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General Discussion

General Discussion 

LFGame  » Having an "adventure" again?

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455 posts found
  Scot

Elite Member

Joined: 10/10/03
Posts: 5150

12/02/09 9:35:15 AM#121

Lotro is more limited pvp rather than almost none. Vanguard has no pvp unless you are going on the pvp server which has a tiny population.

EQ2 and CoH/V get my vote as well.

Also you need to think about where people are based, euro or US servers? I have played on US servers without issues but others may have had problems.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

12/02/09 9:48:36 AM#122

Add nate1980 to the list

I have some points to make:

1. The purpose of this thread is to gather all the players here looking for a change into a pool. So the current population level of a game or where the current community is in the game (population heavy) shouldn't matter, as isn't the point of this to create a guild with what we have here? So far, I see around 30 people, which is more than enough for anything a game can throw at you. Most, except for PUG heavy players, only group and associate with their guild anyways. So population  and population balance shouldn't be a factor here.

2. I'd recommend joining a game that doesn't punish group exploration. I'm not delusional, I know that out of the 30 people here, not all will want to group all the time, but one of the things you mentioned was grouping together. So even if we assume 1/4 of the people want to group, you'll need to have a game that allows grouping without penalization. Games that are heavily quest-based are solo oriented, and groups will have a hard time getting together enough to justify forming this guild.

My Top 5 List (in no particular order)

Asherons Call

EQ

Vanguard

DAoC

Saga of Ryzom

 

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

12/02/09 9:53:16 AM#123

 

 

  Devour

Apprentice Member

Joined: 8/01/07
Posts: 956

12/02/09 10:05:38 AM#124

Guild name ideas:

MMORPGamers
It Came From The Blue ( referring to the default forum background )
It Came From A Forum
Forum Trolls

  Jimmydean

Hard Core Member

Joined: 9/21/04
Posts: 1296

12/02/09 10:18:08 AM#125

I'm starting to lean more and more towards EQ1 as my main vote for this venture. With the release of mercenaries, forming groups is easy and the leveling in this game strongly promotes tight guild interaction and gives time for chit chat and just having fun all around.

The adventure in Everquest is endless, we could work on Epics together, we could work on Access quests together, do missions together, raids, etc...

We could play Everquest for another 10 years and never get bored, there is always something to do.

Newer games tend to want you to rush through all of the new content and farm it before the next expac comes out, EQ is different. Each expac doesn't make everything before it obsolete. There is still a purpose to raid progression and it can be a ton of fun.

 

This is just my suggestion, but I think Everquest with a tight community such as this would work wonders. The main problem with EQ is that the community is top heavy, so by bringing in our own community we would have players on our own level.

 

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

12/02/09 10:18:50 AM#126

Whats the big deal with Exploring? WoW added achievements to old zones for hunting down rare elites, Yet people still complained about exploring. Now I hear people talking about exploring CAT, but all CAT is is a revamed Azeroth map. Same Mechanical elements, just with a face lift. SO how does that fix the Adventuring problem in WoW? I read alot of WoW vets wanting to come back to explore, but wouldnt they get bored again?

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

12/02/09 10:21:47 AM#127

ABOUT FFXI

It requires a big time commitment per play session, which rules out the majority of people most likely. Any game chosen should be playable in 1-3 hour stints, even the large group stuff. I guess if we're going in with a premade guild, all starting from scratch, this may be possible.

Doesn't FFXI pick the server you roll on? If so, we'd all be split up among the different servers.

  Jimmydean

Hard Core Member

Joined: 9/21/04
Posts: 1296

12/02/09 10:29:48 AM#128
Originally posted by nate1980

ABOUT FFXI

It requires a big time commitment per play session, which rules out the majority of people most likely. Any game chosen should be playable in 1-3 hour stints, even the large group stuff. I guess if we're going in with a premade guild, all starting from scratch, this may be possible.

Doesn't FFXI pick the server you roll on? If so, we'd all be split up among the different servers.

