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therain93
Advanced Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html "For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known." With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City™ and the Rogue Isles™ have never looked better. In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow. Other Issue 17: Dark Mirror features include:
Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces). Epic Archetypes Unlocked at Level 20 Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher. Animated Tails No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version. Content
Quality of Life Improvements
Mission Architect Improvements
Re-subscribing to City of Heroes? Get a bonus FREE 500 Points for the Paragon Market (a $6.25 value) using codes found in this thread here. --------------------- |
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2/23/10 5:40:48 PM#2
Once both this and the new expansion are out i can see myself resubbing to the game, again. Always keep your words soft and sweet, just in case you have to eat them. |
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2/23/10 6:51:17 PM#3
Ultra Mode is the real feature. The other stuff is pretty minor, and most of it wouldn't even have been announcement worthy back in the day. But upgrading the entire look of the game is a noteworthy addition. Also while I'm being negative: animated tails? PvP is a mess, endgame barely exists, no new zones have been added since the dime-sized Cimerora, and bases still don't live up to the promises that were printed on the City of Villains box. And they're spending man hours on animated tails? But that aside, it's nice to have an issue that's not just reversing the Architect decisions from the previous issue. Well, not JUST reversing the Architect decisions from the previous issue. Currently playing: |
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2/23/10 7:00:26 PM#4
Originally posted by Amarsir
Animated tails lmao - well Warhammer added...arrows that make cool phew phew noises...like a star wars hand held beam weapon. Yeah, welcome to the pathetic current state of mmorpgs. Will an mmorpg ever be born that leads us out of the cave of mediocrity?
It's been what 13 years since the release of UO 11 years since the release of EQ 1...9 years since DAoC was born -
Other than the very vanilla mmorpg that WoW became after Burning Crusade - we've had failure after failure. Where are the bright minds of the industry? Why is it that those with the money to create are not working with those who have the talents worthy of creation? |
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therain93
Advanced Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
Originally posted by Amarsir
Ultramode definitely is the selling point here. Animated tails? I think there was a vocal group on the boards that wanted tails separated from the belt/details section and this was the end-result. As for content, new zones and endgame content are coming in Going Rogue. Frankly, i would have been happy if issue 17 was just cleaining up the wentworth's gui ( ' ; Re-subscribing to City of Heroes? Get a bonus FREE 500 Points for the Paragon Market (a $6.25 value) using codes found in this thread here. --------------------- |
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2/24/10 11:23:55 AM#6
Nice the influance added to emails wil come in handy for those of us with a single acount.Cant wait for ultra mode . "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933) |
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2/27/10 2:34:52 PM#7
It really will. Also nice would be finally after all these years being able to invite your own alts to your supergroup without needing to get someone else involved.
Currently playing: |
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2/27/10 2:42:24 PM#8
Originally posted by Amarsir
New story arcs? Refurbished task forces? A shadowy "mirror enemy?" Numerous quality of life fixes? Animated tail separate from belts? I completely disagree, this new issue is absolutely full of win! Oh, also I'm pretty fairly certain it's the art guys and the animators working on the animated tails. I bet PvP would suck even more if they got those guys to work on it instead of the game designers and game mechanics and powers guys. Seriously, do you also think that the community managers are doing the back end programming for Going Rogue? Will you start complaining when they post in the forums cause they aren't programming enough for your tastes? |
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