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News & Features Discussion  » Guild Wars 2: Exclusive Interview

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75 posts found
  Tekton

Novice Member

Joined: 1/28/07
Posts: 77

4/28/10 6:01:43 PM#21
Originally posted by ricefarmer

so... its still auto aim... no missed fireballs or arrows flying everywhere... fuckin  gay

Go play Counter-Strike, shoo.

  QSatu

Novice Member

Joined: 10/14/06
Posts: 1768

4/28/10 6:08:17 PM#22
Originally posted by ricefarmer

so... its still auto aim... no missed fireballs or arrows flying everywhere... fuckin  gay

You couldn't aim in GW bot you could dodge arrows and fireballs..

Troll.

  Cacaphony

Tipster

Joined: 4/07/10
Posts: 751

4/28/10 7:04:52 PM#23

Im interested to know, and please point me in the right direction if its been talked about, if Guild Wars 2 will be incredibley empty as far as other players go.  In other words... am I only going to see other players at towns and never in the field of battle unless I add them to my party?  Or will I see others running about, doing their quests and killing mobs as I run past?

  QSatu

Novice Member

Joined: 10/14/06
Posts: 1768

4/28/10 7:12:28 PM#24

Instanced will be dungeons and story missions the rest is open world.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

4/28/10 7:14:52 PM#25

They went a different course for GW2 than they did for GW: GW2 will not be heavily instanced anymore but an open world MMO.

 

This means you see others running around and questing, even more, there are public quests or 'world quests' where together with other players that don't have to be in a group with you, you can do those quests together and still share the loot, like for example defending a village from it being overrun or winning the village back again.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Cacaphony

Tipster

Joined: 4/07/10
Posts: 751

4/28/10 7:16:00 PM#26
Originally posted by TwilightEdge

Instanced will be dungeons and story missions the rest is open world.

 I see.  Im not a huge fan of instancing, but if its not overused then I guess I dont mind.  Thanks for the reply.

  Cacaphony

Tipster

Joined: 4/07/10
Posts: 751

4/28/10 7:17:48 PM#27
Originally posted by cyphers

They went a different course for GW2 than they did for GW: GW2 will not be heavily instanced anymore but an open world MMO.

 

This means you see others running around and questing, even more, there are public quests or 'world quests' where together with other players that don't have to be in a group with you, you can do those quests together and still share the loot, like for example defending a village from it being overrun or winning the village back again.

 Ah ha.  Now I didnt see this post before I replied to the other persons.  This makes me feel a lot better and makes me more excited about Guild Wars 2.  Thanks for that info. 

 

Also... is there an article where this is stated?  I suppose I could just to go to the website and look... lol.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

4/28/10 7:23:48 PM#28

You're in luck, it's on this very same site, look here ;-)

 

The question is raised:

Can you give a deeper explanation on how Guild Wars 2 will have a persistent world? Will it be more than just a social meeting room?

 

To which this is answered:

 

Guild Wars 2 is a fully persistent world. What we mean by that is that you will be in the world with other players and that anything those players do to impact the world will change things for everyone. If a group of players wipes out a bandit camp then that bandit camp is gone (until the bandits rebuild it of course), if a town is overrun by centaurs then the services in that town are gone until players can win it back and rebuild it.

 

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1374

Bookah

4/28/10 7:31:05 PM#29

This will be epic if it playes out like they are stating in the arcticle. I haven't been this excited since.. well.. the first year of playing Guild Wars.

  Cacaphony

Tipster

Joined: 4/07/10
Posts: 751

4/28/10 7:32:35 PM#30
Originally posted by cyphers

You're in luck, it's on this very same site, look here ;-)

 

The question is raised:

Can you give a deeper explanation on how Guild Wars 2 will have a persistent world? Will it be more than just a social meeting room?

 

To which this is answered:

 

Guild Wars 2 is a fully persistent world. What we mean by that is that you will be in the world with other players and that anything those players do to impact the world will change things for everyone. If a group of players wipes out a bandit camp then that bandit camp is gone (until the bandits rebuild it of course), if a town is overrun by centaurs then the services in that town are gone until players can win it back and rebuild it.

 

 LOL!  I read this article to... how on earth did I miss this????

Geez I feel stupid.  Thank you for providing the info though.  Im just going to go over here now.....