 

Yea FFXI might be a tough one to do. It's a great game, one of the best easily, but now isn't a very good time to start it. It takes months, years to accomplish much in this game and with the release of FFXIV in 2010, most people will be moving on to that. FFXI will more than likely not have much left going for it after FFXIV releases so just about the time we get settled in and start seeing people in the mid ranges we'd be left with essentially a dead game. But you can pick servers now so we wouldn't be separated.

I'm just not sure FFXI is all that great of an idea, then again, look how EQ2 turned out compared to EQ1, completely different games.  Time will tell, but I have a feeling Square Enix will make FFXIV and updated version of FFXI and have little to no updates for FFXI after the release of XIV.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

12/02/09 10:38:58 AM#129
Originally posted by Goronian
Originally posted by R4WkU5
Originally posted by Goronian

 


EQII is in the top runners, but I doubt it will be the first one we try. Although, to be frank, it's not a bad grame Grouping greatly enhances it, since solo in it is kinda same-ish. There are lot of low-level dungeons, that are impossible without a group, but simple are not run anymore, since people outgrew them levels ago. Things like that keep in Antonica, overrun by the undead.

 

I think our first one will be either FFXI, EvE or Ryzom, maybe VG, since they're the most unconventional. As to your EvE situation... Yeah, I get that rerolling a new character, after spending so much time on the old one is harsh, but our point is to experience the game "fresh". However, since EvE is so unconventional it may turn out not that bad. What do you say, we make a thread+poll about it on our new guildsite, once it opens?

 

Sounds like a plan on the voting.

 

Didn't know that much about EQ2, I only played the trial. Good to know there's a lot of stuff worth doing with a group at lower levels though. Fears allayed :)

 

I remember a lot of the more "hardcore" solo-players saying, taht there shhould be enough content to do with a group, but be able to solo it at later levels. That's EQII - there are tons of dungeons, starting at about level 14-15 (In Queynos, at least) that are awesome to do in group, but, well, there are no low-level people anymore.

In fact, there are Queynos sewers, as well. Creepy, long and void of players. We could check those out, if we decide to play it.

I'm making a forum on Guildportal, but I don't really know, how to call us... Any suggestions? I'd prefer something more neutral, suiting most playerstyles (and satisfying my roleplaying heart).


 

I sugges the name be "[something] Explorers" or "[something] Adventurers." The reason why it makes the most sense and appeals to our RPing hearts is that we are brand new players in whatever world we choose, and everything will be an Adventurer and we will be Exploring everything through a new pair of eyes. The [something] part should really signify the game we're playing. For example, using the world name, as in Azeroth Explorers, or a region name: Queynos Adventurers.

  User Deleted
12/02/09 10:42:51 AM#130
Originally posted by nate1980
Originally posted by Goronian
Originally posted by R4WkU5
Originally posted by Goronian

 


EQII is in the top runners, but I doubt it will be the first one we try. Although, to be frank, it's not a bad grame Grouping greatly enhances it, since solo in it is kinda same-ish. There are lot of low-level dungeons, that are impossible without a group, but simple are not run anymore, since people outgrew them levels ago. Things like that keep in Antonica, overrun by the undead.

 

I think our first one will be either FFXI, EvE or Ryzom, maybe VG, since they're the most unconventional. As to your EvE situation... Yeah, I get that rerolling a new character, after spending so much time on the old one is harsh, but our point is to experience the game "fresh". However, since EvE is so unconventional it may turn out not that bad. What do you say, we make a thread+poll about it on our new guildsite, once it opens?

 

Sounds like a plan on the voting.

 

Didn't know that much about EQ2, I only played the trial. Good to know there's a lot of stuff worth doing with a group at lower levels though. Fears allayed :)

 

I remember a lot of the more "hardcore" solo-players saying, taht there shhould be enough content to do with a group, but be able to solo it at later levels. That's EQII - there are tons of dungeons, starting at about level 14-15 (In Queynos, at least) that are awesome to do in group, but, well, there are no low-level people anymore.

In fact, there are Queynos sewers, as well. Creepy, long and void of players. We could check those out, if we decide to play it.

