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News & Features Discussion  » Warhammer Online: Age of Reckoning: 1.3.5 Interview

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35 posts found

Apprentice Member

Joined: 2/28/07
Posts: 1528

5/06/10 3:11:51 PM#21

The changes sounded promising until I read:

"general confusion mainly, the latter of which highlighted what Carrie admitted as one of Mythic’s general weaknesses when implementing things into the game"

How long has Mythic been a game company?   And they STILL can't figure out how to make intuitive game mechanics that don't confuse people?    They are still making needlessly complicated systems and expect players to figure them out?

I'm still reminded of that god-awful tower scenario with the jumppads that WAR introduced (and which has since been deleted from the game) where Jeff Hickman said that he *liked* needing to play it 7-8 times before figuring out what was going on.   That was when I realized that Mythic only sounded like they had any common sense during the development of WAR, that they had been concealing that at their heart they're still old-school, previous generation MMORPG developer.    

If they're getting feedback like in the quote then they're still clearly making needlessly complicated mechanics and expecting players to do the work of figuring them out.   That might have worked back when only hardcore basement dwellers played MMORPGs, but it has no place in the modern market.

And I have to agree with the comments on the annoying love Mythic seems to have for CC.   I did enjoy the PvP but constantly being rooted/frozen/stunned and sitting there watching my character take damage was the worst part of it (I don't include knockback in CC because that's actually entertaining - at least *something* is happening to your character rather than them just standing there like a lump).

I'm less worried that EA is holding the strings for this game and SWTOR, I'm more worried about potential creep between Mythic and Bioware.    It's even more worrying when I see the amount of CC where characters stand there frozen in various ways in early videos of SWTOR.     


Novice Member

Joined: 1/31/09
Posts: 120

5/06/10 6:04:43 PM#22

So when will they develop a proper expansion pack for the game? Increase levels and areas to play in???



Novice Member

Joined: 6/25/09
Posts: 9

5/06/10 9:47:30 PM#23

I returned 2 weeks ago to try the free 10 day renewal to my account just for laughs and thats what I had, laughs. Zones have players but NOT grand fighting like I used to see. Their system promotes players who currently pvp and not promote for players to return. So you have to grind away to start over again to be at the same level as most players there now. It wasn't worth it. I played roughly 3 hours and I was done. New system or not its still the same Subpar Looney Toons bunch of people running this game into the ground. Their just running it quietly now.



Novice Member

Joined: 6/13/06
Posts: 431

5/06/10 10:32:16 PM#24

Yeah, it's quite sad to see how bad WAR is turning into... my account isnt renewing.

I'll keep playing a couple trial twinks sometime, but that isnt quite the objective of hte game, is it?


And on a small side note, above mentioned: even if i come back, sure as hell will NOT be to EURO servers... they are complete crap. I have much less latency and server lag, playing in USA servers (yes, i do live in europe...) then i do when actually playing the european servers. That's how much they suck...


Senhores da Guerra

  User Deleted
5/06/10 10:52:14 PM#25

i just resubbed for the month , i really have nothing else to play anymore. i have to admit im Fudgin bored.

ive been playing a shadow warrior. im alone most of the day i spend about 2 hours doing pve with some Scenarios inbetween when they actually pop. T2 is empty as all can be.

not sure how you could make daoc then just destroy your follow up.

but i Blame it on the players. To many QQ ers. its the new generation who have Destroyed the mmo's of our time.

  User Deleted
5/07/10 5:33:31 AM#26

I keep waiting for some announcement or new information about WAR that brings about an overall upward turn for the game (there will always be negative feedback about anything from some people regardless). Yet it just seems this game is in a perpetual state of hot potato since it launched. Everything Mythic does to try and fix issues with the game just ends up bringing about another one.

I was psyched for this game all during its development and was really expecting something spectacular from the way it was described - yes I fell for the hype and Paul Barnett's animated antics.

What was released didn't even seem to capture what Barnett had described as 'war being everywhere, all the time'. I mean, I suppose you can consider windmills being on fire, and explosions going off in the Greenskin starting area as an area being "under constant attack", but it's mere background dressing. If it wasn't there at all, it would have made no difference.

Another issue I had/have with the game.... *way* too much handholding. It's as though they were afraid they'd offend their players were they expected to think *at all* virtually, or if they weren't rewarded for even the most menial task.

The game just felt "meh" to me from the word go and every time I've come back it hasn't seemed to improve. Seems they're still struggling to make the game more appealing.

Question... are the "guided arrows" still in game? I'd put up a vid once to show a friend what I meant... If you launch an arrow at a moving target, it'll behave like a homing missle... turning, zig-zagging, etc... The effect is magnified by the fact that the speed of projectiles seemed to change based on distance. They would move at full speed at full distance, but if you were running at the target as they flew, the projectiles actually slowed down. It seemed as though ranged attacks were coded to hit their target in a set amount of time, the distance being a non-factor. It's bad enough when it's an arrow... but I saw the same effect on my Witch Hunter when I'd fire a gun... you saw the bullet moving at very slow speed (especially for a bullet) and it would zig-zag and maneuver around to follow the target. It was like watching a Looney Toons show. Did they ever fix that?


