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News & Features Discussion  » Warhammer Online: Age of Reckoning: The Ups and Downs of the Unlimited Trial

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45 posts found
  shr4pnel

Tipster

Joined: 9/09/08
Posts: 100

2/01/10 3:50:32 PM#21

Game is dead.

Founder of the company who's been with Mythic for 15+ years... gone.

Over 60+ servers... down to 4 servers in the US.

Over 800,000 players during the first few months... gone to, well, you do the math.

Game is dead.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

2/01/10 5:11:30 PM#22
Originally posted by Alienovrlord 

This is one of the fundamental problems with WAR IMO - the zone design.    

The zones seem to be deliberately over-sized and difficult to navigate.  Why would anyone want to make it difficult for players to get from point A to point B when you *should* be trying to get them together so they can fight?  

 

It is because Mythic knew their engine could not handle large numbers of players in one spot fighting each other. The game was originally designed to be fought primarily in scenarios - which are limited to small and even numbers.

They knew full well that 40-80 at a keep, and 200+ at a fortress would run like molasses in January.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  zaphor

Novice Member

Joined: 12/10/07
Posts: 20

2/01/10 7:40:09 PM#23

Hopefully they stay far away from PvE for along time. What they have now is more than sufficient. The last zone they added is all PvE content.

 

WoW is a good game for PvE . WAR is and needs to be continually built around its RvR.

  Timacek

Novice Member

Joined: 4/12/06
Posts: 182

2/01/10 7:55:49 PM#24

WAR is and will remain fail.

It has no social utilities (housing, diplomacy, guildwars, nada)

It has no economy (crafting, gold has no value, everything is BOP)

this game is not worth monthly subs. You are better to go play some dota. No sandbox, strictly brainwashing game.

  Maendauron

Novice Member

Joined: 1/31/09
Posts: 120

2/01/10 11:25:38 PM#25

I for one have always hated PvP in all games.  But this one is different to me.  I have been playing all types of MMO's and love the PvE experience.


This game has some good PvE (believe it or not it actually does have some) and the PvP is actually a lot of fun.  I have started the trial and subscribed yesterday as a result.  Overall the game is excellent and has replaced the other games I've been playing, it's definitely worth giving it another run.

I played the beta and have played the game when it was first released and the game has come far since then.  Very impressed and I rate it highly.  It should become the replacement for WoW in my view.

  Justarius1

Novice Member

Joined: 9/23/09
Posts: 385

There are two secrets to success in life. (1) - Never reveal everything you know.

2/02/10 3:26:09 AM#26

Hmm.  I happen to disagree with your statement that T1 is "as good as it gets" in Warhammer - it's my least favorite of the tiers.  I find characters really come into their own with their powers and abilities in the 30's, T3-4 were the exciting ones for me, with the game starting to become fun in T2.

Then again, I suppose offering your subjective opinion is the point of an op-ed piece.  Still, I find it odd that this site crows about how DDO's F2P model is "revolutionary" and "saved the game" yet when Mythic tries something different-yet-similar - an endless trial of the first part of the game - it is supposedly done out of desperation.

The twinked out characters in T1 didn't bother me at all, by the way.  A little strategy and a partner playing with you - as my wife often does with me, sitting about a foot away at her own PC, I found was more then enough to counter the very minor "twinks" you can actually use during T1.

Reading a piece like this makes me wonder if you have had the pleasure of playing the game recently in anything other than the T1 free trial zones?  I found T4 quite hopping and alive on Badlands, during prime-time.  As for merging servers, let's check on where Aion is in a year with server numbers, shall we?  ;)

  Maendauron

Novice Member

Joined: 1/31/09
Posts: 120

2/02/10 4:03:44 AM#27
Originally posted by Justarius1

Hmm.  I happen to disagree with your statement that T1 is "as good as it gets" in Warhammer - it's my least favorite of the tiers.  I find characters really come into their own with their powers and abilities in the 30's, T3-4 were the exciting ones for me, with the game starting to become fun in T2.

Then again, I suppose offering your subjective opinion is the point of an op-ed piece.  Still, I find it odd that this site crows about how DDO's F2P model is "revolutionary" and "saved the game" yet when Mythic tries something different-yet-similar - an endless trial of the first part of the game - it is supposedly done out of desperation.

The twinked out characters in T1 didn't bother me at all, by the way.  A little strategy and a partner playing with you - as my wife often does with me, sitting about a foot away at her own PC, I found was more then enough to counter the very minor "twinks" you can actually use during T1.

Reading a piece like this makes me wonder if you have had the pleasure of playing the game recently in anything other than the T1 free trial zones?  I found T4 quite hopping and alive on Badlands, during prime-time.  As for merging servers, let's check on where Aion is in a year with server numbers, shall we?  ;)


 

After just playing through T1 your post has me very excited!!!

