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12/09/09 1:07:03 AM#41
Hope there will be a lilttle more skillz slots to play with just anything but 8 slots :p . Turning into a snow leopard sounds awesome should I be a Norn or Sylvary? i'm so excited ^_^ |
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12/09/09 1:39:44 AM#42
My personal oppinioni is that GW2 is going to be much diferent than GW1 and for that reason I will not play it, GW1 was unique experience in online gaming for me this GW2 is looking like every other MMORPG out there with same mechanichs I am pretty bored with. |
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12/09/09 4:17:05 AM#43
Wow, after reading through this interview I can safely say that I am really looking forward to this game. I especially love the new changes to lore, especially the strong emphasis on story-telling, which, to be honest, is one of the reasons why I play games in the first place. I love games that have a huge emphasis on story-telling, and since this is going to be in MMO form, it's going to be really epic. And for some reason, the character creation process reminds me of Dragon Age. And I'm very relieved to hear that the personal quest chains are going to be instanced. One of the reasons why I loved Guild Wars 1 so much was because of the instancing, because it made for more interesting quests outside of the kill 5 boars variety that we are so used to. I guess having less instancing is something I would have to get used to, but anyway, since I haven't actually played the game yet, I guess it would be too easy to tell. But still, I am glad at at least some aspects are still going to be heavily instanced. I do hope that they would keep the 8 skill bar build that we see in Guild Wars 1. I don't mind having less skills, because the current number of skills right now is bordering on silly, and extremely hard to balance as well. At the very least, make sure that two (or three) skills don't do exactly the same thing. However, I did like the fact that we could only use 8 skills at a time, because it made for a variety in gameplay, and that each person would not have exactly the same build. Main characters: |
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12/09/09 4:26:36 AM#44
Originally posted by Alberel Yup, there's a special PvP warzone called the mists in which 2 selected servers/worlds are pitted against each other in a campaign match with objectives and capturable locations, etc. The pairing up is on a rotation as well, so the other world you're facing changes regularly. Effectively they've managed to make a faction based game without having opposing factions, simply by using the separate servers as factions. I wish I could remember where the interview on The Mists was...
fun i remember now , reading something about it. I advocated for a system like that in WAR's beta. As i couldn't see how "realmpride" and a 2 sided server battle could kick well in in their setup, and i imagined ranking all order and destro sides and give them new pairs regular in the whole world! At least i imagined that i could log in and actual care about the status in the battle. I have never seen a game with that much fokus on Realm vs Realm and that the same time made its players care less and less. So this strange thing about a PvP metagame is a strange thing, but very important to get right. In Guild Wars we don't get 2 sides fighting each other, but at least being on different servers gets a purpose beyound manageing a mmo. I and i hope to get the feeling back of caring for the World standings when i log in well enough speculation
read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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12/09/09 5:18:10 AM#45
The thing that made GW unique was that it was different than all the other Mmos. The NPC's and instanced quests were like little puzzles to solve etc. Sadly the more news I read on GW2 the less impressed I am. It sounds so much like every other MMO out there that my hype meter is dropping fast. :(
Oh well. |
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12/09/09 7:10:46 AM#46
The only problem I see is the paths which character will take . If I choose a Norn character on bear path , why should I use the snow leopard form . This complicate the gameplay and create confusion . In many MMOG I've played , like 30 , free or pay2play , like : Warhammer , etc . , the developers further complicated the game by creating paths/jobs/etc . The developers , In my opinion , should choose : 1 . The race with all possible paths or 2 . Fixed paths , like If I choose a Norn character on bear path , I stick with it and don't use other forms , because this bis why I choose this path . In my opinion , If I choose a Norn character , I will want all the animal forms . ex: the bear form for fight . the raven form , for flight , etc .
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12/09/09 7:13:51 AM#47
I'll be interested to see just what they do with the armor. I can see not having class-specific armor any more, the number of variations required for all classes across all races would be ridiculous. So, if they go with just the 3 levels of armor (light, medium, heavy) and have many different types of each of those, that would give the variation. But, one of the great things about the GW1 armor is the class-specific bonuses that can be attached to that armor. Wonder if they're going to do away with that, or just incorporate it in somehow? Like start with a base armor piece, then apply runes and such to make it more effective with your skill set? Hoping they don't just generalize it all down to basic universal bonuses (health, energy, etc) and throw away the class bonus system, that would be disappointing. Sig? I don't need no stinking sig! |
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Methos12
Advanced Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt. |
12/09/09 7:20:06 AM#48
Originally posted by Coleeana32
What? One choice affects your "storyline and it's progression", while other affects your "gameplay skills". You don't have to choose leopard if you don't want to and that choice is basically there to avoid forcing people into certain storyline if they just want that particular skill or vice versa. Nature without Technology is little more than animals running about. |
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12/09/09 7:26:29 AM#49
Originally posted by Coleeana32
I guess I'm not really following your logic. First you start out by saying learning all the animal forms would complicate gameplay and create confusion, then you finish up by saying you want all the animal forms... Huh? I consider the animal forms for Norns to be likened to weapons skills for warriors or elemental skills for magic users. You wouldn't limit a warrior to ONLY learning sword skills, because he started out with a sword, would you? The different forms are just another subset of unique but effective skills that might be more or less useful depending on the situation. Just because there ARE a total of 4 different forms to choose from, doesn't mean you HAVE to learn them all. I would imagine you will have choices, and chances to unlock different skill sets as you choose, giving you the flexibility to tailor your character to what you want. Sig? I don't need no stinking sig! |
