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3/19/10 1:57:02 PM#61
Originally posted by camp11111
Listen I was there on their forums and pleaded for cross server PvP content, because I know the limits per server capacity in what they wanted to bring. You should have seen the exact same posts you are still posting. People teared us apart ... Sigh. WAR population problem was a design problem: you can't divide your players in dozens of different RvR zones and Tiers and scenarios on - ONE - server without running into problems. And of course we saw the end results. Like I said: times change and WOW hate indeed had a very negative impact on WAR (at launch) and their decisions to stick to "hardcore" posters. It resulted in having nor fish nor meat.... Only now they are reducing the number of RvR zones and scenarios. Finally they regroup. If they had listened to the DAoC players there wouldn't have been "battleground tiers" at all. |
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Originally posted by camp11111
Actually ... WAR has been mentioned over here and it is a very nice illustration of WOW hate that's holding "back" the industry. A perfect example? I was there on the unofficial official WAR Alliance forums 2 years before the WAR launch. I remember the forum yelling agains the cross server Battlegrounds (sorry scenarios), ... because people wanted to see their enemies on their realms in their eyes and cross server BG's would just kill this" realm pride " feeling. Well, Mythic listened to the "hardcore" and the result was ... that only a handful of those dozen scenarios opened up of course, because you simply have to few ... players per server to have fights over that many scenarios. The same for the too many RvR zones: people were spread out in underpopulated realms and the result was ... no fights at all. Mythic listened to the WOW haters and came up with a dud. Half solutions because they listened to forum whiners. Also: remember the FunCom Ex director ... who compared his AoConan with a first class restaurant against the cheep burger of WOW. When I read that, I thought, My God, this man is running a game company and he is using subpar forum emotions. 2 months later he was fired (of course what did you expect ?)..... DAMN STRAIGHT!!!! you right on the point camp11111
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3/19/10 2:00:52 PM#63
Originally posted by tro44_1 DAMN STRAIGHT!!!! you right on the point camp11111
Of course ... And the good thing ... of it all is that these posters above illistrate my example perfectly. they STILL use the same arguments (DOAC did this and that etc ...) while WAR failed exactly by what they were posting back then. Luckily for Blizzard the Rob Pardos of this world can be counted on one hand. But sad for the industry ... Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race. |
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3/19/10 2:01:59 PM#64
Originally posted by camp11111
Read my post: the forums one year before launch demanded single realm fights, no cross server battlegrounds. Mythic gave in ... of course killing the RvR AND the 12 battlegrounds (scenario's) on single server based pops. You always regroup your players not divide them into a zillion fighting zones. A perfect example. WAR always had that trouble of server populations ... because they listened to old forum whiners... [Mod Edit] 1) WAR was on the edge of being a BG only game it would have died within 6 months. It was terrible, it was tedious. it was horrible, it was boring. and whats even more important, it was a huge step back from DAOC, the game that provided most of their playerbase. thanks to the "forum whiners" they reworked the game to add keeps and ORvR, because at first they never intended to do so. sadly they just did the least work possible and the game ended having tons of performance problems ,endless bugs and glitches, and terrible career balances (they balanced the game for 12v12 encounters, not for 250v250)
2) the most common post during the beta phase was "oh my god what have you done, this looks like a complete wow clone " posted hundreds of times, but only once per person, since those who posted such were promptly banned. They didnt want negative feedback
the outcome? Mythic blowed the biggest MMO budget in history with a crap of cataclysmic dimensions and the game is rightfully about to die. and the "forum whiners" told them this 1 year before release, but they didnt want to hear.
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Originally posted by Kyleran
You are a perfect illustration about my theory ! Exactly the same arguments even... now. Incredible really. "It worked in DAoC, so ... if they only listened ..." Well it did not work. Simple. if WAR HAD included cross server PvP, they wouldn't have had the same server pop problems. Easy. it baffles me that even now the same arguments are being used. Lesson: times change: PvP competition will be build on guild PvP play and ladder rated Battlegrounds in Cata. Advantage: independant of server capacity and always ongoing. Conclusion: Wow hate motivated Mythic to change strategy at the very last minute. Perfect example of not having anything consistent as a strategy.
lol another reason to hate WoW players, they twist anything they can to suit their argument. so it failed because they didn't implement cross server scenarios? LOL give me a break.
it failed because it tried to pull away from the WoW playerbase by giving them the exact same game except with more PVP focus. from the graphics, mechanics RIGHT DOWN TO THE UI. if failed because it was a WoW clone not because it didn't copy WoW enough. Nailed it, but no use arguing with Zorndorf, he's never viewed the rest of the MMO world without his WOW colored glasses on. WAR failed because it was too much like WOW, and not enough like DAOC. Simple as that. RVR was tacked on as an afterthought when players started screaming that the battle ground scenarios were too lame. It should have been part of the core design.