 

  User Deleted
2/02/10 4:32:51 AM#28

For me the biggest problem is that I consider Warhammer Online just generic fantasy MMO, that has only the same name and graphics as the original Warhammer. And its getting worse. I still remember those bald statements about main cities added during time. Do noone remember this game was crippled from start? And now what? Now the races start in the same zone? Where the hell is warhammer lore? Elves and Dwarves starting in the same zone? Yeah, right, very "warhammerish". So in the  end I dont complain about the game mechanics, I complain about the rp efficiently destroyed. Its just my opinion, but when I was playing WO, I didnt feel like being in universe of Warhammer.

  logansmom

Novice Member

Joined: 9/16/06
Posts: 55

2/02/10 6:34:14 AM#29
Originally posted by Timacek

WAR is and will remain fail.

It has no social utilities (housing, diplomacy, guildwars, nada)

It has no economy (crafting, gold has no value, everything is BOP)

this game is not worth monthly subs. You are better to go play some dota. No sandbox, strictly brainwashing game.

I agree with this also the restrictions on t1 trials makes it hard to stick around for any period of time no access to any auction house and when you ask in chat to buy capes and helmets no one is selling , they made rvr loot rank 11 so you get loot in pvp that you can never use i rather go play some thing else.


  Dstive

Novice Member

Joined: 3/04/09
Posts: 43

2/02/10 6:56:57 AM#30
Originally posted by logansmom
Originally posted by Timacek

WAR is and will remain fail.

It has no social utilities (housing, diplomacy, guildwars, nada)

It has no economy (crafting, gold has no value, everything is BOP)

this game is not worth monthly subs. You are better to go play some dota. No sandbox, strictly brainwashing game.

I agree with this also the restrictions on t1 trials makes it hard to stick around for any period of time no access to any auction house and when you ask in chat to buy capes and helmets no one is selling , they made rvr loot rank 11 so you get loot in pvp that you can never use i rather go play some thing else.


  If you want to start using those things pay up. This game isn't f2p.

[Mod edit]

  Skuz

Advanced Member

Joined: 12/25/08
Posts: 1041

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

2/02/10 7:02:09 AM#31

Aside from the game's lamentable performance issues (like another poster already said, the game was originally built around scenario fights then they changed course mid-development to go more open world, due to pressure from beta players already enamoured by daoc's gameplay - so the engine was okay for scenarios but choked on open rvr with numbers) it simply is too thin on content for a AAA MMO subscription game.

The PvE is decent enough quality but there is just too little of it, the PvP is far too static & not dynamic, it rapidly becomes terribly boring after you've done the same thing a million times, I really loved the game for 3 months but increasingly the server & engine performance got worse & worse as numbers increased, servers crashed constantly, fortress doors became indestructible & their solution?  remove fortresses,

I know there have been many small improvements made, but the engine is still bad, instead of the game stuttering & chunking along it now has a strobe like effect, it made me physically ill playing it on a system well above their minimum specs, I persisted & resubbed & while crashing has got better & the end game city siege is better, it's still a million miles awat from being the game it should be, this game simply lacks depth, it is by far the most superficial; game I've played in years & I almost regret getting suckered into it, if not for some great moments in it's early life I would be truly bitter about it, but instead i'm just disappointed because I love the IP the characterisations & the feel of the game, it just fell short on providing a deep & involving experience.

When they "streamlined" this as an MMO, they lost a lot of the charm an MMO has, leaving a bland & shallow game that's just not worth the asking price of it's sub.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

2/02/10 7:11:50 AM#32
Originally posted by Skuz

When they "streamlined" this as an MMO, they lost a lot of the charm an MMO has, leaving a bland & shallow game that's just not worth the asking price of it's sub.

They came right out before launch and said they were making a game, not a world. Honest, but a terrible design choice.

MMORPGs need to be worlds. IF you want people to pay month after month to play in them.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Hersaint

Apprentice Member

Joined: 6/11/03
Posts: 369

Try not to become a man of success but rather to become a man of value. Albert Einstein(1879 - 1955)

2/02/10 7:13:24 AM#33

Awwwww...WAR simply didn't get better over time. They didn't solve the core problems to make it worthwhile for a monthly sub e.g. characters all the same appearence, effecting the game world for longer than 10 minutes, increasing the numbers in a keep seige, static seige engines. I hoped WAR would add MMOGame items over time but they just threw out crafting and turned it into a frag fest in T1 and flag flipping foolishness. Never even tried the Tomb area because I heard it just made the battles even thinner.

RIP WAR - You could've been something.

  Jpizzle

Novice Member

Joined: 12/01/06
Posts: 396

2/02/10 9:14:14 AM#34

My biggest issue w/ WAR is the community. Or lack there of. I don’t think the people are jerks or elitists (though, they’re there too). It’s more that there is such only small group of dedicated people still playing in T4, and with gear, wards, and campaign advancement being so dependent on mass populations, the community just feels defeated to me. Like they’re playing b/c they don’t feel like “starting over” in another game, and not b/c it’s a blast to be in WAR.

Faction in-fighting, side switching, guilds falling apart or folding up shop… It just seems like the end of the game is so close to the horizon. It reminds me a LOT of the last months of Tabula Rasa: Tons of improvements that helped the current player base, but nothing that truly excited new blood. All the while a small vocal and close community began to shake and crumble under the weight of naysayers and fear of the game’s ‘sustainability’.

