Trending Games | Landmark | Warhammer 40K: Eternal Crusade | Star Citizen | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,307 Users Online:0
Games:760  Posts:6,311,255
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The 'Group Play vs Solo Play in an MMO' Thread

106 Pages First « 78 79 80 81 82 83 84 » Last Search
2118 posts found
  Lethargic_Synapse

Apprentice Member

Joined: 9/09/12
Posts: 67

Played: UO, EQ, EQ2, WoW, AoC, DNDO, Aion, FFXI, LOTRO, RoM, DCUO.

9/25/12 12:58:32 AM#1601
Originally posted by GrumpyMel2

@Cephus,

Your definition of "good" is very subjective and you are assuming a very specific style of play to qualify under that scenario. In point of fact, players who are interested in a more "niche" style of player may be willing to surrender ALOT of the very expensive items that many AAA MMO's feature today (Cutscenes, Voice Acting, Hi Res graphics, etc) and still consider that game superior.  For example look at something like Starquest Online which was essentialy produced on ZERO funding, just a bunch of Developers working in thier spare time to put out a time of game they enjoy making....add a few million dollars worth of capital to clean up, bugfix and polish that game and you've got something that certainly was capable of supporting a niche audience.

Heck even your presumption of  a vast need for "content" presumes a primarly PVE focused game. Look at something like WWII Online which was a game that was able to support itself for what, a decade now, with absolutely ZERO content...just a map and players, because it's a PvP focused. There are alot of different way to do "content", and there are plenty games out there that can put together significant amounts without spending the fortunes that you are talking about. The cost to do "content" need not be that huge, it's the cost to do "content" with a particular style of presentation that can get vastly expensive.

While I agree with the general sentiment that MMO's are generaly beyond the scope of the kind of funds Kickstarter can raise, I think your $100 million baseline in order to produce a quality MMO is GROSSLY over-inflated....especialy when we are talking about niche audiences who's expectations are different then the mainstream. There are ALOT of projects being worked on with budgets in the $20-$50 Million range.....and frankly I don't see why it would be inconvievable to produce something capable of self-supporting in the $10-$20 million.

As far as TOR and it's $200 million budget...everything I've read from those with inside knowledge points to it being a text book excersize in mismanagement and a standard for the management practice of throwing money at problems in the hopes that somehow spending enough will result in them getting solved.

Hi, Grumpy.

 

I'll say I agree with most of what you say here.  Cephus is absolutely correct that up until now, the type of funding needed to completely fund a new MMO would probably be out the realm of possibility on its own from Kickstarter.  However, like I said, funds could be found from an outside source.  You make a great point when you say that the old school MMO players that want the same type of game would be willing to sacrifice certain aspects of modern MMORPGs in order to have the game they wanted created.  Honestly, no game period has cost as much as SWTOR to produce, so it was a poor choice to use in this context of a discussion...  But you're right in that they basically threw money at a problem to try and fix it.  

 

I will say that I disagree that there shouldn't be a lot of content for an MMO at launch.  It's an expected part of an MMORPG now, and to not have content to keep people busy, you're left with an endless grind/pvp only MMORPG which won't draw as many people.  Keep in mind, devs are aimed at obtaining near the same success as WoW at some point.  I think the inherent problem is that in itself opening the umbrella too wide doesn't let you catch as many drops.  A more specific metaphor would be trying to grab a cup of sand in your fist.

  Lethargic_Synapse

Apprentice Member

Joined: 9/09/12
Posts: 67

Played: UO, EQ, EQ2, WoW, AoC, DNDO, Aion, FFXI, LOTRO, RoM, DCUO.

9/25/12 1:00:38 AM#1602
Originally posted by Cephus404

I'm trying to make an apples-to-apples comparison here, the things that most people acknowledge are necessary or desireable to MMOs.  Sure, you can cut out a lot, but it very quickly stops being an MMO and honestly, I don't think the majority of pro-groupers would play a stripped down, inferior game, just to get grouping.  I just don't buy it.

