Trending Games | Landmark | Camelot Unchained | Hearthstone | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,591 Users Online:0
Games:760  Posts:6,310,012
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » General: Crafting Gameplay

6 Pages 1 2 3 4 5 6 » Search
120 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  3/31/10 11:18:03 AM#1

MMORPG.com's Scott Jennings turns his sights this week on turning raw data into processed data for fun and profit. Well, profit, anyway.

Scott Jennings

A topic that doesn’t really get discussed much regarding MMOs is that of crafting, or the art of taking parts you get from other parts and clicking a widget and having something theoretically valuable pop out, like candy. Maybe. Also, a line should move from left to right at some point.

I’m only being a touch sarcastic here. Crafting has traditionally been one of the most tedious parts of MMO gameplay, and there are actually some fairly good reasons why.

First off, why does crafting even exist in MMOs? Like most other things in MMOs, there are different reasons for different people.

  • Because some players want to be budding capitalists and run a profit from taking raw materials and turning them into candy. These are what I’ll call the merchants. To them the buying, selling and trading of the crafting game *is* their game. It’s why they play.
  • Because some players want candy and may happen to have raw materials laying around. These are the hobbyists. They don’t really want a profit from what they do. They just want candy.
  • Because some players are members of guilds or other large groups of players and have been designated as responsible for supplying players with whatever consumable items the group needs to play the high-end game. These are the quartermasters. They see crafting as a means to an end - making their team 3% more efficient.

Read Crafting Gameplay.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

3/31/10 11:23:45 AM#2

A LOT of people ENJOY crafting.

 

I still remember the pride I felt when I was grouped with a warrior who was wearing a piece of armour which I had crafted in WoW. It's a rare experience in WoW, for sure, as the great majority of gear is just skill point grind fodder.

I'm still waiting for a game which gets crafting right, but even WoW has SOME entertainment value from some of the crafting professions.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17594

3/31/10 11:55:23 AM#3

I can't stand crafting and rarely if ever do it.

However I could imagine a system where I think it would be fun. I had made a similar post elsewhere:

 

I'll tell you that I hate crafting. Despise it. Loath it. If it was removed from every game that I play from now until death I would rejoice. Probably pay more money per month on my own just to thank the game maker.

That's how much I hate it. And I'm being nice. I rarely if NEVER craft in games.

However, I noticed something a few years ago while messing with a neverwinter nights trainer for characters.

Among many of the things it had was the ability to change all sorts of things on the weapons and armor.

You could change 3 parts of the looks of a sword (pommel, Hilt and Blade Shape ... maybe even different parts of the blade) or change several parts on the armor along with simple dying of the item. This was using the in game art that the toolset had.

I would redesign the weapons and armor for hours. I suddenly realized I don't hate crafting in the sense of "making something new". I hate gathering bits upon bits that make more bits so that I can reproduce some in game item that will be replaced by some boss drop.

 so....

 My utopian crafting system has more to do with a crafting mini-game, maybe something along the same lines of the game "Enigmo" as far as manipulating crafting elements, and a way to create "designs" so that there is control over the look of the item. Or in the case of a potion "what" that potion actually does.

  Zice

Novice Member

Joined: 3/23/10
Posts: 1

3/31/10 12:05:35 PM#4
  I was a bit disappointed A Tale in the Desert wasn't mention, as I think it not only surpasses Second Life, it also offers no real world monetary value for crafted items.  It's a critical distinction which sets A Tale in the Desert apart from Second Life, and similarly from just about every MMO ever made.  In its rawest form (when a new 'Tale' is beginning) crafted items aren't even worth in-game money because there isn't any in-game money until players craft that as well.
 
  In a way it's a bit like a Sim City of MMO crafting, where the tasks are completed simply for the appeal of attempting them and the value of every item is reflected only by the time invested to create it.  The drive of many players is simply to construct this or that object, to design and create a campsite or town, or to access more difficult constructions later on.  I daresay it proved to be a more interesting and infectious model than any current or past MMO.
 
