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News & Features Discussion  » Allods Online: Open Beta Impressions

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57 posts found
  Kordesh

Apprentice Member

Joined: 1/12/06
Posts: 1731

2/25/10 2:06:19 PM#21

 Honestly, while everything said here is true (though I do think you could have gone a bit more into the considerable differences between WoW and Allods) I don't think you can really make impressions like this without addressing the cash shop issue, and more importantly the potentially game rupturing RU patch coming along in a month or so. 

Bans a perma, but so are sigs in necro posts.

EAT ME MMORPG.com!

  Dubhlaith

Novice Member

Joined: 1/04/09
Posts: 1018

Confident, cocky, lazy, dead.
-Dread

2/25/10 2:18:58 PM#22


Originally posted by Stradden

Originally posted by Deviane

gezz...honestly  why  write a review  of ur  first like...2 hours of  gameplay...play some time at least 3 days or 15+ hours and  write something!!! i didnt  play a game  that wasnt   fun for    at least 1 hour...fuck this  game is great... the bad thing    comes  when u find out u need some really good cash to really enjoy it ...so thatg maybe is  at 30'ish and this review  just  give u wrong feel/perception  of the game...is  what the company want...u will love the  game...and wull  feel forced to pau something to kewep playing it....as a silly i may sound is true



a) this isn't a review. It's clearly listed as a preview. He's reporting on his earliest experiences in the game.
b) you're assuming that this is the last article he's writing on his experiences. Keep a look out for part two down the road a bit.
 


I never stop being amazed at how patient you are with some people. At any rate, I am interested in this game on principle, though not really because I want to play it. I am curious to hear about what it is like, and to see how all this plays out.

"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

WTF? No subscription fee?

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1832

2/25/10 2:20:50 PM#23

Allods Online is in "Open Beta," meaning the game isn't finished enough to be considered release material. So I have some questions regarding the game, as I don't usually pay attention to the F2P sub-genre. However, this game has attracted some attention, so I'll go ahead and ask:

1. If the game is in Open Beta, why is there a cash shop already? Don't games typically wait until release to start charging their customers?

2. I'm assuming that since there's already a cash shop, that the open beta is really the release version, so there won't be any character wipes come the actual "release." Is this true or false.

3. Nowadays, I refuse to play a game during beta, especially a game that revolves around doing quests, because doing a multitude of quests burn me out since I actually read them. So since I read the quests, I don't like to repeat content. So I never play closed or open beta's anymore. I just wait until release, buy headstart if available, and begin the game when I know my character will be permanent. In beta's, your characters get wiped once the game officially releases. I also only play a game if I can get in at release, because the main body of people start at release and advance at a steady pace. Being behind the main body of people isn't fun, because you find less groups and those ahead write guides and spoil the rest of the game for those that haven't experienced it yet. So I start at release and experience everything for the first time with everyone else...mostly (always those powergamers who I won't ever keep up with, nor do I care to.)

4. I'm happily playing STO right now, so I'm not keeping close tabs on Allods. Since this game is in open beta, I figured I have a bit until it officially releases, at which time I'll probably be done with STO and will be ready for Allods. The problem is the controversy with the cash shop. I'm the type of person who won't play a game if I can't experience 100% of the content. I'm also the type that will not pay more than $15/mo for a MMO, especially a F2P MMO. So will I be able to experience 100% of the content around the same time as most people without spending more than $15/mo in the cash shop? I'm hearing nasty things about things costing in the hundreds or thousands for those wanting to participate in the end game content.

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1976

2/25/10 3:03:03 PM#24

Thank you so much for this sneak peek! 

 

I'm immediately booting my wife PC to let her try it and if she loves it, I'm in too!

