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News & Features Discussion  » Asheron's Call: New Playable Race, Features Added

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29 posts found
  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5436

 
OP  4/13/10 12:03:45 PM#1

Turbine has announced that Asheron's Call has been updated with the inclusion of a new playable "Shadows" race, as well as several other features including, Aetheria, which is a new type of magic, Barbers and hairstyles, and multi-slot armor.

Additional details below:

New Playable Race-
Now you can play as a Shadow!

Players can now choose to be a Shadow, living among the peoples of Dereth! Isin Dule has harnessed the power of the Lifestones to grant those who want it, a chance at life among those who follow the light! You can read more about the new playable race here!

Aetheria-
By researching the ancient writings of Empyrean magic, the Archmages of the Arcanum have unlocked the secrets of a new kind of magic that the Empyreans called Aetheria. In ancient times, powerful Empyrean mages learned to infuse Aetheria in Dereth with pure mana to empower it.

Barbers and Hairstyles-
In addition, barbers have also set up shop to prepare people for the wedding. These artisans can help you freshen up your look, using their expert techniques to restyle your hair and freshen your look. Their craft is not entirely mundane for they can even change your appearance as they freshen up your look. Located near the tailors, you simply talk to the barbers. If you can pay their price you will find a variety of options appear to allow you to change your style. The barbers are very particular about their time, however. You pay up front, and their fee stands regardless of what look you choose, even if change your mind and get cold feet.

Multi-slot Armor
Many blacksmiths have worked their craft in the lands of Dereth and ancient armor can be found all over. It is not uncommon for smiths to create large pieces of armor that offer coverage over multiple areas of the body. To the discerning adventurer trying to create the perfect suit of armor, however, these larger pieces can be inconvenient to fit into their suit even though the piece may have powerful magics and look very good when worn. Smiths have perfected powerful craft magic which will rework these pieces so they are much more efficient and cover less area. This allows adventurers to more easily fit pieces into existing suits.

Visit the official Asheron's Call website for more information.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  scottns

Apprentice Member

Joined: 7/08/04
Posts: 234

4/13/10 1:44:30 PM#2

Awsome they are still adding content like this. Keep it going Turbine.

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6700

4/13/10 2:13:46 PM#3

Nice additions, too bad they can't do a graphics upgrade to this game, still one of the more unique games out there.

  kishe

Advanced Member

Joined: 2/28/04
Posts: 1964

firefighter lvl90

4/13/10 2:20:17 PM#4

If they could remake this to use lotr:o engine, we'd have a pure winner in our hands.

  RudedawgCDN

Novice Member

Joined: 12/13/04
Posts: 488

4/13/10 2:38:47 PM#5

If they did a major overhaul to the graphics engine and started a new server I would go back in a minute.

Best game ever.

But I won't play it like it is or if I have to be level 1 on a server with a bunch of maxxed characters.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

4/13/10 2:42:02 PM#6
Originally posted by zigmund

If they did a major overhaul to the graphics engine and started a new server I would go back in a minute.

Best game ever.

But I won't play it like it is or if I have to be level 1 on a server with a bunch of maxxed characters.

 Well you do basically start at level 5 so there you go :-)

 

Actually the recently added a newbie hub which gets you to level 45 nice quick and easily. From there they updated 60 or so quests in the 50-150 range many of which reward a level or half a level of xp just for doing it once. 150+ is essentially all end game and where the top tier of loot starts so it's where you want to aim for.  Now a days you can get there with a little help in a week or two, it's really not bad at all.

 

In case you missed their anniversary patch they also added new player skills and trinkets.

  Bruise187

Novice Member

Joined: 1/17/06
Posts: 357

AC2..Greatest game ever to be closed. They did it dirty.

4/13/10 2:55:47 PM#7

Holy crap when are they gonna cancel this crap game or give it a remake. Update the grphics and give it a new hud or something. bring back AC2 or something.

How many delicate flowers have you met in Counterstrike?

I'm not your friend.

I got a case of beer and a chainsaw waiting for me at home after work.

  Alivada

Novice Member

Joined: 6/09/08
Posts: 88

4/13/10 3:52:05 PM#8

Wonder how the big the community is?

But it's nice of Turbine to still add content to an old game. I also agree with the upgrade the engine request.

  tkobo

Novice Member

Joined: 3/17/06
Posts: 472

Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional.

4/13/10 4:44:05 PM#9

To me, Asherons Call was the closest turbine ever came to getting it right.Even more, it was among the closest an MMO came to getting it right .

