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1/21/10 4:18:10 PM#41
I've never really been fond of alt's myself, but have had a couple. PoTBS - different nation so I could do their unquie missions, SWG just because I brick-walled my main and couldn't solo anymore missions. Plus the alt got to do the new NGE quest line that didn't exist when I ran my main up. Now my son has had alt's in almost all his games. Fighter, entertainer, craftsman. Unless you can combine those like you could in SWG pre-CU, then I'd say there's a good reason for them. Sometimes you want to fight, other times just hang at the cantina. The real downside of only 1 toon per account would be when a family all share the same game. I know with 2 son's having a min of 3 slots allows us all to take turns playing on the same account, thus keeping cost's down. |
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1/21/10 4:19:00 PM#42
Originally posted by Magnum2103
You are putting the blame on the wrong thing. The problem your guild had was that you did not have enough members to support two distinct playstyles. Some of you wanted to play very casually while others wanted a more hardcore, power-leveling approach. This was not helped by the fact that your guild leader obviously did not find the game fun past a certain level. Why the heck did you run that dungeon 100 times when you did not enjoy it? Are you a masochist? You should have told the rerollers 'no'. Part of the reroller playstyle is that after a while you will not be able to find people who want to rerun the same content and you will have to skip it. That seems to have been one hell of a dysfunctional guild with the two factions in a sort of unhealthy co-dependant relationship. |
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1/21/10 4:20:36 PM#43
Originally posted by Ilvaldyr Earthrise promises to do this. You can learn every skill, but the gear you equip determines which are active. |
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karat76
Novice Member
Joined: 8/22/06
Greatest threat to society is letting casualties of puberty reproduce. |
1/21/10 4:28:19 PM#44
I was lucky I guess most of my guild had many alts. We would level together multiple times or use our high levels to burn through stuff. The issue I have is always the same end game is raiding and I would rather real reroll then have the game turn into a job. |
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1/21/10 4:44:33 PM#45
Originally posted by Sovrath
that's very fair and you definitley have the right to do that. I mean, it is your money! but it's also not fair for players to expect that every guild wants to move forward in the same way. If you are in a guild that is trying to accomplish certain things and they have some players who will never catch up AND who keep making alts that take up Guild space where an actual player might fit in, then you should also understand if they say no to your latest creation or that they make up rules regarding how the guild should be moving forward. Players have the right to play with like minded people and should recognize when they are not in the right place for them and for others.
What is "moving forward?" Conquering content? I will never join a guild for the sole purpose of conquering content, and if a guild only values me by the level of my character, I will chose not to be a part of that guild. |
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1/21/10 4:52:01 PM#46
Originally posted by SuperXero89
What is "moving forward?" Conquering content? I will never join a guild for the sole purpose of conquering content, and if a guild only values me by the level of my character, I will chose not to be a part of that guild.
I'll say it again, "good for you". But players have the right to play these games how they want to. One way is not better than another. So if you are type of player who wants to make many alts and experience different types of lower lvl content or the same content with different characters then fine. You've earned it. It's your right. Don't know how many different ways I need to write it. But if other players want to progress through the content to higher lvl content, especially if it offers different sets of challenges or different rewards then that is their right as well. the converse can also be said. A player who doesn't have alts and wants to progress through the levels of the game with one character would not want to join a guild of players who all reroll and and enjoy lower lvl areas and content or do content multiple times. He would want to enjoy a different type of guild. Where do you find in my first post that I said any differently? One player does not have the right to dictate how others play. No mattter what their play style and should find a group of like minded individuals to play with. Again, I don't see what the problem is? I'm not saying you should join a guild like that. |
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1/21/10 5:26:20 PM#47
@Torik - While I agree that it was pretty dysfunctional because we had two different playstyles I think you are confusing things a bit here. First off the rerollers were by no means casual players as they had invested just as much time (sometimes more) in game. I'd definitely put them in the hardcore category. Also, we in no way were taking the power leveling approach. I understand why you would make that assumption since I did state I'm typically a power gamer, but for this guild I was trying something different and slowing it down. We had level locking in place and wouldn't remove it until we completed all the content in that level range. The person who removed level locking was the guild leader himself. He would consistently powerlevel all his characters. We had to wait for him to level up since we didn't have enough members to do new content. When he'd level he typically level past us (ignoring or changing the level lock himself). Eventually he threw out the whole idea of a level lock altogether and that's where membership really started to drop. During the course of one week he leveled 4 characters (each were his new "main" to the level cap or past it). We geared all these characters, yet he kept rerolling. My character never made it to the end game (not even remotely close) in the month and a half period of playing where I usually hit end game in two weeks to a months period of time. I'd ask what you would do in the same situation? Would you try to help the guild hoping the people who kept rerolling would eventually settle, despite having to grind gear out for each of these new mains on the new content? Would you say "no" and sit there and wait a month or so (which would like lead to you not playing, which is what happened for most of the membership anyway) for them to level to you, refusing to help them if they reroll? Would you join a new guild (the only choice right now on that server in EQII is to join a guild that reached the end game, so that would mean soloing all the way to max level which is extremely boring)? Would you just cancel your subscription and forget it? |
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1/21/10 5:54:32 PM#48
Originally posted by Sovrath
What is "moving forward?" Conquering content? I will never join a guild for the sole purpose of conquering content, and if a guild only values me by the level of my character, I will chose not to be a part of that guild.