 

  sibs4455

Apprentice Member

Joined: 9/22/08
Posts: 346

2/25/10 3:38:02 PM#25

RMT / Cash Shop = no thanks , i have played in games like this before where some people spend 26000 Euro on a weapon, so how does the normal gamer compete with that?.

  sushimees

Apprentice Member

Joined: 10/09/04
Posts: 491

2/25/10 4:13:03 PM#26
Originally posted by Chealar

 


Originally posted by grimfall
Danubus said, "and the fact we MUST BUY perfume from the cash shop just to end game raid"
So you want to be able to play the game in it's entirity without paying the publisher/producer a single dime?  I agree some criticism is needed here, but the target of that criticism is in real question.

I guess the point of contention here is that
- it's supposedly a free-to-play, where you have the option of never paying
- Gpotato's officials assured you would be able to play without the CS.

 

Yes, yes, all f2p are designed to strongly encouraged you to buy. But they don't force, as in, there are other, slower ways to get the most-needed items than the cash shops.

It's the old trade-off of investment in time vs investment in money. Yes, even the strongest CS-"opponent" that gets all his "rez potions" (or any equivalent in your f2p of choice), will sometimes crack and buy them because it's faster. But he isn't forced to pay to play; that would be the definition of a p2p/suscription game.

Bottom line is, if you advertise your game as a f2p, yes, players should be able to play the full game forever without giving you a dime. Otherwise that's bad publicity and bad marketing.

 

Doesn't the open beta already have "fear of death" effect, you get it at lvl 15 when you die and the time for it to wear off increases at every level but I remember seeing perfumes on sale for 1g 90s at the Servant of Light. 2 gold pieces shouldn't really be a problem for a lvl 40 player.


  Kokushibyou

Apprentice Member

Joined: 2/27/07
Posts: 236

Remember

2/25/10 4:56:14 PM#27
Originally posted by grimfall

Danubus said, "and the fact we MUST BUY perfume from the cash shop just to end game raid"

So you want to be able to play the game in it's entirity without paying the publisher/producer a single dime?  I agree some criticism is needed here, but the target of that criticism is in real question.


 

Of course the company is going to want people to use the cash shop; the problem is that if you add up how much you are going to need to spend a month to be able to raid and just play the game, its going to be in the $50+ a month range.  That's a little insane when I can play a number of very good P2P games for $14.99 a month, especialy since this game is only great when compared to other F2Ps; it's average to below average for P2P.

  AmbushMartyr

Novice Member

Joined: 3/18/07
Posts: 69

"Just because you played 5 mins of a MMO doesnt make you a game reviewer."

2/25/10 5:18:19 PM#28

Bill did a fine job of explaining how great Allods "USED" to be! This game is no more when patches v1.6 and 1.7 hit the EU and NA publisher Gpotato. No matter what GP spins about the original team is still working on Allods, they do not appear to be by the latest news I had uncovered!

Nival (the original team) struck a deal with Astrum entertainment and became Astrum Nival. The game was going forward as planned under this brand till Mail.RU steps in. Mail.RU buys up Astrum Nival. Nival broke away from Mail.RU and began work on a new MMORTS called Prime World. On Nivals site in the about section (to the left of main page) they go into a small history about Nival as a whole, explaining how Astrum and Nival formed and then being bought up by Mail.RU.

They said with intensity on their site that they had a MINORITY INTEREST in Astrum and Mail.ru projects! This lead a lot of people to believe a falling out may have occurred and the work on the new game Prime World began under the brand Nival Interactive. Feb. 24th 2010 on Nivals website they had released nfo that Mail.RU had 100% control of Astrum Nival, while at the same time on their about page they had taken out ALL history leading Nival to Astrum and Mail.RU OFF the website!

It almost seems like they are distancing themselves completely now away from Mail.RU since the bad press of patch v1.7 hit and GPs introduction to a insanely overpriced item mall.

 Onto the Patches of doom....

