Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,319  Online:0
Guests:0  Posts:4,848,471
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Removing Healers from MMORPG: Good or bad?

3 Pages 1 2 3 » Search
56 posts found
  Jairoe03

Apprentice Member

Joined: 7/30/09
Posts: 543

 
11/25/09 7:57:27 AM#1

 To begin, this thread is just theory and speculation only (with a little bit of fun, hopefully!). The general situation I'm presenting within an MMORPG in general is:

How would a game be impacted by removing Healers from an MMORPG completely? Good or bad?
NOTE: I'm thinking Healers as a class mainly
 

Personally, I think it'll create dynamics normally not found in games if Healers were eliminated with more emphasis on surviving rather than making up the damage. I can imagine a game working fairly well with absolutely no Healer class but with very limited healing abilities (potions or bandaids etc.). Your health all of a sudden becomes a very important aspect of the game and I'm sure people will be finding ways to mitigate damage while still trying to function within the roles they specialize in. I think the game would be unconventional in terms of balancing out different ability sets/classes, but perhaps it could make it easier as well since we are also removing a dynamic that is usually accounted for.

I can also see more emphasis on different types of group tactics used, some immediate thoughts come to mind such as a stout Warrior helping a Mage friend by helping shield and taking damage for him while the Mage pelts a raid boss with fireballs and having to spread damage around more evenly to keep from anyone dying during an encounter maybe by a group effort of kiting while dodging huge blizzards (and perhaps utilizing a more complex aggro system). These are just some of the thoughts that come to mind when I think of it.

 

What about your thoughts if any? Good or bad, should there be a game that takes a Healer position completely out of the picture.

  Nightbringe1

Novice Member

Joined: 12/23/07
Posts: 686

11/25/09 8:07:09 AM#2

The focus on games is already moving towards dps.

If you remove healing as a factor, dps will become both the begining and ending. It will become the sole dertermining factor for group compostition and game balance.

Personally, I do not wish to see my selection of tactics limited by removing healing as an option. I also do not whish to see this ability uniformly distrubuted to all characters. This would have nearly the same effect. With all characters possessing minimal healing, no one will view themselves as a healer and useit only as a self preservation tool.

Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin

  dterry

Novice Member

Joined: 1/03/07
Posts: 457

"Inanimate objects must pay for their insolence"

11/25/09 8:10:31 AM#3

In a fantasy MMO - probably not. In a SCI-FI, modern warfare, or historically accurate MMO - yes.

dave1972 Xfire Miniprofile
  Wizardry

Hard Core Member

Joined: 8/27/04
Posts: 4142

Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not.

11/25/09 8:11:31 AM#4

Well having any class in a PVP game,witch is what it seems most players want now a days is a waste of time.A Healer role is designed to work great in PVE environments,once you try to tke the same formulas and bring them to PVP,you completely change the role of the class.

A Healer SHOULD be a support role to the party,instead in PVP games ,they are often times the most powerful PVP player,witch is a total joke,a Healer SHOULD NEVER be able to beat anyone in PVP.The Healer should be the lowest form of damage and only have mediocre armor,what the healer offers from support is buffs/enfeeebs and the massive heals.

The problem is that as soon as you bring the lame PVP idea into MMORPG's,EVERYONE wants their class to be the most overpowering,it really is quite ridiculous,that they change the class from it's PROPER design.Players are getting so ridiculous,now a days they want to be able to wield ANY weapon and wear ANY armor as a Healer,you might as well not even have classes any more,if they are going to break the mold.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Pocahinha

Advanced Member

Joined: 7/14/09
Posts: 498

11/25/09 8:11:46 AM#5

Why remove? they are there for people to choose...if you dont wanna play a healer dont...but some people do..its a choice

 

If they remove healers then people wont have a choice

  mbd1968

Novice Member

Joined: 2/21/07
Posts: 1404

11/25/09 8:23:29 AM#6
Originally posted by dterry

In a fantasy MMO - probably not. In a SCI-FI, modern warfare, or historically accurate MMO - yes.

QFT

  bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2154

11/25/09 8:27:43 AM#7

Healers is one of the reasons some people duo or trio whatever to make their journey easier, if they would be removed this would be a loss on grouping.

  mbd1968

Novice Member

Joined: 2/21/07
Posts: 1404

11/25/09 8:28:35 AM#8
Originally posted by Pocahinha

Why remove? they are there for people to choose...if you dont wanna play a healer dont...but some people do..its a choice

 

If they remove healers then people wont have a choice

The problem with keeping healers in games is that only a small percentage wish to play them. That means group progression is slowed with the necessity to find a healer (or tank for that matter) in order to get the 5 or 6 people you need. Removing the reliance of the holy trinity, or find an alternative, makes group forming quicker and therefore a more enjoyable experience. How many times do you see in chat "LF2M - need tank and healer".  Lets do a way with them, or find an alternative, such as mercs or hirelings so people don't waste an hour looking for them.

