|184 posts found|
4/15/10 9:42:34 AM#181
Originally posted by camp11111
OK, well then I am going to use your logic and bring it to another industry (away from gaming, our hobbies) to remove personal bias. Hopefully! With that in mind I also want to add that I am not affiliated with either company so I have nothing personal influencing my judgment. I run my own business and with that I like keeping up with the industry and I have respect for the some of the Men and Women that run it. Now with all that said, your argument is that the WOW haters made it so that Mythic did not add in cross-server quing thus hurting the game. Plus it was a mistake listening to the fan base from DAoC that wanted Keeps and Open RVR; that they should have followed the lead of their main competitor Blizzard and added in Cross-Server battlegrounds. Since Blizzard makes more money there idea naturally would have made it so Mythic would have been more successful with WAR. Now with this business principle in mind that you are saying all MMO makers should follow, let’s test it. If you are right then the best way to make money is to follow the same pattern that your competitors use and not deviate from it too far.
For our test lets use two companies that are into manufacturing and distribution of products. For our first company let’s use G.E. one of the largest publicly traded business in said industry. GE has been part of the fortune 500 for numerous years so they are a great example of success. Their product list is diverse ranging from military grade weapons to light bulbs. Their system of distribution is through Whole sale warehouses, E-commerce, to the more traditional supply chains of retail stores. They have business centers located all over the world and make billions of dollars in revenue each year. As can be seen by looking at their revenue for 2009, so like Blizzard they are a dominating force in the industry they are involved in. The second company for our test is going to be Amway, the largest privately held company in that same sector of business. Their product list ranges from Vitamins to Cosmetics and other household items. Their system of distribution is through private franchises that earn a profit for the use of all of their manufactured products and services. They have private franchises that use them as their main source of product all over the world. They make millions of dollars in profit and are completely debt free. Since they are privately held they do not report their profit, so as kind of a measure of their success. They have the largest private fleet of Jets in the world. They own multiple Yacht companies and the Orlando Magical. All of course bought with cash, since they are 100% debt free. Now that we have our companies let move on to the test to prove your theory.
Well we can see that these two companies use totally different means of accomplishing what they have achieved as businesses. So as part of the test you should write a business proposal and have either Amway or G.E. change the way they run their business to the other company’s model. Whichever one you thing is more successful the privately held or the publically traded. When this happens, everyone on this site and the rest of the world will admit you are right. Then we will all shut up and tell every MMO developer to use more and more of Blizzards designs from WOW. After all, all those haters of either G.E or Amway just need to learn that the other company is right and that they know the best way to run a business.
So with all that said do you still believe 100% in what you are preaching, if so prove it.
If someone has alot of friends, does that make them a socialist?
4/15/10 9:44:16 AM#182
Originally posted by uquipu
Please dont compare chess to WoW. Chess is a venerable game that has massive amounts of complexity. The classification of pieces serves to add to that complexity, not offer simplification on the board. WoW is in every respect the opposite of Chess. Show some respect. :-)
4/15/10 10:10:04 AM#183
Originally posted by Garvon3
You can level a rogue from 1 to 80 in WoW by spamming your sinister strike key over and over. That's one key.
But you'll get to 80 quicker buy using all of your skills, backstab, stealth, gouge and so on.
WoW is as hard as you want it to be. Don't do green quests. Don't do yellow quest. Just do orange and red quests and it will take you five minutes to kill one mob.
WoW starts at 80.
If you don't know the end game content before hand it is hard. Don't research it on youtube or any of the dozens of strategy sites.
Do heroics on hard for a challenge. Don't allow epic armor or weapons in your guild, use blues or lower.
It's as hard as you want.
Old school MMOs weren't hard, they were tedious, like knitting a sweater.
Well shave my back and call me an elf! -- Oghren
4/15/10 10:28:09 AM#184
Originally posted by Garvon3
I think you're confusing "bothersome" with "difficult" or at least, not recognizing the value of avoiding useless things that dissuade people from continuing to subscribe.
Death penalties that just make you sit around for example, or lenghty travel with no real content. If you can find ways to make them interesting, that's one thing, but...I'd like to hear how you're doing it.
Otherwise, I'll subscribe to the philosophy of...I'd rather see a cut scene between departure and arrival than every single moment of the trip. Either something interesting happens in the scene or it doesn't.
Probably why I stopped playing with the DM who insisted on rolling encounters for every day of a journey.