all about money.  Somewhere out there, there has to be someone who loved DAoC - and has the wealth and willingness to invest in her descendency. 

 

Will someone please take up the mantle?  This mmorpg is a valid investment...so much so that I guarantee the first people to be furious about a DAoC 2 would be the part of Mythic that keeps trying to pretend Warhammer is a viable mmorpg with it's limited 2 realm (typical faction model), quick run instanced BGs, endless gear grinds.

 

It's been nigh ten years - I do hope someone who has the invesment power can consider this discussion from earlier this year and give it some critical thought.  We don't need more underimagined Alganons, overly processed Allods FtP, broken code and low end investment titles,sandboxes from countries that have no clue as to what a medieval fantasy mmo would look like, we need something of substance and quality - i.e.,

 

Golden Age of Camelot    

                                                                               

 

 

  •      44+ classes
  •      3 realms
  •      Next gen graphics with DX 10 optional
  •      Siege warfare that includes open tight spaced open RvR points where melee matters....
  •      Ship to ship warfare
  •      New Trades
  •      No instanced quests -
  •      Xp gains based on quantity of players in a group
  •      No linear quests -  choice to grind in zones that match your level
  •      Improved leveling curve to match a non-Everquest model

 

 

Special XP bonuses

     Option to engage in group realm vs realm quests which offer special xp bonuses for:

    1.   amount healed on your party  2.  Ressurecting your dead   3.  Forming pvp alliances between guilds in open RvR

    4.   Maintaining shield guard on grouped or ungrouped player.  Special bonus for guarding a healer.  Healer as well

          recieves special xp bonuses for healing the tank that guards him.

 

 

The list goes on....

  Samkin772

Novice Member

Joined: 10/20/09
Posts: 104

10/29/10 11:53:27 AM#229

First off, if they did  a DAoC 2 they definitely get my $50-$60 for the game and a six month subscription from me, I would HAVE to play this game, even knowing that I prolly signing up to play a WoW clone. 

I do agree with all those who are saying just upgrade the original.  That game is NOT, quite, dead.  It may be on life support, true, but it isn't dead.  I see one of two approaches being at least successful enough to be worth the time, even for the bean counters at EA.

1)  Full on upgrade of the engine and graphics.  The engine is too clunky to compete with even some non-AAA titles.  The game design (best concept for an MMO in every  way, IMO) isn't good enough to support the poor game mechanics and graphics (as compared to other AAA titles - I personnally have no problem with the graphics).  Just give the original a facelift, keep the game downloads free, and get the server populations back up so the game is playable again.

2)  Give the game a minor facelift, concentrating more on the engine than the graphics (I do realize that upgrading the engine is prolly the hardest of the two), and drop the sub fees to $12 - $13. 

Granted, these are based on personal opinion, but the only thing the current game needs for it to be playable and enjoyable for me is, ironically, more players.  Dropping the sub fees alone would prolly gain the game a few k more subs.  Then show the devs are going to support the game more than just keeping one server up, and there is a few more k subs. 

Its also interesting to me how mature this whole thread has been, by and large.  It is an example of the difference in the player base of games like EQ, UO, AC and DAoC and games like WoW (yes, I played WoW too, for quite a while).  This one of the few threads on this website that don't seem to have a lot of flaming, trolling, etc.  Forget about themepark vs. sandbox, hardcore vs. carebear, group vs. solo, etc.  I want  a game that is going to focus on the type of community that exists on threads like this one.  For me, the game becomes more enjoyable with the right community, and DAoC had the best community I have ever played with (back at launch, and in its current form).  EQ's was pretty good too, but DAoC just had that something extra in its community.

  SBE1

Advanced Member

Joined: 6/05/06
Posts: 340

11/16/10 10:46:00 PM#230

1) Trials of Atlantis was the biggest mistake in the history of MMO expansions.  'Nuff said.  Developers said the players were to blame because they wanted more PvE content.  No, players wanted interesting PvE content, not mindless grinding content to get overpowered items.

