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Mortal Online

Mortal Online 

General Discussion  » 2 days are enough for mirracles?

13 posts found
  iZakaroN

Novice Member

Joined: 3/03/06
Posts: 725

\m/

 
1/06/10 3:56:57 AM#1

So just after 2 days devs was returned from vocation game was changed completely. The only thing that was changed was the complete lag fix, but that was enough to find all the newly introduced things. Till many stated that SV will need months until fix the lag Is it miracle that it was only one day till devs fixed it?






Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire

  doragon86

Elite Member

Joined: 2/23/09
Posts: 327

Valar Morghulis
Valar Dohaeris

1/06/10 4:15:50 AM#2

Who knows. It may have been a simple fix, or they were working around the clock to fix it.

"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron

  Koisad

Novice Member

Joined: 1/05/10
Posts: 64

1/06/10 5:38:27 AM#3
Originally posted by iZakaroN

So just after 2 days devs was returned from vocation game was changed completely. The only thing that was changed was the complete lag fix, but that was enough to find all the newly introduced things. Till many stated that SV will need months until fix the lag Is it miracle that it was only one day till devs fixed it?

no, people just hoped it will take months so all their fail predictions will come true. 

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

1/06/10 9:37:13 AM#4
Originally posted by Koisad
Originally posted by iZakaroN

So just after 2 days devs was returned from vocation game was changed completely. The only thing that was changed was the complete lag fix, but that was enough to find all the newly introduced things. Till many stated that SV will need months until fix the lag Is it miracle that it was only one day till devs fixed it?

no, people just hoped it will take months so all their fail predictions will come true. 


 

heh yea it was database issues and some reduncies in the code

  prow

Novice Member

Joined: 2/28/09
Posts: 202

1/06/10 12:01:14 PM#5

"Miracle" when the developers had to disable multiple new features and the AI to make it more stable?

  User Deleted
1/06/10 12:38:15 PM#6
Originally posted by HerculesSAS

If you consider it a "miracle" for a server to support about 50 players concurrently in an MMO without lag, I hope you have low expectations for launch.

 

I love when people pull random numbers out their arse.

  User Deleted
1/06/10 12:47:58 PM#7
Originally posted by colutr
Originally posted by HerculesSAS

If you consider it a "miracle" for a server to support about 50 players concurrently in an MMO without lag, I hope you have low expectations for launch.

 

I love when people pull random numbers out their arse.

 

If an "organized beta event" turned up less than 200 people, it's a logical deduction that the current amount of players is going to be lower than that.

 

So let's say 150 even. That's enough for an MMO, right?

 

And it says a lot when they disabled basically all the new features they put in, so that the lag goes away. Says a lot about how well they test, eh?

  adrala

Novice Member

Joined: 2/07/07
Posts: 161

1/06/10 1:10:19 PM#8
Originally posted by HerculesSAS
Originally posted by colutr
Originally posted by HerculesSAS

If you consider it a "miracle" for a server to support about 50 players concurrently in an MMO without lag, I hope you have low expectations for launch.

 

I love when people pull random numbers out their arse.

 

If an "organized beta event" turned up less than 200 people, it's a logical deduction that the current amount of players is going to be lower than that.

 

So let's say 150 even. That's enough for an MMO, right?

 

And it says a lot when they disabled basically all the new features they put in, so that the lag goes away. Says a lot about how well they test, eh?

Dude really...Right now you are making stuff up your arse.

In first place the beta event had requirements:_

-you had to have a mount ( a mount back then needed like 40 skill in taming or arround 1-2 days of skilling taming)

-you had to have armour on. All naked chars were said to be killed.

-you had to have some weapons and combat skills

 

Also the beta event was delayed and started arround 00:o0  Swedish time.

Also it was a night before a work day.

 

Having cleared this lets pass on the next phase- assuming something does not give you the right to throw random numbers as facts. If you assume something then say so.

Also what are all those newly implemented features they had to disable? Please I want them one by one in a list. Thanks!

 

  User Deleted
1/06/10 1:17:59 PM#9
Originally posted by adrala
Originally posted by HerculesSAS
Originally posted by colutr
Originally posted by HerculesSAS

If you consider it a "miracle" for a server to support about 50 players concurrently in an MMO without lag, I hope you have low expectations for launch.

 

I love when people pull random numbers out their arse.

 

If an "organized beta event" turned up less than 200 people, it's a logical deduction that the current amount of players is going to be lower than that.

 

So let's say 150 even. That's enough for an MMO, right?

 

And it says a lot when they disabled basically all the new features they put in, so that the lag goes away. Says a lot about how well they test, eh?

Dude really...Right now you are making stuff up your arse.

In first place the beta event had requirements:_

-you had to have a mount ( a mount back then needed like 40 skill in taming or arround 1-2 days of skilling taming)

-you had to have armour on. All naked chars were said to be killed.

