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4/19/12 3:26:15 PM#661
I cannot play an non realm vs realm game for more than a month. PVP...I would never play. |
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4/19/12 3:44:11 PM#662
Originally posted by Kaynos1972 Unfortunately yes. The PVE games I tend to like the most ordinarilly do not seem to have PVP, or have poor PVP and vice versa. The PVP games I enjoy the most have redundant and/or dumbed down PVE so as to make it nothing more than a necessary grind to compete in a higher level PVP bracket. I have yet to find one game that stimulates my interest for both. Finding one is MY epic questline. Once I find it I may just reroll as an 11 year old chinese gold farmer because this life will then be complete.
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4/20/12 5:15:41 AM#663
Originally posted by teakbois Sadly, that's true. In theory, PvP should be more interesting. Even if you're losing you see players doing things you hadn't thought of and you learn from people who do better than you. The challenge is different every time, etc. But oh wow! The asshats! Sad gits who have pittiful lives and feel the need to make themsleves feel more powerful by acting like jerks in a game. And there are sooooo many of them! Which is why: 1) PvP will always be a minority interest. Your Mum won't be doing it any time soon. The asshats will drive away all but the most dedicated. 2) Personally, I'll go PvE most of the time.
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Lissyl
Apprentice Member
Joined: 4/12/12
If cosmetics aren't content, why don't people demand a cheaper game done in full grayscale? |
4/20/12 5:36:11 AM#664
It's not that virtually all pvp'ers are bad people -- they're not. Some of them (although I won't go so far as to say 'most') are even good, friendly, nice people. They are also a distinct minority in the modern mmo genre that I enjoy. Instead, it's that the bad ones are -so- bad that they drive off any hope for a resurgence of the 'glory days' of pvp that I've heard so much about...and never once laid eyes on. My introduction to pvp came on the first day of my first mmo -- Rappelz. Killed by someone 80+ levels higher then me who was killing everyone as they ran out of the main city that you go to after the starting zone. Not knowing the 'etiquette' of pvp, I whispered him to ask why he was killing everyone. Wow...talk about an earful. My second introduction came not too long after that, in a different game, where pvp-flagged people would intentionally use exploits -- once again, to kill the utterly defenseless. And this is a trend that absolutely, positively has not stopped and shows no sign of doing so. These players do their very best not to 'win', but to drive other players directly from the game. That is a cancer. But the old-time pvp'ers. loathe to lose the hopes of some glorious 'community' that will magically make everything right, mistakenly stick up for these griefers and in doing so, fill a huge number of people with disgust at the whole mindset. Good PVP is interesting, it's fun. I like the challenge, the danger. And it's also rarer than diamonds outside of an instance. So yes...I would play a full PVE game. At least I know the monster is only trying to kill me, not the entire server I'm playing on and, in the long run, the game itself. |
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4/20/12 6:29:19 AM#665
yes! pvp players complain about "overpowered" classes and mechanics more than anyone it seems like. i've played too many games that have pvp and pve that cater to pvp and they gimp the pve aspects solely because the pvp players complain about the powers other classes have. everquest 1 focused on pleasing pvp players way too much and nearly destroyed many of the classes, of course by that point pvp was worthless anyway since resists made it almost impossible to cast anything on anyone in pvp. sony didn't care, they had some stupid misgiuded belief that anyone played the game for pvp, because the minority of pvp players were so loud.
i find the idea of pvp in a gear focused game kind of silly anyway, it works fine in games that aren't item collecting games.
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4/20/12 6:30:52 AM#666
I answered yes, and I am very surpised at how many people said yes too - good poll OP.
