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News & Features Discussion  » Dark Age of Camelot: What if... Dark Age of Camelot 2

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264 posts found
  Drithe

Novice Member

Joined: 12/24/05
Posts: 53

5/29/10 2:26:05 AM#201

  Ok.  About the PVE being too long to level.  YOU ARE WRONG!  DAOC was a MMORPG.  Remember?  When the game first come out and we leveled to 50 IT ACTUALLY MEANT SOMETHING TO DO IT!   Most people did NOT have buffbots back then so you had to LEVEL IN A GROUP.   The adventures I had meeting new peeps and killing mobs and getting cool drops was AWESOME.  Each time you leveled you felt like you EARNED IT,  not like it is now,  just an after thought for rvr.  Dark Age of Camelot was NEVER just about pvp early on.

  DAOC,  in the beginning,  was about a good balance of a fine PVE adventure coupled with good PVP/RVR.  But soon the kiddies only wanted rvr and it became the main focus.  No longer did alot of peeps want to get to level 50 again with another character because it took so long.  This sometimes hurt players looking for groups for pve because alot were rvring all the time.  But Mythic fixed that.  They added battlegrounds for every 10 levels so peeps could take a break from all that pveing and kick some buttox.  The only problem here was that the lower level BGs were, imo,  way to big.   The  level 10's through 30's should have been  1/4 of the size of the last BG at level 40.

  One more thing about pve.   Mythic did an OUTSTANDING JOB with the few people they had to provide pve content for all 3 realms,  at least in the beginning with Shrouded Isles,  arguably thier greatest and first expansion.   That expansion had HUGE CONTENT for 3 realms and each new land , races,  and classes,  were DIFFERENT.   Every expansion afterword got alot smaller each time but they still provided great content.

   I want to make one thing perfectly clear,  IF YOU DONT HAVE  GREAT PVE CONTENT THAT MAKES the leveling of your character IMPORTANT and you dont give peeps the journey to level thier characters with PURPOSE and ADVENTURE,  then DAOC 2 would be NOTHING MORE THAN A NICH PVP GAME.  Not many people will play that.  Period. See Warhammer.

    To make a good DAOC 2 you need to great expansions,  like Shrouded Isles,   realistic graphics and not cartoony crap like World of Warcraft,  the same basic 3 realm rvr system,   AND BAN THE USE OF BUFFS OUTSIDE OF A GROUP,

then DAOC 2 would be succesful.  Make it simple yet fun and give us both great pve and pvp adventures.

  Charge only 9.99.

 And do away with Minstrels.  :)

 

End of Line.

  Ryskey

Novice Member

Joined: 11/14/08
Posts: 2

6/02/10 12:05:40 AM#202

I love DAoC and would gladly go back if a sequel was made. I like what Mythic did with DAoC and Warhammer minus some small complaints. If a DAoC sequel had a better interface, less grinding to level, and a way to make every class valuable in RvR, I'd be there in a flash. I also think that a way to promote grouping and guilding is to take a couple of game mechanics from Warhammer. Public quests were fun, fast, and rewarding with small groups coming together easily to complete the specific quest. This is a great way to meet other players around your level. The other game mechanic that I like from Warhammer is the guild tactics that can be unlocked from leveling up a guild. I think DAoC is due for a redo. Please Mythic, give us a reason to go back to the realms.

Scott Raymond Gray

  LiquidFire_

Novice Member

Joined: 3/02/05
Posts: 2

7/08/10 11:56:16 PM#203

Wow,

I'm blown away, if all these comments don't speak for themselves to the community DAOC had, I don't know what will. I'm in the same boat, first love, last love, lost interest in most games since then. Something great would have to happen to peak my interest once again.

LF

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 2892

For the Queen!

7/09/10 12:12:34 AM#204

The biggest thing I loved about DAoC was that you could own an actual piece of the game.  Your guild could capture, maintain, patrol, and upgrade the keeps.  I used to spend hours on end, doing absolutely nothing but patrolling the walls of my guild's keep and talking in guild chat.  Then all of a sudden 10 catapults and trebuchet (sp?) pop up and 50 tree-huggin hibbies are standing at the gate waiting to be slaughtered by the might of Midgard (I'm biased, sue me).  The article has a great point about realm pride.  To this day I still despise alb zergs and hibbies, and nothing will ever change that.

