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Im done searching for mmo's since the games just arent fun anymore. I play EvE from time to time and its great but wth happend in this genre?
If we look back to the oldies of UO, EQ, AO, RO and the rest of the oldies there was passion and fun ideas for the games. There was something to do everyday and it was FUN!
Ive allways been against WoW not becose it sucks or that smelly 11 yearolds call them self mmo vets for playing it for 8 months but becose of the negative impact it had on the mmogames. Arent we freaking tired of doing 213 quests everyday to gain a level and get a few more crappy skills that barely do any diffrence at all since you have to kill higher lvl mobs anyway becose some bum in a camp would give you a cheeseburger and XP if you did?
What ever happend to stat and skills that affect eachother and making characters with real builds that stood out from eachother and especially how those builds had an effect in PVP making the class you played diverse and something YOU layed thought into and created. The char becomes more than just one of "that" class that just differ in levels.
What ever happend to free choices like entering a game and just walking a path and see where it leads instead of some hobo telling you to go kill 10 hogs or whatever. Theres so much old good stuff like the sandboxing ideas and real character customization that just got lost when all the new features got implented. Features that some of us mmorpg vets still see and the best things in mmorpgs and that kept us playing those old games for months and years with nothing more than a smile on our faces.
For me WoW isnt something i like to call an mmorpg as it showed the gamedevelopers that simplicity is a winning concept. That any player can jump in and enjoy it no matter how young or stupid. Doing quests for exp, Grinding for crap, Raiding for gear, PvPing for gear or faction status. What ever happend to PvPing for your clan or territory or fun ? Personally id love to just have a dungeon without any quests or stupid choirs to be done within. Just me and my friends venturing down to explore and hopefully gain something from it.
I think we lost RPG and FUN somewhere along the years. This is not a post against WoW players i took it as an example since it had a great deal in changing the mmorpg scene into something diffrent.
Thanks for reading. |
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12/14/09 5:34:51 PM#2
The answer to the what ever happened to questions is.... nothing. Nothing happened to it.
UO, AC, EQ they're all still running, so go play them and have fun. |
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Originally posted by SnarlingWolf
Yeah well sadly they arent fun forever... |
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12/14/09 5:41:26 PM#4
they were not fun to begin with... |
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12/14/09 5:42:27 PM#5
Originally posted by SnarlingWolf All of them have either been broken by expansions and patches that change the face of the game into something nothing like its former self, or are dead with no population and no dev support. Try again.
As for what happened to good MMOs? WoW happened.
MMOs are not made for people wanting to live in social virtual worlds anymore. Innovation doesn't happen anymore. MMOs are not made for us real MMO players, they are made for the super casual people who want to play pseudo single player games. |
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12/14/09 5:45:18 PM#6
OP - Try Darkfall. It is the closest thing I have experienced to an old school MMO in a long long time...
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12/14/09 5:47:00 PM#7
Originally posted by SignusM
There you answered the question. Not enough people wanted to play non-casual games enough to make it cost effective to make a modern game in your hardcore style. |
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12/14/09 5:50:28 PM#8
Originally posted by Horusra
There you answered the question. Not enough people wanted to play non-casual games enough to make it cost effective to make a modern game in your hardcore style. You have no clue how the industry works, do you? The reason most old MMOs are dead (DAoC for instance) is because they changed the game to try to be more like WoW, and then got abandoned as the company worked on new products to make WoW clones (WAR)
EverQuest was a HUGE success, it had almost 500 thousand subscribers at its peak. There's more than enough market for real MMOs. Here's the problem though, they take actual effort to create, whereas making a simple mini game instanced MMO like WoW, does not take much effort at all. Just big marketing. The initial box sales for Vanguard proved the market for old style MMOs is still out there, the original MMO players didn't go away, they're just waiting for a game that isn't marketed at 2 year olds and kids with ADD. |
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12/14/09 6:18:57 PM#9
Originally posted by SnarlingWolf
You sir are an ignorant of MMO history. |
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12/14/09 6:22:30 PM#10
Originally posted by aranha
If it's events, specials, festivals and such that you are looking for then turn towards F2P. |
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12/14/09 6:23:38 PM#11
You know, i love the term old school. It's a realistic term, when it comes too gaming. I don't think we could ever fully return to old school games. Everything is now... "Flashy" don't flame for that term. I do love old school games. The new era is sort of taken over me. I hope it lasts though. We shall see. I hope developers learn from mistakes, and break new barriers. Who said this won't be perfect after all we know what is right |
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12/14/09 6:34:36 PM#12
Originally posted by SignusM All of them have either been broken by expansions and patches that change the face of the game into something nothing like its former self, or are dead with no population and no dev support. Try again.
As for what happened to good MMOs? WoW happened.