Well then Cause Camp11111 is right. You are wrong. The Forum community was screaming agaisnt that stuff long before the game came out. Then it floped in their face. |
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3/19/10 2:05:41 PM#66
Originally posted by arcdevil
I couldn't have said it any better ! And your RvR system "tx to us forum posters " (the blue) ... Did it work ? .... nope. because they listened to the WOW haters... Better example than I ever could post really. Cross server battlegrounds were "bad" because it was in WOW, so it couldn't be done! you can't accept an idea from WOW as a WOW hater. Sad really. because in the end: ... you need to have the people to have PvP. WOW hate took over from sound logic of how to group up with people who want to have a fight... War would never had server population problems with cross server PvP tools and RvR attached to it.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race. |
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3/19/10 2:16:56 PM#67
Originally posted by camp11111
I couldn't have said it any better ! And your RvR system "tx to us forum posters " (the blue) ... Did it work ? .... nope. because they listened to the WOW haters... Better example than I ever could post really. Cross server battlegrounds were "bad" because it was in WOW, so it couldn't be done! you can't accept an idea from WOW as a WOW hater. Sad really. because in the end: ... you need to have the people to have PvP. WOW hate took over from sound logic of how to group up with people who want to have a fight... War would never had server population problems with cross server PvP tools and RvR attached to it.
I wonder if he's just being sarcastic or he actually thinks that poster is agreeing with him... At the end of the day, the truth remains the same. WAR failed because its core fans didn't like it, because Mythic catered to WoW fans and didn't build on their previous success. No cross server battlegrounds would have saved a bad battleground system. If the battlegrounds were designed like the ones in DAoC, they weren't have even had tiers, but why do I bother, you just ignore all other points and scream "you just hate WoW cause its popular, you're old, get with the times!". |
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Originally posted by Garvon3 I wonder if he's just being sarcastic or he actually thinks that poster is agreeing with him... At the end of the day, the truth remains the same. WAR failed because its core fans didn't like it, because Mythic catered to WoW fans and didn't build on their previous success. No cross server battlegrounds would have saved a bad battleground system. If the battlegrounds were designed like the ones in DAoC, they weren't have even had tiers, but why do I bother, you just ignore all other points and scream "you just hate WoW cause its popular, you're old, get with the times!".
LOL They added all that cause WoW haters complained about Travel time in WoW. I directly remember my thread on that subject. So in the end, you got the load screen tier zones. Do the WoW Hater Dance with me
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3/19/10 2:28:24 PM#69
Originally posted by tro44_1 I wonder if he's just being sarcastic or he actually thinks that poster is agreeing with him... At the end of the day, the truth remains the same. WAR failed because its core fans didn't like it, because Mythic catered to WoW fans and didn't build on their previous success. No cross server battlegrounds would have saved a bad battleground system. If the battlegrounds were designed like the ones in DAoC, they weren't have even had tiers, but why do I bother, you just ignore all other points and scream "you just hate WoW cause its popular, you're old, get with the times!".
LOL They added all that cause WoW haters complained about Travel time in WoW. I directly remember my thread on that subject. So in the end, you got the load screen tier zones. Do the WoW Hater Dance with me
No self respecting Dark Age of Camelot player would complain about travel times, considering travel time was an important factor of RvR in DAoC. And WoW travel time? What travel time? WoW is a small world connected by teleports, hardly much travel time at all compared to DAoC. I think you're confusing your factions. |
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Originally posted by Garvon3
LOL They added all that cause WoW haters complained about Travel time in WoW. I directly remember my thread on that subject. So in the end, you got the load screen tier zones. Do the WoW Hater Dance with me
No self respecting Dark Age of Camelot player would complain about travel times, considering travel time was an important factor of RvR in DAoC. And WoW travel time? What travel time? WoW is a small world connected by teleports, hardly much travel time at all compared to DAoC. I think you're confusing your factions. AGAIN THEY LISTENED TO WOW HATER!!!! Its on the OP. Read it. This has been something WoW Haters have complained about. Go look up early Warhammer threads on War Alliance, and Guild Wars forum for examples of this behavior. GO LOOK |
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3/19/10 2:40:24 PM#71
It's all very logical. The players that hate WOW want another kind of game and don't accept WOW mechanics in their games (like the cross server Bg's in WAR). The problem is ... most of the attractive and succesful formulas are ... already in Blizzard's game.
