Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,515  Online:0
Guests:0  Posts:4,848,596
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Unlock Your Alts: A Discussion on Alternate Characters (Controversial)

4 Pages « 1 2 3 4 » Search
75 posts found
  Nebless

Novice Member

Joined: 12/22/08
Posts: 894

1/21/10 4:18:10 PM#41

I've never really been fond of alt's myself, but have had a couple.  PoTBS - different nation so I could do their unquie missions, SWG just because I brick-walled my main and couldn't solo anymore missions.  Plus the alt got to do the new NGE quest line that didn't exist when I ran my main up.

Now my son has had alt's in almost all his games.  Fighter, entertainer, craftsman.  Unless you can combine those like you could in SWG pre-CU, then I'd say there's a good reason for them.  Sometimes you want to fight, other times just hang at the cantina.

The real downside of only 1 toon per account would be when a family all share the same game.  I know with 2 son's having a min of 3 slots allows us all to take turns playing on the same account, thus keeping cost's down.

  Torik

Hard Core Member

Joined: 1/02/09
Posts: 1979

1/21/10 4:19:00 PM#42
Originally posted by Magnum2103

I'd like to back up Nate's concerns about how people rerolling alts constantly can cause a guild to lose members and disband.  I know those members probably read the forums and at this point I don't care as I believe the leader (one of the rerollers in question here) basically abandoned the guild without any notice.  I'd to love to see a FFXI class switching system in place in MMOs to remove the need to switch to alts or a classless system in general.

Nate probably encountered this in "The Path Ahead" guild formed via the MMORPG forums.  Well, I few of us didn't like the game chosen (or couldn't run it for whatever reason - Vanguard in this case) and decided to keep within the spirit of the community formed there and switched our to EQ2 with a few of us.

Well anyway, our guild leader was a classic altaholic.  He switched his main literally 8 or 9 times within the course of a single month.  I don't understand how or why anyone would do this.  It's essentially replaying the same content over and over again, there really wasn't much "new" to experience after a second or third time through.

I'll get into why I think this was bad in a bit, but I constantly brought it up to him how it annoyed me (as well as a few others who agreed with me, some didn't mind, and many were rerollers themselves - we had at least 4 or 5 others with similar huge character counts).

First, the main problem with it was we were constantly having to help level the guild leader (who is in a leadership role and probably should be helping us, that's just how I feel leaders should be).  We had to constantly do old content over and over again.  The best gear available at the time for low levels was in a winter only event dungeon called Icy Keep and I had to quite literally run this about 100 times over mostly because of the guild leader and other rerollers.  The need to constantly keep gearing them up exhausted us and basically threw away the whole notion of us being there to explore all the content in this game I felt we were stuck perpetually gearing and leveling these members.

Second, we couldn't do new content because of this.  We needed those members who were stuck at low levels.  Due to them constantly rerolling alts we were not only stuck leveling them (so we couldn't progress), but we didn't have enough members to form full fledged groups (aside from the low level stuff).

So low and behold, membership kept constantly dropping.  Now I'm typically a really hardcore power gamer (though I've been in a few casual guilds here and there) and I never seen an instance where such a huge portion of the membership felt the need to constantly reroll alts.  Maybe we were doing something wrong on the leadership end to make them feel that way, but it really hurt us and I don't get why the leadership couldn't see it.  I've never seen a guild go from fully active to almost dead in a month after forming.  Even my brief stint I tried as a guild leader (I make a terrible one, which is why I hate taking leadership roles) once lasted much longer and didn't fully destroy the guild.

What didn't help was those rerollers (including the leader) were the first to leave the game, leaving the active membership who actually cared about their mains and spent a good portion of their time LEVELING THEIR "NEW MAINS" left with a partially dead guild.  Did I mention they left with no notice - so we actually had hope they'd be coming back, but that looks less and less like a possibility?  I feel like now I'm going to have to cancel my membership since there is almost nobody left to play with (and sure I can join a new guild, but that would defeat the original purpose of my subscription to the game - to start from the beginning - since the server is pretty much full of max level characters).

 

You are putting the blame on the wrong thing.  The problem your guild had was that you did not have enough members to support two distinct playstyles.  Some of you wanted to play very casually while others wanted a more hardcore, power-leveling approach.  This was not helped by the fact that your guild leader obviously did not find the game fun past a certain level. 