  Although I would say the real thing crafting always seems to lack is individualization.  Since we live post-industrial revolution we tend to forget that two items made by hand are almost never identical.  This tends to drive crafting into the merchant's realm, as you mentioned, because as every player product is merely an identical copy of another the appeal, or the challenge if you will, becomes a question of simply who can move the most units and collect the most coin.  Lost is the art of who actually crafts the best unit, the most artistic unit (although SL and ATitD attempt to recreate this), the most efficient unit, or the most unusual unit.
 
  I'd still like to see a game that actually gave that much individualization to the crafter and not the merchant, so that the two became distinct roles again rather than one simply devouring the other.  They certainly represent different skillsets in the real world and it creates a dynamic that's usually fun to play with.
  Slineer

Novice Member

Joined: 3/16/04
Posts: 247

3/31/10 12:11:50 PM#5

I agree with the DAoC crafting presenting a barrier to crafting making master crafters a bit rare. Which is a great thing, a rare crafter means hes in high demand and can turn profit and in some cases even become famous on a server for his wares. However I disagree with the way DAoC did this. A green bar going across your screen is mind numbingly boring and pointless.  I wholeheartedly agree mastering a craft should be a time sink, but just because its a time sink doesn't mean it has to be boring.  I think the key to good crafting will be making a system that only allows dedicated crafters to achieve the highest level, but also makes it a fun experience for them too.

Moving on, crafted goods also have to be in demand, you find this to be more the case in pvp oriented games though. As in PvE oriented games, you need to get something for killing the monster and if you just got better stuff from  a crafter, whats the point?? Mortal Online has a rather great crafting system to be honest. The way it works is crafters get to pick which materials and how much to use to make a given item. What this means is each item is different and there are litteraly millions of possibilities. As far as I know, players cant see the exact make up of a crafted item and therefor certain crafters will eventually be known for their superior knowledge of materials and constantly have people going back to them, or in the competitive aspect of the game, attempting to steal their recipe. I'm not sure if this has been done before, but if you know other games like this, please let me know. 

Also, second life does feature great crafting, in the aspect that you can truly express yourself and make something unique and original. With that in mind, APB also promises to give designers this same feel, allowing them to use the same tools used by developers to make art and clothing, which can then be sold on auction. They also promise to have a leader board showcasing the top designers (I'm not sure how this will work but I assume it will be based on sales and not judged by artistic appeal). However, being purely cosmetic, I wonder what the demand will be for such things.

I think crafting is typically a secondary thought when it comes to MMO's, however I feel it should be one of the primary concerns. To do crafting right, you need to meddle in a lot of other fields. You cant have superior loot that is easily obtained overshadowing your craftable goods. You also need to have diversity in crafts, and when this includes consumables that influence pvp outcomes and pve difficulty, you need to be very careful to ensure balance. Anyway you look at it, if you want a true craft experience, it needs to be one of the primary concerns of the developers as it will have major impact on the entire game.

  Venger

Novice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

3/31/10 12:18:06 PM#6

Crafting hell non combat skills in general have be so very bad for so long.  I remember the pride I felt when I finally gmed my first crafting skill in UO way back when and there was actually a market for my wares *gasp*.  But sadly now everything revolves around killing.  Even crafting is little more then an expansion the combat system rather then a true independant system itself.  Everyone has to have their leet rare drop that they had to run the same instance a million times for.

  ericbelser

Advanced Member

Joined: 11/11/08
Posts: 790

3/31/10 12:28:42 PM#7

I should admit that I have been a crafter in nearly every game I have played...for a variety of reasons.

That said, the article has a few things wrong with it....

Everquest had neglected crafting for a long time, but it did briefly have a massive resurgence around Luclin where it was very profitable, desired and useful. Not because you could make the "best" gear but because you could make stuff that was much more accessable than drops and was "good enough" for twinks.

DAoC's crafting system was essential to the RvR aspect of that game and up until the infamous ToA, crafted items were the top tier of gear....but the crafting system itself was mind-numbingly tedious and painful. SWG (pre-nge) had the best crafting system of any MMO to date...but it also had lots of bugs, loopholes and ultimately exploits. The early item dupes, credit dupes and other exploits did a lot to damage the economy of SWG.