Besides, the point I keep making is that the game has to survive and be profitable in order to continue operation.  If it gets released, fails spectacularly and shuts down, then the groupers are back at square one without a game to play.  The same goes for any niche game.  The only way for this idea to work is to have a game that makes money month after month after month and stays in operation.  Anything else is a failure and the people who are supposed to be served by such a game will no longer have a game to play.

And isn't that the whole point?

Unfortunately, I agree with your first paragraph.  You can't have a modern-day MMO succeed in any fashion whatsoever without plenty of content, especially if you're doing a group-oriented archetype.  As far as failure after launch we've both said our piece on that, I believe, so I won't beat a dead horse.  :P

  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1828

9/25/12 11:04:25 AM#1603
Originally posted by Lethargic_Synapse
Originally posted by GrumpyMel2

@Cephus,

Your definition of "good" is very subjective and you are assuming a very specific style of play to qualify under that scenario. In point of fact, players who are interested in a more "niche" style of player may be willing to surrender ALOT of the very expensive items that many AAA MMO's feature today (Cutscenes, Voice Acting, Hi Res graphics, etc) and still consider that game superior.  For example look at something like Starquest Online which was essentialy produced on ZERO funding, just a bunch of Developers working in thier spare time to put out a time of game they enjoy making....add a few million dollars worth of capital to clean up, bugfix and polish that game and you've got something that certainly was capable of supporting a niche audience.

Heck even your presumption of  a vast need for "content" presumes a primarly PVE focused game. Look at something like WWII Online which was a game that was able to support itself for what, a decade now, with absolutely ZERO content...just a map and players, because it's a PvP focused. There are alot of different way to do "content", and there are plenty games out there that can put together significant amounts without spending the fortunes that you are talking about. The cost to do "content" need not be that huge, it's the cost to do "content" with a particular style of presentation that can get vastly expensive.

While I agree with the general sentiment that MMO's are generaly beyond the scope of the kind of funds Kickstarter can raise, I think your $100 million baseline in order to produce a quality MMO is GROSSLY over-inflated....especialy when we are talking about niche audiences who's expectations are different then the mainstream. There are ALOT of projects being worked on with budgets in the $20-$50 Million range.....and frankly I don't see why it would be inconvievable to produce something capable of self-supporting in the $10-$20 million.

As far as TOR and it's $200 million budget...everything I've read from those with inside knowledge points to it being a text book excersize in mismanagement and a standard for the management practice of throwing money at problems in the hopes that somehow spending enough will result in them getting solved.

Hi, Grumpy.

 

I'll say I agree with most of what you say here.  Cephus is absolutely correct that up until now, the type of funding needed to completely fund a new MMO would probably be out the realm of possibility on its own from Kickstarter.  However, like I said, funds could be found from an outside source.  You make a great point when you say that the old school MMO players that want the same type of game would be willing to sacrifice certain aspects of modern MMORPGs in order to have the game they wanted created.  Honestly, no game period has cost as much as SWTOR to produce, so it was a poor choice to use in this context of a discussion...  But you're right in that they basically threw money at a problem to try and fix it.  

 

I will say that I disagree that there shouldn't be a lot of content for an MMO at launch.  It's an expected part of an MMORPG now, and to not have content to keep people busy, you're left with an endless grind/pvp only MMORPG which won't draw as many people.  Keep in mind, devs are aimed at obtaining near the same success as WoW at some point.  I think the inherent problem is that in itself opening the umbrella too wide doesn't let you catch as many drops.  A more specific metaphor would be trying to grab a cup of sand in your fist.

Lethargic,  I'll generaly agree with you that for PVE focused MMO's content is generaly neccesary (unless it's one of those, players build thier own) but there is a very decent market for PvP focused games as well...and you don't need much content at all for those. The fact that games like WWII Online and Planetside 1 were able to sustain themselves for as long as they did with ZERO content is proof of thay.

Also any business that starts out with aiming at obtaining the same success as WoW or Walmart or McDonalds is dooming itself to failure. It's one of the most common ways that startups get themselves in trouble and ultimately fail. That's not actualy the way people end up building successfull enterprises. In my experience, the way most enterprises succeed is by identifying a target audience that isn't being well served by current market offerings and figuring out a way to deliver a product that will satisfy that audience for significantly less then the revenue you can make from it. If you even start out with the hint of the idea that you are going to be some huge mega-hit, it's going to tend to cause you to make decisions that are counterproductive to creating a successfull enterprise and going to lead to unrealistic expectactions....which a business absolutely can't afford.

