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2/19/10 10:31:48 AM#101
Originally posted by Paragus1 You are able to browse through reviews written by their members, that are rated as helpful or bad. This enables someone seeking information about a game to get a wide range of viewpoints about the game they are reading on.
Given the number of self-submitted user reviews in any game's forums, I think this is a pretty good idea. Once you get into the rating as "helpful" or "bad" you still get the potential for abuse that any rating system is open to, but I imagine that could be mitigated. What better way to serve the site community then to consider community generated content as something useful? It'd be nice to see the review tab of a game split into staff review and reader reviews and let people take it from there. Could be really interesting to see where that idea would go. People would still complain about the staff review, but thats why they would be there right? :P That said, I tend to put more stock in what a sampling of players have to say then what a single review might say, so the player submitted reviews would be a great addition. -mklinic "There's a point I think we're missing. |
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2/19/10 10:32:37 AM#102
That does not answer why you do it but how. |
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Originally posted by Gdemami
Why? Because I want Stradden to re-review the game before the 1 year mark since the first review, and I want a competent avid PVPer who enjoys political meta games to do the reviewing
That's why. |
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2/19/10 10:36:17 AM#104
Need a hug?
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2/19/10 10:43:24 AM#105
That does not answer why but what.
Not that the game should be re-reviewed again but having a date of review right next to rating number seems reasonable. |
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2/19/10 10:47:47 AM#106
Originally posted by Gdemami
This is common practice because your assumption is based on all the games I listed before (Aion, AoC, WAR, CO etc), which failed to meet what the industry thinks an average player wants. |
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2/19/10 11:21:31 AM#107
Originally posted by Zionnax
I was waffling back and forth; I could see both sides of the argument here... UNTIL I read this post. Excellent analogy Loktofeit. This analogy, to me, makes Stradden's statement make sense.
Just a note: Chess online is out! http://www.chess.com/ And it always gets a 10 out of 10!! =)~
IMHO: It's seems that if you make a game, and it's good, they will play. With the way online gaming has evolved over the past 10 years, I would have to say Guild Wars is heading in the right direction when it comes to the MMO experience. First; and foremost; they created a FINISHED and POLISHED game in one package. No CONTINUING FEES!, addons or expansions needed to enjoy the full extent of the game. Second; they put together an adventure that is flexible for most if not all gaming styles, without compromising the integrity or gameplay. One that you can start, learn, enjoy, and finish; or if you choose, put away for another day, without penalty. Third; they followed the GOLDEN RULE! Keep your PvP out of my RPG However they give players the option. Pause your RPG adventure with ease, and partake in the wonderfull world of Player vs Player as just that, an EQUAL vs EQUAL (Like in Chess, you and your opponent have everything needed to compete on an open even battlefield.)
In closing: Reviews should be taken with a grain of salt. (back to the chess analogy, just because you hate chess doesn't mean it's a bad game) If you can't gather enough information to make your own informed decision then purchase the game for yourself, and make your own call. It's good for the industry , you become more in-tuned about what you like and dislike, which will ensure a more enjoyable choice in the future.
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
2/19/10 12:25:02 PM#108
Originally posted by Uzleb
GW may have been polished but i put it away cause of its design flaws. After having played it i don't think it fits a MMORPG definition (at least my not). Yes there is a lobby for all the players to meet but if you wanna hunt together you can join some maps that reset after u have visited them and are at zero condition for everyone, a set path for everyone in the same condition require from everyone to do same steps to go through the same story.(in each map you also have to take almost same road to exit) Then the PvP happen on preset maps on PvP server involving usual classes having the same level and skills. From my experience thats not indicating RPG, there is no world player progress their character, create and build stuff, fight and conquer CHANGING the world. For me GW is a multiplayer game to meet and have fun for some hours if you like to play something for relax (you could also play some FPS shooter ) but its not a MMORPG where you enter a world and progress and build it. Whereas Darkfall IS such a world.
