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Mortal Online

Mortal Online 

General Discussion  » Poll: How would you rate the open beta thus far?

22 Pages First « 15 16 17 18 19 20 21 » Last Search
427 posts found
  Honeymoon69

Novice Member

Joined: 11/30/07
Posts: 668

5/18/10 7:24:32 PM#341
Originally posted by Thorpeyrox
Originally posted by hagene

Its hard for me to really rate this game because I have not been able to play for more then 10 minutes without it crashing. They definatley have ALOT of work to do before this game is even playable, it should not be in open beta yet.

The game doesn't crash every 10 minutes, they take the server down very often like they stated they would to do tweaking and then more testing.

u got proof for that? wait u cant can u since its not ur computer.

  rlmccoy1987

Tipster

Joined: 7/13/09
Posts: 1832

 
5/18/10 8:23:38 PM#342
Originally posted by Thorpeyrox
 

I've been following MO and I'm impressed with the amount of progress they've made with the game.

 

Not possible, I am sorry to say.  It has been almost 10 months now and their development progress has been abysmal.  Not sure what game your are compairing it to... 

  Thorpeyrox

Apprentice Member

Joined: 8/27/08
Posts: 133

5/19/10 2:29:26 AM#343
Originally posted by Honeymoon69
Originally posted by Thorpeyrox
Originally posted by hagene

Its hard for me to really rate this game because I have not been able to play for more then 10 minutes without it crashing. They definatley have ALOT of work to do before this game is even playable, it should not be in open beta yet.

The game doesn't crash every 10 minutes, they take the server down very often like they stated they would to do tweaking and then more testing.

u got proof for that? wait u cant can u since its not ur computer.

I'm not running a super computer so if it crashes, it's their computer.

And yes because the server goes down for everyone every 10-30 mins.

  Thorpeyrox

Apprentice Member

Joined: 8/27/08
Posts: 133

5/19/10 2:30:19 AM#344
Originally posted by rlmccoy1987
Originally posted by Thorpeyrox
 

I've been following MO and I'm impressed with the amount of progress they've made with the game.

 

Not possible, I am sorry to say.  It has been almost 10 months now and their development progress has been abysmal.  Not sure what game your are compairing it to... 

http://www.mortalonline.com/forums/beta-old-patch-notes/

They've done a lot, you're just talking rubbish again.

  osmunda

Novice Member

Joined: 5/24/09
Posts: 1116

5/19/10 2:58:08 AM#345
Originally posted by HanoverZ
Originally posted by Besttheiswow

Anyone voting more then 3 is clearly joking with us...

 To this day no one has validated a 10...

 And there are 297 people voting 1, of which only about a dozen have been "validated".   Perhaps the entire poll should be ignored because of the inadequate sample size. 

  osmunda

Novice Member

Joined: 5/24/09
Posts: 1116

5/19/10 3:11:36 AM#346
Originally posted by Besttheiswow

Anyone voting more then 3 is clearly joking with us...or...are there suposed inteligent humans voting above 3 just because they really think the beta is going pretty good??

 Anyone voting less than 4 is clearly expecting a finished game... or... are there supposedly intellegent humans that don't understand the concept of beta testing??

P.s. I certainly understand that some people feel that the open beta was poorly run, but your post is 90% insult and only 10% discussion / question.

P.P.S.  Honeymoon69 : "u got proof for that? wait u cant can u since its not ur computer."

Ohhh. so you mean your computer is crashing.  What's in your rig?  I think pretty clearly that  Thorpeyrox thought you meant the servers were crashing.
 

  Energyo

Novice Member

Joined: 12/19/02
Posts: 44

5/19/10 4:07:30 AM#347

I voted a 7.

Had more fun in this unfinished game in open beta than any other game since UO.

Don't quite understand how you can vote a 1. Nevermind, I take that back. I'm sure the people that voted a 1 just did not know how to play the game. The game has some issues but definately deserves better than 1 lol.

  Terminus-Est

Advanced Member

Joined: 1/29/06
Posts: 333

5/19/10 8:20:26 AM#348

I don't think it deserves a 1, but it does not deserve much more than that.

The newbie experience is truly frightful. You basically get ganked before you even figure out what keys do what, and then you are in the underworld, with no idea where to do and a crappy black and white distortion effect on your screen to simulate being dead. Eventually, the lucky (perseverent) ones find a priest to resurrect.

Then you need to spend ages chopping wood or mining in order to raise your stats to be able to fire a bow or lift a sword and to gather materials to make said bow or sword. It is ridiculous that you can't just start adventuring right away, but have to skill up gathering and crafting skills. 

Then, once you have done all the hard work, there is nothing to do. You can engage in meaningless PvP (getting slaughtered because the PvP is never a one-on-one fair fight) but there is basically no PvE to speak of. I don't feel very heroic chasing weasels across a field.

