|127 posts found|
12/29/09 6:39:40 PM#121
Originally posted by coolcloud368
During economic depressions, relatively cheap products tend to experience a slight boom. For the amount of entertainment you can get from it, $15 a month for an mmo is excellent value for money.
I haven't seen 2009 figures, but during 2008 (also a GFC year), the subscription mmo market boomed with overal 22% growth and 27% growth outside of WoW and market analysts forecast continued growth in 2009.
The GFC is just a convenient scapegoat.... until you look at the real figures (i.e. above) and realise the simpler truth - bad products don't sell.
"And that''s the way the cookie crumbles"
12/29/09 8:35:35 PM#122
This article made me laugh harder than Bobby Kotick on the way to the bank.
All of this is so true. However, I'm happy with my MMO which seems to be slowly getting better. AoC will be my game of choice in 2010 unless something else manages to wow me, but that's not very likely.
12/30/09 2:14:55 PM#123
Originally posted by green13
That posting with the Roberto Alfonso poster really does break it down and show it like it is. I do hope Bobby dies in a fire for what he's done to his company and (subjectively here) his products. Thanks btw, for that link. Personally, I found it insightful.
Small inconsistency in your posting: bad products don't sell, but yet growth outside of our industry's giant is a fully 10% higher than the giant itself. If there are 'no good products' outside of the giant, then why is growth higher? Again, this study being done on P2P models- the isolated common denom in this.
1/02/10 12:30:24 AM#124
From the O.P.
"Because in today’s economy the pocketbooks of your customers are as tight as yours are, the last thing they’re going to want to do is shell out $20 for a shiny +12 suit of Extra Special Value Chain Mail, and if you design your game so that +12 Value Chain Mail is necessary, your users will inform you that no, it’s not necessary because your game is not necessary."
Hit the nail on the head. I've chosen not to play MMOs for this (and only this) reason. I'll pay a reasonable fee for monthly entertainment, but don't want extra fees tacked onto that for good loot or respecs. I'll also play an item shop game if it has no subscription and I get a licence to use the item for a certain period of time. No way I'm shelling out real dollars to a company who thinks they can delete the virtual item I just paid for any time they want (e.g. SOE). Some games give you the item for a specific time and guarantee that it will be funcitonal, and not nerfed. If it breaks, gets deleted or nerfed, they give you a refund for the time left on your licence. That's consumer-friendly imo. They get my money, I get a good entertainment service with no nasty surprises.
1/03/10 2:48:01 AM#125
after reading numberous posts from ppl in this topic i think its funny how ppl think WoW was the 1st sucessful morpg and no other morpg existed before them lol.
Play first, judge last, the rule has been set. The Happy Accident will come.
1/03/10 3:09:08 AM#126
I'd rather talk about MMO's of 2009 and now how bad 2009 was....because myself a person who live in California with it's unemployment rate now past 15% it's hard to look at that and be happy. The recession has hit hard and for this state and many of states it's been a struggle...but now it's looking like it's slightly getting better. The Bay Area is going to be the green place and hopefully in the next few years 50 to 150k jobs will be there for those ppl that have been on those extended unemployment advances. All I can hope for is, more jobs come out to ppl and we slowly get back to solid grounds and beginning enjoying life.
The gaming industry had it hard, closing of companies , one of my favorites Midway. These companies need to look at the recession as a learning trial, gaming prices at what they are, means we buy less. When we have no money, we save more to buy a game and that means we buy less. I hope Games on Demand or Digital Downloading becomes more a big ticket in the next few years. If i could buy games for half or 1/3 less the cost of what I'm paying now, I can buy more. As of 2009 I waiting to buy more games then ever before and I purchased more used games this year then I have ever in my life time.......
And now lets talk about some great things in the MMO world for 2009
Well 2009 was the year for F2P games and here's a few to list.
Free Realms with it's Arcade like presents, probably the best thing Sony has done in a long time.
Dungeon Fighters 2D Side scrolling RPG, I'm still enjoying this day ever since it's beta launch.
Dungeons and Dragons OEU, they made it F2P and now it's the best shape the games ever been for the company.
Runes of Magic: this game is probably the best Clone of EQ / WOW out there and it's pretty amazing.
Monthly Sub games:
Champions Online: I enjoyed it for probably the 1month after Beta and then grew tired of it.
WOW came out with two huge patches, bringing everyone that spent some time away from WOW back into Blizzards stronghold.
Aion, which was a great game in my book, the constant spam blocking preformed when entering new areas and the huge amount of grinding..started to become tiresome. The gameplay, music, animations and art direction were dead on for what I wanted to see in the MMO world. I may come back to this game, in the near future, after a few big patch updates.
I know there's a lot more that came out and is probably better then what I posted, this is just the ones I was able to sample see what was out there.
Star Trek Online ( minus the Klingon's being a PVP class) , Star Wars The Old Republic , Final Fantasy X1V and DC Online ( hoping it's much better then Champions Online, even though from the video I've seem of it, it looks to be a big improvement of the let down from CO.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
Hard Core Member
1/08/10 1:24:08 PM#127
Originally posted by powens
Yeah, you are talking about Everquest perhaps? Ultima Online? Meridian59(or whatever its exact name was)? Star Wars Galaxies?
When WoW was still in the design phase, people discussed how the market was getting saturated and that any new MMO could only hope to steal customers away from existing game, a pool of in total perhaps a million gamers with no game coming above half a million.
Then WoW came along and sold more games then any other had in total and went on to gather 10 million active accounts. In any graph, WoW has to be excluded or all the other Pay To Play MMO's are a mixed up line at the bottom.
There had been succesful MMO's before WoW, and then WoW redefined what it meant to be succesful. SOE thought that a great commerical success was half a million active accounts during the peak... 1/20th of what WoW has been having for the last couple of years.
There were legendary drivers before Michael Schumacher, and then he came along and redefined what it meant to be the best.