I'm making a forum on Guildportal, but I don't really know, how to call us... Any suggestions? I'd prefer something more neutral, suiting most playerstyles (and satisfying my roleplaying heart).


 

I sugges the name be "[something] Explorers" or "[something] Adventurers." The reason why it makes the most sense and appeals to our RPing hearts is that we are brand new players in whatever world we choose, and everything will be an Adventurer and we will be Exploring everything through a new pair of eyes. The [something] part should really signify the game we're playing. For example, using the world name, as in Azeroth Explorers, or a region name: Queynos Adventurers.

Err, No thanks.

  User Deleted
12/02/09 11:04:09 AM#131
Originally posted by nate1980

Oh, as for my votes for your given list. I vote for game number:

3

4

7

12

13

15

16

17

18

 

 

I believe the idea is for each to vote for 3-4 games ....

  Chach

Novice Member

Joined: 7/08/09
Posts: 69

12/02/09 11:09:41 AM#132

For FFXI

 

If you have a dedicated group, you should be able to accomplish quite a few things in a short time.  The economy is not very forgiving so i would recommend that some are interested in crafting/farming.

If you do join a server, i'm on the Kujata server.  I play 2-3 times a week and my character is Zil.  I have high level crafting and decent knowledge of the game.  Feel free to add me as a friend and ask questions.

 

 

 

  Thefivemagik

Novice Member

Joined: 11/13/09
Posts: 13

12/02/09 11:15:39 AM#133

Hey there, Im more than up for this idea of your i believe it's a great idea. As far as the games for voting go i hoose the following.

Everquest 2- Simply because i wasn't able to play through the early mmo series at the time when they were at top of the mmo industry and i would like to try it out.

Dungeons and dragons- always enjoyed the series creatures from the board games, always wanted to play the game. Now its F2P i believe its a great opurtunity to try it out. Plus i believe its not a straigh forward slash and kill game, like most mmos.

Anarchy online- My Aoc subscription acount page always prompted me to give this game a go. Ive never been a huge fan of Sci Fi mmos and i would like to try this. Ive heard the combat system is brilliant and the whole "feel" of the game will be a change to the ones i have previously played.

They are my options and i'm looking forward to the final decisions. Keep me updated, cheers.

Waiting for the next big thing.

  Ohatro

Novice Member

Joined: 6/23/06
Posts: 52

12/02/09 11:24:02 AM#134
Originally posted by tro44_1

Whats the big deal with Exploring? WoW added achievements to old zones for hunting down rare elites, Yet people still complained about exploring. Now I hear people talking about exploring CAT, but all CAT is is a revamed Azeroth map. Same Mechanical elements, just with a face lift. SO how does that fix the Adventuring problem in WoW? I read alot of WoW vets wanting to come back to explore, but wouldnt they get bored again?


 

    Some players have a different definition of exploration in these games than you do.  My definition also does not involve chasing loot.  No one should need to be bribed to play I would think, since that suggests you don't like the mechanic.  And I personally do not consider killing mobs ( for rare epics ) exploration.  Exploration may involve combat often, but it is a different component of the game world, or at least should be in my view.

    As to your comment about "same mechanical elements, just with a face lift,"  well this is true of the process of leveling as well.  So why should it be regarded differently with combat over exploration?  WoW does many things well, and deserves its reputation ( good and bad ), but I wouldn't use it as a measure of anything other than ease of use.  It nailed that.  Notice is wasn't one of the suggested games.

Ohatro Xfire Miniprofile
  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

12/02/09 12:04:28 PM#135
Originally posted by Patternizer
Originally posted by nate1980

Oh, as for my votes for your given list. I vote for game number:

3

4

7

12

13

15

16

17

18

 

 

I believe the idea is for each to vote for 3-4 games ....


 

Yeah, I seen that later. I usually reply 1st to the OP, then I read the thread and get involved with the discussion.