So now you have two options: or stay with your own tuned ideas (and being shot by the haters) or go for some strange niche fields which actually represent mostly non succesful ideas (not even talking of bad ideas). Like full loot, very hard death penalties, extreme boring and long grinds, etc... So in a way the posts in this thread are very clear to me. WOW hate is hampering the industry. Look at the hate against newer techniques introduced in WOW recently (automated cross server LFG tool, phasing, dual specs, easy grouping, methods of gearing up etc...) ALL shot to pieces, but ... ALL succesful. So what can a publisher even do these days .... With Blizzard as a laughing third person of course. Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race. |
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3/19/10 2:45:34 PM#72
Originally posted by tro44_1
LOL They added all that cause WoW haters complained about Travel time in WoW. I directly remember my thread on that subject. So in the end, you got the load screen tier zones. Do the WoW Hater Dance with me
No self respecting Dark Age of Camelot player would complain about travel times, considering travel time was an important factor of RvR in DAoC. And WoW travel time? What travel time? WoW is a small world connected by teleports, hardly much travel time at all compared to DAoC. I think you're confusing your factions. AGAIN THEY LISTENED TO WOW HATER!!!! Its on the OP. Read it. This has been something WoW Haters have complained about. Go look up early Warhammer threads on War Alliance, and Guild Wars forum for examples of this behavior. GO LOOK Something you need to understand. Just because someone complained against long travel times, they're... somehow.. a WoW hater? Even though most games have longer travel times than WoW? You are very confused.
As for people not wanting ANY WoW mechanics in games...and how WoW already has the popular ones... There's a big difference between incorporating standard RPG mechanics, and having a deep and interesting gameplay system, and taking the WoW approach to SIMPLE SIMPLE SHALLOW game mechanics aimed at the ADD crowd. |
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3/19/10 2:49:21 PM#73
Originally posted by camp11111
Anyone who has done the Wintersaber grind in WoW will disagree with you about lack of long grinds in that game. |
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3/19/10 2:50:01 PM#74
Originally posted by camp11111
I can already feel the hate for when Cataclysm is released, i just know that they will run it down and hate the fact that once again, Blizzard will breath yet more life into WoW .. so busy are they in hating stuff that they forget that there is one reason, just one, why WoW is more popular than whatever their playing, its because its FUN... and im not even a hardcore WoW player, only a casual one! so, cross server dungeons and battlegrounds, love it.. i dont have to wait to have fun |
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3/19/10 2:50:10 PM#75
Originally posted by Holgranth
Without starting a flame war I'm guessing your an EQ player? Out of curiosity what do you find "hard" about EQ because to me it just reeked of "timesink" which is not "hard" in my opinion just "boring" and "grindy".
Yeah, because WoW doesn't have a billion "Collect 50 of X" "Kill 25 of X" type quests in it at all. Those aren't grinds, no sir. It took longer than a month to get to level cap, you had to THINK and use strategy in order to not die because it actually had consequences, unlike WoW. Sure, it was frustrating and had a bunch of downtime to organize huge raids in EQ, but at least it could be done, and done successfully...and also took more planning and strategy rather than the Leroying in that usually happened in WoW. (Not sure about now...I'm betting they have even dumbed that down for the rat race masses. There are plenty of things I don't miss about original EQ, but no matter what any WoW addict says, it took much more to be good in it than it ever has or ever will in WoW's paint by numbers game. And yes, I played WoW from release up until just before WotLK, so this isn't just a flame on WoW. I didn't hate the game as much as I hated the foul community it spawned. But I am just sick to death of the same BS being spewed constantly. So much WoW c&$@ sucking goes on here it's ridiculous.