Let's use a baseball analogy, if you step up to the plate thinking you are going to hit a 90 mph fastball 400ft like Mark Mcqwire, 99.99 percent of the people doing that are going to strike out 99.99 percent of the time. It's a recipie for failure. If you start out thinking "I just want to make contact", your odds of doing something product goes way up. Even Mcqwire at some point in his life started out thinking about just making contact.

If we look at business....most of the Zagats top rated resteraunts have no intention or desire of being McDonalds. They're never going to serve as big an audience or have as large a revenue stream as McDonald. However,  thier owners and investors still tend to make a good income....far in excess of what they put in to create and run that resteraunt year after year. That's the hallmark of success.  You don't have to be huge, you just have to earn enough to make it worthwhile doing and worthwhile investing in.

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

9/25/12 7:40:58 PM#1604
Originally posted by GrumpyMel2

Lethargic,  I'll generaly agree with you that for PVE focused MMO's content is generaly neccesary (unless it's one of those, players build thier own) but there is a very decent market for PvP focused games as well...and you don't need much content at all for those. The fact that games like WWII Online and Planetside 1 were able to sustain themselves for as long as they did with ZERO content is proof of thay.

PvP is a special case.  After all, how many FPS games are out there with a few maps and nothing else, where people just run around and shoot at each other?  However, that's not an MMO and I don't really see WWII Online as an MMO, no matter what label they want to slap on themselves.  It's just a modified FPS shooter.  Like other shooters, you get a map, you run across it and you kill the other team.

Sorry, just not impressed.

Also any business that starts out with aiming at obtaining the same success as WoW or Walmart or McDonalds is dooming itself to failure. It's one of the most common ways that startups get themselves in trouble and ultimately fail. That's not actualy the way people end up building successfull enterprises. In my experience, the way most enterprises succeed is by identifying a target audience that isn't being well served by current market offerings and figuring out a way to deliver a product that will satisfy that audience for significantly less then the revenue you can make from it. If you even start out with the hint of the idea that you are going to be some huge mega-hit, it's going to tend to cause you to make decisions that are counterproductive to creating a successfull enterprise and going to lead to unrealistic expectactions....which a business absolutely can't afford.

While I agree that any company that aims at being the absolute best or not bothering trying, that's absurd.  The three examples you gave were in the right place at the right time and made the right decisions to become the giants of their respective industries.  The chances of any new company coming along and taking over the reins is slim to none, not because they can't make the same good decisions, but because that particular bolt of lightning isn't going to strike again.  A business needs to not only identify a market segment to target, they need to pick a segment that has a significant financial strength to exploit.  Picking 5 guys in Jersey who want a niche game isn't going to be a wise decision because no matter how much they want it or how under-supported they are, they just don't have the money to keep your game afloat.  The big game companies that do spend the time and money to do in-depth market research are the ones finding that group-heavy MMOs just don't have the numerical support needed to make a game expressly for them.  There need to be thousands of people who will play the game and I'm sorry, I've seen no evidence that these people actually exist.  So you get people who want to make the game smaller and simpler and cheaper, in hopes that someone out there will be so desperate for a cheap, quick money-maker that they'll take a chance.  That immediately causes a lot of problems.  Not only does it prove that the people who claim there are thousands of group-advocates who would play an AAA title if someone would just make one are wrong, the simple reality is that most people who would play a group-only game probably wouldn't touch the downsized game that might get made in any numbers significant enough to keep the servers up.

If a company said "it costs us $X money to make a quality MMO, that requires us to have at least Y committed players involved, show us that these players exist and we'll make the game", I'd love to see the groupers come up with that number.  I just don't think in reality, they've got those numbers.