ATTN OP:

My revised list of top 5 choices, in no particular order, are:

Asherons Call

Vanguard

EQ

Saga of Ryzom

DAoC

 

  R4WkU5

Novice Member

Joined: 3/14/08
Posts: 75

PC Load Letter

12/02/09 12:31:02 PM#136
Originally posted by rello
Originally posted by nate1980

 

I sugges the name be "[something] Explorers" or "[something] Adventurers." The reason why it makes the most sense and appeals to our RPing hearts is that we are brand new players in whatever world we choose, and everything will be an Adventurer and we will be Exploring everything through a new pair of eyes. The [something] part should really signify the game we're playing. For example, using the world name, as in Azeroth Explorers, or a region name: Queynos Adventurers.

Err, No thanks.

 

I actually think that's a pretty good idea.

 

Either way no need to just dismiss it out of hand. Perhaps some suggestions of your own would be more helpful.

rawkus1337 Xfire Miniprofile
  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

12/02/09 12:41:42 PM#137
Originally posted by R4WkU5
Originally posted by rello
Originally posted by nate1980

 

I sugges the name be "[something] Explorers" or "[something] Adventurers." The reason why it makes the most sense and appeals to our RPing hearts is that we are brand new players in whatever world we choose, and everything will be an Adventurer and we will be Exploring everything through a new pair of eyes. The [something] part should really signify the game we're playing. For example, using the world name, as in Azeroth Explorers, or a region name: Queynos Adventurers.

Err, No thanks.

 

I actually think that's a pretty good idea.

 

Either way no need to just dismiss it out of hand. Perhaps some suggestions of your own would be more helpful.


 

I agree. I don't mind people not liking the idea, but some input to help guide the brainstorming session would help. Such as, "I don't like your idea, because..."

That "because..." gives us a root cause of why you don't like the idea, which in turn helps narrow down the type of names you prefer.

  dar_es_balat

Novice Member

Joined: 1/13/07
Posts: 456

If someone has alot of friends, does that make them a socialist?

12/02/09 1:16:08 PM#138

I noticed one game that seems to be missing entirely from your list.  This is a game Ive personally found to be absolutely amazing from beginning onward.

The Chronicles of Spellborn

+Very customizable characters

+Any character can use any gear, and upgrade the gear to suit them

+Free Form Combat - No Autotargeting, no click and forget gameplay.

+Arena and Freeform based PvP.  Arena PvP gets you points which you can apply towards some unique items.   You can join a league, or go solo.

+Easy leveling curve, not a real grinder.

+Quests are actually fun, not a bunch of lame "Kill 20 small snails and get a potion of healing"

+Not a traditional fantasy setting.  Feels almost steampunk, but not like Neo Steam.

+The game in its current state is 100% Free

-Rotating Combat Bar is tough to get the hang of, this deters most new players who are used to a static skill interface

-Low populations leave people playing solo alot.

-Not alot of endgame content currently (though this is supposed to be in development)

-Servers go offline at random times due to maintenance, poor communication from Acclaim on when this happens

-Acclaim is a publisher.  Acclaim sucks.  If this game didnt rock I would not play it soley based on this reason.

-The game is being redeveloped as a free to play game with a mall.

-Graphics are gorgeous, but stylized.  Either you appreciate the style or you dont.  Most asian MMO fans think the characters are ugly.

Crappy, petty people breed and raise crappy, petty kids.

  garbonzo

Advanced Member

Joined: 3/29/07
Posts: 241

12/02/09 1:20:46 PM#139

As for a name, could always call it "Goronians Army" "Goronians Minions" or some such.  Afterall, Goronian got this ball rolling.  It's fairly neutral and ambiguous to anyone who doesn't know how we started.  And as far as reminding us where we came from, it would go all the way back to the very first forum post.  Just a thought. 

Variations:

The Goronian Rebellion

The Goronian Revolt

Goronian League

etc

  Jockan

Advanced Member

Joined: 9/03/08
Posts: 4083

12/02/09 1:48:27 PM#140

I will be down for this if we play Final Fantasy XI. Its a game where you have to group so I think that it is the perfect game.

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