Why the heck did you run that dungeon 100 times when you did not enjoy it?  Are you a masochist?  You should have told the rerollers 'no'.  Part of the reroller playstyle is that after a while you will not be able to find people who want to rerun the same content and you will have to skip it. 

That seems to have been one hell of a dysfunctional guild with  the two factions in a sort of unhealthy co-dependant relationship.

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

1/21/10 4:20:36 PM#43
Originally posted by Ilvaldyr

The solution to the alt "problem" is simple.

One character - Many classes/skills.

Instead of having to reroll a new character or lose current character progression, let every character level up every skill/class in the game, but have to choose which skillset/class to play at any given time. I like how EVE (sort of) does this; your character can have every skill in the game, but not every skill is useful in every situation. Your ship and modules limit you.

It would work thus:

  • I start a new character, and become a Warrior .. rising to level 100.
  • I "reroll" my character, and level a Mage to 50.

Now I'm a level 100 Warrior and a level 50 Mage; but I can only be one "class" at a time. If I'm levelling up my Mage skills and a friend tells me they could use a Warrior for a level 100 raid, I can switch back to my Warrior skills and go enjoy that raid, then switch back to my Mage skills when I'm done. It's just like having alts, except that they're all contained in one character.


Earthrise promises to do this. You can learn every skill, but the gear you equip determines which are active.
  karat76

Novice Member

Joined: 8/22/06
Posts: 894

Greatest threat to society is letting casualties of puberty reproduce.

1/21/10 4:28:19 PM#44

I was lucky I guess most of my guild had many alts. We would level together multiple times or use our high levels to burn through stuff. The issue I have is always the same end game is raiding and I would rather real reroll then have the game turn into a job.

  SuperXero89

Elite Member

Joined: 8/16/09
Posts: 2187

1/21/10 4:44:33 PM#45
Originally posted by Sovrath
Originally posted by SuperXero89

This topic has me scratching my head, but let me just say that if a guild has a problem with the fact that I choose to make alternate characters, I will find a new guild.


 

that's very fair and you definitley have the right to do that. I mean, it is your money!

but it's also not fair for players to expect that every guild wants to move forward in the same way.

If you are in a guild that is trying to accomplish certain things and they have some players who will never catch up AND who keep making alts that take up Guild space where an actual player might fit in, then you should also understand if they say no to your latest creation or that they make up rules regarding how the guild should be moving forward.

Players have the right to play with like minded people and should recognize when they are not in the right place for them and for others.

 

What is "moving forward?"  Conquering content?  I will never join a guild for the sole purpose of conquering content, and if a guild only values me by the level of my character, I will chose not to be a part of that guild.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12541

1/21/10 4:52:01 PM#46
Originally posted by SuperXero89
Originally posted by Sovrath
Originally posted by SuperXero89

This topic has me scratching my head, but let me just say that if a guild has a problem with the fact that I choose to make alternate characters, I will find a new guild.


 

that's very fair and you definitley have the right to do that. I mean, it is your money!

but it's also not fair for players to expect that every guild wants to move forward in the same way.

If you are in a guild that is trying to accomplish certain things and they have some players who will never catch up AND who keep making alts that take up Guild space where an actual player might fit in, then you should also understand if they say no to your latest creation or that they make up rules regarding how the guild should be moving forward.

Players have the right to play with like minded people and should recognize when they are not in the right place for them and for others.

 

What is "moving forward?"  Conquering content?  I will never join a guild for the sole purpose of conquering content, and if a guild only values me by the level of my character, I will chose not to be a part of that guild.


 

I'll say it again, "good for you". But players have the right to play these games how they want to. One way is not better than another.

So if you are type of player who wants to make many alts and experience different types of lower lvl content or the same content with different characters then fine. You've earned it. It's your right. Don't know how many different ways I need to write it.

But if other players want to progress through the content to higher lvl content, especially if it offers different sets of challenges or different rewards then that is their right as well.

the converse can also be said.

A player who doesn't have alts and wants to progress through the levels of the game with one character would not want to join a guild of players who all reroll and and enjoy lower lvl areas and content or do content multiple times. He would want to enjoy a different type of guild.