If we look at business....most of the Zagats top rated resteraunts have no intention or desire of being McDonalds. They're never going to serve as big an audience or have as large a revenue stream as McDonald. However,  thier owners and investors still tend to make a good income....far in excess of what they put in to create and run that resteraunt year after year. That's the hallmark of success.  You don't have to be huge, you just have to earn enough to make it worthwhile doing and worthwhile investing in.

McDonalds didn't start out wanting to be McDonalds as it is today.  They started with a single restaurant, just like everyone else.  I don't think you're going to find any expansion-minded restaurant chains out there who will turn down McDonalds money if it happens to come along.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  UsualSuspect

Advanced Member

Joined: 11/01/04
Posts: 1231

9/28/12 4:19:34 PM#1605
Originally posted by Cephus404
  I wish someone would make an MMO with decent people playing it.  I just know that won't happen, that any MMO I play will continue to be populated by mental midgets and obnoxious assholes so I just don't play.  Nobody owes me the game I want to play.  I can still want it, I just know that it won't happen.

What you actually need to play then is a group orientated game, as it's actually been proven that the more solo oriented the gameplay the more of a dick the player becomes.

http://www.gamefront.com/study-team-gamers-less-likely-to-be-jerks/

I've been saying this for a long time - you can probably find it in one of my many posts in this oversized thread - that the more solo orientated a game becomes, the more the community suffers. It seems a study has proven me right.

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

9/28/12 5:09:49 PM#1606
Originally posted by UsualSuspect

What you actually need to play then is a group orientated game, as it's actually been proven that the more solo oriented the gameplay the more of a dick the player becomes.

http://www.gamefront.com/study-team-gamers-less-likely-to-be-jerks/

I've been saying this for a long time - you can probably find it in one of my many posts in this oversized thread - that the more solo orientated a game becomes, the more the community suffers. It seems a study has proven me right.

No, actually not.  I have no interest in playing with the overwhelming majority of asshats that play these games, it doesn't matter if it's a solo game or a group game, I dislike the vast majority of people because they are self-centered, egotistical, racing to level cap, idiots.  It's all "me! me! me! me! run! run! run! run!" nonsense.  At least if I solo, I can ignore virtually everyone in the game and just play to have fun, which is all I care about.

While I'd love to see someone make a game where everyone playing was a well-adjusted, even-tempered, rational, intelligent, mature individual, the fact is, that's an even smaller niche than the permadeathers.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Lethargic_Synapse

Apprentice Member

Joined: 9/09/12
Posts: 67

Played: UO, EQ, EQ2, WoW, AoC, DNDO, Aion, FFXI, LOTRO, RoM, DCUO.

9/29/12 12:45:43 AM#1607
Originally posted by Cephus404
Originally posted by UsualSuspect

What you actually need to play then is a group orientated game, as it's actually been proven that the more solo oriented the gameplay the more of a dick the player becomes.

http://www.gamefront.com/study-team-gamers-less-likely-to-be-jerks/

I've been saying this for a long time - you can probably find it in one of my many posts in this oversized thread - that the more solo orientated a game becomes, the more the community suffers. It seems a study has proven me right.

No, actually not.  I have no interest in playing with the overwhelming majority of asshats that play these games, it doesn't matter if it's a solo game or a group game, I dislike the vast majority of people because they are self-centered, egotistical, racing to level cap, idiots.  It's all "me! me! me! me! run! run! run! run!" nonsense.  At least if I solo, I can ignore virtually everyone in the game and just play to have fun, which is all I care about.

While I'd love to see someone make a game where everyone playing was a well-adjusted, even-tempered, rational, intelligent, mature individual, the fact is, that's an even smaller niche than the permadeathers.

Gross generalizations aside, I think Usual's correct personally.  As a veteran of EQ and FFXI I noticed a huge increase in the less desirable player population once it went more casual, namely with WoW.  Casting a wider net catches more bottom feeders.

 

The thing is, MMOs are what you make of them most of the time.  If you're meeting nothing but people you dislike, maybe you need a different server.  Maybe you should seek out a casual guild or one that's less populated.  There are many ways short of completely playing solo that you can pursue to have fun.  I guess I just don't see the point in playing a game designed for many people if you dislike said people, but to each their own.

  helthros

Novice Member

Joined: 10/24/09
Posts: 1477

9/29/12 12:54:59 AM#1608

Just wanted to say that I genuinely hate all of you solo players that have ruined everything I loved about MMOs.