-----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
2/19/10 12:28:41 PM#109
Originally posted by DarthRaiden
Well put, I agree completely. That being said, it is important to remember that ArenaNet has never said Guild Wars was an MMORPG. They have always hailed it as a CO-RPG, or Co-Op Roleplaying Game, which is exactly what it is. Just a small clarification. |
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2/19/10 2:05:20 PM#110
Yeah, tell me more about creating games for non existant playerbase... MMO subs are rapidly globaly raising over the years and new games released are 'WoW clones' only so I am not worried about the trend. |
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2/19/10 2:15:25 PM#111
Originally posted by bluebawles It's painfully obvious you didn't play Darkfall at launch. The first few days of gameplay, mobs were not synched and ran around killing everyone while invisible. Characters in the human starting zone got bugged and could not be logged in after logging out, forcing people to delete their characters and not be able to use their names (a huge deal in a game all about people e-cred). Almost all the high level mobs were so easy to bug out that they were exploited for weeks, if not months, before Aventurine bothered to try to fix them. It's still possible to get within the walls of buildings and be untouchable. The skills are highly imbalanced. Character's skills mattered as much, if not more, than levels in a traditional level game (contrary to what the devs said, there's no way 4 fresh characters could beat one with max skills unless the guy was taking a nap). The skill grind was so high and so boring that everyone macroed just to get it over with. Don't invent shit about a game just because you like it, get the facts right. |
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Originally posted by Rainstorme It's painfully obvious you didn't play Darkfall at launch. The first few days of gameplay, mobs were not synched and ran around killing everyone while invisible. Characters in the human starting zone got bugged and could not be logged in after logging out, forcing people to delete their characters and not be able to use their names (a huge deal in a game all about people e-cred). Almost all the high level mobs were so easy to bug out that they were exploited for weeks, if not months, before Aventurine bothered to try to fix them. It's still possible to get within the walls of buildings and be untouchable. The skills are highly imbalanced. Character's skills mattered as much, if not more, than levels in a traditional level game (contrary to what the devs said, there's no way 4 fresh characters could beat one with max skills unless the guy was taking a nap). The skill grind was so high and so boring that everyone macroed just to get it over with. Don't invent shit about a game just because you like it, get the facts right.
I played at launch and you are correct.
MMORPG.com reviewed the game after the NA1 launch when those problems were gone
thankyouowned
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2/19/10 3:05:24 PM#113
First off, this site is owned by the folks at MMORPG.com. Not you. If they want to give your favorite MMO a score of negative 2 billion, well that's their right. They know their demographic better than any random poster (it is the job of any publication to know the demographic), and this is the audience they cater to. If a poster or reader happens to not be a part of this audience, the poster or reader has no authority to demand to have their perspective included in any review.
I think the problem is that the MMO market has grown to a size where an MMO site for general MMO gaming reviewing a niche MMO has as much value as a general gaming magazine reviewing an MMO. That is to say, not a whole lot for the enthusiast of that niche.
Honestly, if anyone here feels like MMORPG no longer represents his or her needs as a player, he or she is free to start mmorpghardcorepvp.com and give DF whatever review he or she sees fit.