Where do you find in my first post that I said any differently? One player does not have the right to dictate how others play. No mattter what their play style and should find a group of like minded individuals to play with.

Again, I don't see what the problem is? I'm not saying you should join a guild like that.

  Magnum2103

Elite Member

Joined: 12/31/08
Posts: 1286

1/21/10 5:26:20 PM#47

@Torik - While I agree that it was pretty dysfunctional because we had two different playstyles I think you are confusing things a bit here.  First off the rerollers were by no means casual players as they had invested just as much time (sometimes more) in game.  I'd definitely put them in the hardcore category.

Also, we in no way were taking the power leveling approach.  I understand why you would make that assumption since I did state I'm typically a power gamer, but for this guild I was trying something different and slowing it down.  We had level locking in place and wouldn't remove it until we completed all the content in that level range.

The person who removed level locking was the guild leader himself.  He would consistently powerlevel all his characters.  We had to wait for him to level up since we didn't have enough members to do new content.  When he'd level he typically level past us (ignoring or changing the level lock himself).  Eventually he threw out the whole idea of a level lock altogether and that's where membership really started to drop.  During the course of one week he leveled 4 characters (each were his new "main" to the level cap or past it).  We geared all these characters, yet he kept rerolling.  My character never made it to the end game (not even remotely close) in the month and a half period of playing where I usually hit end game in two weeks to a months period of time.

I'd ask what you would do in the same situation?  Would you try to help the guild hoping the people who kept rerolling would eventually settle, despite having to grind gear out for each of these new mains on the new content?  Would you say "no" and sit there and wait a month or so (which would like lead to you not playing, which is what happened for most of the membership anyway) for them to level to you, refusing to help them if they reroll?  Would you join a new guild (the only choice right now on that server in EQII is to join a guild that reached the end game, so that would mean soloing all the way to max level which is extremely boring)?  Would you just cancel your subscription and forget it?

  SuperXero89

Elite Member

Joined: 8/16/09
Posts: 2187

1/21/10 5:54:32 PM#48
Originally posted by Sovrath
Originally posted by SuperXero89
Originally posted by Sovrath
Originally posted by SuperXero89

This topic has me scratching my head, but let me just say that if a guild has a problem with the fact that I choose to make alternate characters, I will find a new guild.


 

that's very fair and you definitley have the right to do that. I mean, it is your money!

but it's also not fair for players to expect that every guild wants to move forward in the same way.

If you are in a guild that is trying to accomplish certain things and they have some players who will never catch up AND who keep making alts that take up Guild space where an actual player might fit in, then you should also understand if they say no to your latest creation or that they make up rules regarding how the guild should be moving forward.

Players have the right to play with like minded people and should recognize when they are not in the right place for them and for others.

 

What is "moving forward?"  Conquering content?  I will never join a guild for the sole purpose of conquering content, and if a guild only values me by the level of my character, I will chose not to be a part of that guild.


 

I'll say it again, "good for you". But players have the right to play these games how they want to. One way is not better than another.

So if you are type of player who wants to make many alts and experience different types of lower lvl content or the same content with different characters then fine. You've earned it. It's your right. Don't know how many different ways I need to write it.

But if other players want to progress through the content to higher lvl content, especially if it offers different sets of challenges or different rewards then that is their right as well.

the converse can also be said.

A player who doesn't have alts and wants to progress through the levels of the game with one character would not want to join a guild of players who all reroll and and enjoy lower lvl areas and content or do content multiple times. He would want to enjoy a different type of guild.

Where do you find in my first post that I said any differently? One player does not have the right to dictate how others play. No mattter what their play style and should find a group of like minded individuals to play with.

Again, I don't see what the problem is? I'm not saying you should join a guild like that.


Exactly! all I was doing was stating how "I" would react in a situation, so I can't figure why you keep quoting my posts or why you keep arguing with me when I'm not even presenting any points to be argued.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12541

1/21/10 9:39:52 PM#49
Originally posted by SuperXero89
Originally posted by Sovrath
Originally posted by SuperXero89
Originally posted by Sovrath
Originally posted by SuperXero89

This topic has me scratching my head, but let me just say that if a guild has a problem with the fact that I choose to make alternate characters, I will find a new guild.