Anarchy Onliine effectively had no crafting systems worth messing with and WoW's crafting was a relatively pointless joke compared to what you could easily get from drops. it's worth noting in here that EVE has a very simple crafting system, but has the most involved and intricate economy of any MMO.

In the newer games, EQ2 took an interesting approach and made crafting more interactive and involved than most games...but they failed to make the products important enough/good enough or unique enough. WAR took the WoW approach even further and basically ignored crafting.

I also think his categories of crafters missed at least one: craftsman - people who make stuff because they want to make things for people and be known. SWG was a great example of this, there were people who specialized in making "the best" pistols or whatever and derived great pride from being known as "the guy" to buy from.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17594

3/31/10 12:31:41 PM#8
Originally posted by SlineerAs in PvE oriented games, you need to get something for killing the monster and if you just got better stuff from  a crafter, whats the point??
 

In that other player made thread called "what is your utopian crafting system" one of the posters mentions that boss drops should things that master crafters could use.

I really think that is the way to go. So you kill a boss and get some sort of old legendary sword. The sword is not usable but a master crafter coud salvage its metal, gems, what have you and make something else.

If it was a sci-fi game you could get a piece of advanced alien technology that the crafter could turn into something.

Otherwise, boss drops tend to marginalize crafters. Of course, if crafters were allowed to make items that were "almost" as powerful then that couuld work as well.

But when crafted gear is superseded, and by a large margin, by drops then why would anyone want something crafted?

  Bob_Blawblaw

Novice Member

Joined: 1/11/06
Posts: 1316

3/31/10 12:34:49 PM#9

You just sat there and it was fun?

  Postal13

Novice Member

Joined: 11/19/08
Posts: 101

"The first encounter with her was merely a setback." -Mike Morhaime on the return of Onyxia.

3/31/10 12:37:21 PM#10

Where is   http://www.mmorpg.com/LINK  supposed to point to?

 

Or is this just an elaborate pre-April Fool's joke against us crafters?

Cunfushus says "Only through wasting time do we realize that time should not be wasted."

  Codenak

Novice Member

Joined: 12/23/08
Posts: 418

3/31/10 12:47:42 PM#11

Ave, Scott Jennings, Ave!

F2P/P2P excellent thread.
http://www.mmorpg.com/discussion2.cfm/thread/282517/F2P-An-Engineers-perspective.html

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19484

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/31/10 12:51:45 PM#12
Originally posted by Postal13


Where is   http://www.mmorpg.com/LINK  supposed to point to?

 

Or is this just an elaborate pre-April Fool's joke against us crafters?

I think Sovrath managed to finally get Crafting expunged from MMORPG's. 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  magicaldork

Novice Member

Joined: 3/31/10
Posts: 1

3/31/10 12:53:44 PM#13

SWG crafting in the first couple months of the games original release was a blast.

Armorsmith and tailor.  You needed material gathered from toons hunting, minerals mined, drop items, and items created by other crafters in order to advance your craft.

I was a bit of everything I guess.  I did the barter system at first.  You want x armor, ok bring me y units of this leather.  I asked for 3-5 times the amount of material required.  that way I could make more and sell it, while still leveling my craft.

Once I was able to craft the top-end armor (well top end at the time) I would barter for factories, and harvest equipment from architects.  They would get crates of top-end armor in exchange.  They help me, I help them, it worked.

Then we found out how to customize the armor by using certain resources.  Then the really good stuff was made.  My weaponsmith friend had pistols that were doing more damage then heavy artilery weapons. (Ah, the good ol pre-nerf combat days).

The ultimate compliment for a crafter was breaking the crafting system.  I think it was 3 weeks into the games release.  Crafted items were failing to be made, because the game ran out of unique ID-codes for the crafted items.  Same thing happend a few weeks later with factories.

Also, a good craft system can overload a server.  Selling x armor at 9pm, be there.  Just about everyone on the server was there and we crashed the game server.  That was a fun chat with a CSR, oopps.  Then when the money was tallied, I had more credits then the system could handle. Ah, capitalism at its finest.