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12/09/09 7:27:50 AM#50
[rant]One thing I am glad they are getting rid of is class-specific armor. That seemed so pointless to me in GW1, the way they had to make each class look different. IMO they just did it to harken back to Diablo 2, but it was a mistake really. I would rather just have everyone be human, the same character model, and have a lot of customization and different clothing options. Instead we got pigeoned into looking like everyone else in our class and the customization was pretty crummy. GW1 was never about making your character unique of course, although builds could definitely be unique, its so easy to switch between builds that your character is not unique in terms of graphics or abilities. GW1 was built for players to have multiple characters, IMO, especially for PvPers.[/rant] Anyways, customization to me is slider bars and a lot of different combinations of appearance choices. Not that appearance is a huge deal anyways, the only game where I cared about it was SWG, and that was because the game was strongly built around character building and non-combat play, it felt natural to become attached to my character, care about what me and other players looked like, etc. In games like GW1 especially, but also most traditional mmorpgs, I haven't really felt much interest in what my character looks like (or felt any real attachment to my character at all, which was the huge irony in SWG, they had built a game with incredibly strong user retention due to the focus on community and character attachment, and then they shattered it to pieces with huge gameplay changes). Blah. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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12/09/09 8:08:10 AM#51
Originally posted by Alberel I think they were referring to the crazy number of skills in GW1. They've admitted it was too complicated, and often needlessly so as many skills did similar things, so they're cutting the numbers down. I doubt the actual combat itself will be simplified seeing as how the original was already very simple. I agree with there being way to many skills, but I hope that doesn't mean they will be dumbing down the combat with standard MMO system. The skill build is what set teh game apart. I'm really concerned. |
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12/09/09 8:15:51 AM#52
Originally posted by Tekaelon
They have made it pretty clear that it is all about the # of skills, they have mentioned a few times now how out of hand the amount of skills has gotten and how they are unhappy with that. There might be some changes with the combat system but I don't think they are going to dumb it down anymore aside from removing some skills. Hoping for the 8-skill only bar though! Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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12/09/09 8:23:51 AM#53
less complex combat system with fewer overall skills That's good, many skills in GW1 duplicate each other, was ok in prophecies, but go into buildwars finaly. multiple playable races Nice, I don't bother about other races, but I know many players do. separate world servers Ups... fail! Why do step back? One of unique GW feature lost. Still not anything about game economy, market and crafting. Thanks for interview! |
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Methos12
Advanced Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt. |
12/09/09 8:33:43 AM#54
Originally posted by eksperts Not really to be honest, at least if you compare it to GW1's instanced nature. You can't really lose something you never fully had, right? And besides, since it's gonna formulate into World vs World conforntation... well, that's gonna be interesting. Nature without Technology is little more than animals running about. |
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12/09/09 12:54:38 PM#55
Originally posted by eksperts
I could take this one of 1 of 3 ways, 2 of which aren't a fail (provided there are global chat and connectivity devices in place) and one of which might suck. If they mean separate world servers by real life geographical locales, then it's no different than the districts they currently have, just separated on different servers for speed and efficiency. You can stick with a server that suits your native language, if nothing else. If they mean separate world servers according to in-game geography, again no big deal so long as you can go from one server to the next. Consider in Prophecies, how the different game module areas (Factions, Nightfall, Prophecies) are separated by the need to go to a specific place and "travel" by boat or through a gate. Different geographical areas could be separated on different servers very easily, as long as there was a way to transition between those zones/servers. If they mean separate servers as in different shards that you have to log into at startup, and you are stuck with the population within that shard, then it would suck. If your character is stuck in a less popular server, and you find a group you like in another server, you are often hosed and either have to stay where you were, or start over in the new server. One of the things that's annoying in other MMOs (like City of Heroes), and I'd hate to see it happen with GW2. Sig? I don't need no stinking sig! |
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12/09/09 1:19:57 PM#56
Originally posted by Methos12 Not really to be honest, at least if you compare it to GW1's instanced nature. You can't really lose something you never fully had, right? And besides, since it's gonna formulate into World vs World conforntation... well, that's gonna be interesting.
In GW1 you can meet up with any player. No need to roll a new toon on a different server for that. That GW uses instances is besides the point. But maybe the world vs world pvp in GW 2 (server vs server) makes up for that. |
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12/09/09 2:29:08 PM#57
Originally posted by someforumguy
In GW1 you can meet up with any player. No need to roll a new toon on a different server for that. That GW uses instances is besides the point. But maybe the world vs world pvp in GW 2 (server vs server) makes up for that.
They already confirmed a while ago that server changing will be almost as easy as switching districts |
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12/09/09 4:30:42 PM#58
Less complex with less skills.....sigh...let's hope another beloved game series isn't fucked up to cater to the masses. As stated earlier the large amount of team combinations is what made the game unique and fun. It's the team combination, which is made with varieties of skills, that made the game good. Hopefully the World PvP aspect won't destroy what made GW the amazing game it once was (before expansions :P ) which was GUILDS (team combinations basically :P )! Team combinations are what makes it good. I imagine Guild Wars PvP with just me not in a group fighting, and I foresee great boredom. |
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12/10/09 1:44:53 AM#59
Originally posted by Kwintpod
I hope so. Maybe I just misunderstood about servers. BTW, I 100% agree Vrmithrax post. |
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12/10/09 5:29:43 AM#60
Sounds great! Can't wait for it. |
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