 

that's very fair and you definitley have the right to do that. I mean, it is your money!

but it's also not fair for players to expect that every guild wants to move forward in the same way.

If you are in a guild that is trying to accomplish certain things and they have some players who will never catch up AND who keep making alts that take up Guild space where an actual player might fit in, then you should also understand if they say no to your latest creation or that they make up rules regarding how the guild should be moving forward.

Players have the right to play with like minded people and should recognize when they are not in the right place for them and for others.

 

What is "moving forward?"  Conquering content?  I will never join a guild for the sole purpose of conquering content, and if a guild only values me by the level of my character, I will chose not to be a part of that guild.


 

I'll say it again, "good for you". But players have the right to play these games how they want to. One way is not better than another.

So if you are type of player who wants to make many alts and experience different types of lower lvl content or the same content with different characters then fine. You've earned it. It's your right. Don't know how many different ways I need to write it.

But if other players want to progress through the content to higher lvl content, especially if it offers different sets of challenges or different rewards then that is their right as well.

the converse can also be said.

A player who doesn't have alts and wants to progress through the levels of the game with one character would not want to join a guild of players who all reroll and and enjoy lower lvl areas and content or do content multiple times. He would want to enjoy a different type of guild.

Where do you find in my first post that I said any differently? One player does not have the right to dictate how others play. No mattter what their play style and should find a group of like minded individuals to play with.

Again, I don't see what the problem is? I'm not saying you should join a guild like that.


Exactly! all I was doing was stating how "I" would react in a situation, so I can't figure why you keep quoting my posts or why you keep arguing with me when I'm not even presenting any points to be argued.


 

Ok, gotcha. I thought for some reason you were taking issue with what I had written concerning the text "moving forward".

  Knightcry

Novice Member

Joined: 4/23/05
Posts: 170

1/21/10 9:46:31 PM#50

I've disliked the concept of having multiple alts since UO. If you need something go to a crafter and have it made. This supports the game economy and community both of which seem to be getting worse in most games these days.

  thorwood

Novice Member

Joined: 10/04/07
Posts: 473

1/22/10 8:25:34 PM#51

I disagree.

It sounds like you may be in the wrong guild if you are looking for a guild that focuses  on end game content.  For most games this would be  a raiding guild.  Just switch guilds.  Do not force other players to play content they may not enjoy by changing the guild charter.

If a guild I joined suddenly changed to a raiding guild, I would quit that guild. A guild may fail just as easily by changing their focus to endgame as it could if that guild does not have an endgame focus. It all depends on what you are looking for in a guild.

I personally enjoy the journey and in most games I dislike the endgame content.  Too many games have adopted the same tired endgame formula of grinding certain group dungeons for gear and raiding the same old dungeons repeatedly until everyone has a full set of gear.  When I get to the start of the endgame I switch to another toon.

I actually like trying other classes (alts) and sometimes is it is good to take a break from your main and play a toon with a different style of play.  I would dislike doing this on a test server for several reasons.  Any time spent developing a toon on the test server is wasted if you decide you want to continue with that toon.  In many games,some classes are so different it is helpful to do the tutorial from level 1.

Only having 1 main puts all your eggs in 1 basket.  I played EQ for 3 years as a druid with a "nuker backup healer" build.  Sony fundamentally changed the class by making all raid bosses virtually immune to druid nukes so you either changed your build and became a healer or quit.  After what Sony did in EQ, I am reluctant to invest that amount of time in a single toon in any game.

 Many games do not require you to help lower level toons as there is plenty of solo content. 

I am not a big fan of dungeon or raid progression that requires that you cannot survive in the next dungeon until you have geared up in the previous previous dungeon.  EQ had raid progression where you could not enter a raid dungeon unless you had completed the pre-requisites and the pre-requisites often needed a full raid to complete.  With normal turnover of players you spent far too much time revisiting the same old raids to get the pre-requisites completed for the newer players.

A better option is leave it up to players to chose what type of guild they wish to join.  Most good guilds have a guild charter you can check before joining.

