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Upcoming AvA changes. forum.globalagendagame.com/phpbb/viewtopic.php We would like to thank everyone for both the participation and feedback of the Global Agenda Conquest game. We sent out a couple of surveys recently, below are results specifically on the AvA game play and where players would like to see the most improvements. Specific to Conquest, this is what our player base told us they would like to see in Conquest (ranked by importance - large sample set of thousands of players): 1. Make it easier for smaller agencies to compete Based on this feedback, but also on our own experience, observations and data mining, we plan on making the following additions and changes to AvA. These are currently targeted to be completed by the end of Feb and playable early in March. AvA Changes: * New Mission type: Resource Raids * New Hex type: Defense Facility * Unbuilt Hexes * New Hex type: Upgrade Production Facility * Increase in AVA production * Public Chat Channel to support LFG * HQ closing * New Qs
We have also received significant feedback on the type of features our players would like to see to the overall game world and most specifically around subscriptions. Our intentions are to release the following before the end of March so players can get a feel for some the the ongoing MMO type of content to be expected in the future. MMO changes: The single most significant change we are planning to release is a 'open world' type of PvE gameplay located around Dome City. The missions are based on helping Dome City stay intact against enemies, sabotage, and maintaining support infrastructure. The key features for this zone are the following: * A large area that has a number of different repeatable PvE type missions given out by NPCs * Missions will be available for different size groups (ranging from Solo to 10 person teams) * Different PvE Objective types (like defending an area against waves of enemies) * Multiple groups/players playing in the same zone (we are trying to find a good balance of how many currently) * Zone will have safe and unsafe spots (unsafe meaning other players can damage/kill you) * Players can come in/out of area easily and be in Queue for regular PvP, PvE, and AvA missions while in the zone Loot and Crafting * New crafting and loot will be available for creating Rare and Epic weapons and devices
Please remember that we are working hard, but the timelines are not guaranteed. If we see that the timelines to delivering some of the core features extend too far past our estimates then we will let the community know and may extend some of the subscription policy. |
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2/14/10 3:32:15 AM#2
They're really trying, credit for that. Probably going to pick this up this week. Conquest sounds really appealing along with the open zones, but I don't know if it will win me over on subscribing. |
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2/14/10 3:50:48 AM#3
The PvE/Matches are quite fun, and they're definitely trying. Personally there really isn't anything they can do with the AvA that would make me sub though. Mainly because it revolves around the whole FPS "clan" structure which I can't stand, and theres no way to actually participate in said AvA unless your clan permits you. That and overall AvA is just "ranked" matches for overly competitive clan players. Interested in the "hold your ground against waves of enemies" PvE mode though. Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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