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News & Features Discussion  » Guild Wars 2: Exclusive Interview

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85 posts found
  DaX.9

Novice Member

Joined: 11/19/07
Posts: 193

12/10/09 9:55:37 AM#61
Originally posted by WesKhan1

Less complex with less skills.....sigh...let's hope another beloved game series isn't fucked up to cater to the masses.  As stated earlier the large amount of team combinations is what made the game unique and fun.  It's the team combination, which is made with varieties of skills, that made the game good.


 

Why do I feel like this also?

  3nimac

Novice Member

Joined: 9/04/09
Posts: 63

12/10/09 10:03:46 AM#62

Interesting thing with different alignments and personal character stories.

Although, how is this going to affect group gameplay?  When a group made up of a Canthan Human, a Krytan Human and an Iron Charr  plays a (story) mission together, how is that one mission going to affect every one of them differently? My conclusion is that the character stories are either going to be solo missions and quests (solo is boring!!), or missions will be 'directed' by the party leader (similar to how in GW1 the party leader is the one who appears in cutscenes), thus the leader getting character progress while others aren't and may have to repeat it with the same character.

Am i missing something?

And the armor thing sounds... different. I really liked the armor system in GW1, in conjunction with the skill system it worked great to differentiate the game, and it was very good. I hope it does not turn out to be a system similar to WoW / WAR / Aion / EQ2 / ...

My concerns. Other than that, sounds great and i cant wait for more info!

  Frostbite05

Novice Member

Joined: 9/15/08
Posts: 1919

12/10/09 10:04:23 AM#63
Originally posted by DaX.9
Originally posted by WesKhan1

Less complex with less skills.....sigh...let's hope another beloved game series isn't fucked up to cater to the masses.  As stated earlier the large amount of team combinations is what made the game unique and fun.  It's the team combination, which is made with varieties of skills, that made the game good.


 

Why do I feel like this also?

 

most skill decks weren't worth using. Even with all the skills in the original each class had 2 builds that were good the rest were all subpar.

  DaX.9

Novice Member

Joined: 11/19/07
Posts: 193

12/10/09 5:05:11 PM#64
Originally posted by Frostbite05

most skill decks weren't worth using. Even with all the skills in the original each class had 2 builds that were good the rest were all subpar.


 

I disagree, some on first look tottaly useless skill combined with another skill from another proffession could be devastating. And I really liked tons of skill, it kept me occupied and maked me want to experiment.

But than again I do not do PvP, just PvE maybe for PvP you have only 2 good builds, who knows, time will tell, time will tell.

  Mariner-80

Apprentice Member

Joined: 1/02/07
Posts: 345

12/10/09 6:12:52 PM#65

I am interested in GW2 but somewhat ... uneasy ... about the game the more I hear about it.

In my opinion, ArenaNet is removing the single best feature of the original game, the Heroes and henchmen, who made GW1 so fun and so readily accessible to those of us who hate -- ABSOLUTELY HATE -- spending precious playing time spamming LFG channels.

The guy's description of the game made it sound like GW2 is going to be a whole lot more like WoW, LotRO, EQ, and the rest of the standard MMO herd. What a shame.

The beauty of GW1 is that it could be played essentially as a single-player game that ALSO offered players the option of grouping with one or two or more friends -- if and when they felt like it.

Sigh. Losing that accessibility really takes a lot of the "shine" off of this game for me. :(

  illyana

Advanced Member

Joined: 1/09/08
Posts: 610

12/11/09 8:54:15 AM#66

tmr819
theres going to be a companion system which will enable soloing
they describe to be like the one used for CoX
ANET knows that there are players who likes playing solo
they promise to provide that
there will be more info on this next year


Have fun storming the castle! - Miracle Max

  3nimac

Novice Member

Joined: 9/04/09
Posts: 63

12/11/09 9:09:10 AM#67
Originally posted by illyana

tmr819
theres going to be a companion system which will enable soloing
they describe to be like the one used for CoX
 

 

Those are two different things. But yes, there will be a companion system similar to heroes, and a sidekick system for players of different levels to play together.

