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Allods Online

Allods Online 

General Discussion  » Allods has no developer. Get out.

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36 posts found
  Doven

Apprentice Member

Joined: 7/09/04
Posts: 138

Don''t forget to bring your towel

2/21/10 4:53:13 PM#21
Originally posted by aesperus
Originally posted by Doven

@Kord

yes indeed it surely seems this way after research on the ru forums.  I am also trying to do further research into the company itself but I am having some difficulty with translation.  It makes absolute sense, in that the prices of the cs are completely out of whack.   And with the changes coming down line with 1.6 and 1.7 it feels as if Astrum WANTS the game to fail as hard as possible as if to get some kind of write off..  though I am not sure this is even possible in Russia... wondering if there is a connection to the US.

If this is event is remotely close to reality, this would set a new meaning to the word fleecing in the MMOrpg world.  Imagine how disturbing this is in that there are pleanty of FtP mmo's that could very easily "fit" the same cash grab model.    Build to OB, cash grab from an incomplete never to be complete game.  (how would we know any different).

Are we as consumers purposely being taken for a ride?  Not just with Allod's but with other properties as well.  At least we were blessed with the over the top obvious and laughable introduction of Gpots cash shop, to question all this to begin with.

I feel very sorry that Allod's doesnt have ANY future.  One of the best FtP games out there.. at least before OB.  Sad really.

 

d

 

It's possible, but unlikely. Yes, you can make money off of MMOs, but this situation sounds more like a company seeing dollar signs on something it doesn't understand, and trying to grab as many of them as possible.

For companies to continue to make entirely new games from scratch, with the mindset that they will fail shortly after release, just to try and turn a quick profit sounds like a stretch. There are much easier ways for corporations to flip investments that don't require this much risk or overhead.

Not saying it doesn't happen, but usually the companies that try and do it repeatedly don't last too long. Though, given the F2P models a lot of MMOs have, sometimes it can seem like they all have this mentality. Bottom line, it's much more cost effective to make a solid game that will last for a while, then it is to try and redesign multiple games over and over as throwaway products.


 

And I would agree with you.  But this is quite a different story with Allod's from what I am gathering from other resources.  My research is no where near complete as I have stated, simply because trying to find bus reports is quite difficult.  But I will comment on what your saying.  This "model" your speaking of is appropriate considering there IS  a dev team that is still working on the same game they started.  From all accounts that I have discovered and with the orginal cross quote, It seems as though with the absorbsion of Nival into Astrum Nival and then futher with Mail.ru that the original dev team is NO LONGER on the Allod's project.  If this is the case.. the game Allod's itself is dead, or at best in a state of limbo until they can get a new crew to bring up to speed the current game code.

So, what if this is not finacially viable.  What if Allod's is for the most part "as is" done.  Patch 1.6, and 1.7 donot ADD anything to the game in the sense of content, Aside mounts (new coding that could have been done by previous dev just not implemented ), it is simply adjustments to already implemented code to tone down skills, xp rates, ect.  This does not take original game designers to accomplish.  It's scary to think what this might implicate.  AN knows the game is dead, they can't make it financialy viable as the vision is essentialy absorbed and dev team dismantled, yet they have a working copy of Allod's that CAN work for 6months to a year (before announcing no new content or have a skely crew to manage small changes) and they need to recoup expenses on.  Why not license out  what they have, tell everyone to "get what they can out of it", and then cut and run.

It would explain the VERY steep prices for the cs.  It would explain the NO interraction from gpot over the issue.  And it would explain the blantent 1.6 and 1.7 drastic changes to the Allod's game that essentially will drive the players away from the game.  All you have to do is read the future patch notes.. lol.  Here is more interesting thoughts from www.keenandgraev.com/ , these guys completely support the game and have a relationship with the GM's from gpot.

 

Allod's as a game is a Win.. The cs (gpot), developer and future of Allod's is a fail.

All this is speculation on my part, and I am trying to research as much as I can about the company,   MIH group, Mail.Ru, Nival, Astrum Nival,  Sergey Orlovskiy, Giant and others.. but its not easy, and also not that important. :)  just having fun with it now.

I hope that I am waaay off and absolutely wrong.  But something smells odd.

d

"He who reigns within himself and rules his passions, desires, and fears is more than a king."

"Where there is much desire to learn, there of necessity will be much argruing, much writting, many opinions; for opinions in good men is but knowledge in the making."

