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Today, MMORPG.com columnist Scott Jennings devotes his column to a single thought: Activision lowers the boom on Infinity Ward, and illustrates a fundamental problem with game development.
Read Call of Money. Cheers, |
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3/03/10 8:38:21 AM#2
Now... all this is nice.. but I sure as hell am able to predict neither of those so nicely kicked has learned anything and will go to EA or SOE only to get kicked again.
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3/03/10 8:38:48 AM#3
I love journalism like this, it gets me all angry and sweaty! Thatcher needs ousting! |
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Lobotomist
Hard Core Member
Joined: 5/20/07
I got so much |
3/03/10 8:43:04 AM#4
@Scott WORD
Can i make that even bigger? Never was a truer article written on this site.
Thats why i say to all: Support indies. Buy Darkfall , Fallen Earth , EVE , Turbine ( yes they are also independent ) Mortal , Dawntide .... whatever. Single player indy games - They are cheap. Support them!
I read few days ago a shocking article about game developers in Japan. Who work 100 hours week , and are payed barely enough to survive. Game development is quickly starting to be least desirable job for a programmer. Even to point of avoiding it at all costs.
It is all because of those corporate bloodsuckers. Game Industry made more than film industry in last few years. Yet I never read about actors or film people complaining about job loss, bad pay. Whats wrong in that picture ?
With digital distribution WE DO NOT NEED PUBLISHERS ANYMORE!
And we certanly do not need overbudget eye candy games with shallow gameplay.
Vote with your wallet!
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3/03/10 8:44:39 AM#5
God, I love your articles. Even when I don’t agree w/ them. And yes… until Developers stop taking the bait from Publishers, we’ll end up w/ more rushed, incomplete, quarterly-report oriented games. While it takes money to make money, it doesn’t make sense to me to get into business with companies that are known for their apathetic attitude towards their developers and more importantly, their customers. Especially in this industry where selling boxes is only a small fraction of the equation. Community, longevity, support and enthusiasm are all heavily weighed by the majority of mmo gamers. And even more heavily weighed in the most important part of each games’ acceptance: word of mouth.
Publishers are so out of touch. I just can’t wrap my head around developers that get into bed with them. Knowing full-well that creating games is something a developer does b/c they love it and these large Publishers will shit all over that love and ruin it. |
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3/03/10 8:47:01 AM#6
Your reference to Radiohead and NIN was spot-on. The middle man needs to be ousted from the process of media. There is no need for them at this point, given that we have the technology to replace them. The only thing they can provide is money, which, while necessary in most cases, doesn't justify their use. I would rather buy a game/album/movie if I knew my money was going into the hand of the artist. It's only a matter of time before digital distribution overshadows and eventually dismantles the traditional retail model, in my opinion. Prax |
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3/03/10 8:56:48 AM#7
I do agree with most of this article, we complain a lot and still pay through the nose if it's a game/community we like. So, if you believe in the developers, and not the publishers who are out to get your wallets anyways, mark these words and support indies as they come! We do need a change badly. |
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3/03/10 9:01:07 AM#8
I agree with your article, but until the gamers start actually doing things the right way, the publishers will not change the formula.
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RavingRabbid
Advanced Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
3/03/10 9:13:31 AM#9
Good article! Blizzard, SOE, NCsoft and any F2P company has gotten too big for it own good and have forgotten theplayer base. They create easy to play games and people started copycat the the games. There are developers attempting to adjust and compensate but im I think its too late. You do need money to make games, but to to companies out there dont hurry your games. Take your time and put lots of content and more content and the money will come as well as a long lasting player base! (BBBBBBBBBBBBBWWWWWWWAAAAAAAAAAAAHHHHHH dances with Miranda of Mass Effect 2!) All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care. |
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3/03/10 9:14:37 AM#10
Loved reading that article. Its a shame that activision has done this, dam bloody publishers, not much that can be done though. Personally, im not going to buy the new cods, and i doubt they will be any better than they are now anyways. |
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3/03/10 9:28:22 AM#11
Agree wholeheartedly with your article. Studio's, go the CCP route, own your games, don't sign it away to publishers who only understand box sales and who don't care about the games they sell, as long as they can sell them. F2P/P2P excellent thread. |
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3/03/10 9:41:40 AM#12
Nicely written Scott. Good job. I particularly liked the link to Schafer's awesome tweet. |
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3/03/10 9:48:46 AM#13
Hurray for SCOTTY! Good article man... |
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3/03/10 9:49:30 AM#14
Time = money, whether you are developing for a publisher or independantly, it still costs the same amount. And I doubt anyone here would settle for less than what they get from existing MMOs on the market, which are primarily done by publishers. |
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3/03/10 9:54:04 AM#15
Originally posted by bobfish STO? (Wonder if this will become another lesson to upcoming game designers) F2P/P2P excellent thread. |
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3/03/10 10:00:35 AM#16
Good article as always but...
Isn't this a bit of a utopian idea? If developers had money they wouldn't need publishers. Someone, somewhere has to supply the cash behind the game - even indie game studios have to find some kind of investment.
And so the great cycle of life continues.
I'd bet that even indie game studios can run into these same issues albeit on a smaller scale. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
3/03/10 10:14:52 AM#17
Its these people that make sure that in 3 years every MMO costs 50 bucks a box with a 30 bucks expansion every 6 months and one extra adventure every month that cost like 6 to 10 bucks... And then there will be the item shop that takes up to $50 or more to be even competitive... On top of that there will be merchandise and other things to make money from and offcourse a $20 a month subscription..
While both the developers and players cry because another great MMO just failed..
I bet Activision is allready pushing Blizzard to add a real item shop to their game, and they will use the situation over at the modern warfare team as an excample to put presure on teh Blizzard CEO's
I tell you we are all doomed.... Goldsellers are the least of our problems Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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3/03/10 10:55:20 AM#18
This special message OP was brought to you by an NCsoft employee. I agree that it's a nice ideal, but either players have to accept less features with their independent "AAA" titles or independent studios already need to be rolling around in cash for it to happen. Both are pretty unlikely. |
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
3/03/10 11:02:21 AM#19
Originally posted by Lobotomist Indeed! Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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3/03/10 11:10:03 AM#20
I saw COD:MW2 getting ported to the PC with no dedicated servers, costing $60 and thought "haha, no thank you". March 5th comes out BFBC2 and I'll be there. |
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