2) Mythic's developers were absolutely clueless about PvP balancing for the first 2- years of the game.  I think after that they started getting a clue about how things worked.

3) How long did they allow Radar-users to play their game?  It was only after their billing server was shown to have security problems  (similar to how Radar worked) did it finally get corrected.  People who used radar were never punished and were given several warnings before getting banned (finally).

4)  Mythic had their chance at MMO and failed miserably with Warhammer.  How many servers did they have to close?  They also showed with Warhammer that they are still clueless about PvP balancing.  Bright wizards?  Seriously, what a joke.  But if you were to go back and read the pre-release interviews, they claimed to have PvP balancing down to a science with all their new tools.  Laugh.  They didn't even take the most core aspect that worked in DAOC, the 3-realm faction based fighting and went with the 2-realm faction, which probably was one of the biggest mistakes in making WAR. I believe they did this because that is how WoW is set up.

If WAR had been successful (and I'm saying its unsuccessful because of the # of servers that had to be closed within the first year), then perhaps the core Mythic/Mark Jacobs team would be charged with making the DAOC sequel. 

Of course, if you want to go back and play DAOC the way it used to be prior to ToA, all you have to do is use Google to find the information on how to do it.  Probably against the rules to post more than that.

  User Deleted
11/17/10 4:39:55 AM#231

Ohh god NO!

I will never ever play another Mythic game, WAR was a disaster!  The only reason people look back at DAoC is because they wear rose tinted goggles.  DAoC did nothing right as far as im concerned.  Anyone remember the leveling in DAoC?  I do, becasue its the only game I never got to max level because of the tedious grind involved.  I can disgustingly remember sitting in Lyonesse pulling non stop goblins and trees for hours on end, it was painful and boring.  I finally quit and a guildie of mine powerleveld the rest of the way so I can get into RvR action.  Ohh yea speaking of RvR!  Loved sitting at Milegates for hours on end or the ability to lose control of my character for minutes at a time due to absurd Crowd Control.

 

The game sucked and ToA finally killed it and put me out of my misery.  Never again, WAR was the same damn thing but people refuse to believe it, becasue of those rose tinted glasses.

 

Give me a game with quest based leveling, balanced classes, fun and engaging PvP activites that are artifically made fair any day of the week.  Theres a reason that WoW is the most popular and Rift is following in their footsteps, RIFT is the next best game.

  wimiles

Novice Member

Joined: 7/11/05
Posts: 10

11/17/10 10:56:23 PM#232
Originally posted by Torak


Totally disagree with the article. DAoC does NOT need a sequel, it needs a graphic / tech upgrade which is doable. Sequels have a HORRIBLE MMO track record

Fans do not want a new game, they want the old game with improvements and upgrades. EVE and City of Heroes are perfect examples of this. That has been made clear so many times it's not funny, only the MMO nomads want brand new sequels so they can rip them to pieces.

DAoC is made with Gamebryo engine, the newer versions of this engine have been used to make Fallout 3, Warhammer and Oblivion.

A new game would be corrupted by todays market expectations and nothing good will come of it. 

 

Upgrading DAoC would cost a fraction of a new title.

 

MMOs and sequels just don't work out that well. In the end we will end up with a buffoon game like Warhammer.

 

Couldn't agree more.  Upgrade the graphics, and perhaps fix a few of the class mechanics.  I would love to see a revamp of this game.  Please EA!

  Frytan

Apprentice Member

Joined: 12/27/10
Posts: 4

12/27/10 7:01:16 PM#233

I remember being around lvl 40 Mercenary in the very beginning and the first Call-to-Arms went out as Hibernia had taken most of our frontier and was about to hit one of the relic keeps. I can not name a time I've been more pumped up and excited in my entire gaming life as we beat back Hibernia and held the Relic. Amazing! Later, when I understood RvR better and we were running 8man squads on Midgard rolling multiple groups at a time. Or hiding out as the other 2 realms went at it and then striking at just the right time to roll them both. OHH I miss my infiltrator watching the Mile Gate and busting healers as their groups attacked the opposing realm and completely destroying their chances of winning and then hitting Vanish. OH and what about 2 or 3 vs one... you could land the PA chain, DF the 2nd and then Vanish. Oh yea, you're getting a PA too!

