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News & Features Discussion  » Age of Conan: Hyborian Adventures: Rise of the Godslayer Factions, Part One

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38 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  1/19/10 12:22:56 PM#1

Over the next two days, MMORPG.com will be introducing the new factions being brought into Age of Conan in their upcoming expansion, Rise of the Godslayer.

There are twelve new factions altogether, two of which remain secret until the player actively seeks them out. Depending on which factions players choose to align themselves with, other factions might become hostile or friendly, providing countless hours of new experiences. All areas of the land of Khitai are inhabited by different factions; some groups choose to stay close to their local region while others roam through the land.

The different factions provide quests and new lines of gameplay, in addition to answer many of the questions regarding the myths and lore of Khitai. All aspects of faction gameplay will have an effect on the chosen path of the player, and players will be able to rise within the ranks of each faction. A new graphical user interface helps you track your standing and progress within each faction.

Read Rise of the Godslayer Factions, Part One.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7095

The only time you run out of chances is when you stop taking them.

1/19/10 12:56:44 PM#2

"A third and fast mount is left up to the players to discover for themselves."

Hmm, nice update on the factions. I like the ability to earn your way into favour.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

1/19/10 1:17:57 PM#3

12 factions is to much.  I would say that 6 would pretty much do it and give more varety in terms of diffrent storylines.  12 means that everyone will feel exactly the same.  More is not always better - and in many cases brings more problems than it fixes. 

Not to mention that its all humans....  wearing the exactly same armors and pretty much all looking the same. Factions work much better in games like WOW - WAR where more diffrence in character (creature) looks make for more intresting storyline. 

Again - Just my opinion. 

  Darkjinxter

Novice Member

Joined: 4/03/05
Posts: 177

1/19/10 1:31:21 PM#4

Sounds ok, yup 12 factions does sound like rather a lot, but there are 12 classes in the game also. Perhaps each class will be better rewarded by gaining favour with a particlular faction. We'll see.
I'll be more focused on seeking out the fast mount mentioned, since I disagree with the wolf and tiger mounts in principle.

[Disclaimer : I play AoC mainly because I am a fan of RE Howard's Conan stories, and the excellent community that exists on the server Crom]

  Valentina

Novice Member

Joined: 5/28/06
Posts: 1665

1/19/10 2:31:26 PM#5

Sweet..12 does sound like alot, but at the same time it's alot of content, and people always love that :)


  Butch808

Advanced Member

Joined: 9/16/09
Posts: 324

1/19/10 2:34:38 PM#6

So is this RvR or just npc factions to do quests for?

  Arioc

Novice Member

Joined: 11/13/04
Posts: 300

"Vae Victis!"

1/19/10 2:48:20 PM#7

Sounds like good stuff, but is it too little too late? I for one have tried to get back into AoC but found it shallow, got to 80 and quests were worthless. All I had to do was raid once a week (lockout) for T1 raid gear, the racial armor I had was some of the best I could get, better then loot from dungeons. So I found myself with no way to progress or advance my character aside from these 1 week raids.

It is my hope that Godslayer add's more meta-games or ways to advance your character for long term development. Without a level cap increase some sort of AA system would be nice, or something to give me goals for PvE (or heck, give me incentive to PvP aside from just the act itself).

Arioc Murkwood
Environment Artist
Sad but true.

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

1/19/10 3:05:53 PM#8
Originally posted by Darkjinxter

Sounds ok, yup 12 factions does sound like rather a lot, but there are 12 classes in the game also. Perhaps each class will be better rewarded by gaining favour with a particlular faction. We'll see.
I'll be more focused on seeking out the fast mount mentioned, since I disagree with the wolf and tiger mounts in principle.

[Disclaimer : I play AoC mainly because I am a fan of RE Howard's Conan stories, and the excellent community that exists on the server Crom]

 

Yes  - there are 12 classes but it wouldn't have hurt the game much to have just 6.  And it would have been alot easier to manage balance for the game.   Same thing is with the factions.  It also creates problems when half of the gamers are prevented to play with you when you have to choose sides like AOC is setting up in their game.  

Aoin did the right thing in starting the game with just 4 classes.  Get those right before you add more.  Atm both WAR and AOC are having problems balancing content "and loot" for so many classes.  And tbh AOC will have alot more problems when items actually start to have some meaning in the game.

More isn't always better.  Its the quality that counts.

  Battlekruse

Novice Member

Joined: 12/28/06
Posts: 1510

"Enough research will tend to support whatever theory.."

