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12/24/12 10:46:48 AM#1701
Originally posted by Beartosser I asked if you had any actual sources to back up that claim, you still have not provided any. I am an introvert myself and I still enjoy multiplayer gameplay over soloing, so just because someone is an introvert does not automatically mean that they prefer soloing over everything else in a MMORPG. You do not speak for every introverted individual out there so dont use introverted people as an argument. The second M in MMORPG has and always will stand for multiplayer, you can look it up if you want. There is also more forms of multiplayer gameplay than raiding, you have grouping, pvp, trading etc, the thing that they all have in common is that they all require other players to even exist while soloing does not. It is not a matter of being catered to, its a matter of multiplayer gameplay in a multiplayer game. Seperation is not a logical sollution because developers have to make seperate changes to a seperate version of the original game just for a few soloers on their own seperated server. Ive said it before and I will say it again, go to the forums of a single player game and ask them to add online features, crafting and a auction house, basically the same way diablo 3 is. It requires far less resources because those features only has to be added once and the rest of the game is already designed for your type of gameplay. |
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12/26/12 11:39:29 PM#1702
Originally posted by CorvusCorax Let's start at the very first study, which, after all these years, people who converse on this subject are still willfully ignorant of, for some reason. If you want more, Blizzard, EA, etc. have reams of compiled internal data which demonstrates the predominance of solo play in MMO's since their inception. The second M in MMORPG does stand for multiplayer, as in multiples of players on one server at the same time. It has never meant those players should be forced, or coerced through predjudicial penalization of playstyle, into playing the game in a way that they don't want to. I understand that there are players out there whose arrogance leads them to believe that others should be forced to play the game their way, but they would be wrong. Solo players have every bit as much right to play MMO's as raiders do, and their greater numbers only serves to drive home the point further, as commerce is an important factor in the gaming industry. Raiders suggesting solo players "go play an RPG" are simply demonstrating the type of anti social behaviour that they claim is the problem with soloers, and in the end just don't add anything of value to the conversation. |
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ThomasN7
Hard Core Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
12/26/12 11:58:08 PM#1703
Group play promotes socializing in games and creating community which most mmos sorely lack where as solo play doesn't promote anything useful to mmos. If I wanted to solo games I would stick to single player rpgs.
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12/27/12 12:07:57 AM#1704
Originally posted by Normandy7 Forced grouping is not social. |
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12/27/12 10:48:09 AM#1705
Originally posted by Ortwig Agreed. The people who state otherwise have never played a game with a true community. I pity them. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
12/27/12 11:09:13 AM#1706
i like solo play a lot, but i also like group play. I tend to look for mature guilds to socialize but I think i have really bad luck finding guilds for group play because every guild i join claim to be mature and they never talk to guildies, only a select group taht know each other talk to each other and all they talk is..... top gear, raids, real life issues (even if they say they are casual friendly).... i guess they think those are the mature topics ?.... oh well.... maybe i just keep soloing and avoid groups. Bad luck is bad luck lol
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12/27/12 12:07:08 PM#1707
Originally posted by madazz Nonsense. The less people need each other, the more a community suffers. The more solo a game, the less you need other people. It's common sense. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/27/12 12:30:44 PM#1708
Originally posted by UsualSuspect Needing people is not necessarily needed to build a community. I have played several games where you don't need people at all and they were very friendly communities. Istaria is one of them: Very friendly, lot of chatter, lot of people willing to help if you want it but you can learn everything and do almost everything in the game by yourself. So no the community does not suffer if people do not need each other. edit- common sense is usually just an individual perception of what they believe is real, and not anything based on reality. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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12/28/12 2:07:31 PM#1709
Originally posted by Normandy7 It produces fun, which is all that matters in any game. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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12/28/12 2:15:01 PM#1710
Originally posted by UsualSuspect The only way to have a true community is when people have common goals and common interests and that's just not what we see in modern MMOs. Half the reason that communities worked in older MMOs is because the people who played them shared common interests outside of the MMO, they could talk about other things while they were playing. Back in the day, I couldn't get into a group where everyone couldn't quote Monty Python and the Holy Grail verbatim. That isn't the case today. People in these games no longer share any common bonds, MMOs no longer represent a single community, they are dozens or hundreds of communities and it will never go back to the way it was. Stop living in the past. The kind of community game that used to exist is gone and will never come back. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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12/28/12 3:28:12 PM#1711
Originally posted by VengeSunsoar Just watch the Landreau episode of the original Star Trek or any Borg episode, and you'll see how silly the argument is. Grouping based on free and good will is what makes good communities. Freedom to do things by yourself, freedom to group with friends. Kinda like real life! :) If you find yourself saying "he is not one of us..." you'll know you've slipped over into the bad grouping, mob mentality. |
