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General Discussion

General Discussion 

News & Features Discussion  » The Secret World: Gathering User Questions

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70 posts found

Apprentice Member

Joined: 6/28/09
Posts: 291

4/20/10 3:39:33 PM#21

Not being a fan of heavily instanced, single-player shoe-box games like Star Trek Online, Tørnquist assured that the game can also be played in single-player mode, so if we choose to play it single-player as opposed to coop, are we still hit with a monthly multi-player fee?


Spotlight Poster

Joined: 3/02/05
Posts: 1667

4/20/10 4:39:48 PM#22

Question: A game without levels sounds refreshing. But just like a level 10 player can't make much of a contribution to a level 30 boss fight in the average game, how will a less developed player in your levelless system be able to contribute to harder encounters? And if they can't contribute, what will encourage other players to group with them other than personal relationships?

EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests


Advanced Member

Joined: 11/25/08
Posts: 578

Full Sail University - Game Design Student

4/20/10 5:11:08 PM#23

My question is this, what makes your game different from the rest of the already flooded MMO market? Keep in mind saying the "settings" doesn't count.  I'm talking about gameplay and features.  What makes this game stick out from the vast oceans of crap already out there? Is this going to be like playing a reskinned version of AoC?  Sorry if my question sounds bitter but the MMO community in general has been thrown a lot of crap and / or half finished games over the past few years and really the only games trying to break the mold in which most MMO's are associated to are Mortal Online and Darkfall.


From what you've shown us I see nothing new, only reskinned.  The MMO developers need to start taking risks... we don't need so many copies of virtually the same few games.  We need a AAA developer to make a game like Darkfall, seriously guys there are a lot of people who want a GOOD sandbox PvP game, Darkfall is the best on the market for pvp even with it's major flaws.... and it's pathetic only indie companies are trying different styles of MMO.  I'm not saying Darkfall does anything new, what it does do is use a different set of values.


Oh and for the love of god have the balls to create your own lore and world so you're not limmited by a writers vision. 

Full Sail University - Game Design


Hard Core Member

Joined: 7/05/04
Posts: 213

4/20/10 5:26:07 PM#24

 Being in a multi game guild that has alot of variety of players,

1.) can a guild have any faction in it? or will in game guilds have to be same faction.

2.)Also can differing factions still team up?

3.) Word is there will be other factions besides the big three and they are hinted at being opposing factions, will these opposing/evil factions be playable at start or a later release date?


Novice Member

Joined: 10/26/09
Posts: 1

4/20/10 5:55:36 PM#25

As I am a passionate roleplayer I`d like to know if there any Plans to build and support a roleplaying community. Having things like a RP-Server simply isn`t enough as I have often seen.

And to which degree will the characters (and clothes, and weapons etc.) be customizable? And will there be rather "useless" things like different sets of clothes for nothing more than optical reasons?

Will there be vehicles/mounts? If yes to which dergee will it affect gameplay (e.g. troop transporters for an entire group)

Is a pet-system planned?

Will there be an extensive crafting system? Or will it end up in doing thousands of junk-pieces to get to the highest level in order to have the chance to creatte something usefull?(Fallen Earth`s crafting system was quite nice I think)

It was saied that the players will affect the world itself. Does that mean that things like the economy would be player driven too?

Will TSW be a free word where I can see people everywhere or do I have to live in an instanced cage? I would devinetly love to see a free world to live in and meet friendss etc.

And most important, are there allready thoughts about how to motivate the playerbase for a long time?

That would be everything I can think of that I hadn`t allready read here.


Novice Member

Joined: 10/19/06
Posts: 17

4/20/10 6:06:08 PM#26

 Will there be Vampires? If so can Player Characters be infected and perhaps spread said infection >;)


Apprentice Member

Joined: 1/02/07
Posts: 1915

Imagination is the only weapon in the war against reality.

4/20/10 7:41:53 PM#27

Will the game release on xbox 360 the same day as pc?


Novice Member

Joined: 8/07/09
Posts: 20

There are two types of people in the world. The good uns and the complete bastards

4/20/10 9:27:56 PM#28

How much Struture will Cabals have, will there be different ranks of officers? a Cabal bank ot a Manufatoring area for the cabals members?


How will the Gathering and Manufactoring work will there be farms for food and herbs and salvaging?

Is there any bounty system for pvp ?

I'm guessing there are many cabals for each of the big 3 factions, will there be infighting against each of the cabals to obtain power in that 1 faction and will we be able to send spies to infiltrate other cabals n same faction also other faction?