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2/19/10 4:30:45 PM#114
Originally posted by Paragus1
It's a difficult game to review imo as any potential reviewers experience is mainly going to be influebnced by their individual experience. Should a game be reviewed solely on it's inherant merits, or should it include it's less tangible assets? It is so easy to have the most wretched experience of all time in DF as the semi-sandbox style means there is very little content comparatively when lined-up alongside the bigger theme-park mmo's. In the same breath it's just as easy to have the most amazing experience due to player content, i.e. clan wars, vent politics, forum tactics etc. This was always a bone of contention with EvE reviews as every players experience can differ from one polar opposite to the other. Bottom line, a review has to be impartial, so everything you say here should be reasonably irrelevant in an impartial review or should certainly be no more than a foot note as the only way a review can be relevant and impartial is to review the core mechanics and system interractions above player interractions. The problem is player interractions make this game what it is, far more than many mmorpg's. As i say, it's tough to review these kind of games. I don't think i have read a single review which mirrors my personal opinion or experience in DF, not even close. |
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2/19/10 4:49:24 PM#115
Originally posted by Gdemami You are supporting my theory and you don't even realise it. First of all Darkfall have almost 50K players in 2 servers and Aion have less 400k subs in US/EU, a figure of 200K is more likely. |
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2/20/10 5:24:40 AM#116
Originally posted by Gdemami
You are wrong. Let me explain why. I don't like racing games. No reason in particular, I just don't like them. If I were to review a racing game I would give it low marks. Why? Because I don't "get" them. I don't know what makes a racing game good, I don't know what a racing game fan looks for in a racing game. And so I have absolutely no business writing a review for a racing game. Now on the flip side. I don't like racing games... and so I don't go looking for racing games to play. I don't read racing game reviews. I don't give a rats ass what any reviewer has to say about any racing game on that planet... because I'm probably going to disagree with it unless that reviewer also doesn't like racing games... and whats the point of that? The same thing goes for MMOs. MMOs shouldn't be lumped into a singular group, because much like single player games they are vastly different from eachother. Some are sandboxes, some are themeparks, some are instanced to hell, some are seamless, some are PvP oriented, some are PvE oriented, some are deep and complicated, some are shallow and arcady... etc etc etc. These difference should be catorgorized the same way a single player racing game is vs a FPS. If I love open ended PvP sandboxes (which I do)... there is a fair chance I'm probably not a big fan of a game like STO or Champions Online. And that goes vise-versa for a fan of those types of games. Now if I were to post a topic about the virtues(or lack thereof) of STO... individuals who enjoys those types of games would likely heavily disagree with me. And individuals looking for a arcady themepark who read my review will likely be needlessly put off. The point being, the only people who have any business writing a review for a racing game is a person who likes racing games. Otherwise the review is needlessly biased from the get-go. "Average Joes who may or may not like racing games" aren't the target audience... the target audience would be people who do enjoy racing games... those are the people who are actually going to be invested enough to read the review and give a rat's ass. |
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2/20/10 5:59:33 AM#117
50k subs for Darkfall? Oh, tell me what your source is.
If I had to rate WoW, I would rate it 9/10 regardles who is going to read my review. I do not prefer themeparks, I do not like the grind, I do dislike item dependency and I would never paid for such game. How can I rate it so high then? This is what you can explain to me. |
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2/20/10 6:44:59 AM#118
Because you want to cater to general consensus instead of providing a review that mirrors your true feelings about the game? That's pretty much whats wrong with reviewers in general. If you didn't like WoW and reviewed it a 9/10 I wouldn't want to read your review, because your basing your score off of some lame point system that isn't reflective of your actual experience. That's why games like Aion get high scores. Instead, I want to read the review by the guy who loves themeparks... but is practical enough to point out imperfections that are important to him. Any reviewer, no matter how enamored with a game, is capable of finding flaws and reviewing and scoring a game appropriately. That's a guy I can relate to. That's a guy who has an opinion I value. I want a reviewer that is passionate about his review subject... not someone who is going to spout facts or observations at me with no relavance to their actual enjoyment experience. |
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2/20/10 7:06:27 AM#119
Originally posted by Gdemami
Your numbers are very far from the truth, none of the games you mentioned has 400K, not even close, and for games who have a generous marketing budget and a certain power on magazines and specialised sites (who give those games scores over the odds), that is a poor result indeed. |
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2/20/10 7:45:51 AM#120
Why do people assume that if you like sandbox and you like pvp you must like DF? Even if they had got those elements spot on (they haven't imho) there was enough general stuff that had been poorly implemented to warrant caution and a relatively low score. maybe that's all fixed now, when the promised free trial is out I guess we all will find out. Incidentally I love PVP + love Sandbox - did not care for DF. DF is is a niche but that is not why it scores low. Of course if you don't like your gameplay in space and do not want to play a 10 year old game it's probably all you have right now. Personally I just hope something that gets more right comes along before long. |
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