I wish the best to the players of WAR, and I’d love for the game to be fun, b/c I truly enjoyed playing… problem is – In WAR, you can’t pick the playtimes. You’re forced to play when tons of others are playing, or it’s boring.

  shylock1079

Novice Member

Joined: 11/01/06
Posts: 159

2/02/10 10:28:42 AM#35
Originally posted by Skuz

The PvE is decent enough quality but there is just too little of it, the PvP is far too static & not dynamic, it rapidly becomes terribly boring after you've done the same thing a million times, I really loved the game for 3 months but increasingly the server & engine performance got worse & worse as numbers increased, servers crashed constantly, fortress doors became indestructible & their solution?  remove fortresses


 

Exactly.  You see...unlike some, I don't think RvR is their worry.  Decent PvE has to accompany PvP at least in a scale that is somewhat tolerable.  PvE is absolutely neglected in WAR after T1.  I've said it before, but when you craft a game that is wholly focused on RvR or PvP (with only two conflicting factions) it becomes a numbers game and Population becomes a primary factor; if there aren't enough order/Dest to fight back...people log off.  Why?  Because there is no other alternative.  There is no PvE to go grind in to get more powerful and come back even stronger.  The people in RvR already have the better/easier gear..and so it becomes a population battle and nothing else.

  LordGracy

Novice Member

Joined: 7/23/09
Posts: 24

2/02/10 10:38:50 AM#36

Want real PVP? Play Darkfall. That is all.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

2/02/10 3:11:41 PM#37
Originally posted by LordGracy

Want real PVP? Play Darkfall. That is all.

 

First-person viewpoint blows.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Maendauron

Novice Member

Joined: 1/31/09
Posts: 120

2/03/10 12:16:44 AM#38

I've had no performance issues at all and the server seems well populated with many people playing.  I find groups easily.

It's a lot of fun, it may get boring over time but I haven't found any reason to agree with the naysayers as yet.

I can find faults with every single MMO especially the repetitive play of WoW and LOTRO but I don't choose to do that.  Instead I have found a game that is extremely polished and is fun to play whether you play for 10 minutes or 10 hours.


Every game gets boring after a while and they are all repetitive in some way.

  LordGracy

Novice Member

Joined: 7/23/09
Posts: 24

2/03/10 8:47:25 AM#39
Originally posted by MMO_Doubter
Originally posted by LordGracy

Want real PVP? Play Darkfall. That is all.

 

First-person viewpoint blows.


 

Darkfall is the most epic PVP game on the market currently. Also its third person when meleeing and first person does not blow.

Having to aim shots takes skill. I have been playing Darkfall for almost a year now and I played warhammer for like 2 months. Warhammer was just an amusement park of the same pvp encounters over and over again with almost no penalty for losing.  Darkfall has real natural world PVP. World pvp of epic proportions with real consequences for losing. Last night we won a siege against a city on one of the worlds continents and it was epic as hell. One guy wrote on the forums that it was his first siege in Darkfall and it was the most fun he has ever had in an MMO. More fun then he had ever had in playing WoW for 4 years. And Id have to agree with him. Darkfall was a WoW killer for me after 5 years of hardcore raiding and PVP in WoW. Its a niche game and has a limited playerbase but jesus its fun.

  greysyn

Apprentice Member

Joined: 4/12/04
Posts: 6

2/03/10 8:48:13 AM#40
Originally posted by Maendauron

I've had no performance issues at all and the server seems well populated with many people playing.  I find groups easily.

It's a lot of fun, it may get boring over time but I haven't found any reason to agree with the naysayers as yet.

I can find faults with every single MMO especially the repetitive play of WoW and LOTRO but I don't choose to do that.  Instead I have found a game that is extremely polished and is fun to play whether you play for 10 minutes or 10 hours.


Every game gets boring after a while and they are all repetitive in some way.


 

I completely agree with you Maendauron. I'm having a blast in Warhammer since coming back in December. I played for a full year before leaving to try Aion. I quickly found out why I hate boring, grind fest PvE games. I tried it for two months and tried to give it a chance but, the excruciatingly slow pace of advancment made me want to stick a fork in my eye.

So, I came back to Warhammer to find that, even though there are only four servers now, the population appears to have stabalized and even see new people playing all the time. There is always something going on in T4. Scenarios pop constantly and in between scenarios, there are tons of people out in the RvR lakes.

The performance issues have all but disappeared. This past Sunday on Badlands, there was an announced intent on Order to push stage 2 in IC. There were between 8 and 10 warbands just on the Order side, with pretty much the same on Destro, out in the lakes trying to flip zones or prevent zone flips. I never crashed, I never slowed down to the point of not being able to get off abilities and I had an absolute blast when we finally got to the city.

I'm happy with the niche that Warhammer has carved out for itself and I don't see myself playing anything else that's on the MMO horizon. I love the fact that I can log on for an hour or half a day and have fun. I don't have to set my clock or mark my calendar, to be online for some scripted instance raid.

And they don't need anymore PvE crap. That's what hurt DAoC with the Trials of Atlantis expansion.

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