I wont go into much here but I will tell you this, the game will be solely centered around CS between levels 20 and endgame content exclusively. If you would like to know what will put the nail in the coffin for this wonderful and inspiring game, go here to see a history of how the game changed within a matter of a few months....

translate.google.com/translate    Patch Notes V1.7

translate.google.com/translate    Patch Notes v1.6.22

translate.google.com/translate   Patch Notes v1.6.15

translate.google.com/translate   Patch Notes v1.5.28

 

Allods had a award winning opening that caused the game to be over pop on all 7 servers during its initial run in CB phases and partial OB. The servers began to decline after patch 1.5 seeing the population run at 50-60% server pop. The servers are now at 20-25% server pop since the release of patch v1.7. A LOT of Russian players are now finding refuge in the EU and NA servers for Allods as they have stated the game is all but dead and that no one is able to afford the game breaking elements of CS any longer. Whats bad is these patches are in the works and on their way to the EU and NA clients.

GP has already gotten a lot of bad press for the insane prices set for Allods CS. Backlash was so harsh they are now saying they will try to work something out. I dont expect those prices to be any cheaper myself as I have been playing GP games for the past 5 years. This is the first GP game where the mechanics center solely around the CS, you dont pay, you dont play, period!

It also makes me wonder if GP knows whats in store for the game and maybe trying to get back as much money as they can on the over priced CS, before the rest of the community drys up? Speculation of course, but a possibility. In short the patches are coming and the game, some say, will die out before it even hits release.

  darkdeathdd

Novice Member

Joined: 9/05/07
Posts: 4

2/25/10 5:32:27 PM#29

 I first saw the closed beta of this game on the gPotato's site, unable to play it until MMORPG offered beta keys. As well, saw a review on mmohut and seemed very interesting, especially the F2P graphics. The game file was beefy, long download and long install.

When the game launched, I was mind-dead as well. It actually took me well over 5 minutes to accidentally realize that what I have been hovering my mouse over were actually selectable. I was about to shut the game down because I thought it was still loading. The Developers should have given some notice about the character select screen, instead of waiting for the user to actually take notice.

The game took off pretty quick, and taught the basics of skills and controls pretty quickly, and gave a really nice plot of the story. Though, the story is nothing to write to home about, it just your regular bad guy and good guy thing. After getting into the world, there were so many players, even in closed beta. The maps are pretty impressive and large. One thing is that there isn't a boundary! I found myself curious about what would happen if I walk to the side, if it would continue on, or just a imaginary wall. Too my surprise, unlike all other mmorpgs I have played, there isn't a invisible blockage, rather, you fall off and die! Curiosity didn't kill the cat, it killed me. I don't think I suffered a death penalty though, maybe because I have not hit the level mark. 

I have yet to play it since closed beta. But now hearing about the item shop stupidity, it's very likely I will not pick up this game again even if they fix the pricing issue. It is seem that they are merely trying to make money rather than bring a new community for gamers. The game was great during closed beta, with its bugs, but nothing as big as its item shop pricing. Good thing this article was prepared before the item shop pricing was released, or it would have been pure rants on the game rather than good first impression of the gameplay.

  Danubus

Novice Member

Joined: 3/22/04
Posts: 172

2/25/10 5:44:27 PM#30
Originally posted by grimfall

Danubus said, "and the fact we MUST BUY perfume from the cash shop just to end game raid"

So you want to be able to play the game in it's entirity without paying the publisher/producer a single dime?  I agree some criticism is needed here, but the target of that criticism is in real question.

 

What game you do know that makes it a must for a player to buy things just to raid? The game mechanics are tailored as such so people will blow money to raid and pvp. Never in all my years of playing MMO's  (since UO) has anything like this happened. It's ridiculous to assume people will buy these things to just raid. Most cash shop items are fluff items, mounts, etc. Not things you have to have to just play at end game stages of the game.

  User Deleted
2/25/10 6:44:33 PM#31

One thing is for certain, sooner or later everyone is going to get allods.

  Athcear

Spotlight Poster

Joined: 9/19/09
Posts: 422

Never attribute to stupidity that which can be adequately explained by malice.

2/25/10 7:37:48 PM#32

"This article was originally written prior to the item shop pricing being released and so isn't mentioned here."

This is the sad joke.  Allods could have been the best F2P game ever made.  And this one problem will destroy it if not addressed.  I loved this game, and was really excited to play it.  I played through all the closed betas and told everyone I could about how awesome this game was.  And now it just makes me sad...