99% of people who try out this game will not find it fun, and I am very doubtful that it will survive for more than a couple of months after release.

  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

5/19/10 8:25:26 AM#349
Originally posted by osmunda
Originally posted by HanoverZ
Originally posted by Besttheiswow

Anyone voting more then 3 is clearly joking with us...

 To this day no one has validated a 10...

 And there are 297 people voting 1, of which only about a dozen have been "validated".   Perhaps the entire poll should be ignored because of the inadequate sample size. 

 You know what?  The only "poll" that matters is going to be taken on July 9th.  yes July.. because when they launch in June they are still apparently planning to auto-subscribe all the pre-order people.  That buys them another month but of course will forever paint them with the same "scammer" brush that Farlan gets painted with.

 

Once the reviews about the launched "game" start to roll in I guess we will hear the same thing about sample sizes and biased websites.  It's OK.  The market will dictate whether SV deserves to survive and I am fairly confident that I know how that's gonna go.... we will know soon!

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Thorpeyrox

Apprentice Member

Joined: 8/27/08
Posts: 133

5/19/10 8:55:32 AM#350
Originally posted by Slapshot1188

Someone honestly voted a 10/10?   ROFL....

I give it 2/10 and here is why.. the gave is not complete.. not even close.  Skill books introduced are totally borked.. I cant see the books I need to buy for harvesting... just blank spaces on vendors.  If there were no issues getting into the game the best it could get would be a 6/10 or MAYBE a 7/10 if it was perfect (which is itsn't even close).  With the patcher issues, the nowgame.exe errors.. and the lag... how could it be higher than a 2?

1/2 the people can't get in.. and the ones that get it working have 10 second lag.... they struggle to overcome it to find invisible walls, placeholder skills and guards... etc...

 

The game is feature complete for what they promised and they gave us more.

Skill books work perfectly find, you can see all the books.

You need to have pre-ordered to test the game at the moment due to the fact open beta has closed.

Patcher issues, havn't been around for a long time.

Nowgame.exe I havn't seen in a long time.

The desync isn't there anymore but yes the mobs needs fixing. No lag on my side please check your computer specc, the game doesn't require a top notch computer to run.

Invisible walls, they're most likely stuck in an object after relogging in OR they're trying to climb a mountain too steep. 10 second lag doesn't exist. Placeholder skills... what are you referring too? Guards are temp solution but do their job fine.

  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

5/19/10 9:01:07 AM#351
Originally posted by Thorpeyrox
Originally posted by Slapshot1188

Someone honestly voted a 10/10?   ROFL....

I give it 2/10 and here is why.. the gave is not complete.. not even close.  Skill books introduced are totally borked.. I cant see the books I need to buy for harvesting... just blank spaces on vendors.  If there were no issues getting into the game the best it could get would be a 6/10 or MAYBE a 7/10 if it was perfect (which is itsn't even close).  With the patcher issues, the nowgame.exe errors.. and the lag... how could it be higher than a 2?

1/2 the people can't get in.. and the ones that get it working have 10 second lag.... they struggle to overcome it to find invisible walls, placeholder skills and guards... etc...

 

The game is feature complete for what they promised and they gave us more.

Skill books work perfectly find, you can see all the books.

You need to have pre-ordered to test the game at the moment due to the fact open beta has closed.

Patcher issues, havn't been around for a long time.

Nowgame.exe I havn't seen in a long time.

The desync isn't there anymore but yes the mobs needs fixing. No lag on my side please check your computer specc, the game doesn't require a top notch computer to run.

Invisible walls, they're most likely stuck in an object after relogging in OR they're trying to climb a mountain too steep. 10 second lag doesn't exist. Placeholder skills... what are you referring too? Guards are temp solution but do their job fine.

 Not sure if you realize this but you just quoted me from 3 months ago....

I could certainly rebut you line by line, but there is no need!  Game launches in 3 weeks!!!  The Great Pumpkin is coming!

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Thorpeyrox

Apprentice Member

Joined: 8/27/08
Posts: 133

5/19/10 9:02:11 AM#352
Originally posted by Slapshot1188
Originally posted by osmunda
Originally posted by HanoverZ
Originally posted by Besttheiswow

Anyone voting more then 3 is clearly joking with us...

 To this day no one has validated a 10...

 And there are 297 people voting 1, of which only about a dozen have been "validated".   Perhaps the entire poll should be ignored because of the inadequate sample size. 

 You know what?  The only "poll" that matters is going to be taken on July 9th.  yes July.. because when they launch in June they are still apparently planning to auto-subscribe all the pre-order people.  That buys them another month but of course will forever paint them with the same "scammer" brush that Farlan gets painted with.

 

Once the reviews about the launched "game" start to roll in I guess we will hear the same thing about sample sizes and biased websites.  It's OK.  The market will dictate whether SV deserves to survive and I am fairly confident that I know how that's gonna go.... we will know soon!

