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3/29/10 12:37:40 AM#161
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3/29/10 3:26:42 AM#162
Simplifying an interface does not necessarily mean a game has been put into easy mode, but it is a good indicator of that happening. I have had players who are healers tell my that they can hardly remember what the dungeons we have been in looked like as they spent all their time looking at coloured bars. In this example making the interface easier reduced both their enjoyment of playing in new areas and made it easier to heal. But I doubt all players who play healers would feel the same way. But I do not think difficult controls are needed for challenging game play, it is just that we are moving to era in gaming where there are only easy controls and easy game play. |
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3/29/10 12:42:21 PM#163
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Originally posted by biofellis In post #155. You seem talk about how the interface simplifies gameplay, but ignore the fact that the simplification makes the process more complicated than it needs to be. It can be argued either way here since RPGs are derived from wargames which can be either tactical or logistical. WoW apparently went for the straight logistical route, but a more tactical approach would be easier from an interface perspective. It's the implication of absolutism that is the problem here. Sometime streamlining adds depth, sometimes it just generates cruft and other times it just eliminates needless repitition while leaving everything intact. But making all inclusive statements, which is what you seem to be doing with this paragragh, ignores the reall issue. Humans have an intuitive understanding of line of sight. It's the way that we interact with our environment. What you introduced in the following passage is a simpler, more accessible way to play which seems to be the opposite of what you've been advocating for. I'm sure that the same 7 year old would have no problem understanding how to heal people with a line of sight system. Whether or not she would be as effective is another matter. I'm assuming that she could be with enough practice, kids pick things up quicker than adults do, but she'd still be able to sit down and figure out exactly what to do with no explaination. 2. Streamlining as dumbing down. http://www.youtube.com/watch?v=2if5GYXOGyo |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/29/10 2:03:53 PM#165
Originally posted by Cecropia This is not a good comparison at all. I can look at one of the old tall ships and see how it turns, I can follow the ropes and guidelines and see what connects to what. With a basic understanding of mechanics, physics and how wind and water forces act on the ship, all the mechanics for operating the ship are visible to see and therefore I can learn how it works. If I were to look at a modern frigate I would see row after row of dials and buttons and scans. None of which may be labelled, I wouldn't have a clue as to which button does which so I wouldn't be able to run it. So in answer to your question the frigate would be harder for me to navigate. Venge Sunsoar You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/29/10 4:29:04 PM#166
"Dumbed down" is a term used by bored forum trolls who have no logical base for their arguments, they just like to use buzz words. Other examples include - WoW clone, casual vs. hardcore, sandbox, theme park...
The greatest goal of innovation is either: A) to do something no one else has ever done before B) to do something better
Option B is more loosely defined, but when it comes to the MMO genre I like to think of it to mean simply that: You take what "works" and refine it, trim off the fat so to speak, clean it up and re-present it in a way that is more appealing to the end user.
By this argument, would some then agree that Windows 7 is simply a "dumbed down" version of the Windows 98 operating system? I'd say that argument is completely illogical as Windows 7 contains functionality not present in 98, as well as a more refined, cleaned up, and polished presentation then most any previous Microsoft operating system release. Would some then agree that modern 3G cell phones are simply a "dumbed down" version of their predaccesors? Despite the fact they are vastly more reliable, powerful, and contain complex functionality including internet and streaming video SIMPLY because they have a more refined, visually and asethetically appealing interface? I think my point is made... "Dumbed down" is ACTUALLY a term used by forum trolls who are themselves too dumb to understand the evolution of the MMORPG genre. MMO History: |
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3/29/10 4:46:50 PM#167
Originally posted by VengeSunsoar LOL I've Captained a Tall ship, as well as my own personal modern computerized Cabin Cruiser (wish it was Frigate). You can say whatever you want, but I know first hand which is more of a challenge. They aren't even in the same realm of difficulty. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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3/29/10 6:42:24 PM#168
Originally posted by Cecropia You have experience in both. You need to step away and look as if you have experience in neither and see which one would be easier. I doubt you have the same experience in flying planes so use the analogy of flying one of the first planes ever (basically just a stick) and a modern day jet. Now which one do you think you would have more of a chance of flying? |
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3/29/10 7:07:01 PM#169
Originally posted by Lazerou I'm looking at this from the point of view of being new at both, you know because at one point I was. It was light years easier to figure out all of the electronic/computerized systems on my boat (amongst other things) than it was to learn everything involved with captaining an actual Tall ship. It was another thing entirely to get good at it. Also the Tall ship legally required a full crew whereas my boat does not. Note: they are virtaully the same size vessel. When specific operations are already done for you and so much of the vessel is automated, yes it's far less of a challenge. Modern Tank operators/Pilots also agree that their WWI counterparts had to have far greater skills to accomplish the same tasks. Even for these forums, I'm kinda surprised this isn't common knowledge.