Important facts:
1. Free to Play games are poorly made.
2. Casuals are not all idiots, but idiots call themselves casuals.
3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
4. Community is more important than you think.

  Freefaller

Novice Member

Joined: 8/11/09
Posts: 9

2/26/10 1:15:59 AM#33

I played CB 1-4, rised a char till 40, than FoD was implemented...

The general negative feedback about Fear of That was in vain. Tried to live with that, my warden was 24 yesterday, coping with usual problems in Holy Land, when they've implemented a quick patch. After the patch, mobs damage was increased (or my def nerfed). So, geared up with the maximum rep items, rubies invested in defense, get killed every 2 mins, and ofc got FoD. I got nervous-disgusted-bored.

Allods may have nice graphics and lore (I'm not a fan of Peter the Great and its double headed vulture, as everyone in eastern Europe I hate the red star symbol, well, is a russian game...) but... has lots of player-slowing stressing features: smallest bank space, smallest (single) bags, longest time/mob kill, very low quest item drop rate, nerfed proffesions... not heaving a minimap and a stack split command after hundreds of posts about these basic requirements.

Allods became too fast a "thanx for your feedback but this is what we want take it or leave it" type MMO. 

I'm playin' MMOs as a break from the daily stress.

Played Allods enough.

Uninstalled.

  Kordesh

Apprentice Member

Joined: 1/12/06
Posts: 1731

2/26/10 3:00:55 AM#34
Originally posted by Freefaller

 smallest bank space, smallest (single) bags, longest time/mob kill, very low quest item drop rate, nerfed proffesions... not heaving a minimap and a stack split command after hundreds of posts about these basic requirements.

Allods became too fast a "thanx for your feedback but this is what we want take it or leave it" type MMO. 

I'm playin' MMOs as a break from the daily stress.

Played Allods enough.

Uninstalled.

 

Besides the CS crap like the bags and stuff, this is actually one of the reasons I like Allods, I'm completely fine with it not having a minimap. I'm glad it takes more than 2 seconds to kill a mob. I'm tired of having MMOs over simplified, dumbed down, and generally raping their design and vision because people whined too much that it was different or "too hard." You have a multi billion dollar game that's stupified itself for you guys who don't want to put forth any effort at all already. Can people just let an MMO do what it wants for once? I'm tired of watching every game become the same exact thing.

 

That being said, its just as well you uninstalled, as Allods is proving to be yet another glaring example as to why the F2P model does not work. 

Bans a perma, but so are sigs in necro posts.

EAT ME MMORPG.com!

  Thrawl

Novice Member

Joined: 7/22/09
Posts: 273

2/26/10 3:15:20 AM#35
Originally posted by pencilrick

One thing is for certain, sooner or later everyone is going to get allods.

 

You do know about the overpriced CS controversy right? It's been estimated it will cost $40-$50 a month to play end game because items in the cash shop will be mandatory to play correctly. Than there is the matter of the runes to improve your character at end game. The best Rune costs $7,000.   That's right, Seven THOUSAND American dollars.

The gpotato community is in an uproar about this to say the least. Although the devs are promising to rectify the situation they STILL have the CS open with these ridiculous prices. If they don't do something quick I thing that Allods will go under, no matter how good it looks.

Our spirit was here long before you

Long before us

And long will it be after your pride brings you to your end

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2271

"Free to play, pay to win""

2/26/10 3:19:31 AM#36
Originally posted by Thrawl
Originally posted by pencilrick

One thing is for certain, sooner or later everyone is going to get allods.

 

You do know about the overpriced CS controversy right? It's been estimated it will cost $40-$50 a month to play end game because items in the cash shop will be mandatory to play correctly. Than there is the matter of the runes to improve your character at end game. The best Rune costs $7,000.   That's right, Seven THOUSAND American dollars.