I'll say it again, "good for you". But players have the right to play these games how they want to. One way is not better than another. So if you are type of player who wants to make many alts and experience different types of lower lvl content or the same content with different characters then fine. You've earned it. It's your right. Don't know how many different ways I need to write it. But if other players want to progress through the content to higher lvl content, especially if it offers different sets of challenges or different rewards then that is their right as well. the converse can also be said. A player who doesn't have alts and wants to progress through the levels of the game with one character would not want to join a guild of players who all reroll and and enjoy lower lvl areas and content or do content multiple times. He would want to enjoy a different type of guild. Where do you find in my first post that I said any differently? One player does not have the right to dictate how others play. No mattter what their play style and should find a group of like minded individuals to play with. Again, I don't see what the problem is? I'm not saying you should join a guild like that. Exactly! all I was doing was stating how "I" would react in a situation, so I can't figure why you keep quoting my posts or why you keep arguing with me when I'm not even presenting any points to be argued. |
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1/21/10 9:39:52 PM#49
Originally posted by SuperXero89
I'll say it again, "good for you". But players have the right to play these games how they want to. One way is not better than another. So if you are type of player who wants to make many alts and experience different types of lower lvl content or the same content with different characters then fine. You've earned it. It's your right. Don't know how many different ways I need to write it. But if other players want to progress through the content to higher lvl content, especially if it offers different sets of challenges or different rewards then that is their right as well. the converse can also be said. A player who doesn't have alts and wants to progress through the levels of the game with one character would not want to join a guild of players who all reroll and and enjoy lower lvl areas and content or do content multiple times. He would want to enjoy a different type of guild. Where do you find in my first post that I said any differently? One player does not have the right to dictate how others play. No mattter what their play style and should find a group of like minded individuals to play with. Again, I don't see what the problem is? I'm not saying you should join a guild like that. Exactly! all I was doing was stating how "I" would react in a situation, so I can't figure why you keep quoting my posts or why you keep arguing with me when I'm not even presenting any points to be argued.
Ok, gotcha. I thought for some reason you were taking issue with what I had written concerning the text "moving forward". |
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1/21/10 9:46:31 PM#50
I've disliked the concept of having multiple alts since UO. If you need something go to a crafter and have it made. This supports the game economy and community both of which seem to be getting worse in most games these days. |
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1/22/10 8:25:34 PM#51
I disagree. It sounds like you may be in the wrong guild if you are looking for a guild that focuses on end game content. For most games this would be a raiding guild. Just switch guilds. Do not force other players to play content they may not enjoy by changing the guild charter. If a guild I joined suddenly changed to a raiding guild, I would quit that guild. A guild may fail just as easily by changing their focus to endgame as it could if that guild does not have an endgame focus. It all depends on what you are looking for in a guild. I personally enjoy the journey and in most games I dislike the endgame content. Too many games have adopted the same tired endgame formula of grinding certain group dungeons for gear and raiding the same old dungeons repeatedly until everyone has a full set of gear. When I get to the start of the endgame I switch to another toon. I actually like trying other classes (alts) and sometimes is it is good to take a break from your main and play a toon with a different style of play. I would dislike doing this on a test server for several reasons. Any time spent developing a toon on the test server is wasted if you decide you want to continue with that toon. In many games,some classes are so different it is helpful to do the tutorial from level 1. Only having 1 main puts all your eggs in 1 basket. I played EQ for 3 years as a druid with a "nuker backup healer" build. Sony fundamentally changed the class by making all raid bosses virtually immune to druid nukes so you either changed your build and became a healer or quit. After what Sony did in EQ, I am reluctant to invest that amount of time in a single toon in any game. Many games do not require you to help lower level toons as there is plenty of solo content. I am not a big fan of dungeon or raid progression that requires that you cannot survive in the next dungeon until you have geared up in the previous previous dungeon. EQ had raid progression where you could not enter a raid dungeon unless you had completed the pre-requisites and the pre-requisites often needed a full raid to complete. With normal turnover of players you spent far too much time revisiting the same old raids to get the pre-requisites completed for the newer players. A better option is leave it up to players to chose what type of guild they wish to join. Most good guilds have a guild charter you can check before joining.