 

  merv808

Advanced Member

Joined: 9/30/06
Posts: 453

Everything you type just reads out as blah blah blah

1/23/10 12:06:34 AM#52

I am a person that enjoys alts. Not a ton, but 2-3 characters per game. I don't think there is anything wrong with that. On the same token, I don't think there's anything wrong if you don't like alts.

Obviously, I won't fit into your guild. I'm ok with that. Just like you wouldn't want to be in mine. I generally like more social type guilds that help each other level and have fun. I don't know how that equals a "failed" guild.  I'm still trying to figure out how a guild "fails". Is there a test?

Anyway, to the point. I'll play my way in my guild. You play your way in yours. and lets both be happy that we are supporting each others favorite game.

merv808 Xfire Miniprofile
  Harafnir

Hard Core Member

Joined: 2/18/04
Posts: 1246

1/23/10 2:55:37 AM#53

Yes, what we really need in a game we buy, then pay a monthly fee, is more limitations. first they limit the amount of options we have in creating our character then they limit the amount of options we have in developing our character, then they limit the options we have in exploring the world making htem more and more like singleplayer tunnels, more than livng brathing worlds... then  limit the options we have on impact in the world, no housebuilding no politics no galaxy trade pretty much nothing but level, then raid... Now,,,, you think that the best way to continue the evolution of MMOS... limit the characters we want to play and force us to only play one.

I REALLY can not see what exactly it is we are paying for anymore... Now the costumers themselves are tapping into the same mindset that we should pay for less? Pathetic...

"This is not a game to be tossed aside lightly.
It should be thrown with great force"

  nohseyako2

Novice Member

Joined: 10/27/08
Posts: 1

1/23/10 3:05:26 AM#54
Originally posted by nate1980

Okay, now that I have your attention, I was thinking over my past experiences and I find that one things is constant: If a new guild has most of its members constantly rerolling alternate characters, that guild fails. This could be a cause or only a coorelation. Whether it's the cause or not is not the point of the post. I'd like to discuss your thoughts on alternate characters and the number of characters per account.

To begin with, I'd like every game to have a test server like SWG has and DAoC had. Meaning, a place where you can roll characters and test them out, along with game mechanics and changes coming down the pipe-line. This would serve as a good place for people to test as many characters out as they want, before clogging the main servers up.

Next, I'd like every game in the future to only offer 1 character per account at the start. This requires people to stick to one character, and allows for people to become known by their character. Anyone who's played SWG knows what I'm talking about. The test server solves the problem of people being indecisive on which character they want to play. You should be able to create a lot of characters on the test server, so you can compare and contrast them. But on the live servers, you can only have 1 per account. This also has the added benefit that guild leaders and members can be more confident that those in their guild are their main characters and will be active. I'm not sure about you all, but I grow tired of those afflicted with altitis, because they fall behind the main group in the guild, and then sometimes expect the main group to go back and help them. I get my fun from playing with a group of others in the game. So I'm motivated to keep leveling and playing, so that I can keep up with my online friends. However, I'm never in a rush, and I think the game is about the journey, not the destination, so don't derail the thread for that.

Lastly, I think that in order to unlock more character slots, you should be required to level a character to max level. So if you want your second character slot, you need to get your first character to max level. If you want your 3rd character slot, you need to level up your second character to max level, and so on. This'll help people stay committed to their characters, and help stop people from jumping around from one character to the next, never getting far on any of them, and then quitting out of boredom.

Before the accusations and immaturity starts, I'd like to say that I suffer from altitis as well, and have learned that if I'm ever going to enjoy the game and get to max level, I need to stick to one character, and ignore "the grass is greener" syndrome. So those of you with altitis, I feel your pain. All I can say is that I'd love to play with you all, not just in the 1-20 range, but the entire game. That's why I think this is necessary. Otherwise, you all will reach level 20, and reroll to something else and I'll never see you all again. That, or I'll have to keep an Excel page open with a list of your characters, so I know who is who in the guild. That's just annoying. I'd rather get to know the people playing along side of me, and it's hard when I can never group with you, because you keep rerolling or bouncing between characters.