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

9/29/12 1:22:30 AM#1609
Originally posted by helthros

Just wanted to say that I genuinely hate all of you solo players that have ruined everything I loved about MMOs.

Then by all means don't play with me.  Doesn't bother me in the least.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  UsualSuspect

Advanced Member

Joined: 11/01/04
Posts: 1231

9/29/12 2:59:42 AM#1610
Originally posted by Cephus404

No, actually not.  I have no interest in playing with the overwhelming majority of asshats that play these games, it doesn't matter if it's a solo game or a group game, I dislike the vast majority of people because they are self-centered, egotistical, racing to level cap, idiots.  It's all "me! me! me! me! run! run! run! run!" nonsense.  At least if I solo, I can ignore virtually everyone in the game and just play to have fun, which is all I care about.

Don't you find that comment a bit ironic? Self-centered care about themselves more than the other people - that's the domain of a soloer. Egotistical think they're better than everyone else, and you just called the majority of people worse than you. "Me! Me! Me!" is also the domain of the soloer. So you solo because you hate the people that group when they'd rather be soloing.

Which is my point. The group orientated people are less like this, they're more about their team than the individual. The number of times in my EQ guild that people did things for a single person can't be counted on one hand. I'm sure I've recounted the time an entire guild, which I had no acquaintance with, came to save me from losing my corpse inside the Plane of Fear - that's just one example of how less self-centered and egotistical people can be in a group focused game.

Soloing breeds self-centered feelings, soloing makes people think, "Me!", instead of, "Us!". It's the soloers you hate, not the groupers.

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

9/29/12 4:09:40 PM#1611
Originally posted by UsualSuspect

Don't you find that comment a bit ironic? Self-centered care about themselves more than the other people - that's the domain of a soloer. Egotistical think they're better than everyone else, and you just called the majority of people worse than you. "Me! Me! Me!" is also the domain of the soloer. So you solo because you hate the people that group when they'd rather be soloing.

Not at all.  Most of these people are just grouping so they can use other people to get extras for themselves.  Soloers don't affect anyone but themselves.  Groupers who are out to equip themselves, fast-level and reach end-game as fast as they can, affect the others in the group.  My personal problem with a lot of these groupers is they want to race through the content as fast as they can, mostly so they can go back to the beginning and do it over again immediately.  I want to go through the dungeon slowly, make sure I kill everything, make sure I loot everything, they're screaming down the most efficient path, stopping no longer than it takes to unleash hell on the mobs, then running on, leaving them unlooted.  If you're not racing along with them, you get left behind.  Kill everything, get your drop, lather, rinse, repeat.

Which is my point. The group orientated people are less like this, they're more about their team than the individual. The number of times in my EQ guild that people did things for a single person can't be counted on one hand. I'm sure I've recounted the time an entire guild, which I had no acquaintance with, came to save me from losing my corpse inside the Plane of Fear - that's just one example of how less self-centered and egotistical people can be in a group focused game.

We're not talking about EQ, we're talking about modern games where that kind of thing doesn't really happen.

Soloing breeds self-centered feelings, soloing makes people think, "Me!", instead of, "Us!". It's the soloers you hate, not the groupers.

Nobody playing in a group is thinking "us", they're thinking "I want a good drop off the boss, screw the rest of you!"

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Lethargic_Synapse

Apprentice Member

Joined: 9/09/12
Posts: 67

Played: UO, EQ, EQ2, WoW, AoC, DNDO, Aion, FFXI, LOTRO, RoM, DCUO.

9/29/12 8:50:54 PM#1612
Originally posted by helthros

Just wanted to say that I genuinely hate all of you solo players that have ruined everything I loved about MMOs.

Well, I think that's a bit extreme.  "Solo" players as you call them aren't usually solo-only, but casual.  They're usually just not willing to dedicate the type of time required to succeed in content that isn't casual friendly.  But on the flip side, the devs catering to the casuals has added some nice features to games (though this is debatable as well).  We wouldn't really have a need for things such as a group finder in a group-oriented MMO because EVERYONE has to group to get anywhere, so it forces the game's community to talk to each other and try to find a decent group makeup.