 

Then came WOW.  No crafting was really needed for stuff.  Raids, boss drops, faction items, were better then everything you could craft.  Yeah, there were cosmetic tweeks you could get, but for the non-hardcore-I-am-going-to-be-a-min-max-player you did not need any of these things.

I enjoy games with crafting, but only if they are done well, and the items crafted are needed by 99% of the combat players.  I still with WOW had raid drops that required a crafter to assemble, or turn on, or something.  Give us something useful to do.

  LilandraF

Novice Member

Joined: 6/26/08
Posts: 3

3/31/10 12:58:41 PM#14

I can't follow the LINK to read the rest of the article, but in case this wasn't mentioned in it:

I would say that Dofus has an excellent crafting system in place.  I haven't played the game in a couple years, so they may have made tweaks to it, but I loved the way you could look up and hire a crafter to make something for you in that game.  There was an interactive screen where you could insert your ingredients and they could then craft the item and it would return the created item to your inventory.  There was no risk of loss of items or materials by an untrustworthy crafter.  The professions were varied and interesting, and the shop system they set up worked well with it. 

I would love to see more games adopt a similar system for crafting.

Lil

  NovaKayne

Novice Member

Joined: 3/04/04
Posts: 748

That is just my opion and we all know what THAT is good for!

3/31/10 1:01:48 PM#15

Your link is broken OP.

 

As far as the article goes.  I agree wholeheartedly on your reason for having a robust crafting mini-game within the main game itself.

 

However, I have one comment on your tongue-n-cheek one liners about watching the bar go from Left to Right.

 

How is in crafting watching the bar go from Left to Right any worse than in combat watching the bar go from Right to Left?

 

You make crafting sound so minimal when combat can be summed up in the same fashion.  A good crafting game does require as much effort as a good combat game.  Case in point, both of your examples for good crafting games and the good combat games.  They each do 1 good but, the other seems to suffer for it!!!

 

Which is why I posted in another thread, if you had the 150 million that EA and Bioware are spending on KOTOR, you could use that same budget to come up with a game that splits the developement into the 2 camps ( combat and crafting ) then combine the best aspects of a WoW type of combat with the SWG type of crafting.  Each doing 1 of the 2 aspects relatively well.

 

Let me also say that I for one would fall into the Hobbyist portion of the crafting game.  Fun to toy with but, not necesarily my main focus in most games.

Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  darev

Novice Member

Joined: 10/13/09
Posts: 7

3/31/10 1:06:54 PM#16
Originally posted by magicaldork

SWG crafting in the first couple months of the games original release was a blast.

Armorsmith and tailor.  You needed material gathered from toons hunting, minerals mined, drop items, and items created by other crafters in order to advance your craft.

I was a bit of everything I guess.  I did the barter system at first.  You want x armor, ok bring me y units of this leather.  I asked for 3-5 times the amount of material required.  that way I could make more and sell it, while still leveling my craft.

Once I was able to craft the top-end armor (well top end at the time) I would barter for factories, and harvest equipment from architects.  They would get crates of top-end armor in exchange.  They help me, I help them, it worked.

Then we found out how to customize the armor by using certain resources.  Then the really good stuff was made.  My weaponsmith friend had pistols that were doing more damage then heavy artilery weapons. (Ah, the good ol pre-nerf combat days).

The ultimate compliment for a crafter was breaking the crafting system.  I think it was 3 weeks into the games release.  Crafted items were failing to be made, because the game ran out of unique ID-codes for the crafted items.  Same thing happend a few weeks later with factories.

Also, a good craft system can overload a server.  Selling x armor at 9pm, be there.  Just about everyone on the server was there and we crashed the game server.  That was a fun chat with a CSR, oopps.  Then when the money was tallied, I had more credits then the system could handle. Ah, capitalism at its finest.

 

Then came WOW.  No crafting was really needed for stuff.  Raids, boss drops, faction items, were better then everything you could craft.  Yeah, there were cosmetic tweeks you could get, but for the non-hardcore-I-am-going-to-be-a-min-max-player you did not need any of these things.

