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This is a great article IMO. It tells of what type of ideas are missing from MMO's now, and should be included again to get away from the mindless grinding drudgery of today's modern MMO's. Hope you enjoy the read...
(Note: this text was taken from the official EverQuest website and is no longer available for viewing. It is reprinted here for posterity.) So, if you really think about it, Sony itself started the downward slide of MMO's, NOT Blizzard. Although just like in every other aspect, Blizzard found a way to amplify those downfalls ten fold to increase it's profit, disregarding the negative effects it had on the genre in the process. MMO's have been moving away from this dynamic and innovative/immersive idea set for quests like what we see today...which are meaningless tasks just to keep you paying your monthly sub to get to some end goal (Although I know EQ had plenty of those as well, but they weren't all that existed), which isn't what MMO's were meant for. MMO's were suppose to be about the journey, NOT the destination. Console games were designed for that. It doesn't feel like a world anymore, it doesn't have any real purpose other than to get to the next shiney reward and show how much better you are than the next player. MMORPG's use to be living, breathing fantasy books you participated in, be it solo or with other players in a grand adventure. You made friends with other players and learned together, not ridicule them for not having the right gear, or making mistakes. What happened? And when can we eventually see this interactive style rise from the ashes again and reclaim the genre for what it was meant for, and for what made it a separate genre from console gaming?...which is now a blurred line IMO, as MMO's fade into extinction. Might as well play FB app games, they require the same attention and skill...no thinking involved, mindless fun (I suppose). But alas, I probably waste breath, because there will always be those that fail to look past the mere profit aspects to the bigger picture...which to me, is that as much as players don't want to hear it..most are sheep with blinders on. They will follow the herd to the next "big thing" no matter what they hear about it, positive OR negative, they will still pay despite frustration over missing features that were promised, massive bugs, lacking content with any meaning, etc. I feel if most players got together and did something about it collectively, dev's would have no choice but to listen. And that something can be as simple as doing nothing...meaning stop playing them and voice your opinions on forums such as this one, as others have done before, but it has to be done in significant numbers or else it's all in vain. Start hitting them in the wallet... If players do nothing but complain, but still pay to play and do nothing but fight one another on forums and in-game about their disatisfaction it will only continue because hell, the investor's/dev's are still getting paid, so why listen and do anything about customer satisfaction right? |
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Almost 40 views and NO ONE has an opinion? Comment at all? Unbelieveable considering some of the other threads in this section. |
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4/05/10 6:39:21 PM#3
If they did quests like in Oblivion I would be on-board 100%. If you are unfamiliar, search youtube. It basically comes down to a dialogue with full voice acting and choices of what you say. The voice is short and to the point, many games fudge this by making the voice acting way too long and drawn out. Until then I'll skip the text and kill 15 of whatever it told me. ------------------------- |
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Gotta admit I have never played Oblivion personally. Not sure if I can run it or not on my system either. I can play games such as AoC, EMPIRE Total War, etc just fine on it. I may have to look into getting that game at some point, so many people talk about it. But I'm wondering how much of the article you read, because it wasn't ALL about long drawn out text based quests, but rather world events that change the MMO's lore and history, as well as game masters that play pivotal NPC roles and give players choices and tasks to do aside from the "always there" quests found in each area. MUCH more to them than simple text reading. =) |
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4/05/10 8:22:46 PM#5
Asheron's Call had storylines that would span several months, and upwards of a year or more sometimes. Every so often, GM-run live events would happen on each of the servers, allowing you to interact directly with main characters of the story. During several live events, GMs would interact with one another, and battles between their characters would ensue. It made for some incredible memories for sure. |
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4/05/10 11:53:57 PM#6
Originally posted by Goatgod76 If you can run AOC you should have no prblem running oblivion. |
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