Graphics mean almost squat to me.Id be happy with stick figures if the gameplay was there.

  Betaboo

Novice Member

Joined: 1/25/10
Posts: 399

4/13/10 7:16:54 PM#10

I wnet back for the 10 year anniversary and i had a blast. I leveled a character from lvl 5 to about 125 in an amazingly short amount of time and i had fun doing it. I could not see myself playing it actively unless they upgraded the graphics and some of the quests but i do have to say Asherons will always be remembered fondly.

  Dolmong

Novice Member

Joined: 3/11/04
Posts: 516

4/13/10 9:06:21 PM#11

I'm begging you Turbine !!!

PLEASE remake this game with Better Graphics !!!!!!

PLEASE !!!!!!!!!!!!!!!!!!!!!!!

  Spiritof55

Novice Member

Joined: 4/26/05
Posts: 414

4/13/10 9:51:30 PM#12

You're all eye candy whores and I'd be playing it now if I didn't have to jump through hoops to get the client to run on win7. 

  Seilan

Apprentice Member

Joined: 7/30/04
Posts: 804

"Blue, blue."

4/14/10 3:47:05 AM#13
Originally posted by Spiritof55


You're all eye candy whores and I'd be playing it now if I didn't have to jump through hoops to get the client to run on win7. 

Agreed. I can't even figure out why the "graphic whore" types would even be around the AC section in the first place.

You could name any game with 100s of times the visual power of AC, and I'll bet all the money to my name that it still wouldn't even come close to AC's gameplay.

Eye candy means nothing if it's paired with lackluster depth and gameplay, and unfortunately, that seems to be the unanimously exclusive formula used for all of the "shiny" games that come out these days. That being the case, I'm going with  the more logical answer in my eyes - gameplay.

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 3151

Google is your friend.

4/14/10 3:59:40 AM#14

Yeah, but either way, this set of game mechanics and systems as a package is due for a new coat of paint and updated network code. The guy on Garrett Fuller's panel from Turbine kept talking about "monetizing this and monetizing that". They (Turbine) need to go back to their roots gameplay wise and release a new game using those ideas and then he'll be "monetized" out the wazoo.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

Kickstarter 1 / Naysayers 0

  Shadewalker

Novice Member

Joined: 8/03/07
Posts: 299

4/14/10 4:07:29 AM#15

Turbine are bright enough to know that AC was never the most popular MMO even in its prime, subscription numbers were very low in comparison to its main competitors UO and EQ, so while I can understand veteran AC players eulogising over their first love (much as former UO and EQ players do albeit the AC ones seem to be more vocal), for most early MMO players it was a pretty second-rate game and even a graphics update today wouldn't transform it into a market winner.

Which is a shame, because it had a certain something about it but at the time I was one of the many who didn't feel it came close to the competition. I'd go back if it was upgraded but how long I'd stay is another matter.

I found  AC2  a better game in some ways and I regret its demise, but how Turbine and Microsoft had the idea of creating buildings you couldn't enter, items you couldn't stack in a minute inventory with no bank or other storage space, and a linear world in which you advanced from one area to another never to return so that new players found themselves in a totally deserted environment is utterly beyond me. The vaults were amazing, however, as were some of the mobs' voices.

What's even more staggering is how, having additionally got so many things wrong with DDO, Turbine then managed to pull the rabbit out of the hat with LoTRO which really is of exceptional quality by comparison with what they had put out before. That's another reason, of course, why Turbine will never revisit the past, but kudos to them for keeping AC going.

  rpgamer13

Advanced Member

Joined: 6/21/08
Posts: 72

4/14/10 4:28:25 AM#16

once again great update, and cool features.

BUT STILL NO NON- CREDIT CARD OPTIONS FOR SUBS

please for love of this game add paypal to subcriptions. 3 yrs i've been asking, and see in many forums others ask too.

i'd even be willing to mail in a money order or check to pre-pay for 12 months at a time , just so i can play one of my 5 accounts. even just to start a new one and start all over again i'd be fine with that. just want to play again.

your DDO has paypal options to buy points. but no ddo subs. why not make life easy. alow us to buy points and trade the ddo points for ddo subs. and asheron's call subs . shouldn't to to hard to do.

 

OR go free to play like DDO has. with buyalbe options ect...

  Seilan

Apprentice Member

Joined: 7/30/04
Posts: 804

"Blue, blue."