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merv808
Advanced Member
Joined: 9/30/06
Everything you type just reads out as blah blah blah |
1/23/10 12:06:34 AM#52
I am a person that enjoys alts. Not a ton, but 2-3 characters per game. I don't think there is anything wrong with that. On the same token, I don't think there's anything wrong if you don't like alts. Obviously, I won't fit into your guild. I'm ok with that. Just like you wouldn't want to be in mine. I generally like more social type guilds that help each other level and have fun. I don't know how that equals a "failed" guild. I'm still trying to figure out how a guild "fails". Is there a test? Anyway, to the point. I'll play my way in my guild. You play your way in yours. and lets both be happy that we are supporting each others favorite game. |
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1/23/10 2:55:37 AM#53
Yes, what we really need in a game we buy, then pay a monthly fee, is more limitations. first they limit the amount of options we have in creating our character then they limit the amount of options we have in developing our character, then they limit the options we have in exploring the world making htem more and more like singleplayer tunnels, more than livng brathing worlds... then limit the options we have on impact in the world, no housebuilding no politics no galaxy trade pretty much nothing but level, then raid... Now,,,, you think that the best way to continue the evolution of MMOS... limit the characters we want to play and force us to only play one. I REALLY can not see what exactly it is we are paying for anymore... Now the costumers themselves are tapping into the same mindset that we should pay for less? Pathetic... "This is not a game to be tossed aside lightly. |
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1/23/10 3:05:26 AM#54
Originally posted by nate1980
It sounds like you and the OP are talking about a multiclass system akin to Dream Of Mirror Online (herein DOMO). Instead of limiting an account to one toon, you are limited to two. Your toon starts off as a level 1 Commoner, and after a half an hour of gameplay (actually reading the backstory of each of the four races) you are around level 7 or 8. Now, the game opens up at level 10. When you get to level 10, you are able to go for your first "job", and there are twelve, yes, TWELVE, job classes, including Commoner. After you've qualified for that job, say Wizard, you don't have to do qualify again. You can switch effortlessly from one job to another. It works even in guilds when you want to group with lower level players. So you could potentially be any combination of those twelve jobs (Hunter [Archer]/Warrior [Blademaster], Thief/Doctor [Cleric],etc.) What I don't agree with is the idea of unlocking more character slots. How would that improve the community? It would only inhibit those that want to explore the world from a different race's point of view. If I had to play through an entire MMO to the end-game as, say, an elf noble, just to unlock the ability to make another character I would be beyond frustrated since I just spent 1000+ hours grinding/questing just to get to the point where I could make another. The whole point of alts in my opinion is to allow players the opportunity to experience the game from another race/classes point of view (lol and yes, this is my first post ever. Seemed like a good enough reason to stop lurking) |
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1/23/10 3:08:53 AM#55
I think I kind of ruined my enjoyment of WoW creating too many alts. |
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1/23/10 3:16:35 AM#56
For me having Alts is a good thing, I'm still a Fan of Sandbox MMO's first and foremost. There aren't many, and though I'm sure some of you will laugh I'm still an active subscriber to Ultima Online and have been for the most part since 1999 for this reason. The problem with Alts is lazy players and lazy developers. Let me explain both of these.
Lazy Players. They want instant gratification straight out of the box, the ability for a character to acquire every single non "Class" skill kills a character. It's taking the Role Play out of MMORPG's, it's turned games into a Trig equation. "If I assign {x} amount of my XP to AA's and divide that by between {y} abilities get {z} piece of armor I'll be awesome!", it's a game it's intended to be entertaining not a test of higher mathmatics. Like I said I'm still a Ultima Online Player, my favorite alt became more or less my main, I spend most of my time playing in a PvP zone with a character with 0 offense, the character is built on stealth and ability to disengage from combat situations. The Character is a Thief, I sneak up on players and hopefully find something on them worth stealing, 99% of the time there's nothing but the entertainment value makes up for it even if I spend months getting nothing out of it. Players look for over simplification these days which is part of the instant Gratification, WoW, EQ, WAR, etc. all fall victim to this they are all cookie cutter with variances in Graphics, Races, and minor sub systems and controls. Once you max out a toon or get bored with the daily grind your only option is an Alt. Sandbox you don't have this issue generally, you decide you don't want to be a Warrior type anymore fine, become a mage and give up your warrior abilities, it's that simple. Level based Games will always fall behind on depth, complexity, and real honest to truth game play innovation because once you roll a toon your locked into that skill set, this makes Alts very necessary to provide replay, or continual play value and for a player to explore all facets of the game. Sandbox it allows for players to actually become citizens in a Virtual world, where your character can actually evolve over time not just "Ding LvL Up!". All because Players are too lazy and too easily placated with mediocre. Sure WoW has 10+ million subs guess what there's only 10 races and 10 classes. With that many player toons quickly become nothing short of cookie cutter copies of each other, destroying any chance except for the lucky few to really carve out a virtual persona that actually influences the server you play on.