This is really one of the main reasons I was always drawn to group-oriented MMO games.  I don't doubt the obvious need for MMOs that cater to the casual player, but we need some on the other end of the spectrum as well, like games used to be made.

 

  Lethargic_Synapse

Apprentice Member

Joined: 9/09/12
Posts: 67

Played: UO, EQ, EQ2, WoW, AoC, DNDO, Aion, FFXI, LOTRO, RoM, DCUO.

9/29/12 8:58:46 PM#1613
Originally posted by Cephus404
Originally posted by UsualSuspect

Don't you find that comment a bit ironic? Self-centered care about themselves more than the other people - that's the domain of a soloer. Egotistical think they're better than everyone else, and you just called the majority of people worse than you. "Me! Me! Me!" is also the domain of the soloer. So you solo because you hate the people that group when they'd rather be soloing.

Not at all.  Most of these people are just grouping so they can use other people to get extras for themselves.  Soloers don't affect anyone but themselves.  Groupers who are out to equip themselves, fast-level and reach end-game as fast as they can, affect the others in the group.  My personal problem with a lot of these groupers is they want to race through the content as fast as they can, mostly so they can go back to the beginning and do it over again immediately.  I want to go through the dungeon slowly, make sure I kill everything, make sure I loot everything, they're screaming down the most efficient path, stopping no longer than it takes to unleash hell on the mobs, then running on, leaving them unlooted.  If you're not racing along with them, you get left behind.  Kill everything, get your drop, lather, rinse, repeat.

Well, that may be the case with modern MMOs, but in EQ and FFXI you didn't have that same feeling of "every man for himself".  There was a real community in these games, and a big part of the reason they existed was the fact that they had to do things together to get anything done.  People getting something accomplished that took months would be met with (sincere) congratulations and understandable, warranted jealousy.  What's to be jealous of other players in modern MMO games?  It doesn't take long to get there anymore.

 

Group-based games didn't really have people "rushing through content".  The content was HARD.  If you got there at all, it was something to be proud of.  Dungeons weren't instanced and you had the very real risk of having to camp the same mobs as another group, which honestly wasn't all that bad of a thing.  Many times it was two guilds that had to come to some sort of agreement, and guilds were a lot more important in these types of games.

Which is my point. The group orientated people are less like this, they're more about their team than the individual. The number of times in my EQ guild that people did things for a single person can't be counted on one hand. I'm sure I've recounted the time an entire guild, which I had no acquaintance with, came to save me from losing my corpse inside the Plane of Fear - that's just one example of how less self-centered and egotistical people can be in a group focused game.

We're not talking about EQ, we're talking about modern games where that kind of thing doesn't really happen.

That's kind of the point, though.  EQ, according to the group-oriented crowd in here, was the standard that games should be striving to, not WoW.  Sales aside, many gamers consider EQ impossible to beat, and I for one would love to see devs try.

Soloing breeds self-centered feelings, soloing makes people think, "Me!", instead of, "Us!". It's the soloers you hate, not the groupers.

Nobody playing in a group is thinking "us", they're thinking "I want a good drop off the boss, screw the rest of you!"

That's what he's saying.  The thing is, guilds DID indeed work to get all their people geared out even in the earliest MMOs when it took much longer and screwing someone over would mean a lot more.  Also, it's kind of unfair to assume you know how every person in every group ever is thinking.

 

  UsualSuspect

Advanced Member

Joined: 11/01/04
Posts: 1231

9/30/12 5:13:38 AM#1614
Originally posted by Cephus404

Not at all.  Most of these people are just grouping so they can use other people to get extras for themselves.  Soloers don't affect anyone but themselves.  Groupers who are out to equip themselves, fast-level and reach end-game as fast as they can, affect the others in the group.  My personal problem with a lot of these groupers is they want to race through the content as fast as they can, mostly so they can go back to the beginning and do it over again immediately.  I want to go through the dungeon slowly, make sure I kill everything, make sure I loot everything, they're screaming down the most efficient path, stopping no longer than it takes to unleash hell on the mobs, then running on, leaving them unlooted.  If you're not racing along with them, you get left behind.  Kill everything, get your drop, lather, rinse, repeat.