1/19/10 3:56:37 PM#9

Seems that Funcom dev have played some Guild Wars and Warhammer Online lately.


"Do you wanna play chicken...? "

  CujoSWAoA

Apprentice Member

Joined: 10/27/04
Posts: 1848

"Pablo Picasso said art is a lie that tells the truth."

1/19/10 5:47:59 PM#10

God, its hard to believe how negative you guys are.

For a ridiculously small amount of money you can play this company's new expansion pack that comes loaded with an insane amount of content and entertainment. This expansion seems to have more heart and thought put into it than any other MMO expansion that I've read about.

Yet what it gets here on this forum? Well lets nit pick because there's "too much".

I guess Age of Conan really is cursed to fail. People don't give it a fair chance and doesn't seem like they ever will.

  Distopia

Drifter

Joined: 11/22/05
Posts: 16178

"what a boring life, HATING everything" -Gorilla Biscuits

1/19/10 5:54:41 PM#11

I don't see how it can be viewed as too many factions especially considering the way you can move between them with your loyalty. It sounds as though it's basically a little deeper version of elder scrolls style factions. 12 makes sense in an MMO you can never have to much content in an MMO. The more the better, saying otherwise shows you're really only grasping at straws to complain about anything AOC.

Really can you not see the irony in this? All we've heard about AOC was FC didn't do enough, no, now the complaint is they're doing to much.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Deadman87

Novice Member

Joined: 12/10/07
Posts: 259

1/19/10 5:56:14 PM#12

The 12 factions don't have to be "too much" if FC just lets the player able to join several factions (which I guess they most likely will). Of course there will be some factions at war with each other, denying alliance with both of them; but I doubt it will be like if you choose one, 11 end up hating you.

It is preferable not to travel with a dead man.

  beachard

Novice Member

Joined: 1/19/10
Posts: 1

1/19/10 6:32:53 PM#13

if you didnt read the whole thing it says "Depending on which factions players choose to align themselves with, other factions might become hostile or friendly, providing countless hours of new experiences".


So you can be friendly and work towards way more things with every faction you become friendly with. Think how many new Quests and content that is with 12 factions and your factions friendly with 4 of them and theres 4 tiers of armor for each faction and a whole butt load of other things!!

This will also lead to that if you are friendly with one faction then you will be sent out on a quest to go and kill thugs trying to kill your leader for example and the other real players that are friendly with the faction trying to kill your leader will have the same quest to kill the leader instead of saving him. Quote below

"Players can get involved with this conflict by choosing a side and fighting alongside them on a massive open battlefield, though quests will often place you in the midst of the action anyway. One quest, for example, pits you against a house full of thugs with the ultimate goal of beheading their leader. Sounds simple, right? Well, the opposing factions get the same quest, so you won't just be battling thugs -- you'll be battling players too."

From the Chosain Province artical at IGN.com

http://pc.ign.com/articles/106/1061174p1.html
 

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

1/19/10 7:02:01 PM#14
Originally posted by beachard

"Players can get involved with this conflict by choosing a side and fighting alongside them on a massive open battlefield, though quests will often place you in the midst of the action anyway. One quest, for example, pits you against a house full of thugs with the ultimate goal of beheading their leader. Sounds simple, right? Well, the opposing factions get the same quest, so you won't just be battling thugs -- you'll be battling players too."

From the Chosain Province artical at IGN.com

http://pc.ign.com/articles/106/1061174p1.html
 

 

The thing is - you would be battering players too if there were 2 factions in the game.  12 means that the atctual PVP content (it that is the point) will be spread thin and the chance of ppl actually meating oposition faction players is very little. 

But I would be very carefull at this point talking about all these factions.  We might actually see the expansion with just 4 starting factions cause it really sounds to me that yet again - FUncom will be launching a half finished product.

Btw - I still can't see why there need to be 12 factions in 6 maps.  There could be 2-4-6 and still create more of a storyline than jumping betweein maps and joining up with totally new faction.   Story is not made intresting by creating alot of things.  It is created by making the improtant things stand out.  12 factions will not stand out.   And 12 factions does not mean that there will be more of quests than if there were just 2.  It just means it will be spread out into more of a miniquests.  

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3247

1/19/10 7:39:42 PM#15
Originally posted by Aramanu2

So is this RvR or just npc factions to do quests for?


 

Sounds like PvE factions, similar to Fallen Earth.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  Gyrus

Advanced Member

Joined: 11/20/07
Posts: 2335

1/19/10 7:50:14 PM#16
Originally posted by CujoSWAoA

God, its hard to believe how negative you guys are.