The gpotato community is in an uproar about this to say the least. Although the devs are promising to rectify the situation they STILL have the CS open with these ridiculous prices. If they don't do something quick I thing that Allods will go under, no matter how good it looks.


 

7000 bucks?!?!? Are you kidding me?

Feel like trying Planetside 2? Get a headstart with the starter kit!

  Thrawl

Novice Member

Joined: 7/22/09
Posts: 273

2/26/10 4:09:27 AM#37

Unfortunately, no.

Our spirit was here long before you

Long before us

And long will it be after your pride brings you to your end

  Pedrob

Novice Member

Joined: 8/01/09
Posts: 170

2/26/10 4:46:18 AM#38
Originally posted by Esther-Chan

One of my biggest quirks is also one of the game's greatest qualities. What I'm talking about is the "Talent" system, which has you choose skills using talent points, rather than learning skills via a trainer. These skill choices are permanent, and while they offer a greater degree of control over your character, you don't get access to many of the skills needed to make leveling easier. This makes sense for pure DPS classes such as the trickster, which would be stupid OP with both melee and ranged skills, but as a healer, you can only go straight support with virtually no offense, or pure offense, with virtually no support, making leveling as the latter much more interesting than the former. Simply level as pure DPS and use the item shop to respec stats and talents.

People such as myself who would prefer to level as pure heals will find leveling slow and tedious and will be stuck in groups for leveling. Not necessarily a bad thing, but there are often times I don't want to group.

 

You got lucky Esther, I soloed my pure healer all the way to 15 looking for groups but never got one besides one from my guild at the time to kill baby bears since the poor things are dead before they actually spawn :D

Of course I wanted to have my main character use the name of the healer, so I deleted the healer and rolled a Paladin archetype to have an easier time leveling, of course after I did that, everyone was looking for healers for groups...

There was a hybrid healer build going around, but it only made you slightly better at leveling and would cut your healing ability by half, but playing a healer to be only half a healer in my book is the same as not playing a healer at all!

Like many I left due to the CS and the forced PvP after lvl20, yes there's a lil flag that turns it off but the War Banner that lets players bypass that drops more than coins, so it's useless to have that flag off, and even if they added a PvE only server, the new FoD and perfumes patch makes raids impossible for players that want to keep the game free, glad that I left.

 

  Pedrob

Novice Member

Joined: 8/01/09
Posts: 170

2/26/10 4:47:14 AM#39
Originally posted by BizkitNL
Originally posted by Thrawl
Originally posted by pencilrick

One thing is for certain, sooner or later everyone is going to get allods.

 

You do know about the overpriced CS controversy right? It's been estimated it will cost $40-$50 a month to play end game because items in the cash shop will be mandatory to play correctly. Than there is the matter of the runes to improve your character at end game. The best Rune costs $7,000.   That's right, Seven THOUSAND American dollars.

The gpotato community is in an uproar about this to say the least. Although the devs are promising to rectify the situation they STILL have the CS open with these ridiculous prices. If they don't do something quick I thing that Allods will go under, no matter how good it looks.


 

7000 bucks?!?!? Are you kidding me?

 

Nope!

  jokergulf

Novice Member

Joined: 9/29/06
Posts: 76

2/26/10 6:43:49 AM#40
Originally posted by Pedrob
Originally posted by BizkitNL
Originally posted by Thrawl
Originally posted by pencilrick

One thing is for certain, sooner or later everyone is going to get allods.

 

You do know about the overpriced CS controversy right? It's been estimated it will cost $40-$50 a month to play end game because items in the cash shop will be mandatory to play correctly. Than there is the matter of the runes to improve your character at end game. The best Rune costs $7,000.   That's right, Seven THOUSAND American dollars.

The gpotato community is in an uproar about this to say the least. Although the devs are promising to rectify the situation they STILL have the CS open with these ridiculous prices. If they don't do something quick I thing that Allods will go under, no matter how good it looks.


 

7000 bucks?!?!? Are you kidding me?

 

Nope!

 

Good Lord!!! That's like one person paying 14.95 a month for 39 years!!!!

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