That's the thing, the experiences you're talking about are from games that are designed with mostly solo content, with a few group instances thrown in along the way. So what you've got are all these soloers suddenly saying, "I want the shiny shiny.", and feeling forced into grouping together to get it. They want to zoom through that content, get the shiny then get back to their little solo game, so of course they rush and act like dicks.

A game where the majority of content is played out in a group is a wholly different experience.

  Beartosser

Advanced Member

Joined: 9/18/08
Posts: 92

9/30/12 10:57:19 AM#1615

Wanting the "shiny shiny" is determined by whether or not the player is an acheiver. Whether one is a grouper, or a soloer, they are just as likely to be an acheiver. The difference of course is groupers aren't forced to invalidate their playstyle at endgame in order to satisfy their need to acheive.

As for being "dicks", that's just as likely either way too, the difference being when a soloer is one it isn't as noticeable, seeing as they're off by themselves doing their thing, unless of course a grouper wants to come and bother them.

"Soloing breeds self-centered feelings, soloing makes people think, "Me!", instead of, "Us!"

Soloing breeds nothing of the sort. Soloers for the most part are introverts, and as such draw their energy from solitary activities.

Are people who read books thinking of "Me", instead of "Us".

Maybe we should ban all book reading to satisfy the needs of the collective .

Even worse, if they read a book, they might want to acheive something afterwards.

Can't have that now can we.

  Lethargic_Synapse

Apprentice Member

Joined: 9/09/12
Posts: 67

Played: UO, EQ, EQ2, WoW, AoC, DNDO, Aion, FFXI, LOTRO, RoM, DCUO.

9/30/12 11:04:08 AM#1616
Originally posted by Beartosser

Wanting the "shiny shiny" is determined by whether or not the player is an acheiver. Whether one is a grouper, or a soloer, they are just as likely to be an acheiver. The difference of course is groupers aren't forced to invalidate their playstyle at endgame in order to satisfy their need to acheive.

As for being "dicks", that's just as likely either way too, the difference being when a soloer is one it isn't as noticeable, seeing as they're off by themselves doing their thing, unless of course a grouper wants to come and bother them.

"Soloing breeds self-centered feelings, soloing makes people think, "Me!", instead of, "Us!"

Soloing breeds nothing of the sort. Soloers for the most part are introverts, and as such draw their energy from solitary activities.

Are people who read books thinking of "Me", instead of "Us". After all, such a solitary activity must be antisocial.

Maybe we should ban all book reading to satisfy the needs of the collective .

Even worse, if they read a book, the might want to acheive something afterwards.

Can't have that now can we.

Great theory, but there are plenty of single player games that a solo player can have a lot of fun playing without having to make everything in multiplayer games solo-friendly.  Why do solo players need to have access to the same content that groups are going for?  Attempting to cater to both demographics spreads a game too thin most of the time.  Why should group-oriented players, the ones that have been around since the genre's inception, have to change their play style because the game wants to cater to the solo crowd?

 

And I've never seen an instance where a group player was going after a solo player for the purposes of bothering them.  Maybe to throw them an invite, but most people take "no" for an answer.

 

Also, books aren't multiplayer.  MMORPGs are, and they're designed as such.  If you go to a good classroom you'll see people interacting with each other using their text as reference, not simply sitting reading quietly to themselves. 

  Beartosser

Advanced Member

Joined: 9/18/08
Posts: 92

9/30/12 12:40:23 PM#1617
Originally posted by Lethargic_Synapse

Great theory, but there are plenty of single player games that a solo player can have a lot of fun playing without having to make everything in multiplayer games solo-friendly.

Multiplayer means lots of players playing the game at the same time, it doesn't mean they should all be joined at the hip.  

 

Why do solo players need to have access to the same content that groups are going for?

Why do groupers need gear that exclusively enables them to solo mobs more effectively than solo players themselves.  