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1/05/13 5:21:28 PM#1712
There would be no need to discuss this if developers would actually use the idea that was brought to light 3 years ago at a GDC...scalable content. I forgot the developers name, but he did a slideshow showing HOW to do it so ALL CONTENT scaled to the player and to the group...no matter the size of the group. The mobs not only scaled in terms of "HP" or "DPS output" but also in terms of loot dropped, skills it had to use but also tactics. It was a simple list attached to the mob that, once created, the developers of the game wouldnt have to go back to it and continue to touch it up over the development cycle. This idea allows 100% of the game to not only remain viable to 100% of the players throughout 100% of their playing, it also remains viable to all player types. Solo, small group, medium group, raid, large raid. The very idea that parts of the game should be created with a segment of the playerbase in mind is old and outdated. Its foolish all-around to do that today. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/06/13 1:22:14 AM#1713
Originally posted by jtcgs Yet every time such is suggested, you get the pro-grouping crowd screaming bloody murder. They don't want scalable content, they want all content to be too hard for people to do solo under any circumstances so everyone is required, in order to play the game at all, to group up with others whether they want to or not. Foolish yes, but hardly an uncommon sentiment. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/06/13 1:36:39 AM#1714
Originally posted by Hyanmen +1 |
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1/06/13 11:33:52 AM#1715
This thread done set the smoke alerts off XD
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1/07/13 1:42:06 PM#1716
Originally posted by Cephus404 When are you people going to realise that a game that allows you to solo everything will make grouping a rare activity? Unless you make grouping a requirement then grouping will not happen, pure and simple; look at recent themepark MMO's, where the quests can be done alone the whole way to max level. Look at how people approach them. I've said it before many times, people will do what's easiest for them, they'll solo for the same reason that they change a lightbulb on their own, it's the easiest and most natural way of approaching the situation. And in response to the comment about 'grouping up with others whether they want to or not', the simple answer is don't play a multiplayer game if you're in that mood. If I don't want to team up and shoot other people I don't boot up Call of Duty, if I don't want to group with other people to fight trolls I don't play an MMO. MMO's are multiplayer games, the word is in the title, why is everyone so set on making them a different style of single player game? We have enough of them in the world as it is, why can't we keep MMO's as team/group based mutliplayer games? Must everything become a solo experience? |
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1/07/13 3:41:14 PM#1717
Originally posted by UsualSuspect
So, by your definition and wishes, all MMOs should be grouping only and if a person ever plays online they must group. Think about that. You would cause the demise of the majority of current MMOs. What about the period when a game experiences a population drop? Groups would be difficult to find thus the game would slowly die. People have taken the name MMO and twisted it to their own preference. Massive Multiplayer Online does not mean massive grouping online. What it means simply is many people playing a game online. Whether the game mechanics call for grouping or solo play should be up to the developers. I personally enjoy soloing, don’t mind grouping (as long as it’s easy to do), and absolutely hate forced grouping. I think the most successful games find a way to balance solo and grouping. |
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1/07/13 6:45:06 PM#1718
Originally posted by UsualSuspect Look, according to pro-groupers, people group because they want to. Is that not true? Is there some game mechanic that is going to stop a group of people from joining forces for the simple and pure pleasure of joining forces, just because they can play the game alone? If so, then you've got a pretty damn pathetic group of groupers. Is this something they do because they want to do it or is it something they'll only do because they have to do it? There are tons of things I do in games because I choose to do them, I'm not required to do them, I want to do them. So what the hell is wrong with you groupers? Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/07/13 6:47:41 PM#1719
Originally posted by DeVoDeVo That's probably not far off, to be honest, and I think it would appeal to another group, for which there seems to be a lot of overlap to the pro-groupers. They'd rather there only be a couple of MMOs out there so people couldn't just jump from game to game and would have to stick to a game for a long period of time because there are no other options. It's all sad. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/08/13 1:31:54 AM#1720
Both come under the same answer. It's all in the game design. As it stands MMO's have moved to largely solo games where you can play alone all the way to max level before needing to group. That's not how it should be and if you think it is then you're clearly in the wrong genre. The game mechanic stopping people from joining forces is the ease of gameplay, MMO's have become so solo orientated that they really don't give any other option but to solo. Like I said earlier, you don't invite a friend around to change a lightbulb, just like you don't group to kill 10 boars who die in 2 hits. In the case of some MMO's, The Secret World pops into my head, they actively block you from staying together as a group by throwing solo instances into normal quests. In the past you had MMO's such as EverQuest, where the pendulum had swung the other way, where grouping was the main way of progressing. If you were good, went to the right areas, and targeted the right mobs, you could solo there too, but it was never easy. And yet that game survived right up to today, where these solo based games barely survive a year or two. The majority of current MMO's are killing themselves by building themselves as single player games online, the longest running games have all had some form of grouping at the forefront of their design. |
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