So far i'm liking the scarce info i am seeing, alot of hype but Funcom are not promising too much which is good, Something to look forward too after so many failed MMO's that have come out in the last year or 2.


Novice Member

Joined: 7/09/06
Posts: 2206

4/20/10 9:58:46 PM#29
Originally posted by GreenWidow

How many months, and or years, will we need to wait after the game releases, before it is considered no longer a beta product.


I second that question ^


Furthermore..Will TSW flop horribly like AoC and AO did?


Apprentice Member

Joined: 4/21/10
Posts: 3

4/20/10 11:27:30 PM#30

Although it's PvE (except for a special PvP), we will apparantly be able to assault the main headquarters of the other factions. How is this mechnic going to work exactly? (Cause it sounds like heaps of fun!)

I'm also interested in the answer to Silverfurr's question about pet system (will there be one, what roles do pets play, and how will they work?).

Thank you :)


Novice Member

Joined: 7/29/04
Posts: 53

This is my rifle, this is my gun. This one's for hunting, this one''s for fun...

4/21/10 12:26:37 AM#31

Have you considered making fewer Monsters, but more important encounters? Rather than having a player need to mow through thousand of lesser creatures to level, perhaps having very large and important fights where it would only take perhaps a dozen to level? This would give the player a sense of epic battle with an important creature, rather than the bloodbath of a thousand unimportant fights.



Novice Member

Joined: 4/12/06
Posts: 182

4/21/10 12:30:50 AM#32

What sandbox features will be there?


Advanced Member

Joined: 8/14/04
Posts: 163

4/21/10 3:15:46 AM#33
Originally posted by ThisHavok

What is with the symbol underneath enemies in the trailer.  I thought this game was based on twitch combat and aim instead of tabbing?


Ever think of including a survival/horde mode a la Gears of War 2?  I think it could work for this kind of game.


"mode"  that's the word I really wanted to quote. "Mode".  Perhaps "place" would be a better word.  A survival type place or quest(s).  Perhaps I'm misunderstanding what this game is suppose to be.  It's not going to be a game that's like instanced versus shooting game is it? e.g like global agenda, not bashing, I'm just not into it.  40vs40 is old news, I want a massive world.  What I'm really asking is it an open world, purely instanced, or 50/50?


Advanced Member

Joined: 8/14/04
Posts: 163

4/21/10 3:20:50 AM#34
Originally posted by astoria
And following up to the comment above about affecting the world, will you be able to play as monsters? Good v. Evil? Etc. And will the collective efforts change the world. Second question, will there be player created content?

YES heh, sorry for double post.  Will we be able to be monsters, or control things we summon with our evil secret society demonolgy death book spells? 


And a statement, heh good vs evil huh?  If this game really is about secret societies then all the factions should really be questionably good evil, and secretly evil, or secretly good with the shadow of all secret societies over a secretly good ones.  This would reflect our real lives and the secret societies that probably exist in the RL world.


Novice Member

Joined: 8/09/09
Posts: 923

4/21/10 4:24:32 AM#35

So the pictures shown  leave you guessing what the game is all about.  A little more information please rather than just pictures.


Novice Member

Joined: 11/04/04
Posts: 276

4/21/10 4:39:36 AM#36

How many broken promises will be there this time? Is this game going to be as disappointng as AoC? Why are you still keeping Erling "fat lying pig" Erlingsem among you? Polski Poradnik Gry Tera Online


Novice Member

Joined: 9/12/08
Posts: 137

4/21/10 5:26:17 AM#37

Will there be Roleplaying Servers?


Novice Member

Joined: 11/25/06
Posts: 208

bakes since 1879.

4/21/10 5:29:46 AM#38

well, will funcom improve their communication with their customers or will funcom produce again a scam product? 


Novice Member

Joined: 12/24/09
Posts: 393

4/21/10 5:30:21 AM#39
Originally posted by solarine

Funcom has done the initial hype-building with mysteries and puzzles - intellectually stimulating material. Will the game itself have any sort of mechanics that's supposed to be intellectually engaging and challenging like this, or are we going to have the usual MMO mechanics where the only part you can utilize your intelligence is number-crunching? 

Namely, will it be your usual combat, crafting and character customization, or will there be a place for any sort of detective work? :)


 Great question.  I think this really eneds to be asked.


OR PM ME FOR A BUDDY KEY (need your email address).


Novice Member

Joined: 4/17/08
Posts: 3

4/21/10 6:39:08 AM#40

I may have missed it somewhere, but i would really like to know more about the crafting system.  What can we craft and how will the resources be gained?  Also, how in depth will the crafting system be?  May be a bit early for this information, but I would love to see a deep crafting system in a game like this.

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