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12/08/09 4:45:57 PM#21
does this mean my beloved 5-armor parts mechanic is removed and we will hav a 1-piece armor?
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12/08/09 4:52:20 PM#22
Yeahhh thx MMORPG.com and Arenanet for this Interview :D, it answer a lot of things =D |
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12/08/09 4:52:23 PM#23
Originally posted by illyana
It sounds like they are just doing what other games have been doing, where tanking type classes wear plate, dps wears chain - cloth and the healer wears most likely cloth. I would bet money that a one piece of armor system is what they are doing. Just wouldnt work as well imo. In GW1 the armor was unique to each class, the style and everything, but with the new races they cant use the same templates so they have to make different styles. Thats what i got from the article. |
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12/08/09 4:52:44 PM#24
Originally posted by shadow050 Sort of, except on a much larger scale and anyone of any level can jump in and help effectively. I like that any level can join to help, kinda like Warhammer. Has there been a released level cap, or is it gonna be 20 again :P They won't answer most gameplay questions now, but they said that it'll likely be much higher or even non-existant. |
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12/08/09 5:16:56 PM#25
[quote]Originally posted by shadow050 yeah thats how i read it too. ive been wondering how armor will work in GW2 since they announced the 5 races. thatll mean they need tons & tons of armor art for each profession, each sex, each race. not to mention starter, basic and elite armors. the reason why i dont like this is im playing DDO and i hate hate hate their 1-piece armor system. or probably juz cuz their armors really look uuggghh-ly. i still have faith that anet will not fail in the armor art dept ^_^
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
12/08/09 5:42:52 PM#26
Tbh, I think no game was ever of so little interest to be from all the mayor MMO titles than Guild Wars. First, playing a few weeks, I had the feeling to be in a juvenile's porn forum. At least on the German servers I never had seen such a bunch of immature people, and my guess is, it comes with the F2P. The level of behavior really dropped to an all time low. Then, the game itself was nice, but really did not catch me. The idea to be lost in instances all for myself all the time was more than boring. I read this with mild interest only. Less instancing sounds good, but still F2P always attracts the worst crowd. We'll see. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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12/08/09 6:35:12 PM#27
Originally posted by Elikal
Must be the Europeans.... I've never had that experience in GW. I haven't seen anything going on in the gathering areas that I haven't seen in every other MMO out there. Lot's of goofing around, socializing, dancing, people acting like idiots, etc. Same old MMO stuff. They came when MMO's went mass market with WoW. Might as well get used to them. |
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12/08/09 7:01:52 PM#28
The PvE sounds interesting, however simplifying PvP? The PvP in GW is the best most balanced PvP I have played in a very long time! We will see where this goes but I hope they don't change too much in terms of PvP!!! Especially GvG. Can't wait to buy this game. |
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12/08/09 7:54:30 PM#29
Originally posted by Hardlinemonk TBH, PvP has been going downhill since Nightfall. Too many skills make it one hell to balance and made a lot gimmick builds viable. IIRC, there's about 1200 skills in the game, and since the game is balanced about only having 8 skills accesible at a time, it's just creates too many combinations. So I hope they rework this mechanic so it can work a bit more like intended. Anyway, I hope they keep the concept of pre-protting in the game, since that's what made GW PvP special to me, and also what made it so much more skillful than other games. |
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12/08/09 7:57:49 PM#30
As expected a typical blabla-interview with mostly uninteresting lickspittle-questions and ZERO new information.
However, with one exception: Just by the way he mentioned that the Ranger class will be in GW2 as wel. Hope the same holds true for Mesmers... |
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12/08/09 8:04:46 PM#31
Out of the blue,this interview reminded me of a post i saw somewhere else,and it was like this: Kinda weird to see lots of questions about lore and the world,and so few about CORE gameplay. R we going to have auction houses?Any news about level cap now?can we expect to see epic armors or r they going to keep the same pattern as GW?And crafting,how is that going to work? So many questions about the game...I mean,i don't see ppl in the hype train (at least not the majority of them..not even 1/5,but let's not digress) coming to the forum saying: -if they don't talk more about lore i won't purchase! Lore or i'm out! Come on..better questions next time =/ |
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12/08/09 8:12:19 PM#32
Originally posted by Thanosxp They have openly stated a LOT of times that they won't answer gameplay questions until next year, and many have already asked but just got a "no, can't tell ya". Hope it's because they want to get the gameplay exactly right before telling about it, not some kind of get hype ploy. |
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12/08/09 8:43:46 PM#33
yup, CORE gameplay info next year. they can only talk abt races and lore for now
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12/08/09 8:45:18 PM#34
IM going to wait on buying GW2 now that there messing with pvp and making less skills. |
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12/08/09 9:18:38 PM#35
I have no words for how excited I am... :| :| :|
come out with it already!!! |
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12/08/09 9:53:30 PM#36
Neat to read, although theres really not new information about gameplay, ah well. I really hope its good, I loved GW1 and the way it brought something so new and even more enjoyable in a lot of ways than traditional mmorpgs. I will be sad with GW2 if they remove the 8-skill system, which they almost definitely will. And also the low level cap, which I really enjoyed. And the skill hunting, which was so fun! But GW1 was so amazing that I definitely have hope that GW2 will bring something great to the table. I am waiting for them to tell us what will make GW2 different from traditional mmorpgs besides being set in what has become a favorite world of mine (lore, music, and graphics). And crossing my fingers! Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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12/08/09 10:10:38 PM#37
Originally posted by shadow050 Well, there are many other interesting options for end gaming besides RAIDs, they don't have to follow EQs old footprints. It will be interesting to see how they do it. They could also use split up raids (there was one in factions, where one 8 group party started with a certain thing and another something else but the groups then got together to clear the second part of the mission). Traditional raids are getting somewhat boring now and I am sure that Arenanet can add something new to the endgame. If the endgame really gets boring they will most likely make a raid expansion, Arenanet have been good on giving their players what they want before. This game will be very interesting and I am sure other devs like Blizzard keep a close eye on it. It have many features no MMO have had before. |
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12/08/09 10:11:24 PM#38
cant wait to play there PvP sounds like it will be decent.
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12/08/09 10:14:43 PM#39
I hope they don't simplify the combat too much, the original GW had some great combat aspects and all the different combinations made the experience always interesting. |
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12/08/09 10:20:16 PM#40
Originally posted by xanphia Agree. But one of the best thing in the original GW wast he AI. The henchmens and heroes are smart there (well, they wasn't so smart at launch but were upgraded). When I play Dragon age it really annoys me how you need to micro manage your group, in GW a npc healer works almost as good as a real human. And the mobs are very good coded, the AI are far better than in any other MMO out there and I hope they improve it even more for GW2. :) |
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