For a ridiculously small amount of money you can play this company's new expansion pack that comes loaded with an insane amount of content and entertainment. This expansion seems to have more heart and thought put into it than any other MMO expansion that I've read about.

Yet what it gets here on this forum? Well lets nit pick because there's "too much".

I guess Age of Conan really is cursed to fail. People don't give it a fair chance and doesn't seem like they ever will.


AoC had a bad launch not aided by the fact that Funcom were less than honest in the eyes of many.

As a result the game has a bad reputation that it does not seem to be able to shake?

So the lesson is that MMOs don't get too many chances.

Finish your damn game... get it right at launch.

 

Nothing says irony like spelling ideot wrong.

  LodenDSG

Novice Member

Joined: 12/10/07
Posts: 270

Honor; from birth till death, maintain.

1/19/10 8:22:58 PM#17

I would assume there is some form of alliance between the factions as well as conflict in which case 12 factions with 3 loosly aliigned groups of 4 with internal strugles as wells the major strugles between the 3 major groups of factions chould be intersting but even if its simply 12 seperate factions its an improvment and one I would cant wait to see perhaps I will resub.

  Madnin

Novice Member

Joined: 8/22/09
Posts: 55

1/19/10 8:23:08 PM#18

Whatever previous feelings towards funcom, it looks like they're trying. So much so that I might just have to try out this new xpac. As a previous poster stated that Aion was right for only having 4 classes, these are factions not classes. And I very much then and now think that 4 (8 after lvl 10) was not enough, not near enough. Really agree with the fact that it seems it doesn't matter what the devs do, they're doomed and should probably just file for disability and stay home. 12 new factions seems like it will add a whole lot of new content and purpose to experience, and sounds inviting to me. But.....that's just me HO.

"It is natural to man to indulge in the illusions of hope. We are apt to shut our eyes against a painful truth -- and listen to the song of that syren, till she transforms us into beasts. ... Are we disposed to be of the number of those, who having eyes, see not, and having ears, hear not?" --Patrick Henry

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 431

1/19/10 9:02:50 PM#19
Originally posted by Gyrus
Originally posted by CujoSWAoA

God, its hard to believe how negative you guys are.

For a ridiculously small amount of money you can play this company's new expansion pack that comes loaded with an insane amount of content and entertainment. This expansion seems to have more heart and thought put into it than any other MMO expansion that I've read about.

Yet what it gets here on this forum? Well lets nit pick because there's "too much".

I guess Age of Conan really is cursed to fail. People don't give it a fair chance and doesn't seem like they ever will.


AoC had a bad launch not aided by the fact that Funcom were less than honest in the eyes of many.

As a result the game has a bad reputation that it does not seem to be able to shake?

So the lesson is that MMOs don't get too many chances.

Finish your damn game... get it right at launch.

 

A bit of advise for you... Never work for the gaming industry, especially within the MMORPG realm... You are simply unrealistic and extremely biased and feel "gipped" for a game in which was marketed so strongly, that you fell for its pitch.. you and many like you are unrealistic imbeciles that have no idea how amazingly difficult it is to make an MMO (AT EVERY LEVEL AND POINT). Alot of companies do their best to release a product based on available time, funds, and talent. No company is perfect and ever launch I have been in with MMO's has been pretty terrible, some less than others. With that said, stop talking about "Finish your damn game... get it right at launch" since you have absolutely no idea what your talking about or the fact that it is impossible to do so.

  haratu

Novice Member

Joined: 4/09/09
Posts: 409

1/19/10 10:56:12 PM#20
Originally posted by Gyrus
Originally posted by CujoSWAoA

God, its hard to believe how negative you guys are.

For a ridiculously small amount of money you can play this company's new expansion pack that comes loaded with an insane amount of content and entertainment. This expansion seems to have more heart and thought put into it than any other MMO expansion that I've read about.

Yet what it gets here on this forum? Well lets nit pick because there's "too much".

I guess Age of Conan really is cursed to fail. People don't give it a fair chance and doesn't seem like they ever will.


AoC had a bad launch not aided by the fact that Funcom were less than honest in the eyes of many.

As a result the game has a bad reputation that it does not seem to be able to shake?

So the lesson is that MMOs don't get too many chances.

Finish your damn game... get it right at launch.

 

I believe the reson they are holding off giving a release date for the expansion is so that they finish it properly, Funcom has learnt a lot from AoC launch and has made much attempt not to only correct the mistakes, but to also make sure they do not happen again.
 

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