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1/15/10 11:57:43 AM#21
Originally posted by Ihmotepp
That's the original WoW in a nutshell, but things have changed a bit since 2 expansions. You don't necessarily have to raid these days, you can do single group instances for tokens/badges which you can turn in for great gear. You can also do PvP be it battlegrounds or arena, and get great gear.
WoW in a nutshell is actually casual friendly leveling, with gameplay that caters to soloers, groupers, raiders, and PvP'ers. It's strongest points have always been accessibility and choices. Has there been a MMO that offers all that? Not really. EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR |
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1/15/10 11:58:25 AM#22
Originally posted by Frostbite05 Not true about the gear. You can gear for ICC 25 in a week, if you have the time to grind heroics. |
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1/15/10 12:39:24 PM#23
Originally posted by Hrothmund Not true about the gear. You can gear for ICC 25 in a week, if you have the time to grind heroics. This is why he said 'average'. You are looking at about 50 heroic instances for the badge gear alone and that is a lot of heroics for a the average casual player to do in even one month. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
1/15/10 1:43:31 PM#24
Originally posted by Ihmotepp
While I agree, many games have the same formula these days, I don't think anyone of them has done a good job at copying WOW, it is far and away superior to all of the wanna be's. AOC, WAR, LotrO and even Aion (to a lesser extent due to a bit more grind) are just a few, but there are many more. Don't look for the trend to change any time soon. Every time a game varies from this formula too much you get a lot of complaints, as evidenced in games such as Aion and even Darkfall where players bemoan the long skill grind to compete with the veterans. People claim to want a challenge, but in reality that's really not the case, they want to have fun playing a game casually.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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1/15/10 1:51:10 PM#25
Originally posted by Kyleran
That's so true these days. You still see people cry for challenge, hardcore gameplay. Yet the same people are the ones needing ingame plugins to announce boss alerts, the same people checking out strategies online before fighting anything, the same people that want hardcore PvP but quit 1 month after because they really can't handle it.
People want hardcore and a "challenge" but there are games out there that provide them, but yet they aren't playing them. I do think for the most part people just want to have fun, and have something to do regardless of their gameplay styles. EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR |
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1/15/10 2:12:39 PM#26
Originally posted by Torik This is why he said 'average'. You are looking at about 50 heroic instances for the badge gear alone and that is a lot of heroics for a the average casual player to do in even one month. Who says people need to eat or sleep? The average MMO vet figured out ways to play 23/7 leaving only a short time for naps or the bathroom. Vets don't take into account the normal people don't play 10 hrs a day. Playing an hour or 2 a night? Preposterous!!! You have to play for as long as you work, IF you have a job that is, so you can level to capp fast, then complain how the game sucks afterwards=) |
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Originally posted by Skarothlock
I agree with most of this post, with the exception of your last bit, the focus on "endgame." With no, or limited "leveling" there really is no need to focus on "endgame". Endgame is a product (or consequense) of the leveling system.
Customizing your character through skill points and use (ala AC and FE, though use did not increase your skill in AC). Whatever your "endgame" will be is what your "leveling" should be and hopefully grinding mobs and quests is not your "endgame". What I mean by that is that we should not have to do one thing to gain access to another... unless of course you are combining pve with pvp but that is a different dynamic.
Skaroth
In that case you would have made a "forced grouping" game. You get rid of leveling, which is the solo part, and the "end game" which would now just be "the game" is raiding, usually requiring more than one person.
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1/15/10 2:47:35 PM#28
Wow in a nutshell is. Exstreamly hard and challanging things to do if thats what you like(pvp and pve wise) Beautiful world with GREAT lore behind it
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1/15/10 3:34:03 PM#29
Originally posted by Tatum
Well "no grinding" is players' way of saying "I don't want to repetitively do the same stuff for hundreds of hours," which is not an argument for a removal of progression. I think games can work either way (with or without progression) but there is definitely a solid demographic for progression-based games (read: all RPG gamers of the last 20 years) |
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1/15/10 4:07:44 PM#30
Originally posted by Ihmotepp
In that case you would have made a "forced grouping" game. You get rid of leveling, which is the solo part, and the "end game" which would now just be "the game" is raiding, usually requiring more than one person.