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4/20/12 6:33:27 AM#667
Originally posted by Lissyl i've never heard of a very popular pvp based mmo, the big games the pvp crowd goes on about, UO exploded when they split off the game into two worlds, one pvp and the other pve. well "explode" in comparision to how it was before, dispite pvpers saying how great it was before, it was only fun for the people killing others not the victims. the victims would quit , losing origin money, so it wasn't good for the health of the game. |
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4/20/12 6:44:07 AM#668
Of course, I would. In fact, I am playing one (Istaria) righ now. I am not into PvP since I do not want to be killed as level 1 player by some, let us say, lvl. 100 with explanation "noobz are pwnd at Sundays" or "noobz must die". I do not want to walk as living target for someone who is in a bad mood or simply wants to have fun killing those who could not defend themselves. And I do not want to see any human player as a target. It's just not for me. I want to see friend in anyone in the game. I want to group with him/her to kill that pesky monster in a distant mountains or to complete quest. I want to be one who helps newbies and newbie would know that no one would slaughter him just because "noobz are pwnd at Sundays". Note: I am not to question PvP. There are many people who need PvP or even World vs World and it is good. But for me PvP would mean only one thing: always look around you and go anywhere alone only if there is no person within 1 kilometer radius. That's just not for me: looking at myself and/or others as a living target(s). http://www.mmoblogg.wordpress.com |
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4/20/12 6:53:57 AM#669
Originally posted by Kurdruk I think the "best case" scenario simply fails to account for the internet. |
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4/20/12 6:55:51 AM#670
I wouldn't play it but I hope one gets made then we can tell all the pvextremists to [mod edit] play that" |
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4/20/12 7:53:48 AM#671
Originally posted by Dragonantis well, e.g. i dont, ever, therefore proving you wrong :) |
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4/20/12 8:23:08 AM#672
I have, and would gladly do so again. PvE suffers when devs have to try to balance between both PvE and PvP. Also, I can do without the hyper-competitive, trash-talking, tea-bagging, e-peen waving d-bags that PvP attracts (you know who you are.) |
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4/20/12 8:25:54 AM#673
It wouldn't last. It would just end up like all the quick leveling MMOs we have now. Players rushing through content and devs tring to bribe players to stay as they create more.
Also no you can't create a PVE sandbox. While I don't think that FFA PvP is needed to be a sandbox but you need some sort of pvp to make a sandbox more then just SL or farmville. I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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4/20/12 8:26:50 AM#674
Absolutely!! |
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Lissyl
Apprentice Member
Joined: 4/12/12
If cosmetics aren't content, why don't people demand a cheaper game done in full grayscale? |
4/20/12 8:42:49 AM#675
Originally posted by Drakxii Not to be argumentative, but I would think that the (disputed by some) progenitor of the genre, the tabletop game, would demonstrably show this to be...highly debatable, at best. In theory, all one would need is a community method of content creation beyond the basic sandbox things -- like dungeons, for instance. Scenarios. Settings. Plots. Etc. Now of course, coming up with such a method and making it useful is another story entirely...but just because it hasn't -been- done yet (to my knowledge/experience) doesn't mean that it -can't- be done.
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4/20/12 9:02:53 AM#676
why not?countless people play skyrim and it isnt an online game,so i dont see why pve only mmo wouldnt be popular.if there was no pve in wow it would be very empty!cause contrary to popular belief pvp in wow inst very big gw1 had a lot more pvp player then wow in the past |
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4/20/12 9:02:58 AM#677
Originally posted by Lissyl Yeah but then thats almost another type game. CoH and STO both have a mission maker, but good player made content is very hit and miss. Think of old saying that if you put a 1000 monkeys in a room you will time get shakespear but what else did the monkeys make? Not mention you would have to pay a group of people just weed out the exploit filled missions and the missions not... lets say family friendly. Also just like it takes time for devs to make content it takes months for players to start making really content(if FO/elder scroll/nwn mods are anything to go by.) I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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4/20/12 9:06:57 AM#678
I voted yes. man it would be nice. when you have PVP in a MMO all you hear is "are metrics showed us you were healing to much so we brought it down to expected levels" in truth we nerfed you due to whiners in PVP thinking it takes skill to hit 4 buttons. So many MMO's are suffering due to PVP players who think they bought an FPS instead of an MMO RPG |
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4/20/12 10:12:10 AM#679
Yes everything that is wrong with mmos is the fault of dirty pvpers, pveers never whine or moan or act all elitist and exclusive and are positively angelic in their general attitude towards gaming.
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4/20/12 11:15:12 AM#680
Originally posted by ShakyMo LOL. Anything competitive brings the asshat out in everyone at some time. I think its humorous as well that blame can be directed at PVPers. The asshole nature of PVP is what makes it enjoyable to me. Its like talking shit during basketball. Too many people have thin skins these days. I think if you have a thick skin and know how to take things in stride PVP is the most entertaining form of gaming you can find. PVE will never get my heart pumping, make my blood boil or give me a better feeling of satisfaction for unplanned perfromance than PVP.
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