Mythic, I'd fondle unspeakable things for DAOC 2.... Just let me bring back the Mercenary 1 last time..

  Frytan

Apprentice Member

Joined: 12/27/10
Posts: 4

12/27/10 7:04:28 PM#234
Originally posted by Zylaxx

Ohh god NO!

I will never ever play another Mythic game, WAR was a disaster!  The only reason people look back at DAoC is because they wear rose tinted goggles.  DAoC did nothing right as far as im concerned.  Anyone remember the leveling in DAoC?  I do, becasue its the only game I never got to max level because of the tedious grind involved.  I can disgustingly remember sitting in Lyonesse pulling non stop goblins and trees for hours on end, it was painful and boring.  I finally quit and a guildie of mine powerleveld the rest of the way so I can get into RvR action.  Ohh yea speaking of RvR!  Loved sitting at Milegates for hours on end or the ability to lose control of my character for minutes at a time due to absurd Crowd Control.

 

The game sucked and ToA finally killed it and put me out of my misery.  Never again, WAR was the same damn thing but people refuse to believe it, becasue of those rose tinted glasses.

 

Give me a game with quest based leveling, balanced classes, fun and engaging PvP activites that are artifically made fair any day of the week.  Theres a reason that WoW is the most popular and Rift is following in their footsteps, RIFT is the next best game.

 

 I hate quest based leveling first of all. and artifically made fair PvP is terrible. I want 32 vs 8... That's when me and my groups name gets remembered.

  parrotpholk

Apprentice Member

Joined: 1/20/05
Posts: 3317

12/27/10 7:08:59 PM#235
Originally posted by Zylaxx

Ohh god NO!

I will never ever play another Mythic game, WAR was a disaster!  The only reason people look back at DAoC is because they wear rose tinted goggles.  DAoC did nothing right as far as im concerned.  Anyone remember the leveling in DAoC?  I do, becasue its the only game I never got to max level because of the tedious grind involved.  I can disgustingly remember sitting in Lyonesse pulling non stop goblins and trees for hours on end, it was painful and boring.  I finally quit and a guildie of mine powerleveld the rest of the way so I can get into RvR action.  Ohh yea speaking of RvR!  Loved sitting at Milegates for hours on end or the ability to lose control of my character for minutes at a time due to absurd Crowd Control.

 

The game sucked and ToA finally killed it and put me out of my misery.  Never again, WAR was the same damn thing but people refuse to believe it, becasue of those rose tinted glasses.

 

Give me a game with quest based leveling, balanced classes, fun and engaging PvP activites that are artifically made fair any day of the week.  Theres a reason that WoW is the most popular and Rift is following in their footsteps, RIFT is the next best game.

Rose tinted glasses? Disagree. I have many fond memories of DAoC both Pve and Pvp wise. No other fantasy game since has given me near the satisfaction.  I would give a testicle to medical research for DAoC 2. Not watered down for the masses but a true sequel and improvement upon the original.

  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 3145

$500 Backer to 2015's Top New MMO... The Repopulation!

12/27/10 7:25:36 PM#236

DAoC leveling hasn't been a problem since they implemented starting new characters at 20 and 30 for low population realms. Not to mention, PLing in instances made leveling from 1-50 take about a day, maybe 2.

RvR wasn't sitting around waiting, never has been cause any activity shows up on your RvR map, so you know exactly where to go.

As for class balance, I agree, it was bad, but with 24+ different classes, I'd like to see Blizzard do a better job on their budget. LOL, they can barely handle 10 classes.

The three worst things that ever came into existence in DAoC was ToA expansion, cross realm jumpers and the amount of Crowd Control used.