While I am not opposed to solo play, I don't mind some down time farming mats for crafting or sale or just exploration, I don't think the game should force you into it for multiple hours just so that you can get an opportunity to play "endgame" which of course just means the "game". Skaroth See the violence inherent in the system! ![]() |
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1/15/10 6:20:05 PM#31
I'm just going to put my two cents out there. Playing: *sigh* back to WoW :( |
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1/15/10 6:27:32 PM#32
Originally posted by rebelhero1
I played WoW basically since release. In vanilla leveling wasn't as pointless, you were exploring the world, learning the game amd lots of others were doing it as well so there was plenty of opportunity to group up and instance, defend your cities and towns or raid alliance/horde areas. I was involved in world pvp at lvl 20 and all the way up... though I was weak I could contribute. I quit about 8 months ago because I was bored with pvp and pve... I put 321 days (that is 24hr days) into that game... almost an entire year of my life, sans sleep, went into that game. Quit cold turkey Don't play a game that is no fun anymore... go play outside, the real world is actually kinda nice Skaroth See the violence inherent in the system! ![]() |
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1/15/10 6:41:13 PM#33
Originally posted by Skarothlock
I played WoW basically since release. In vanilla leveling wasn't as pointless, you were exploring the world, learning the game amd lots of others were doing it as well so there was plenty of opportunity to group up and instance, defend your cities and towns or raid alliance/horde areas. I was involved in world pvp at lvl 20 and all the way up... though I was weak I could contribute. I quit about 8 months ago because I was bored with pvp and pve... I put 321 days (that is 24hr days) into that game... almost an entire year of my life, sans sleep, went into that game. Quit cold turkey Don't play a game that is no fun anymore... go play outside, the real world is actually kinda nice Skaroth
Well tbh I'm just holding out until Cataclysm. If they fudge it up like Lich King then I'll just wait for The Old Republic. Even if it is more like a single player game it'll still be incredible, just because Bioware is like that lol Playing: *sigh* back to WoW :( |
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1/15/10 6:46:30 PM#34
Yea, Cataclysm doesn't interest me in the least... it will still be WoW. WoW is an amazing game... no game has kept my attention for five years, but I am done. Skaroth See the violence inherent in the system! ![]() |
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1/15/10 6:59:00 PM#35
Originally posted by BoudahXL I would think he speaks for the majority, seeing as how WoW does have the most subscriptions ever. Britney Spears, sold millions of CD's so she must me a diva, she must have the greatest voice of all time? Has she sold the most records all time? Not even close. That goes to people like Elvis and bands like the The Beatles, The Stones, Led Zeppelin. In the gaming genre, that's where WoW fits in. You see a few popular games every year but only every once in a long while do you get a true phenomenon like WoW. |
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1/15/10 8:33:18 PM#36
Originally posted by Chieftan I would think he speaks for the majority, seeing as how WoW does have the most subscriptions ever. Britney Spears, sold millions of CD's so she must me a diva, she must have the greatest voice of all time? Has she sold the most records all time? Not even close. That goes to people like Elvis and bands like the The Beatles, The Stones, Led Zeppelin. In the gaming genre, that's where WoW fits in. You see a few popular games every year but only every once in a long while do you get a true phenomenon like WoW. Um... The Eagles maybe? Which is followed by Micheal Jackson (last I checked which was BEFORE MJ's death) whom of which I can gaurantee doesn't have 1/10th the talent of ANYONE in the Eagles. Playing: *sigh* back to WoW :( |
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1/15/10 9:15:24 PM#37
Originally posted by Zorndorf
The above and OP ... lately a very important option was added to WOW in patch 3.3 (2009) which you overlooked. 24/24 and 7/7 option of solo/group play (from level 15 to level 80). Certainly for the leveling part an extreme useful thing to add. WOW is the only mmorpg where the leveling dungeons are always played 24/24 these days. Just like the cross server Battlegrounds (2006). Hop in and play -------- in whatever activity: group play is always on against a world of other scaled (easy to hard) activities to choose from. And the carrot is now VERY well designed in extreme polish of itemisation througout all options (from crafting-Pve-Pvp). If WOW 2010 was WOW 2004, it would have had 300K subs ATM.