I enjoy games with crafting, but only if they are done well, and the items crafted are needed by 99% of the combat players.  I still with WOW had raid drops that required a crafter to assemble, or turn on, or something.  Give us something useful to do.

 I still play SWG, primarily for the crafting.  Between the continually hunting for the various resource types, and their stats changing every week or so, makes it one of the most frustrating, and fun, parts of the game for a lot of people, including myself.

If Galaxies had a crafting system like WOW, I would have never gotten addicted to the game 6 1/2 years ago.

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 3151

Google is your friend.

3/31/10 1:36:22 PM#17

Need more games with crafting systems modeled after UO and early SWG. Good writeup.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

Kickstarter 1 / Naysayers 0

  Ashglonteri

Apprentice Member

Joined: 10/03/06
Posts: 11

3/31/10 1:43:18 PM#18

I am very curious why, with all this talk about crafting in MMORPG's, that Horizons ( now called Istaria: Chronicles of the Gifted )  was not mentioned.

Yes it's an old game that has a checkered past, but it also has one of the best crafting systems in any mmorpg.

As was mentioned, the hobbyists love to craft, and in a PVE game like Istaria, crafting is of great importance, as this is how all players get their gear. There are no NPC's to purchase high level gear, nor would that be desired, as each player wants to but armor and weapons that match the needs of their toon's build.

Crafting was never a second thought in Istaria, but was designed from the beginning. There is no need to wish for  Elite mobs in Istaria drop formulas that only master crafters can use, since that's what happens in Istaria. After 6+ years, they continue to add new items to make, to keep the crafters busy and happy.

If you LOVE to craft, and are looking for a less intense gaming experience, where what YOU do defines what you gat and how far you can go, you owe it to yourself to try out Istaria.

  Nifa

Novice Member

Joined: 11/07/08
Posts: 327

You can get more with a kind word & a 2x4 than you can with just a kind word

3/31/10 1:46:37 PM#19

I miss SWG crafting.  It's pretty much all I miss about the game since they (in my opinion) completely messed it up (Zombies?  In Star Wars?  Man, was I glad I left that game when I heard about that!), but oh man, do I miss it.

Conversely, I do not care for crafting in LoTRO, WoW, or pretty much any other game I have played since.  Granted, I craft, but I do so because "x" person in my guild needs "y" items.  I generally choose my crafting professions in games now to benefit the guild the most (Quartermaster) rather than because I actually enjoy them (as I did in SWG, where crafting was about 90% of my gameplay and I enjoyed it immensely).

I personally would like to see games veer away from what has now become the "standard" in crafting, because it's tedious and boring (to me, at least) and go back towards a UO or even an old-style SWG approach...but that takes time & money, so it's unlikely we'll see it anytime soon.

Firebrand Art

"You are obviously confusing a mature rating with actual maturity." -Asherman

Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr

  SwampRob

Novice Member

Joined: 9/05/07
Posts: 1011

3/31/10 2:08:14 PM#20

Interesting article.   I know some players that have a dedicated crafting alt, who supplies all the other alts.   I tend to be one of those.

I never cared much for Wow's crafting.    By and large, the items were far too inferior to what could be had through questing, and the majority of the few really good items were BoA.   BoA for a crafted item!    Absolutely moronic, imo.    That means that only the crafter can make it and use it, so you'd better be the appropriate class or don't even bother.

Sovrath made a good point about the dangers of having crafted items superior to drops.    As someone who enjoys crafting, I have to admit the wisdom of this.    However, some games, like Lotro, let the dedicated crafter create items that are almost as good as the best drops.    It takes quite of bit of time and resources to get your crafting to that point, but I like the idea.   It gives those soloers, such as myself, another method to acquire top end items.    Alternative options are a good thing.

Even though the crafting isn't very deep, my favorite MMO, City of Heroes, makes it possible for anyone to acquire any item.    Rare recipe drops can and do happen at the top level, and you have an equal chance of getting them whether soloing or on a team.     I wish more MMOs allowed players to get the items they want without forcing them to team up to do so.    I'm not looking to make soloing superior, I just like the alternative option.

6 Pages 1 2 3 4 5 6 » Search