 

It sounds like you and the OP are talking about a multiclass system akin to Dream Of Mirror Online (herein DOMO). Instead of limiting an account to one toon, you are limited to two. Your toon starts off as a level 1 Commoner, and after a half an hour of gameplay (actually reading the backstory of each of the four races) you are around level 7 or 8. Now, the game opens up at level 10. When you get to level 10, you are able to go for your first "job", and there are twelve, yes, TWELVE, job classes, including Commoner. After you've qualified for that job, say Wizard, you don't have to do qualify again. You can switch effortlessly from one job to another. It works even in guilds when you want to group with lower level players. So you could potentially be any combination of those twelve jobs (Hunter [Archer]/Warrior [Blademaster], Thief/Doctor [Cleric],etc.)

What I don't agree with is the idea of unlocking more character slots. How would that improve the community? It would only inhibit those that want to explore the world from a different race's point of view. If I had to play through an entire MMO to the end-game as, say, an elf noble, just to unlock the ability to make another character I would be beyond frustrated since I just spent 1000+ hours grinding/questing just to get to the point where I could make another. The whole point of alts in my opinion is to allow players the opportunity to experience the game from another race/classes point of view

(lol and yes, this is my first post ever. Seemed like a good enough reason to stop lurking)

  spades07

Apprentice Member

Joined: 6/14/08
Posts: 784

1/23/10 3:08:53 AM#55

I think I kind of ruined my enjoyment of WoW creating too many alts.

  Cronjo

Novice Member

Joined: 12/16/08
Posts: 23

1/23/10 3:16:35 AM#56

For me having Alts is a good thing, I'm still a Fan of Sandbox MMO's first and foremost.  There aren't many, and though I'm sure some of you will laugh I'm still an active subscriber to Ultima Online and have been for the most part since 1999 for this reason.  The problem with Alts is lazy players and lazy developers.   Let me explain both of these.

 

Lazy Players.  They want instant gratification straight out of the box, the ability for a character to acquire every single non "Class" skill kills a character.  It's taking the Role Play out of MMORPG's, it's turned games into a Trig equation.  "If I assign {x} amount of my XP to AA's and divide that by between {y} abilities  get {z} piece of armor I'll be awesome!", it's a game it's intended to be entertaining not a test of higher mathmatics.   Like I said I'm still a Ultima Online Player, my favorite alt became more or less my main,  I spend most of my time playing in a PvP zone with a character with 0 offense, the character is built on stealth and ability to disengage from combat situations.   The Character is a Thief, I sneak up on players and hopefully find something on them worth stealing, 99% of the time there's nothing but the entertainment value makes up for it even if I spend months getting nothing out of it.

Players look for over simplification these days which is part of the instant Gratification,  WoW, EQ, WAR, etc.  all fall victim to this they are all cookie cutter with variances in Graphics, Races, and minor sub systems and controls. Once you max out a toon or get bored with the daily grind your only option is an Alt.  Sandbox you don't have this issue generally, you decide you don't want to be a Warrior type anymore fine, become a mage and give up your warrior abilities, it's that simple.  Level based Games will always fall behind on depth, complexity, and real honest to truth game play innovation because once you roll a toon your locked into that skill set, this makes Alts very necessary to provide replay, or continual play value and for a player to explore all facets of the game.  Sandbox it allows for players to actually become citizens in a Virtual world, where your character can actually evolve over time not just "Ding LvL Up!".  All because Players are too lazy and too easily placated with mediocre.  Sure WoW has 10+ million subs guess what there's only 10 races and 10 classes.  With that many player toons quickly become nothing short of cookie cutter copies of each other, destroying any chance except for the lucky few to really carve out a virtual persona that actually influences the server you play on. 

 

On to Lazy Developers,  Sony, Blizzard, Mythic, nDoors, NCSoft, BioWare, they are all guilty.  Sure I'll be the first to admit that a great deal of talent goes into the concept, design and initial coding for any game or expansion.  But far too often once a MMO is out the gate it hits Cruise Control between expansion development periods.  Outside of Global Events that can be patched in, and silly Quests what really innovative happens between Expansions?  Bug fixes, yea they are important but unless your team is really understaffed they aren't really doing much for player experience on a wide scale most of the time.  You want to know where the best work for a post launch MMO happens?  Usually in the Emulation Communities that try to secretly build up around them.  Why?  Because the people doing it because they want too, and aren't bound by deadlines, side tracked by reviews and meetings, and aren't bound by the scriptures and guide lines that corporations place on their development teams that hamper the creative process.   What you get is a bunch of cookie cutter MMO's Find me a major innovation from EQ to WoW that doesn't involve Graphics?  Seriously find me anything in WoW that really changes how you play the game that EQ didn't have?  Voice Chat doesn't count since no form of VoIP was mainstream till 1999 when SIP and IP-PBX hit the scene.  Names and animations FX, are simply graphical differences and are only really skin deep.   Really when your playing the same game over and over you need to find an outlet to explore the possibilities and if the developers don't readily provide it then you need Alt Characters in these cookie cutter games to provide variance from the routine yourself. 