 

 

The first month is free.People who pre-ordered the game did so wanting to play and believe it or not on the account management page oh look a simple clear option that asks you if you would like to renew or not! So I really don't understand your point?

  Thorpeyrox

Apprentice Member

Joined: 8/27/08
Posts: 133

5/19/10 9:03:40 AM#353
Originally posted by Slapshot1188
Originally posted by Thorpeyrox
Originally posted by Slapshot1188

Someone honestly voted a 10/10?   ROFL....

I give it 2/10 and here is why.. the gave is not complete.. not even close.  Skill books introduced are totally borked.. I cant see the books I need to buy for harvesting... just blank spaces on vendors.  If there were no issues getting into the game the best it could get would be a 6/10 or MAYBE a 7/10 if it was perfect (which is itsn't even close).  With the patcher issues, the nowgame.exe errors.. and the lag... how could it be higher than a 2?

1/2 the people can't get in.. and the ones that get it working have 10 second lag.... they struggle to overcome it to find invisible walls, placeholder skills and guards... etc...

 

The game is feature complete for what they promised and they gave us more.

Skill books work perfectly find, you can see all the books.

You need to have pre-ordered to test the game at the moment due to the fact open beta has closed.

Patcher issues, havn't been around for a long time.

Nowgame.exe I havn't seen in a long time.

The desync isn't there anymore but yes the mobs needs fixing. No lag on my side please check your computer specc, the game doesn't require a top notch computer to run.

Invisible walls, they're most likely stuck in an object after relogging in OR they're trying to climb a mountain too steep. 10 second lag doesn't exist. Placeholder skills... what are you referring too? Guards are temp solution but do their job fine.

 Not sure if you realize this but you just quoted me from 3 months ago....

I could certainly rebut you line by line, but there is no need!  Game launches in 3 weeks!!!  The Great Pumpkin is coming!

Then this line of quotes alone shows good progress with the development in the last three months as they've got rid the game of all those things contray to what some members would try have people believe on this forum.

  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

5/19/10 9:06:00 AM#354
Originally posted by Thorpeyrox
Originally posted by Slapshot1188
Originally posted by osmunda
Originally posted by HanoverZ
Originally posted by Besttheiswow

Anyone voting more then 3 is clearly joking with us...

 To this day no one has validated a 10...

 And there are 297 people voting 1, of which only about a dozen have been "validated".   Perhaps the entire poll should be ignored because of the inadequate sample size. 

 You know what?  The only "poll" that matters is going to be taken on July 9th.  yes July.. because when they launch in June they are still apparently planning to auto-subscribe all the pre-order people.  That buys them another month but of course will forever paint them with the same "scammer" brush that Farlan gets painted with.

 

Once the reviews about the launched "game" start to roll in I guess we will hear the same thing about sample sizes and biased websites.  It's OK.  The market will dictate whether SV deserves to survive and I am fairly confident that I know how that's gonna go.... we will know soon!

 

 

The first month is free.People who pre-ordered the game did so wanting to play and believe it or not on the account management page oh look a simple clear option that asks you if you would like to renew or not! So I really don't understand your point?

 I'm sure you don't... but that's OK.  If you really want to know just search for the hundreds of posts on here AND on the official forums.  HINT- that "simple clear option" was added to the website 7 months AFTER the pre-orders were opened..

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Thorpeyrox

Apprentice Member

Joined: 8/27/08
Posts: 133

5/19/10 9:10:52 AM#355
Originally posted by Slapshot1188
Originally posted by Thorpeyrox
Originally posted by Slapshot1188
Originally posted by osmunda
Originally posted by HanoverZ
Originally posted by Besttheiswow

Anyone voting more then 3 is clearly joking with us...

 To this day no one has validated a 10...

 And there are 297 people voting 1, of which only about a dozen have been "validated".   Perhaps the entire poll should be ignored because of the inadequate sample size. 

 You know what?  The only "poll" that matters is going to be taken on July 9th.  yes July.. because when they launch in June they are still apparently planning to auto-subscribe all the pre-order people.  That buys them another month but of course will forever paint them with the same "scammer" brush that Farlan gets painted with.

 

Once the reviews about the launched "game" start to roll in I guess we will hear the same thing about sample sizes and biased websites.  It's OK.  The market will dictate whether SV deserves to survive and I am fairly confident that I know how that's gonna go.... we will know soon!

 

 

The first month is free.People who pre-ordered the game did so wanting to play and believe it or not on the account management page oh look a simple clear option that asks you if you would like to renew or not! So I really don't understand your point?

 I'm sure you don't... but that's OK.  If you really want to know just search for the hundreds of posts on here AND on the official forums.  HINT- that "simple clear option" was added to the website 7 months AFTER the pre-orders were opened..