 

I really enjoyed the level of the original game.  When you finally got to 46-48, you got a nice reward of being able to participate in frontiers and being effective.  I liked the addition of battlegrounds, but still wished they had thier own gates, like the frontiers gates, to make it more realistic (not just teleporting into a realm keep).  I still can't get the rush in any game I used to in DAoC after capturing a keep.

  billyt63

Novice Member

Joined: 7/27/10
Posts: 3

7/27/10 3:40:56 PM#205

I would love to see a DAoC 2 get released with the following:

  • First and foremost give us actual collision detection.  (We should no longer be able to run through our opponent.)
  • Remove /stick and /face.
  • Remove ToA, new frontiers or even Catacombs (I just didn't enjoy Catacombs all that much).
  • Remove all teleporting and zoning from the game for a seamless, travel experience.  (All portal keeps will have a gate which you can walk through into the other realm.)
  • Remove instances altogether.
  • Add mounted combat.
  • Add realm invasion through attacking and captuing a portal keep.  Allow invaders to go through into the invaded realm.  Okay, so bear with me and read this through...  So, let's say the Mids attack and capture one of the Alb portal keeps.  If a Mid maintains peace while they are in Albion, then unless a Mid in Albion is attacked by an Alb and loses, he or she can stay in Albion for as long as they want to.  If a Mid in Albion is attacked first by an Alb and the Mid wins, then the Mif can stay.  If any Alb kills the Mid in Albion, the Mid is sent back to Midguard.  If a Mid in Albion attacks an Alb first, they are flagged as a wanted enemy of Albion and a bounty is placed on their head.  Any uber. Alb guards within the area of the Mid will attack the Mid on sight.  An Alb player can defeat such a Mid and gain the bounty.  The flag should remain on the player for one real world month's time, too.  Any Mid who is in Albion and is not marked as a terrorist, should be able to do some special, repeatable quests in Albion in order to gain a small amount of realm points without killing the enemy.
Okay, those are my ideas so far...
  billyt63

Novice Member

Joined: 7/27/10
Posts: 3

7/27/10 4:00:07 PM#206

Oh and one other thing, if a Mid is within the realm of Albion, then the Mid can only initiate an attack on an Alb who is 1 level under his level, equal to him or greater.

Oh yeah, and lastly, nazi-ban all radar users and buff-bots.  Better yet, write some code on the server side that rejects any further connections originating from the same IP address as an existing connection and write some code on the client side that rejects any further connections beyond an existing connection to the Dark Age of Camelot server and also client side code which rejects any other Dark Age of Camelot client instances as well.  (Can we say the more overkill on this kind of checking... the better?)

  frankyz669

Novice Member

Joined: 10/02/04
Posts: 50

7/28/10 12:31:07 AM#207

I miss DAoC.  It was great.  It would be great to see a comeback.  

Massive MULTIplayer online games - should be just that.  MULTI -player.  I played WoW for about 6 months.  There is no incentive to group.  There is no incentive to interact with other players in a communal like faction.  It's quite sterile as a community.

DAoC had that community feel.  

Though, it was far from perfect.  As a casual player, I was generally incapable of keeping up with the hardcore.

Good article.

"I have live my life by these nine simple words: It sounded like a good idea at the time."
--Livingston Taylor

  Thitchy

Apprentice Member

Joined: 8/01/10
Posts: 2

8/01/10 5:45:05 AM#208

If they made a decent expansion and updated the graphics, I would play this again.  

  Thitchy

Apprentice Member

Joined: 8/01/10
Posts: 2

8/01/10 5:51:16 AM#209

DAoC had some epic ideas that nowadays just wouldn't be done again.  One of the posters reminded me of the best one and that was team leads.  Unlike many games where they became reactionary to the whiners on forums, Mythic created a web site where you can find out anything about the game and where people could post their questions/complaints.  Rather than the norm of a game listening to just the feedback from all the people who would complain (stealthers are too overpowered, LoS sucks, where's MY Ground Target ability, why can I have a high damage quick cast spell, etc), they "promoted" players who specifically interviewed for their particular class to give them the feedback on the class and that team lead would be responsible for making sure that particular class was in balance.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3072

Veni, Vidi, Converti

8/01/10 6:48:51 AM#210

WAR was killed as soon as it took 6 races per 2 factions approach to ape wow. It's funny that they missed that 3 factions as per daoc was the only way to go. I see GW2 will have WvWvW PvP, ie same 8 races but 3 servers slogging in open-world pvp for a week or 2 over RTS elements.

It's the closest I've heard to DAOC's system for a long time!!