  UsedManatee

Apprentice Member

Joined: 12/18/05
Posts: 163

4/28/10 7:34:09 PM#31

I enjoyed GW when it was released, and over the years their (non)pricing model has allowed me to continue to enjoy it off and on.  I regret not having an active guild now, I'd love to start a fresh toon this summer and play through all the scenarios again.

GW2 is one of the few things I've been looking forward to for a long, long time.  I think they'd have to go out of their way to really screw it up.  And coming off years of running a successful game, I'm sure they've learned a lot more lessons than they're letting on both gameplay-wise and technically.

May actually (gasp) pre-order, which is one of those things I just DON'T DO anymore... as so many above have said, too many burns.

How dare you present him with logic! Don't you understand? He fights epic fights, in epic games, with epic toons....eats epic food and takes epic dumps! He has more e..pic..icity...ness in his little finger than you have in your whole unepic body! - ChicagoCub

  drel

Novice Member

Joined: 8/09/09
Posts: 923

4/28/10 8:22:53 PM#32

I just wait and see how the game turns out at retail release. So many games are hyped to be the game to play and turn out very disappointing.

  User Deleted
4/28/10 9:07:31 PM#33

There will be a sick infestation of Asian gold farming rings in GW2 like you have never seen before in any other MMO. All the botting, chat spam, /tell spam, account phishing and so on that they do will be 100 fold. What will they do to stop it??? NOTHING, you can't stop them. This will be a major downer for me and so many others. It's 2010, you would think MMO developers would have come up with a way to stop them.

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

4/28/10 9:44:10 PM#34

i hope this game bring a fresh, exciting take on fantasy pvp, and ends annoying games like WoW an Aion. looks better than Tera even.

  Thrawl

Novice Member

Joined: 7/22/09
Posts: 273

4/28/10 10:51:08 PM#35
Originally posted by MikeB

Are five new videos enough new footage for you? ;)

If the overall gameplay is going to be as good as these examples of spell casting than this is going to be one hell of a fun ride.

Our spirit was here long before you

Long before us

And long will it be after your pride brings you to your end

  Netzoko

Guide

Joined: 7/05/07
Posts: 1301

4/28/10 11:57:16 PM#36

The combat in this game is going to blow everything else out of the water.

-------------------------

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16835

4/29/10 12:17:17 AM#37

I think this is it, the game I been waiting for so long. The more I see of it the better and I am glad that Arenanet is the company that actually wait until a game is finished before they releases it.

There are other upcoming games that are interesting (particularly World of darkness online) but the more I see of this the better it seems.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6095

4/29/10 12:44:38 AM#38

I'm really glad they've addressed and learned from some key speed bumps in Guild Wars - gimmicky builds, the puzzle pieces of skills/attributes, etc.  That is very encouraging.  I love the game and have been playing since launch.

The only disappointing revelation is the 10 slot skill bar.  I was really hoping the limited skill bar would go away and a more innovative system, or even a more traditional skillbar would replace it.  If the 10 slot bar ends up being limiting like the 8 slot bar currently is then it will be a real deal breaker for me.

As always the art is truly amazing and the combat sequence with the Elementalist made me smile and maybe even a little bit of jaw dropping.  I loved the voice over, "And down you go!"  The people at Arena Net do some really amazing stuff.

Curse you AquaScum!

  Ngeldu5t

Apprentice Member

Joined: 10/14/05
Posts: 607

4/29/10 1:36:30 AM#39

Awesome,I didn't expect less from Anet and I guess we will know more about the game mechanics in the coming weeks.Looks like 2011 will  be a very good year for MMO players as we will have lot of choices and if for once all these companies don`t rush their games out,it will be very difficult to pick one.

But Arena Net has the advantage,because their game doesn't have a subscription fee.

In the land of Predators,the lion does not fear the jackals...

  Dubhlaith

Novice Member

Joined: 1/04/09
Posts: 1018

Confident, cocky, lazy, dead.
-Dread

4/29/10 2:13:03 AM#40

I am positively squirming in my seat for this game. I want it to be well and thoroughly finished before they release it, but Anet is a company built by the best Blizzard ever had. They are brilliant, they love gaming, and they are unafraid of taking risks. If anyone is going to "shake up" this genre, it will be these people.

"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

WTF? No subscription fee?

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