Probably because the game release was so far away it was irrelevent at the time! Not to mention if you did pre-order back then you're clearly going to try the game when its released, meaning when it was implemented they would have heard they now have the option to stop auto-renew and would of done it. Still not getting the huge issue here.

  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

5/19/10 9:16:03 AM#356
Originally posted by Thorpeyrox

 

Then this line of quotes alone shows good progress with the development in the last three months as they've got rid the game of all those things contray to what some members would try have people believe on this forum.

 Umm... the game is currently in a far WORSE state then when those comments were made.  90% of the "features" are currently turned off.. 3 weeks from launch.   All professions currently give the same skill set..(even some of those are broken).  Nowgame.exe still happens.  No patcher issues/?ROFL.. they just had us RE-DOWNLOAD the entire 5GB game because they couldn't figure out how to patch the 80kb file they changed...  No lag?  Umm OK, maybe your special, many people still experience all the items we used to call Desync but now has been renamed LAG.  "Placeholder" guards have been there for 10 months...

 

It's OK though.. I heard they were going to patch on the 17th.. no maybe the 18th... no.. hmm.. maybe today (still waiting for Downtoearth's update on that)?  If not, surely sometime soon.. and that patch will put all the skills and features  back in the game and get rid of all the lag.  I am sure it's just some client optimization which they will iron out in the next 20 days or so...

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Juiceman

Advanced Member

Joined: 8/14/04
Posts: 157

5/19/10 9:18:17 AM#357
ya I'm gonna post just so the fanboi thorpeyrox or whatever doesn't get the last word. Um, this game may have the "features" that Starvault promised, but what it doesn't have is good core gameplay...stilll...Although it could, it does not, here's why: The loot bags still lag hard when you open them to loot a creature. It still takes 5 seconds to sheath and unsheath weapons. I even turned the settings down after a couple failed pvp battles. It seems that I can't really get the timing down, why is that, lag. Lag...yup....it's still there and unless you have the highest newest comcast connection, which I haven't experienced personally, then your simply lying. So which is it? Also, I really don't care what features they promised or not. There's very few animals or monsters to kill. I found 1 village of skeleton warriors that pwned me and that was it. I would have to spend hours trudging through the lag to be able to kill one. There is not a single one of those epic creatures they were talking about that only live once, if you kill that creature it is dead forever....yup none of that. On top of it all I've experienced good community only once, when it was dark and we were all gathered around a torch. Other then that I get killed on sight. No words, nothing. Fun, f*** your "featuers" give me core gameplay NOW or die Mortal.....online.
  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

5/19/10 9:18:45 AM#358
Originally posted by Thorpeyrox
 

Probably because the game release was so far away it was irrelevent at the time! Not to mention if you did pre-order back then you're clearly going to try the game when its released, meaning when it was implemented they would have heard they now have the option to stop auto-renew and would of done it. Still not getting the huge issue here.

 As I said.. I'm sure you don't, but if you would like to discuss it feel free to search for the hundreds of posts on this forum or on the Mortal Online sites (if you can find one not locked/closed/moved/buried by an admin there).  This isn't the proper thread of that discussion.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Thorpeyrox

Apprentice Member

Joined: 8/27/08
Posts: 133

5/19/10 9:27:01 AM#359
Originally posted by Slapshot1188
Originally posted by Thorpeyrox

 

Then this line of quotes alone shows good progress with the development in the last three months as they've got rid the game of all those things contray to what some members would try have people believe on this forum.

 Umm... the game is currently in a far WORSE state then when those comments were made.  90% of the "features" are currently turned off.. 3 weeks from launch.   All professions currently give the same skill set..(even some of those are broken).  Nowgame.exe still happens.  No patcher issues/?ROFL.. they just had us RE-DOWNLOAD the entire 5GB game because they couldn't figure out how to patch the 80kb file they changed...  No lag?  Umm OK, maybe your special, many people still experience all the items we used to call Desync but now has been renamed LAG.  "Placeholder" guards have been there for 10 months...

 

It's OK though.. I heard they were going to patch on the 17th.. no maybe the 18th... no.. hmm.. maybe today (still waiting for Downtoearth's update on that)?  If not, surely sometime soon.. and that patch will put all the skills and features  back in the game and get rid of all the lag.  I am sure it's just some client optimization which they will iron out in the next 20 days or so...

Yes 90% of the features are currently turned off player side, to allow the developers to pin point and remove the cause of the desync and fix other technical issues with the game, they told us this and also told us that the servers would be reset regularly (i'm sure you probably flame that too).

They had us download a new client yes and yes there was a slight hitch around 10 mins into the download. The guards are still there as placeholders because guess what, they have a lot more important things to get done first.

  Juiceman

Advanced Member

Joined: 8/14/04
Posts: 157

5/19/10 9:32:02 AM#360
I will slay you.
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