  Wispy

Advanced Member

Joined: 8/06/06
Posts: 50

12/11/09 6:40:37 PM#68

I expect a visually beautiful and very playable game here...my question is, are they going to have somebody who can actually write dialogue?

I eventually had to stop playing GW1 because the writing (and the voice performances) made my brain bleed.  The average Uwe Boll movie sparkles by comparison.  Is that shortcoming going to be addressed at all in the sequel?

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6744

Perhaps tomorrow will be better.

12/11/09 10:03:48 PM#69

If people are incapable of reading between the lines,this sounds more like excuses for doing a poor job.

I was left with this exact same impression of FFXIV,removing lots of things from the game,just because you are putting a little more effort into another area,is a fail.This is exactly why AION only had 2 playable races,they are too dam cheap and lazy to make a proper game with several races,GW2 is going the other route offering more races but removing content to make up for the lost time.

Honestly i did play GW1 and it was an average game at best,i don't make excuses for it being F2P,i still expect the same quality as a paid game,after all i am there to play the game,not worry about the cost.This post just confirms to me that they are not improving on GW1 at all,they are just moving resources around from one area to another.

 BTW 5 playable races is borderline cheap,if they think that is too many and they haven't time to work with 5,then they are as good as their parent,NCSOFT a real cheap ass developer.

Everyone likes to bash SOE ,yet they deliver us several playable races and many years ago,we got all these F2P games and developers like NCSOFT/Arena Net delivering us cheaper products.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  iStyle

Novice Member

Joined: 11/16/09
Posts: 40

12/12/09 7:53:46 AM#70
Originally posted by Wizardry

If people are incapable of reading between the lines,this sounds more like excuses for doing a poor job.

I was left with this exact same impression of FFXIV,removing lots of things from the game,just because you are putting a little more effort into another area,is a fail.This is exactly why AION only had 2 playable races,they are too dam cheap and lazy to make a proper game with several races,GW2 is going the other route offering more races but removing content to make up for the lost time.

Honestly i did play GW1 and it was an average game at best,i don't make excuses for it being F2P,i still expect the same quality as a paid game,after all i am there to play the game,not worry about the cost.This post just confirms to me that they are not improving on GW1 at all,they are just moving resources around from one area to another.

 BTW 5 playable races is borderline cheap,if they think that is too many and they haven't time to work with 5,then they are as good as their parent,NCSOFT a real cheap ass developer.

Everyone likes to bash SOE ,yet they deliver us several playable races and many years ago,we got all these F2P games and developers like NCSOFT/Arena Net delivering us cheaper products.

Because deeming whether a game is good or not on the amount of playable races and conclusions of it's "cheapness" drawn from this is at the pinnacle of logic.

  SweetZoid

Novice Member

Joined: 5/29/09
Posts: 450

12/13/09 4:04:59 PM#71
Originally posted by Wizardry

If people are incapable of reading between the lines,this sounds more like excuses for doing a poor job.

I was left with this exact same impression of FFXIV,removing lots of things from the game,just because you are putting a little more effort into another area,is a fail.This is exactly why AION only had 2 playable races,they are too dam cheap and lazy to make a proper game with several races,GW2 is going the other route offering more races but removing content to make up for the lost time.

Honestly i did play GW1 and it was an average game at best,i don't make excuses for it being F2P,i still expect the same quality as a paid game,after all i am there to play the game,not worry about the cost.This post just confirms to me that they are not improving on GW1 at all,they are just moving resources around from one area to another.

 BTW 5 playable races is borderline cheap,if they think that is too many and they haven't time to work with 5,then they are as good as their parent,NCSOFT a real cheap ass developer.

Everyone likes to bash SOE ,yet they deliver us several playable races and many years ago,we got all these F2P games and developers like NCSOFT/Arena Net delivering us cheaper products.

Yeah soe like making races and classes. Look at Vanguard:saga of heroes..19 races and 15 classes xD i have 12 classes and 12 diff races. Love the game.. it s a big world and no instance.