It's just a glorified console RPG under the guise of an MMO. |
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3/19/10 2:52:50 PM#76
Originally posted by Phry
I can already feel the hate for when Cataclysm is released, i just know that they will run it down and hate the fact that once again, Blizzard will breath yet more life into WoW .. so busy are they in hating stuff that they forget that there is one reason, just one, why WoW is more popular than whatever their playing, its because its amazingly simple, never takes risks, and has a million dollar ad campaign. Fixed it for you. |
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Originally posted by Garvon3 No self respecting Dark Age of Camelot player would complain about travel times, considering travel time was an important factor of RvR in DAoC. And WoW travel time? What travel time? WoW is a small world connected by teleports, hardly much travel time at all compared to DAoC. I think you're confusing your factions. AGAIN THEY LISTENED TO WOW HATER!!!! Its on the OP. Read it. This has been something WoW Haters have complained about. Go look up early Warhammer threads on War Alliance, and Guild Wars forum for examples of this behavior. GO LOOK Something you need to understand. Just because someone complained against long travel times, they're... somehow.. a WoW hater? Even though most games have longer travel times than WoW? You are very confused.
As for people not wanting ANY WoW mechanics in games...and how WoW already has the popular ones... There's a big difference between incorporating standard RPG mechanics, and having a deep and interesting gameplay system, and taking the WoW approach to SIMPLE SIMPLE SHALLOW game mechanics aimed at the ADD crowd.
I said it before. WoW does what other successful games have done. WoW hater ignore that fact, thinking that WoW invented Everything thats in its game. So in the end,,, THEY ARE GOING TO HATE IT BECAUSE ITS IN WOW, and for that reason alone at times. How I know? WELL BECAUSE THE POSTERS SAID IT THEMSELF!!!! Check out some of the old WarhammerAlliance threads. EVEN THE CURRUPTED MODs ON THAT FORUM ARE WOW HATERS. Also Check out Guild Wars forums and Guild Wars 2 forums. They the same thing AGAIN Hating the idea large traveled World because of WoW's Travle Time. They Complained, and Developer gave them the Instant Tier Load Screen zone system to appel to the WoW Haters. IT FLOPED!!!!! [Mod Edit] |
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3/19/10 2:56:00 PM#78
You really went off the deep end there, Tro44. There is no basis in fact for what you said about GW, travel times, and WoW. |
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3/19/10 2:58:25 PM#79
Originally posted by Garvon3 Fixed it for you.
I'll restore the previous sentence in its original form (without your red editing): "its because its FUN... and im not even a hardcore WoW player, only a casual one! so, cross server dungeons and battlegrounds, love it.. i dont have to wait to have fun ..." I find it not very polite to find the need to edit someone's writings to gain an argument against him. Actually the italics show what this thread is all about: fun mechanics and why WOW haters don't accept them because they are simply in WOW. How can the industry even advance if you counter even mechanics... or edit posts which don't fall in your theory.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race. |
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Originally posted by Goatgod76
Yeah, because WoW doesn't have a billion "Collect 50 of X" "Kill 25 of X" type quests in it at all. Those aren't grinds, no sir. It took longer than a month to get to level cap, you had to THINK and use strategy in order to not die because it actually had consequences, unlike WoW. Sure, it was frustrating and had a bunch of downtime to organize huge raids in EQ, but at least it could be done, and done successfully...and also took more planning and strategy rather than the Leroying in that usually happened in WoW. (Not sure about now...I'm betting they have even dumbed that down for the rat race masses. There are plenty of things I don't miss about original EQ, but no matter what any WoW addict says, it took much more to be good in it than it ever has or ever will in WoW's paint by numbers game. And yes, I played WoW from release up until just before WotLK, so this isn't just a flame on WoW. I didn't hate the game as much as I hated the foul community it spawned. But I am just sick to death of the same BS being spewed constantly. So much WoW c&$@ sucking goes on here it's ridiculous.
It's just a glorified console RPG under the guise of an MMO. LOL YOU STILL DONT GET IT!! you claim to be a Vet player. You sould be on our side in the cause. WHY? Because WoW steals from Vet games as well. And as long as WoW haters communitys complain about similar WoW features, then KISS THE STUFF THAT MADE GAMES LIKE EVERQUEST GOODBYE!!! Read the OP. Kiss Large Scale PvE goodbye cause Mr WoW hater hate Raiding (CANT SAY YOU NEVER SEEN COMMENTS LIKE THIS) Kiss Large Open Zones GOODBYE (Warhammer and Guild Wars 2 for examples of this. WoW haters complained about Travel time in WoW, so developers are starting to use Load Screen Zones and Tiers instead of Open World zones) |
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