-you had to have some weapons and combat skills

 

Also the beta event was delayed and started arround 00:o0  Swedish time.

Also it was a night before a work day.

 

Having cleared this lets pass on the next phase- assuming something does not give you the right to throw random numbers as facts. If you assume something then say so.

Also what are all those newly implemented features they had to disable? Please I want them one by one in a list. Thanks!

 

 

There were people giving out horses, and armor. You know that too.

 

There were no real requirements set in stone for the event, and you know it. People showed up, and the most they could get was less than 200. And it was basically unplayable. Night before a work day is kind of irrelevant, because even the weekends never show much activity in IRC, on the forums, or in the game. You know that too. You'd be lucky to meet 5 or 10 people in Medulli or anywhere else.

 

And they had to disable the AI system in order to fix the lag. It's in the forums too.

  prow

Novice Member

Joined: 2/28/09
Posts: 202

1/06/10 1:28:23 PM#10

Miracles because they had to disable the AI because dismounting horses were crashing the clients?

 

<@sebastian> thou..right now theres no ai and that should be == no mountcrash

 

Disabling features is a "miracle" for the ignorant.  And if you think this game is going to release in less than 3 weeks, you sir are a complete moron.

  rlmccoy1987

Tipster

Joined: 7/13/09
Posts: 1832

1/06/10 1:34:24 PM#11
Originally posted by prow And if you think this game is going to release in less than 3 weeks, you sir are a complete moron.

 

It will not release in 3 weeks, people who think that are living in a fantasy land OR they want mortal online to completely fail by pushing it out incomplete.

  adrala

Novice Member

Joined: 2/07/07
Posts: 161

1/06/10 1:55:38 PM#12
Originally posted by HerculesSAS
Originally posted by adrala
Originally posted by HerculesSAS
Originally posted by colutr
Originally posted by HerculesSAS

If you consider it a "miracle" for a server to support about 50 players concurrently in an MMO without lag, I hope you have low expectations for launch.

 

I love when people pull random numbers out their arse.

 

If an "organized beta event" turned up less than 200 people, it's a logical deduction that the current amount of players is going to be lower than that.

 

So let's say 150 even. That's enough for an MMO, right?

 

And it says a lot when they disabled basically all the new features they put in, so that the lag goes away. Says a lot about how well they test, eh?

Dude really...Right now you are making stuff up your arse.

In first place the beta event had requirements:_

-you had to have a mount ( a mount back then needed like 40 skill in taming or arround 1-2 days of skilling taming)

-you had to have armour on. All naked chars were said to be killed.

-you had to have some weapons and combat skills

 

Also the beta event was delayed and started arround 00:o0  Swedish time.

Also it was a night before a work day.

 

Having cleared this lets pass on the next phase- assuming something does not give you the right to throw random numbers as facts. If you assume something then say so.

Also what are all those newly implemented features they had to disable? Please I want them one by one in a list. Thanks!

 

 

There were people giving out horses, and armor. You know that too.

 

There were no real requirements set in stone for the event, and you know it. People showed up, and the most they could get was less than 200. And it was basically unplayable. Night before a work day is kind of irrelevant, because even the weekends never show much activity in IRC, on the forums, or in the game. You know that too. You'd be lucky to meet 5 or 10 people in Medulli or anywhere else.

 

And they had to disable the AI system in order to fix the lag. It's in the forums too.

There were 1 or two person giving horses, yes.

However the horses spawn were far from the event zone. If you wanted a horse you had to walk to the spawn on foot. Also to ride a horse you needed riding skills. If you have had never owned a horse you had to train for like half an hour until you could use the horse without it knocking you off the saddle.

No one gave armour.

There was one dev giving shouders in different colours to ppl in order to make the teams.

 

Yesterday I logged in Vadda, the khurite village and saw  arround 25-30 ppl. Then Iwent outside the village to look for wood and saw another good 10 ppl killing mobs or gathering resources outside the village.

A guildie in Fabernum told me that it was full with people too- arround 50.

Those are just 2 out of 10 towns.

My personal guess is that there are between 300-350 ppl online at any given time. On weekends this number usually doubles itself.

 

 

OH! So "they disabled basically all the new features they put in"  actually translates in "they had to disable the AI system"

ROFL why the hate dude?

 

Anyways as the person above me said the AI was disabled to fix some client crashes- yesterday I played without lag with all the AI on.

 

 

 

  User Deleted
1/06/10 2:12:23 PM#13

Ya round 200 people showed up for the event but there were other people who diddn't show up and were still logged in, I know this because I was logged in and diddn't go to the event.

Even still you have no idea how many people are in the game at the same time, event or no event. You are just making shit up.

Also about that event it wasn't to test the server only but the nodes, they had 200 people in one node and the server has a ton of nodes. While I was playing in a different node I diddn't experience any of the lag that people at the event had.