 

Attempting to cater to both demographics spreads a game too thin most of the time.

Allowing women to vote dilluted mens votes, should men not have catered to them?  

 

Why should group-oriented players, the ones that have been around since the genre's inception, have to change their play style because the game wants to cater to the solo crowd?

Why should solo-oriented players, who pay the same as groupers, yet come in greater numbers, have to change their playstyle because the game wants to cater to the grouping crowd at end game?

 

And I've never seen an instance where a group player was going after a solo player for the purposes of bothering them.  Maybe to throw them an invite, but most people take "no" for an answer.

Some don't take no for an answer. On several occasions I've had players follow me around trying to grief me, just because I politely refused a grouping request. Unfortunately, they seem to be of the belief that solo players are selfish, antisocial losers, therefore they can treat them however  they want.

 

Also, books aren't multiplayer.  MMORPGs are, and they're designed as such.  If you go to a good classroom you'll see people interacting with each other using their text as reference, not simply sitting reading quietly to themselves.

Unless someone is sitting at the computer beside you, all games are single player. 

 

  UsualSuspect

Advanced Member

Joined: 11/01/04
Posts: 1231

9/30/12 2:04:19 PM#1618
Originally posted by Beartosser


Are people who read books thinking of "Me", instead of "Us".

Maybe we should ban all book reading to satisfy the needs of the collective .

Even worse, if they read a book, they might want to acheive something afterwards.

Can't have that now can we.

Reading a book is a solitary activity, you're not going to have six people all reading the book at the same time - unless it's got really big pages. A better example would be going to a basketball court and not bothering to join up with the people who are inviting you to play with them, but instead staying on your own throwing the ball at the hoop for an hour.

  UsualSuspect

Advanced Member

Joined: 11/01/04
Posts: 1231

9/30/12 2:09:52 PM#1619
Originally posted by Beartosser
Originally posted by Lethargic_Synapse

Great theory, but there are plenty of single player games that a solo player can have a lot of fun playing without having to make everything in multiplayer games solo-friendly.

Multiplayer means lots of players playing the game at the same time, it doesn't mean they should all be joined at the hip.  

This comment I've heard so many times and it's something that REALLY bugs the hell out of me. A multiplayer game is created so people can game together, that you can solo in these games is NOT standard practice. You can't play solo in a multiplayer Battlefield or Call of Duty game, you can't play solo in 99% of multiplayer games, that solo options have been added to MMO's apparently changes the entire genre to, "Players playing at the same time..".

Screw that. That's not the case and anyone who thinks so really has no clue what a multiplayer game actually is.

  CorvusCorax

Novice Member

Joined: 9/08/12
Posts: 38

9/30/12 2:41:19 PM#1620
Originally posted by UsualSuspect
Originally posted by Beartosser
Originally posted by Lethargic_Synapse

Great theory, but there are plenty of single player games that a solo player can have a lot of fun playing without having to make everything in multiplayer games solo-friendly.

Multiplayer means lots of players playing the game at the same time, it doesn't mean they should all be joined at the hip.  

This comment I've heard so many times and it's something that REALLY bugs the hell out of me. A multiplayer game is created so people can game together, that you can solo in these games is NOT standard practice. You can't play solo in a multiplayer Battlefield or Call of Duty game, you can't play solo in 99% of multiplayer games, that solo options have been added to MMO's apparently changes the entire genre to, "Players playing at the same time..".

Screw that. That's not the case and anyone who thinks so really has no clue what a multiplayer game actually is.

I agree with this. Multiplayer has always meant people playing together either with or against eachother. Compared to pretty much every other game genre out there, playing solo in a MMORPG is similair to chosing to play the single player campaign instead of using the multiplayer option. The only difference is that you can chose to go multiplayer on the fly without having to relog/restart etc.

With that said however, I do think there should be some solo activities in a MMORPG, but the main focus should always be multiplayer. Designing a multiplayer game to act as a single player game would make no logical sense what so ever. It defeats the purpose of making a multiplayer game in the first place.

106 Pages First « 78 79 80 81 82 83 84 » Last Search