John Milton 1608-1674

  Doven

Apprentice Member

Joined: 7/09/04
Posts: 138

Don''t forget to bring your towel

2/21/10 4:59:00 PM#22
Originally posted by maji

Re: Don't blame G-Potato
Postby lmkao » Sun Feb 21, 2010 11:37 am
Guys if u r really do not understand what is going on, i will explain to you from Russian point of view.Firstly - original developer team stopped developing Allods Online at CBT1-2 at Russia,because Nival - company developer, merged with astrum and ...

 

I have very fond memories of Nival Interactive, they made some incredible games.


 

agreed.. Etherlords 1-2 and Heroes of Might and Magic 5, two of my favorites.

d

"He who reigns within himself and rules his passions, desires, and fears is more than a king."

"Where there is much desire to learn, there of necessity will be much argruing, much writting, many opinions; for opinions in good men is but knowledge in the making."

John Milton 1608-1674

  Doven

Apprentice Member

Joined: 7/09/04
Posts: 138

Don''t forget to bring your towel

2/21/10 5:11:30 PM#23

@cross link from Allod's/gpot forums..

 

blog.quintura.com/2009/12/01/its-official-mail-ru-merges-with-astrum-online-entertainment/

 

a complete rundown of mergers.  Who know's where the ORIGINAL Allod's team fits in all this or if they are even still around.

 

d

"He who reigns within himself and rules his passions, desires, and fears is more than a king."

"Where there is much desire to learn, there of necessity will be much argruing, much writting, many opinions; for opinions in good men is but knowledge in the making."

John Milton 1608-1674

  Magnum2103

Elite Member

Joined: 12/31/08
Posts: 1286

2/21/10 6:31:56 PM#24

In a professional development environment code is written in such a way that it won't take long to bring a new developer up to speed.  Heck, adding stuff to the game on the programming end should be as simple as a few function calls.  This is completely bogus unless Astrum and Mail.RU no nothing about coding or the code was written in such an unprofessional matter (highly unlikely with a project of this size and caliber).  Astrum is capable of changing the code as they have been in the past several patches.  The developer is obviously significantly more greedy than Nival, because since the switch the game as taking a turn for the worst introducing FoD and more and more cash shop items.

I'm not sure what's wrong with the music or sound either, but coding for music and sound is extremely easy anyway, so I doubt a switch of companies would cause problems with that.  The animation system is probably a bit more complicated, but nothing an experienced graphic's programmer wouldn't be able to pick up and work with.

Whoever you quoted knows squat about programming.

  User Deleted
2/21/10 6:36:09 PM#25

Sad, I just tried it today for the first time. I kinda liked it, probably wouldn't have played long though. Seemed like just a slightly altered version of WoW.

  Portland

Hard Core Member

Joined: 1/06/09
Posts: 196

2/21/10 8:57:50 PM#26

this game had alot potencial....... R.I.P 

  biplex

Novice Member

Joined: 11/04/04
Posts: 272

2/22/10 1:53:06 AM#27

> In a professional development environment code is written in such a way that it won't take long to bring a new developer up to speed.

Seems someone needs reality check.

"In theory, theory and practice are the same.
In practice, they are completly different."


http://www.teraonline.info.pl Polski Poradnik Gry Tera Online

  Magnum2103

Elite Member

Joined: 12/31/08
Posts: 1286

2/22/10 7:21:25 AM#28
Originally posted by biplex

> In a professional development environment code is written in such a way that it won't take long to bring a new developer up to speed.

Seems someone needs reality check.

"In theory, theory and practice are the same.
In practice, they are completly different."

 

I've done quite a bit of programming and picked up on projects (some game related) mid-development without issue.  It only takes a few days to bring someone up to speed.  Your code needs to be written professionally enough in which you could simply call functions that are well documented within either the source code or the technical document (usually both) anyway rather than hard code new encounters, spells, items, etc. into the game.  I don't need a "reality check" I know this from professional experience.  I highly doubt Nival are some amateur coders either.

If there was an issue with the music or sound it would be because Nival lost their old sound team and composers on the company switch.  It would have little to do with the programmers, unless the issue with the sound/music is on the programming end.  I'm not sure what the poster was refering to there anyway as I've had no issues with the sound or music.

  Tracon

Apprentice Member

Joined: 12/03/05
Posts: 19

2/22/10 1:51:54 PM#29

I'm going to wait till 1.7 is implemented before getting a shovel. A huge amount of assumptions and speculation is going on and it’s just not supported by evidence. Its Monday they should have some a larger and more responsible answer soon, but to get your tin foil hats over a translated set of patch notes that haven’t been implemented in the US or EU and over how 2 patches didn’t add content or bug fix is still way over the top so far. Yes FOD looks like it’s a killer but is it going to be implemented? Not only that is the bag price for the same bag or is it the 50 slot one or something like that? Seriously everyone calm down and wait till we have more evidence and an actually functioning cash shop.

  joker5

Apprentice Member

Joined: 2/22/10
Posts: 1

2/22/10 3:41:12 PM#30

Are you really that dumb?