Advanced Member

Joined: 7/28/09
Posts: 5133

5/07/10 5:39:04 AM#27
Originally posted by WSIMike

I keep waiting for some announcement or new information about WAR that brings about an overall upward turn for the game (there will always be negative feedback about anything from some people regardless). Yet it just seems this game is in a perpetual state of hot potato since it launched. Everything Mythic does to try and fix issues with the game just ends up bringing about another one.

I was psyched for this game all during its development and was really expecting something spectacular from the way it was described - yes I fell for the hype and Paul Barnett's animated antics.

So did I. This game is what turned me into the Doubter I am now.

"" Voice acting isn't an RPG's just a production value." - grumpymel2


Novice Member

Joined: 8/10/09
Posts: 1525

5/07/10 6:47:04 AM#28
Originally posted by Amorien

i just resubbed for the month , i really have nothing else to play anymore. i have to admit im Fudgin bored.

ive been playing a shadow warrior. im alone most of the day i spend about 2 hours doing pve with some Scenarios inbetween when they actually pop. T2 is empty as all can be.

not sure how you could make daoc then just destroy your follow up.

but i Blame it on the players. To many QQ ers. its the new generation who have Destroyed the mmo's of our time.

It's one of the rules of MMOs if the game has huge problems at launch it will most likely never attract more than a cult niche following, no matter how much it is improved or patched. The game either holds its subs over the first few months or it doesn't. It's part of the reason why beta testing is so important for MMO game publishers. 


Novice Member

Joined: 8/08/09
Posts: 119

5/07/10 4:15:16 PM#29

Just let her sink and be done with it.


Why the hell can't the whiners comprehend this?


Novice Member

Joined: 9/11/06
Posts: 19

5/08/10 6:47:01 AM#30
Originally posted by Amorien

but i Blame it on the players. To many QQ ers. its the new generation who have Destroyed the mmo's of our time.

I blame the developers who resist the change in market.


MMOs moved from an extremely nichéy genre to perhaps the mainstream game. Is it any surprise that the requirements for a game are completely different from what they used to be?

--(The Death of Rats, Terry Pratchett, Soul Music)


Novice Member

Joined: 7/28/09
Posts: 162

5/08/10 4:24:17 PM#31

What a Bizzare interview......

Colour Blind Gamers? You spen't a quater of the interveiw asking about that?

Why not ask her if thr rumors are true that EA has indeed stopped funding new content and the game other than tweakage is on life support.

Or ask her how EA plans to deal with the hundreds of thousands of lost subscribers after launch and the thousands more after the billing fiasco.....Cash shop? Full F2P? or just shut the game down later this year.


I don't want to go all tinfoil hat, but yeah it sounded like the interveiwer was selling me WAR-shamwow.

And the producer just sounded like she was in over her head and clueless.

This sword here at my side dont act the way it should
Keeps calling me its master, but I feel like its slave
Hauling me faster and faster to an early, early grave
And it howls! it howls like hell!


Advanced Member

Joined: 9/19/04
Posts: 326

5/09/10 12:43:37 PM#32

I swear forums are like the cesspool of the internet right behind 4chan. It seems like no matter what game forum I go to, people are just crying their eyes out about whatever game it happens to be. You all are a bunch of freaking babies who will never be satisfied with anything and I laugh at you all.


Novice Member

Joined: 11/05/06
Posts: 248

"Why follow, when you can lead..."

5/09/10 11:42:43 PM#33

I'm a former emplyee of EA Mythic, specificaly as a tester and CS. I knew from day one when we launched that the game would fail for one simple reason; too many servers for a game based on population vs. population. Anyone who ever cared about the game has either been layed off or quit all together. In fact, I have TWO, FREE for LIFE, accounts that I no longer use, and I can't give them away either. The game is bad all the way around, and these minor fixes will do nothing. Im surprised that people still play this game, it's terrible in gameplay and content. The sad part is whomever is still runing this game is deluding themselves in thinking that this WaR will ever be successful. I'm a huge fan of the Warhammer and Gamesworkshop, but I have feelining the GW is regretting the lending of their license to EA Mythic. They tried to give DAoC and facelift and call it WaR, unfortunately it didn't work.


Apprentice Member

Joined: 3/28/08
Posts: 37

5/11/10 7:08:19 PM#34

Blizzard once offered to make a game for GamesWorkshop and they said no lol so blizzard went away and made there own version to spite them now look where they are. World of Warcraft alone probally makes more money that GamesWorkshop entire company and Mythic put together. Theres a video about it on lol

Mythic and GamesWorkshop both fail!


PS. AoC > WaR...


Advanced Member

Joined: 10/05/03
Posts: 6721

Gaming should be about fun, not gender equality.

5/12/10 8:25:06 AM#35

Changes sounds, mostly, good but is far from enough to revitalize WAR. What is needed is an expansion which adds a significant content to the game. Such as a third faction or a significant addition to RvR, like guild based PvP and not only RvR based PvP.

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