I have nothing against Blizzard or WoW. However, patch 3.3 did absolutely nothing for me, personally, and I'm not alone in that. I hate PuGs, I've always hated PuGs. So the fact that Blizz was "kind enough" to add a system that effectively "allows" people to PuG 24/7.....didn't make me any more interested in staying with WoW any longer.
After 5 years, raiding, chasing armor tier updates, and grinding rep....I'm so over it, I can't even EXPLAIN how over it I am. Once you have at least 2 level 80s in tier gear (I have four 80s, 2 in tier, and one with a ridiculous number of achievements completed).....there's really just no point in continuing to do the same things over and over again. For me, that's not a game....it's obsessive compulsive disorder run amok. And...it probably tends to attract people who are mentally ill in this way. (No, that's not a slam. I have family members with OCD and anxiety disorder. It's just an observation.)
When the game was new, fresh, and exciting, and having epic gear was.....well....epic....those days were fun. When there were no BGs and arenas, and the Horde and Alliance on our server hated each other just because of the lore, and we raided each others cities because it was challenging and fun....those days were fun. When you got a dishonorable kill for killing someone much lower level than you, and it took several honorable kills to "fix" it....those days were fun. (The city guards being DHKs...was not so fun.) When there weren't any instance and raid guides on YouTube, and we were all just learning via paying armor repair bills and dying repeatedly....those days were fun.
I enjoyed WoW (alongside several other games) over the course of five years. If you consider the expansions, and the fact that we had 3 accounts in our household, since the whole family played....I think I've paid Blizzard a good hunk of change by now. I don't even WANT to add it up. And with all I've paid, they're still not going to add player housing, or make crafting intelligent, or make PvP open (unless you're on a PvP server). They aren't going to make death meaningful, or something you really want to avoid, they aren't going to make the game LESS newbie friendly, they're going to very likely continue down the same path they are on. And for that....it just came time to say, "Au revoir."
I guess I just don't feel any sense of obligation (or loyalty) to a game (or hobby), or to it's developers, if it isn't providing me, personally, with the recreational outlet that I enjoy any longer.
WoW is a fine game. There is a lot I like there. There is also a lot I don't like. Most of life is like that. There's good....and there's bad. But with my hobby....I can choose how much "good" and how much "bad" I'm willing to accept.
President of The Marvelously Meowhead Fan Club |
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1/15/10 9:28:25 PM#38
Originally posted by girlgeek Didn't think it was possible, but you actually made me miss my old WOW days. Thanks for that. "My fighting style is kneeing people's face" -Wanderlei Silva |
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1/15/10 9:43:07 PM#39
Originally posted by Skarothlock
I agree with most of this post, with the exception of your last bit, the focus on "endgame." With no, or limited "leveling" there really is no need to focus on "endgame". Endgame is a product (or consequense) of the leveling system.
Customizing your character through skill points and use (ala AC and FE, though use did not increase your skill in AC). Whatever your "endgame" will be is what your "leveling" should be and hopefully grinding mobs and quests is not your "endgame". What I mean by that is that we should not have to do one thing to gain access to another... unless of course you are combining pve with pvp but that is a different dynamic.
Skaroth
True. I was using "end game" as a label for any thing not related to level grinding. I agree though. Having a long, PvE level grind just to get to end game PvP makes no sense. If it's a PvP focused game, then that should start (in some way) right from the beginning. Eventually, the majority of the player base will be at max level, bitching about the lack of end game content. Why not design for this right from the start? Reduce or remove the progression system and put more development towards PvP or raiding or a player driven economy. |
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1/16/10 2:15:52 AM#40
I'm sure that this thread will end up locked. "World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP. |
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