On to Lazy Developers, Sony, Blizzard, Mythic, nDoors, NCSoft, BioWare, they are all guilty. Sure I'll be the first to admit that a great deal of talent goes into the concept, design and initial coding for any game or expansion. But far too often once a MMO is out the gate it hits Cruise Control between expansion development periods. Outside of Global Events that can be patched in, and silly Quests what really innovative happens between Expansions? Bug fixes, yea they are important but unless your team is really understaffed they aren't really doing much for player experience on a wide scale most of the time. You want to know where the best work for a post launch MMO happens? Usually in the Emulation Communities that try to secretly build up around them. Why? Because the people doing it because they want too, and aren't bound by deadlines, side tracked by reviews and meetings, and aren't bound by the scriptures and guide lines that corporations place on their development teams that hamper the creative process. What you get is a bunch of cookie cutter MMO's Find me a major innovation from EQ to WoW that doesn't involve Graphics? Seriously find me anything in WoW that really changes how you play the game that EQ didn't have? Voice Chat doesn't count since no form of VoIP was mainstream till 1999 when SIP and IP-PBX hit the scene. Names and animations FX, are simply graphical differences and are only really skin deep. Really when your playing the same game over and over you need to find an outlet to explore the possibilities and if the developers don't readily provide it then you need Alt Characters in these cookie cutter games to provide variance from the routine yourself.
Once again let me refer to Ultima, they have an entire program made up of players that do nothing but design and run events for players, why? So the Developers can do their jobs and really work on developing things. Atlantica Online another MMO I play does more to keep players active and interested than 90% of the MMO's out there. Sure it's a Grind game, but no where do I see the GM Staff dueling players as regular events, Daily PvP Tournaments, Weekly Cross Server PvP Tournaments, Events every 1-2 weeks, and all this from a F2P game that gets consistent updates in not only game content, but graphical changes, control feature improvement, but most of all new ways to encourage Player to Player interaction beyond "Raids". Ultima Online in it's prime strongly encouraged Player to Player interaction, but has had to slowly adapt to market trends to survive making it a shadow of what it once was, even though it's got more depth than half the currently produced MMORPG's combined.
So you want to know why Alts are important, because if you don't have them what are you going to do when the Glam and Glitter wears off and you realize you've been playing a cookie cutter clone of the game you probably quit, after you strip away all the Eye Candy. |
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1/23/10 6:11:39 AM#57
Many people such as my wife enjoy leveling. It is not their primary goal to have a "main" that is advanced to max level with the best gear, but to have fun advancing their characters. My wife, I doubt, would play a game that would limit or eliminate her ability to make alts. If you don't want your guild to fail due to people spreading their focus across multiple characters, find like-minded people to be in a guild with. I'm a person who focuses on one character. Most of the time if I roll an alt it's for extra storage space or to play when things are dead and there's nothing for my main to do. But the point I'm trying to make here is that you have to find like-minded people to play with. It's the same for the inverse in that it would make a casual player unhappy to be in a hard-core progressive raiding guild. |
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1/23/10 6:17:11 AM#58
And this problem would be solved by just making you able to level all the classes on one character... 10 characters each with different class becomes too much of a hassle. One character with 10 classes is much easier to manage, and you can get more attached to it than 10 different ones.
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1/23/10 6:30:53 AM#59
Originally posted by Hyanmen
I don't agree with this as being a solution for everyone. Some people like to play different races and areas. You may want to play a high elf, elf or night elf and then also play a human, hobbit or dwarf for a different experience. |
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1/23/10 6:35:00 AM#60
Originally posted by nexus1g
I don't agree with this as being a solution for everyone. Some people like to play different races and areas. You may want to play a high elf, elf or night elf and then also play a human, hobbit or dwarf for a different experience.
Well, I was responding mainly to the OP, who said that if most of the members in a guild roll alternate characters, that guild fails. However, if only some of them do that, it's not such a big problem. If the races only offer aesthetical differences (as they should), then not many will reroll another character of different race when the same character you've gotten attached to can do everything that second character could, while those who like to play different races can do just that, without penalties.
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