 

- They still have developers and they still have developers who know the "old source code"

- The prices are not too high. 20 $ bags are parmanent. You have to buy one and have it all time!

- The publisher and developers need ! a lucky community. They don't want to annoy you. Lucker comm = more money

- FoD is crap and will be nerfed. Please calm down and DO NOT SPREAD THE UNTRUTH

  twinrix

Novice Member

Joined: 12/26/04
Posts: 13

2/22/10 3:48:41 PM#31
Originally posted by joker5

Are you really that dumb?

 

- They still have developers and they still have developers who know the "old source code"

- The prices are not too high. 20 $ bags are parmanent. You have to buy one and have it all time!

- The publisher and developers need ! a lucky community. They don't want to annoy you. Lucker comm = more money

- FoD is crap and will be nerfed. Please calm down and DO NOT SPREAD THE UNTRUTH

 

Ok Joker, you obviously know more than the rest of us: FoD will be nerfed? Enlighten us with your sources. Would be more than happy to believe it.

  User Deleted
2/22/10 4:01:03 PM#32
Originally posted by joker5

Are you really that dumb?

 

- They still have developers and they still have developers who know the "old source code"

- The prices are not too high. 20 $ bags are parmanent. You have to buy one and have it all time!

- The publisher and developers need ! a lucky community. They don't want to annoy you. Lucker comm = more money

- FoD is crap and will be nerfed. Please calm down and DO NOT SPREAD THE UNTRUTH

 

Ok MR. Create an account just to respond to this thread guy. 

A pay to play MMO costs $15 a month.  You can play as much or as little as you want.  You get access to the entire game.  You are on equal footing with everyone else. 

In Allods, a SIX slot increase in your bag space costs 125% of one month of a pay to play game.  We all understand that a free to play game will have a cash shop for MICRO transactions.  If one, very important item, costs 125% of a monthly fee, how is that Micro?

Don't give me the crap about, "you can quest in game for the bag."  I know the quest requirements.  It will take you literarlly 40 hours of grinding to get the drops.  A friend of mine killed hundreds of Hyenas and only had the fur drop 4 times in 4 hours.  He needed 6 more furs in addition to the many other items needed to make the bag.

FoD you say?  Yes you can use gold to remove it, but how can you remove the debuff in an instance or a raid?  You get the debuff whether you're rezzed or not.  It costs ~$14 for 20 perfumes.  That means, you can't die more than 20 a times a month raiding or pvping, or else it will cost you MORE than a pay to play game.

If you think the current cash shop prices are reasonable, you are either very rich, or out of touch with reality.

If in fact the original developers left, it makes perfect sense for the prices to be that high so that the company can make as much money as possible before closing shop in a year.

This thread is very appropriately titled.... GET OUT (while the gettins good).

  Darkholme

Tipster

Joined: 3/02/04
Posts: 1119

"I must not fear. Fear is the mind-killer..."

2/22/10 4:24:19 PM#33

* Breaks into a stirring rendition of the classic song "Send in the Shills" *

-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

  AmbushMartyr

Novice Member

Joined: 3/18/07
Posts: 69

"Just because you played 5 mins of a MMO doesnt make you a game reviewer."

2/22/10 4:30:47 PM#34

Astrum Nival fleeces GP and in return GP tries to fleece their player base. Sounds about right to me.

  Margulis

Novice Member

Joined: 12/14/08
Posts: 669

2/22/10 6:41:53 PM#35
Originally posted by joker5

Are you really that dumb?

 

- They still have developers and they still have developers who know the "old source code"

- The prices are not too high. 20 $ bags are parmanent. You have to buy one and have it all time!

- The publisher and developers need ! a lucky community. They don't want to annoy you. Lucker comm = more money

- FoD is crap and will be nerfed. Please calm down and DO NOT SPREAD THE UNTRUTH

 

Better do some research before you post about how other people look dumb, because it's only you who look that way right now.

FOD nerfed?  As of the newest patch, it has been extended to 2 hours and now resurrection causes it.  Here is your source:

 

http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fforum.allods.ru%2Fshowthread.php%3Ft%3D48580&sl=ru&tl=en

 

They still have developers who know the old code huh?  You know this because...............??? 

  Oyjord

Novice Member

Joined: 12/14/03
Posts: 319

2/22/10 6:54:32 PM#36

I wonder if some of the AV devs went to another potentially big MMORPG: Well Online?  That game seems to have stalled, though....

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