 

  SweetZoid

Novice Member

Joined: 5/29/09
Posts: 450

12/13/09 4:06:34 PM#72

Yeah soe like making races and classes. Look at Vanguard:saga of heroes..19 races and 15 classes xD i have 12 classes and 12 diff races. Love the game.. it s a big world and no instance.

 

 

  bcrankshaw

Novice Member

Joined: 1/12/08
Posts: 555

12/14/09 3:08:16 AM#73

I have to say GW2 looks very promising

Im glad they have reduced the amount of instancing

"after the time of dice came the day of mice "

  iller

Advanced Member

Joined: 3/18/04
Posts: 517

12/14/09 4:04:31 PM#74

These questions sucked, I'm disappointed in you MMO.com...Obviously 1 of 2 things happened:

1>The Interviewer hasn't been following Gw2-wiki's list of previous interviews So they asked a buncha crap we already knew.

2>The interviewer asked a lot more questions but they were also the wrong questions and Flannum wouldn't answer them.

 

And 2 is pretty hard to believe b/c Flannum unflinchingly goes out of his way to add specifics that no one even asks for.  Here's some examples of better Questions:

"You mentioned the new armor system in previous interviews... can you tell us if different armors affect how well we can dodge,  how fast we can run, or how high we can jump?"

"You mentioned that the same Class may "feel" very different across different Races... Is this just limited to their Summons or will some races be able to run/jump better than others?  Will there be racial bonuses for Range/Accuracy or Crafting & Looting?

• "You already mentioned "simplifying" the skill system.. How are you going to compensate for that loss in Tactical Depth that GW players came to love?  For example: Will it have mouse-based Aiming like in an FPS?  Will we be able to target specific points on a player's body?  Will we have more skill-slots to work with?  Will we have greater customization of the skills we use?  IE: What will you be adding in to make sure that the Competitive level between Top players remains "competitive"??"

  aerial_gw

Apprentice Member

Joined: 12/15/09
Posts: 1

12/15/09 4:49:43 AM#75

I strongly support iller.

GW 2 has been postponed so many times, that I really think is going to be vaporware.

Making game simpler with less skills would create anoter WoW or AION - and why? Nobody knows.

Reading behind the lines mean GW never gathered that amount of money, as WoW for instance. That's the main problem - Anet already announced "....there will be no monthly fee for GW2....". So, there are not so many efforts to create it.

I'm really dissapointyed of that very, very SILLY interview - GW2 has been promised for beta testing in 2008. And still nobody is aware of gameplay? So why concept art is for sale then?

I'm also bored seeing people, proudly showing their 259 hours of GW gameplay being so excited with "newly promised and explained features of GW2". I'm playing it since last 4 years. And I like it as is. Simplifying would just kill it. And making skills fewer will create 1-2 builds, replicated by everyone with shifting gameplay from gaming to grinding.

Instead doing that crazy interviews, Anet team should made very serious efforts in bringing GW to life again - yes, it's true - most of the very experienced peoples lost interrest in playing it and shifted to another games. Altrough this doesn't affects the GW profit itselves, this lack of interrest is killing the game. Sooner or a lather (probablly sooner) there will be only 1 district in whole GW. And with GW2 release date of 2011 Anet would have to compete with much more advanced games that today.

So I expect real job, unfortunately we are receivind only bull crap....

  XaiviarDriax

Apprentice Member

Joined: 12/14/09
Posts: 2

12/15/09 8:43:06 AM#76

  Everyone is trying to read between the lines or guessing on how the game play might be.  Yes they added 4 more playable races, but if you read the interview it hints that certain races could only play certain professions. Can Norn be Elementalist, Necromancers or Mesmers?  In GW Norn seem to be Warriors or Rangers. But on the otherhand in GW Charr can be any of the Prophecies professions.  This can be confusing.  Also, would anyone play an Asura Warrior or even have one in thier party.  They are kind of small in stature.  Yes the race vs professions concerns me more than how many skills I have.  I doubt they would only give you 2 skills to use.  But, I would be surprise if they only allow 4 skills.  And they should eliminate the skill recharge time if they decrease the amount of skills.  My last concern is Charr armed with GUNS.  How is it that Charr can have guns and humans not?  You would think the Asurans having guns because of thier technical knowledge, if they make Golems (robots) they should be able to make guns.  Well I hope before the game actually comes out, anet give a clearer picture about game play and the race profession concerns I have.