MMOs are not made for people wanting to live in social virtual worlds anymore. Innovation doesn't happen anymore. MMOs are not made for us real MMO players, they are made for the super casual people who want to play pseudo single player games.
I have a clue that games that are "hardcore" have a mediocre following close to what old day EQ1 had generating enough money to keep them alfoat but not for any spectacular hardware, coding, programmers, project leads, designers. Instead you get an average graphics, average gameplay, average programers running it. Bugs that last for months before fixes, content that is released in small pieces to an otherwise empty world, a lack luster support from the general public, and generally a 1-2 year run before they go free to play.....that is what "hardcore" gaming means now. Time has proven. If you want the flashy graphics, the best programmers, big budgets, commercials, people to whip up public support you need the casuals. The ones with jobs and spendable cash for things that investors like to see....profits. Why would I invest 2 million and get maybe if lucky a 10% return when I could get 200%+ if I invested in a WoW? I fail to see how you think the market works. |
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12/14/09 6:44:26 PM#13
Originally posted by altairzq
You sir are an ignorant of MMO history.
Please enlighten me, I can't wait. |
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12/14/09 6:47:06 PM#14
Originally posted by Anubisan
Same Playing Darkfall EU1 Server |
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12/14/09 7:41:36 PM#15
Originally posted by Horusra
I have a clue that games that are "hardcore" have a mediocre following close to what old day EQ1 had generating enough money to keep them alfoat but not for any spectacular hardware, coding, programmers, project leads, designers. Instead you get an average graphics, average gameplay, average programers running it. Bugs that last for months before fixes, content that is released in small pieces to an otherwise empty world, a lack luster support from the general public, and generally a 1-2 year run before they go free to play.....that is what "hardcore" gaming means now. Time has proven. If you want the flashy graphics, the best programmers, big budgets, commercials, people to whip up public support you need the casuals. The ones with jobs and spendable cash for things that investors like to see....profits. Why would I invest 2 million and get maybe if lucky a 10% return when I could get 200%+ if I invested in a WoW? I fail to see how you think the market works. Asheron's Call was an older MMORPG which could be considered oldschool. I wouldn't really call it hardcore, and it's a surprise that it never gained mass appeal. The game was designed in such a way where a newer player could get involved in the same activities with higher level players, and so a large time investment wasn't required. A "casual" could've easily had fun in that game. Also I think you're wrong about the 200% return on investing in a WoW clone. I mean really, consider that most of the old MMORPGs that people reminisce about came out long before PC gaming and the internet were popular socially acceptable things. For some reason the next MMORPGs that came out were a completely different style that were more structured and easier for people who were mentally retarded to play, but lacked the substance of the old ones. For you to say the tried and true MMORPGs are the only ones that will be wildly successful is just silly, because a game like Asheron's Call or Ultima Online hasn't even been attempted with the current market. |
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12/14/09 7:59:39 PM#16
Originally posted by Horusra
There you answered the question. Not enough people wanted to play non-casual games enough to make it cost effective to make a modern game in your hardcore style.
That's the silliest correlation I've ever seen. They're 10+ years old with dated graphics. Of course they're going to have much smaller populations than newer games. |
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12/14/09 8:59:22 PM#17
I'm not sure if you're simply looking to vent or if you're reaching out to other players, but there are still at least some games developed for an audience with a more old-school mindset like yours.
Vanguard aims more directly to the first Everquest mindset, Darkfall more to the Ultima Online. Mortal Online, still in development, is in many ways similar to Darkfall. You might also consider Ryzom for the sandbox appeal. Or if you are looking further to the realm of "virtual world", consider Wurm Online or even Second Life. |
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Originally posted by Horusra
There you answered the question. Not enough people wanted to play non-casual games enough to make it cost effective to make a modern game in your hardcore style.
Yeah becose EvE Online sure doesnt have a loyal or big player base right? And they arent successfull right?
And wth is up with your hardcore style thing? Its has nothing to do with hardcore it has to do with freedom and the fun of advancing. |
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12/15/09 5:13:13 AM#19
Keep asking. The sort of games you want will come. Game developers are starting to listen. Game engines and development tools are getting cheaper and easier to use all the time. Massive numbers of indie game development teams are trying to build games that recapture what was good about UO and EQ. Most of them don't have the money or the expertise or the commitment to succeed, but some of them do. I am a game developer. I was lead developer for the Magic of the Gods MMORPG. Unfortunately it's offline now, but I'm working on bringing it back or doing a new one. You and countless others are asking for the same thing. You are not alone. Old school gamers are not too small a market to matter. Game developers are not ignoring you. We hear you. We're working on it.
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12/15/09 5:44:49 AM#20
Originally posted by zaxxon23
That's the silliest correlation I've ever seen. They're 10+ years old with dated graphics. Of course they're going to have much smaller populations than newer games.
the question is why will Devs not give "real MMORPG's"...not why do people not play older games. |
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