Other than that, best PvP MMO ever created.

  karat76

Apprentice Member

Joined: 8/22/06
Posts: 1011

Greatest threat to society is letting casualties of puberty reproduce.

12/27/10 7:46:55 PM#237

I really don't think the leveling was that bad in DAoC. I had 3 50s before ToA came out. However they need to do something about the damn buffbots and the insane CC. I do like the ideal of smaller servers so people get a rep and we can weed out jerk offs. I can still remember during my time in albion the one name that would send masses of us charging in a rage hoping to be the one to put him down. That damn midgard troll Kubota. I think a revamped DAoC or a sequel would at least be worth checking out.

  Farve

Novice Member

Joined: 1/03/11
Posts: 1

1/03/11 8:14:38 AM#238

I would buy Daoc 2 in a heart beat.   WoW is ok but it's a bit like the saying "That'll at least make a turd" after eating at a fast food restaurant.

Things I loved about Daoc.

1. Uninstanced dungeons. 

2.Community through leveling.  This created opertunities to know your fellow realm mates and create friendships and join guilds and alliances with other guilds..  Alliance war meetings were cool too.

3. siege warfare.  The complex siege engines and the strategic use of them fascinated me.  I loved every bit of it. Though, I had always wished for a fully destructable world, not just keeps.  I also loved the addition of other engines later.  Though movable siege towers would have been better in my opinion, I know the coding would have been a nightmare.

4. The frontiers were huge and persistant.  We never had an 8 man.  We had a 3-4 man crew that ran around at times.  We would try to avoid the 8 mans and do what damage we could.  Danr was our leader in the twilight of the waning days of Daoc.  We had a very well oiled machine, we didn't use vent or anything like that, but we knew instinctively what was needed.  We were true pros at our role in the group.  The fact that a solo or even just a 3-4 man crew could make a difference in the overall war was novel.  you can't really do that in WoW these days.

This I hated about Daoc.

1. buffbots.  I couldn't afford the same luxuries as the guys that ran with buffbots so inevitably I always died in a 1v1 with these guys.  It made all your accomplishments meaningless.

2. Baseline CC.  Especially Hib baseline caster stuns, and AE mezz.  Nothing is more frustrating then dieing before you can even have a chance to fight. 

Nostalgia...

I remember the very moment my first character spawned in a small Troll village in the middle of Mirkwood.  I also remember meeting a crew of friends that day that went on to become the closest thing to a family I have ever had in the virual world. This was in the month following release of the game so everything was still very new.  Community was everything in Daoc, I still go to our community site for the old server Bors.  Borsboards.com

At level 8 my firends were invited to join the guild Fimbulvetr on Bors server.  We all had so much reverence for these guys.

The guild master taliored a brand new suit of leather for my Troll shaman and we thought we could do anything.

One day we came across the gate to the old frontier and we went outside and all the people there and the monsters were purple.  We knew there was a world much bigger then us out there and that made us really scared.

Eventually we made it to the mid levels and started to get involved in RvR this was before the low level BGs  I became a master at siege warfare even back then when no one knew how to use them.  The first time our relic was in danger, the Albs and hibs had formed and alliance and attacked us at the Grallerhorn.  I had a small ballista there waiting for them.  It didn't do much dmg but it was a huge accomplishment to have fired the first siege weapon in a warfare situation.  I remember the call to arms that night.  we had 200+ vs at least 400 albs and hibs.  The server crashed twice. But eventually it became stable enough to have our first major skirmish.  There were so many bodies laying in the snow that you could not have walked a single pixel without stepping on one.  I was hooked from that night on.

There are many stories like that still in my head.  The game made a lasting impression on me.  Unlike WoW.   There are very few BGs I will remember in WoW.  But I will always remember the moments we fought to defend a keep or tower or relic totally outnumbered and yet we held our ground and defended it to the last man.  When you fought a battle in the frontiers THEY MEANT SOMETHING.   Heros would rise up, men of great leadership.  Shiztroll was the greatest of Midgard in those days, one mention that he was in the frontier would easily muster every available Midgard player to be out there following his every word.  There were a few moments when I rose to the occaision and became a general in small battles.  I learned how to be a good leader and how to lead by example playing this game.  My character Farve was a small Kobold warrior.  He was not strong, he didn't hit very hard.  But his defenses were impenetrable.  The most unhittable tank you have ever seen.