 

Once again let me refer to Ultima, they have an entire program made up of players that do nothing but design and run events for players, why?  So the Developers can do their jobs and really work on developing things.  Atlantica Online another MMO I play does more to keep players active and interested than 90% of the MMO's out there.  Sure it's a Grind game, but no where do I see the GM Staff dueling players as regular events, Daily PvP Tournaments, Weekly Cross Server PvP Tournaments,  Events every 1-2 weeks, and all this from a F2P game that gets consistent updates in not only game content, but graphical changes, control feature improvement, but most of all new ways to encourage Player to Player interaction beyond "Raids".   Ultima Online in it's prime strongly encouraged Player to Player interaction, but has had to slowly adapt to market trends to survive making it a shadow of what it once was, even though it's got more depth than half the currently produced MMORPG's combined.

 

So you want to know why Alts are important, because if you don't have them what are you going to do when the Glam and Glitter wears off and you realize you've been playing a cookie cutter clone of the game you probably quit, after you strip away all the Eye Candy.

  nexus1g

Apprentice Member

Joined: 11/17/06
Posts: 173

1/23/10 6:11:39 AM#57

Many people such as my wife enjoy leveling. It is not their primary goal to have a "main" that is advanced to max level with the best gear, but to have fun advancing their characters. My wife, I doubt, would play a game that would limit or eliminate her ability to make alts. If you don't want your guild to fail due to people spreading their focus across multiple characters, find like-minded people to be in a guild with. I'm a person who focuses on one character. Most of the time if I roll an alt it's for extra storage space or to play when things are dead and there's nothing for my main to do. But the point I'm trying to make here is that you have to find like-minded people to play with. It's the same for the inverse in that it would make a casual player unhappy to be in a hard-core progressive raiding guild.

  Hyanmen

Novice Member

Joined: 10/11/06
Posts: 4397

1/23/10 6:17:11 AM#58

And this problem would be solved by just making you able to level all the classes on one character... 10 characters each with different class becomes too much of a hassle. One character with 10 classes is much easier to manage, and you can get more attached to it than 10 different ones.

  nexus1g

Apprentice Member

Joined: 11/17/06
Posts: 173

1/23/10 6:30:53 AM#59
Originally posted by Hyanmen

And this problem would be solved by just making you able to level all the classes on one character... 10 characters each with different class becomes too much of a hassle. One character with 10 classes is much easier to manage, and you can get more attached to it than 10 different ones.

 

I don't agree with this as being a solution for everyone. Some people like to play different races and areas. You may want to play a high elf, elf or night elf and then also play a human, hobbit or dwarf for a different experience.

  Hyanmen

Novice Member

Joined: 10/11/06
Posts: 4397

1/23/10 6:35:00 AM#60
Originally posted by nexus1g
Originally posted by Hyanmen

And this problem would be solved by just making you able to level all the classes on one character... 10 characters each with different class becomes too much of a hassle. One character with 10 classes is much easier to manage, and you can get more attached to it than 10 different ones.

 

I don't agree with this as being a solution for everyone. Some people like to play different races and areas. You may want to play a high elf, elf or night elf and then also play a human, hobbit or dwarf for a different experience.

 

Well, I was responding mainly to the OP, who said that if most of the members in a guild roll alternate characters, that guild fails. However, if only some of them do that, it's not such a big problem.

If the races only offer aesthetical differences (as they should), then not many will reroll another character of different race when the same character you've gotten attached to can do everything that second character could, while those who like to play different races can do just that, without penalties.

4 Pages « 1 2 3 4 » Search