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3247

8/01/10 7:18:55 AM#211

I regret missing the first one. I was not much into MMORPG PvP at the time, so I let it pass by. I know it's still around, but it would have been fun to experience it in it's hayday. I don't think the communities are willing to support such a game any longer. They have become much too selfish and greedy in my opinion. It seems like most players are only in it for themselves. They generally will no longer participate in things that have no direct benefit for them, personally.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  Aenect

Novice Member

Joined: 4/14/05
Posts: 19

This paranoid, paralyzed vampire acts a little old.

8/05/10 10:23:47 AM#212

I agree with the article, and I think ToA really drove a lot of more casual DAoC players away, but they've made improvements lately that fix all of those problems. The amount of classes is very rare for a MMO, especially a RvR/PvP oriented game, and class balance has always been an issue, but I wouldn't trust the new mythic under EA to be able to replicate the magic in DAoC 1. I believe it would be much better to revitalize the game, add lots of new content, spend money on improving RvR elements, add public quests, maybe even further the level cap, and actually try to make the game feel new. Maybe even run an advertising campaign for it. Who needs a sequel if you can effectively update the original for today?

  Aenect

Novice Member

Joined: 4/14/05
Posts: 19

This paranoid, paralyzed vampire acts a little old.

8/05/10 10:27:30 AM#213

other mmo's might be able to compete if they had a /stick

  hildace

Apprentice Member

Joined: 11/25/06
Posts: 15

8/17/10 1:50:32 AM#214

I would love to see DAoC 2.  I really want to go back to DAoC right now (as WoW, WAR, Aion, etc did not even come remotely close to pre-toa DAoC)--but I hated ToA enough that I wouldn't return unless it was a classic or origins server.

I did quit DAoC when NF came out--and I believe the poster hit the nail on the head there--but I think that ToA was just as damaging to my playing experience as a pvper.  I did not feel the MLs were balanced across the classes (compare skald ML10 to armsman ML10---remember getting thrown into the ground for quite a while by skalds..and getting garbage as an armsman?)  I hated doing pve raids, and grinding for scrolls/artifact levels--so all in all, I felt that ToA was just as damaging as NF was--Granted the lack of small-medium world pvp that occured when NF came out was what drove me out (I'm not much of a zerger, and as a melee fighter, I hated beating on doors all day).

I, like many other ex-daoc vets, hoped that WAR would be like DAoC 2..that mythic would learn from their mistakes...but I, like many others, was sadly mistaken. 

I would pay for and play a new DAoC 2 game, or even DAoC origins if it were to come out.  I've been hoping for it to come out for many years now...but hey..the gamer in me has not died---it is as strong as ever (even if I have less time now) :D

  Dizzolv

Novice Member

Joined: 8/17/10
Posts: 2

8/17/10 5:44:35 AM#215

I Started playing DAOC from Beta test on GOA Europe . I playd there for 2 years , than moved to USA sevrers & there i playd for 5 years more. Than i made a pause just before LOTM came out & after i came back , i noticed that i mist so much with this pause ... So i left on the free shard Uthgard & started from the begining.

So if EA-Mythic will make DAOC 2 - i will subscribe !!!

  Harafnir

Advanced Member

Joined: 2/18/04
Posts: 1355

8/17/10 5:50:40 AM#216

DaoC 2 is probably the only game outside of Mechwarrior I would get a lifetime subscription to. PvP and crafting has never been made that much fun and creative and that chaotic and eventful. You never knew who sided with who in what fight. It was amazing. And colors to armor... really is amust. Noone should be forced to look like a clown... ever. I hate clowns.

"This is not a game to be tossed aside lightly.
It should be thrown with great force"

  Selo

Novice Member

Joined: 2/04/04
Posts: 87

8/22/10 3:55:55 PM#217
Originally posted by Thitchy

DAoC had some epic ideas that nowadays just wouldn't be done again.  One of the posters reminded me of the best one and that was team leads.  Unlike many games where they became reactionary to the whiners on forums, Mythic created a web site where you can find out anything about the game and where people could post their questions/complaints.  Rather than the norm of a game listening to just the feedback from all the people who would complain (stealthers are too overpowered, LoS sucks, where's MY Ground Target ability, why can I have a high damage quick cast spell, etc), they "promoted" players who specifically interviewed for their particular class to give them the feedback on the class and that team lead would be responsible for making sure that particular class was in balance.