JSeigler

  3nimac

Novice Member

Joined: 9/04/09
Posts: 63

12/15/09 9:41:06 AM#77

Guild Wars launched with 350-ish skills instead of the 1300 it ended up with, and it was perfectly fine back then... People concerned  about the reduced number of skills may be overlooking the possibility that ArenaNet  may be preparing fans of GW1 for a similar route with GW2 - launch with far less than 1300 skills, and keep the possibility of adding more over time, though not necessarily ending up with as many as 1300.

Also this is something that's been known since 2007, there have been many discussions and many points have been covered, although no one still has an idea of what it will be like. ArenaNet said that in 2009 they would only be releasing info regarding lore and setting, and that the "real" info about gameplay will come in 2010, closer to the release. That isn't so far away so lets maybe wait a little before drawing conclusions about how much the new skill system will suck.

  iller

Advanced Member

Joined: 3/18/04
Posts: 517

12/15/09 3:44:17 PM#78

I'm not saying any interviewers need to go begging for Profession or Skill Details, those could always wait till 2010.

...But they do need to look more closely at things we're seeing in the Trailers and past interviews to extrapolate better questions about those items which people are so concerned over.  Anet already broke the "seal" on Not-talking-about-Combat by showing that the Races DO impact combat styles regardless of profession.  ...Same goes for "complexity", Guns, armor, and several "spells" we saw in the Trailers. 

How the Races differer and interplay with eachother was the Centerpiece of the latest info we were given.  To ignore all those gameplay implications rings of a hollow and tacky attempt at suspense...  Or worse, it gives the impression that they still haven't figured out how to balance any of it yet.

  Decoinferno

Novice Member

Joined: 1/04/07
Posts: 7

12/16/09 10:40:54 AM#79

I wasn't going to post on this but after reading a few posts I feel that so many people are looking at this as "glass half empy"

These questions have been chosen because they are questions the Anet team are willing to answer. Questions relating to gameplay will be vague at best. People also do not seem to realize that the people at Anet have always strifed to make artistic worlds with in depth lore and environments that spark the imagination. Guild Wars 1 had people who attempted to decypher clues of the history of the world and how it will evolve. The world of Tyria that Guild Wars exists on is very in depth and very unique.

As this game is also a sequel to their last there is a fanbase there that wants to know what happened to their favourite races, the people and places. There is a large number of people out there which wants to know how the world has changed due to conflicts between the races, the introduction of the dragons and other significant events.

This initial stage where they discuss the lore of the world is targetted mostly at those who played or still play guildwars. I suspect they will begin to elaborate more on the gameplay aspect closer to the beta stage rather than this early on. They will try and target the newer customers at a stage where the hype wont have been built up for too long that people are bored waiting. There is nothing fun about hearing a great gameplay aspect and then waiting 2 years to try it, only to have similar ideas thrown into other mmo's beforehand.

Simplifying the pvp however comes down simply to less skills and eliminating unpopular forms of pvp.

Nota bene: GW2 had been 'delayed' once. although an official release date was never specified

  Decoinferno

Novice Member

Joined: 1/04/07
Posts: 7

12/16/09 11:12:51 AM#80

I am pretty sure it was specified at some point that the classes are not restricted to the race played however certain aspects may be, for example guns are only accessible to the charr if they play the ranger. When they said less skills they meant towards the options you can take, the original guildwars had 350 skills, your character could take 8. Guild wars 2 might simply have 250 skills while the characters can still take 8 (possibly more or less we do not know)

Skill recharge will not be removed as it is an essential component to keeping things balanced.

Charr have guns because charr have no gods. the charr have instead been focusing on furthering their engineering skills over things such as worshipping and religious endeavors (I think the idea is like how people speculate we would have flying cars and live on the moon etc if it wasnt for the dark ages were science was shunned by religious folk)

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