4/14/10 5:04:32 AM#17


Originally posted by Shadewalker


Turbine are bright enough to know that AC was never the most popular MMO even in its prime, subscription numbers were very low in comparison to its main competitors UO and EQ, so while I can understand veteran AC players eulogising over their first love (much as former UO and EQ players do albeit the AC ones seem to be more vocal), for most early MMO players it was a pretty second-rate game and even a graphics update today wouldn't transform it into a market winner.

Which is a shame, because it had a certain something about it but at the time I was one of the many who didn't feel it came close to the competition. I'd go back if it was upgraded but how long I'd stay is another matter.

I found  AC2  a better game in some ways and I regret its demise, but how Turbine and Microsoft had the idea of creating buildings you couldn't enter, items you couldn't stack in a minute inventory with no bank or other storage space, and a linear world in which you advanced from one area to another never to return so that new players found themselves in a totally deserted environment is utterly beyond me. The vaults were amazing, however, as were some of the mobs' voices.

What's even more staggering is how, having additionally got so many things wrong with DDO, Turbine then managed to pull the rabbit out of the hat with LoTRO which really is of exceptional quality by comparison with what they had put out before. That's another reason, of course, why Turbine will never revisit the past, but kudos to them for keeping AC going.

You'd have to explain to me in detail how AC "was a pretty second-rate game" in order for me to see your point. Just because it didn't reach the numbers attests nothing to the quality of the game itself. It came out later than the other two and had a MUCH steeper learning curve; that's about all I can think of that probably hindered the population growth. Heck, even graphically it pretty much blew EQ out of the water - way better models and a seamless world with a broad view distance just to give an example.

As far as I'm concerned, AC did (and still does) offer a much more in-depth gameplay experience than either of the other two you listed. UO comes close in a sense, but it's combat progression options aren't nearly as complex. And no, despite what you might believe, my first game was actually Everquest back in 2000, and I played it for quite a few years. It wasn't until around 2006 that I finally tried AC, and it didn't take me long to realize which game had more potential (in my eyes at least).

  scottns

Apprentice Member

Joined: 7/08/04
Posts: 234

4/14/10 7:03:00 AM#18
Originally posted by Spiritof55


You're all eye candy whores and I'd be playing it now if I didn't have to jump through hoops to get the client to run on win7. 

Jump through hoops? I did the free trial a few weeks ago and it just ran for me.

  Shadewalker

Novice Member

Joined: 8/03/07
Posts: 299

4/14/10 7:11:16 AM#19

It's pretty simple, really. AC was second rate in relation to the competition at the time both in terms of market appeal and also in relation to content and graphics. The open-ended landscape was great, but even in 1999 the character models were awful. Whereas EQ offered real choice of character class, in AC there was always just the one flavour of the month template. Portal storms were a confounded nuisance. I personally hated the way the monarchy/vassal system worked but I appreciate that others loved it. Worst of all, of course, from any genuine gamer's point of view was the accepted cheating through Turbine's tolerance of gameplay altering third party software. I personally wouldn't regard any title as first rate if it openly allowed cheating. That was a massive mistake on Turbine's part and put an awful lot of other people off trying out the game.

  Herrium

Novice Member

Joined: 6/27/09
Posts: 11

"I'm On A Boat."

4/14/10 7:21:19 AM#20
Originally posted by Shadewalker


It's pretty simple, really. AC was second rate in relation to the competition at the time both in terms of market appeal and also in relation to content and graphics. The open-ended landscape was great, but even in 1999 the character models were awful. Whereas EQ offered real choice of character class, in AC there was always just the one flavour of the month template. Portal storms were a confounded nuisance. I personally hated the way the monarchy/vassal system worked but I appreciate that others loved it. Worst of all, of course, from any genuine gamer's point of view was the accepted cheating through Turbine's tolerance of gameplay altering third party software. I personally wouldn't regard any title as first rate if it openly allowed cheating. That was a massive mistake on Turbine's part and put an awful lot of other people off trying out the game.

And every game nowadays doesn't have cheaters? Even back then EQ and UO had a huge amount of cheaters. It's pretty inevitable. EQ and UO didn't accept it and tried to counter against it, but well... we all know that it's impossible to counter cheaters as a whole. So that argument is pointless. Portals storms were a nuisance, but when a game is lifting off and becomes popular, there are things bound to happen. I've had worse problems in EQ when it started then I had in AC when it started. So this is on a person to person basis. Basically, a pointless statement. I prefered the "Build your character the way you want to" over the specific classes. Back then, yes, there was a FotM build, but nowadays, anything is viable. In terms of graphics, if you're playing a game for it's graphics the whole time and not any of its gameplay, then... alright... have fun. I don't want my game to have the Crysis effect. All graphics, no gameplay.

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