 There were also class helpers, you could register yourself to be a helper (cant remember the actual name) and when a new player was wondering something about that class, they opened a window, searched for their class anda list of "helpers" came up.

I loved helping new players, i even spent whole days in Jordheim crafting newbie gear for players, the only reason beeing that one day they would be helping our realm in the RvR battle. Ive never felt that way about any other mmo.

I remember many players contacting me when they got to max level thanking me for helping them out, it was amazing.

The community was just 100 times better in DaoC then in any other mmo ive played, atleast on my erver (Guinevere)

  hildace

Apprentice Member

Joined: 11/25/06
Posts: 15

9/01/10 1:58:17 AM#218
Originally posted by Selo

Originally posted by Thitchy

DAoC had some epic ideas that nowadays just wouldn't be done again.  One of the posters reminded me of the best one and that was team leads.  Unlike many games where they became reactionary to the whiners on forums, Mythic created a web site where you can find out anything about the game and where people could post their questions/complaints.  Rather than the norm of a game listening to just the feedback from all the people who would complain (stealthers are too overpowered, LoS sucks, where's MY Ground Target ability, why can I have a high damage quick cast spell, etc), they "promoted" players who specifically interviewed for their particular class to give them the feedback on the class and that team lead would be responsible for making sure that particular class was in balance.

 There were also class helpers, you could register yourself to be a helper (cant remember the actual name) and when a new player was wondering something about that class, they opened a window, searched for their class anda list of "helpers" came up.

I loved helping new players, i even spent whole days in Jordheim crafting newbie gear for players, the only reason beeing that one day they would be helping our realm in the RvR battle. Ive never felt that way about any other mmo.

I remember many players contacting me when they got to max level thanking me for helping them out, it was amazing.

The community was just 100 times better in DaoC then in any other mmo ive played, atleast on my erver (Guinevere)

 

I'll definitely agree with you there--the community on my server, Percival, was also fantastic :D

  Warspine

Novice Member

Joined: 10/12/05
Posts: 105

Dark age of Camelot
Everquest 2
Planetside 1&2
Vanguard saga of heroes
Might & Magic 6,7 and 8

9/05/10 6:31:09 PM#219

Guess youre not one of thouse who loved daoc. I love the fact that there are many classes. The many classes, 3 factions and the fact that they all had there own world, there own set of classes and uniqueness is what made it such a good game.

If you want a game more like wow, i would accualy sugest wow itself. Huuuuuuge money chest and real quality expantions etc.

Let wow be wow and daoc be daoc.

Just make another daoc !!! a new, fresh one.

  PojeTehMan

Novice Member

Joined: 9/17/10
Posts: 5

9/17/10 10:46:30 AM#220
Originally posted by farlin


DAOC was the first, true MMO that I played actively. It holds a special spot in my heart not only for being the first MMO I played actively, but for the fact that I always compare games of today with DAOC. Its surprising how much of an impression the game has had on me and my play style in other games. Call me crazy, but I still look back and wish I was still playing.

I would have to agree with Ozmodan, ToA killed DAOC. The endless grinding, boredom of waiting for a spawn, etc is what finally drove the nail into the coffin. I was ok with the imbalance issues as I could find ways around it (Mastery of Blocking 5, Twisting, Shield Pally for the win). On a side note, the twisting pally was a VERY unique aspect to the game I would hope they keep that element alive. Honestly though, I wish some elements they removed they kept and some that they added they removed. I liked Frontiers, but it needs some changes that remove so much focus from the keep/tower sieges and more focus on the player versus player aspect. Do get me wrong, I enjoyed massive battles between 100+ players in RvR at fortresses or keeps, but its about the player, not the structure. However, no game has even come close to matching that level of conflict and fun. I just hope that Mythic, Bioware, and EA can figure it out and squash WoW once and for all.

 

I totaly agree with you. DAoC for me is still the best MMO of its genre and i too compare all MMO i play with it. Sadly, very few come even close to it.

I personaly think that making a DAoC 2 would  be a good idea, but a scary one. Scary why ? Because of EA.

When DAoC was invented, Mythic was a lil solo compagny and they did an incredible job on it. Im afraid that now, since they are part of EA, a new DAoC would come out corrupted, too commercial / sugar coated, like WoW.

If they follow the buisness design / idea of Porsche, that is "If something isnt broken, dont change it, just improve on it", then a DAoC 2 would be insane and possibly the best MMO ever. But seeing what happened with Warhammer and the EA situation, i wouldnt count on it.

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