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/29/10 7:29:50 PM#170
I'll take your word for it because I haven't done either and so have no knowledge of them. But I do understand mechanics and applied forces and from my point of view (a complete novice) I can understand the tall ship way easier than the modern frigate. With some basic understanding of the computer system I'd probably think differently but right now it's easier to see how the tall ship works because I can literally see a response for each action, whereas on the frigate I flick a switch and trust the engineer that designed it. Venge Sunsoar You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/29/10 8:16:28 PM#171
Originally posted by biofellis Thats par for the course for RPGS. The whole point is that even if you don't live in the world 24/7, your character does. They have knowledge you don't, and you should be able to draw on it. This has been done in PnP for 25ish years. You should have complained about the dumbing down in the 80's when all of this started. LIsting these as dumbing down misses the boat wildly. |
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3/29/10 8:20:30 PM#172
Originally posted by rscott6666 Actually, this is backwards. It is not a case that the character has knowledge we do not, we have knowledge that neither they nor us should have. Some of it may be applicable in modern, near future, or futuristic games; but explain the game mechanics in a fantasy game in regard to satellites triangulating our position, eh? His post was one of the best posts about how it is pretty hard to buy into the illusion and suspend our disbelief. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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3/29/10 8:26:10 PM#173
It can mean anything you want it to, basically. Just like "hardcore", "casual", "carebear", "sandbox", "rpg", "fps", "success", etc. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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3/29/10 8:41:16 PM#174
Originally posted by VengeSunsoar Hmmm, considering your RL skills you'd probably be a lot of fun to teach with regards to Tall ships. After thinking about this more carefully, I think the term "dumbed-down" is far too derogatory and inflammatory, it's just insulting really. When I'm on my boat I've never thought to myself "man this is nothing compared to that Tall ship, what a fracking joke, screw this! Anybody want a nice Chris Craft?" Sure one is much easier to get used to (in my experience), but they're just so different. I guess what I'm saying is I don't look down on anyone who can only operate a modern vessel as opposed to one from the past. How foolish would that be. But nonetheless it is interesting to note the difference in the "learning curve" with respect to both technologies. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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3/29/10 8:58:10 PM#175
Originally posted by Cecropia Hmm, as a sailor myself, this is interesting :) I sail in the Gulf of Mexico, and the Texas coast. The old method was "deduced reckoning", shortened to "dead reckoning", and that required a map, a compass, and thought. You had to actually pay attention and plot your route, taking into account tides, wind, current, etc. "dumbed down" would be the modern chart plotter, with GPS, and auto-steering. Just point and click LOL. ------------ |
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3/29/10 9:28:40 PM#176
Originally posted by olepi Well I'm glad I'm not the only one, and the point and click remark was bloody marvelous. When I started reading this thread, the comparison of the two types of ships with MMO's that are "dumbed-down" or simplified, seemed to make so much sense to me. No kidding about the paying more attention part; let's just say the Hull damage that I had to repair on my Chris' Bow 4 years ago wasn't exactly some freak accident. When you're sailing on a big ship and at the wheel, you most likely wouldn't be in the galley making a snack while heading directly for a shoal. I was lucky to have been quick enough to only sustain minor damage. Sometimes you can get too relaxed on these modern boats. Same goes for these games. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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3/29/10 9:47:09 PM#177
Originally posted by VirusDancer Its not backwards. The characters do indeed have knowledge the players don't. You don't have to like it. But its true. Its always Of course, it is ALSO true that we have knowledge the character probably lacks, basic math, counting, computers, earth history, tv shows... None of which applies to the game of course. The bottom line is that our extra knowledge is mostly useless, and the characters extra knowledge is useful. Theres also the case where the characters eyesight could reasonably have a 160 degree view, whereas we have a 60 degree view due to the monitor size. But most people ignore that. And ignore the hearing differences, and smell, and touch... The character more than likely knows mores about the world than we do. Now, need it be displayed like a radar? *shrug*, i don't know. No matter how you do it, there could be some innaccuracy. But to treat his post like its anything other than ignorance is wrong. |
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3/29/10 10:37:07 PM#178
Dumbed down -> Map with player cursor Map with quest locations highlighted Raids that are too easy PvE that relies on clicking addons repeatedly WoW etc. |
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3/29/10 11:01:03 PM#179
Originally posted by Cecropia But in your analogy I don't think you are taking into account the differences of abilities of the different craft. Todays boats, planes, cars all move at much faster speeds and are required to do a hell of a lot more than the early models. Try sailing a tall ship at the speeds and maneuvers that modern day frigates can achieve and I think sailing a tall ship would be much harder (for that matter try driving a Model T at the speeds a car today can achieve). The increases in technology, having technology do much of the tedious work for us has allowed modern versions of all vehicles to perform far better than anything in the past. You ignored my plane analogy and I think it fits pretty well. With very minimal training you could probably fly an old tigermoth, you could not do the same with a modern jet. Technology exists to make hard tasks easier. It is called progress. I don't think the astronauts who fly the space shuttle hark back to the good old days of Apollo controls or that they feel that a space shuttle is "dumbed down". Am I making any sense, I don't know. I think I threw a few too many things in there :) |
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3/30/10 12:28:49 AM#180
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