I miss those days, and would love to play Daoc 2 if it measured up to half of what the original was.

Guilds
Fimbulvetr- Bors Midgard
Nordic Storm- Bors Midgard

  Vulturnus

Novice Member

Joined: 8/21/05
Posts: 36

1/26/11 2:50:11 PM#239

for me apart from ToA the other big problem was/is botting. I remember when it started and the odd player had a speed or buffing class in toe to make the game easier then the BK's had huge numbers of AFK bots. Now the game is so bad people run 3-4+ accounts to buff a single character. Rather than DAoC 2 I would like DAoC fixed. Remove ToA, fix the frontiers and remove and adjust the buff system and balance that part of the game to greatly reduce the need for buffbots but keep those classes viable.

I look at EvE as an example of a game that has been constantly devaloped and improved. DAoC has been constantly devaloped but in some ways it wasn't improved (apart from graphics updates). For me the major difference is that when EvE updates it gives players more "options" but not actually content that players "have" to do or get to stay compedative in the game. With DAoC if you didn't grind & get all the new bells & whistles that came out your character and redesign a new suit with all the extra bonuses and abilities you became RvR fodder.

DAoC post SI release just before ToA release was the best online gaming experience I've had. You leveled to 50 visiting the battlegrounds on the way which was awesome fun then at 50 you collected some quest jewelery and got a suit SCed and you were 100% ready to fight for your chosen realm.

A few expansions later getting to 50 was easy but not much fun, because everyone leveled in instances solo with bot(s) battlegrounds weren't as fun competing against botted maxed out characters. once you made 50 you still had to get Master levels, Champion levels, artifacts, champion weapons then get all the master/champion level experience you needed. Get all the dragopn drops you need then finally build a uber suit. Then struggle in RvR because everyone is RR10+ and the difference between RR3 & RR10+ is HUGE

The balance issues in he game between realms & classes was small compared to the difference between the people who have a level50 and the ones that have level50, ML's CL's RR10 and all the Leet gear.

IMO this is why I think DAoC is now all but dead/reduced down to a couple of servers. The focus of the game was taken away from teamwork as a realm and put on leet buffs, gear and abilities.

  Acidon

Hard Core Member

Joined: 9/09/05
Posts: 772

Permafried

1/26/11 2:58:22 PM#240
Originally posted by Vulturnus
DAoC post SI release just before ToA release was the best online gaming experience I've had.

 

Quoted this part, though I agreed with your entire post, because I feel strongly about this point.  I could not agree more.  During one of my longest breaks from EQ1 during those early years, DAoC at that point in time was one of the most amazing MMORPGs that I have played.

 

I also agree that I would very much settle for DAoC fixed rather than DAoC 2.  I would jump on DAoC 2 in a heartbeat of course, but the original fixed and rewound a bit would be just fine.

 

This thread is making me want to activate again and start at level 1 and experience the 'old content' that no one ever visits any longer again.  Level up on my terms, the way it used to be.  RvR, not sure if I would bother at this point.  I would have to wait and see.  But I wouldn't mind experiencing the PvE again.

 

Anyway.. I imagine this is all moot.  I highly doubt we'll ever see either one come to fruition.  Why no other company has tried using the 3 realm/faction model and making all the right decisions is beyond me.  Wouldn't we all flock to such a beast?  Be it DAoC 2 or another company..  Anyway, I'm just babbling at this point.  Or perhaps that's all I have done.  Either way, if you are reading this, congratulations on not being one of those people that can't seem to read an entire post!  I salute you.  Truly.

 

Acidon

Playing: EverQuest, RiFT, Defiance, APB:Reloaded
Mourning: World of Darkness, Vanguard, City of Heroes



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