  Jairoe03

Apprentice Member

Joined: 7/30/09
Posts: 543

 
11/25/09 8:32:13 AM#9
Originally posted by Pocahinha

Why remove? they are there for people to choose...if you dont wanna play a healer dont...but some people do..its a choice

 

If they remove healers then people wont have a choice

 

Well, why not?


I guess answering a question with a question is usually not good, so I'll be more specific to what I mean.

Are we so bound to the traditional Healer, DPS and Tank trinity to think outside of the box? Sure if you remove Healer, you'll be left with DPS and Tank in regards to the trinity, but what if there wasn't any specific DPS or Tank either? Just play style, like this one plays like a rogue using quick strikes and evasion to mitigate himself, this warrior is heavily protected with armor and uses much heavier physical strikes, a sorcerer relies on debuffing his foes into submission as well as protecting him/herself.

What truly would it mean in terms of the game itself (mainly in terms of combat)? Could new dynamics be introduced or would this feel like a missing link that is needed in the game? There is some truth between being left with just "DPS" in terms of combat, but if the focus is on other aspects of combat outside of this trinity box many of us may be stuck in, could there be more introduced (and explore) in the realm of combat (even in fantasy or maybe I should say especially in fantasy since its the most common genre of MMORPG) or have the companies already tried it all? Are there more ways than just 1 to utilize DPS? Does it all really have to be dps? What if a dynamic was introduced where characters would be affected if they were low on mana/stamina (whatever spent to utilize abilities) and introduced another way of "winning" in combat outside of just depleting a health bar? Could anything like these possibly work and is there more within the industry that could be tried?

  Goronian

Spotlight Poster

Joined: 4/07/09
Posts: 740

A ghost of the path not trodden.

11/25/09 8:34:34 AM#10

 The problem with eliminating healers, nowadays, is that you'll eliminate the last truly "Support" class, thus breaking the gamer psychology even more. People rely on healers/buffers/support to be there for them and metaphorically "watch their back". Without them, it's going to be one gigantic "damge dealt" contest.

I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.

  Jairoe03

Apprentice Member

Joined: 7/30/09
Posts: 543

 
11/25/09 8:37:11 AM#11
Originally posted by Goronian

 The problem with eliminating healers, nowadays, is that you'll eliminate the last truly "Support" class, thus breaking the gamer psychology even more. People rely on healers/buffers/support to be there for them and metaphorically "watch their back". Without them, it's going to be one gigantic "damge dealt" contest.

 

And I merely said Healers, never said anything about removing buffs or "Buffers". What about debuffs and where do they fall? Are you thinking purely in terms of a giant raid or in PvP as well? Again, there's more than 1 dynamic within an MMORPG (usually 2 or maybe 3 depending on the game), but is there more ways to provide a combatic encounter outside of this perceived huge damage dealing contest? Could it be something else?

  User Deleted
11/25/09 8:37:43 AM#12

I think Tanking/DPS/Healing are great and need no further refinement in traditional fantasy-based MMO's.  The only way I would deviate from this system would be in MMO's which are more geared towards solo play such as Horror (where you are often alone) or Westerns (where the best Ol' Doc can do is say, "Well, we'll have to wait and see.")

Nothing wrong with healers; they are sort of cool, like the "Elrond" factor in Tolkien's works; the guy you stop by to see for lore and healing.

  Ravanos

Apprentice Member

Joined: 3/10/07
Posts: 912

11/25/09 8:38:07 AM#13

yeah lets dumb the games down even more, everyone just DPS!

 

if anything they should do like City of Heroes/Villains where you have an OPTIONAL healing abilities that any class can choose. loved playing my healer mastermind.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1408

11/25/09 8:41:08 AM#14

Initially, I was going to say Good, but now I say bad. Removing the Healer is like removing the DPS in regards to playstyles. So the first reason it's a bad idea, is because it removes a playstyle people actually like. The second reason it's a bad idea is because when you remove a playstyle, you also reduce the amount of strategy needed.

But I do like the idea, because healing is way too easy in MMO's, where each encounter is just one complex math problem:

Boss Damage + Boss Mitigaton - Tank mitigation - Rate of DPS - Heals per second

If Boss Damage and Mitigation is < Tank Mitigation - DPS - and HPS , then you win the fight.

It's a very basic and boring strategy. Not as fun as a game like Risen, where each fight is a challenge and could be your death if you slip up.

  Spankthetoad

Apprentice Member

Joined: 9/06/09
Posts: 51

Treat others as you would like to be treated yourself

11/25/09 8:41:23 AM#15

I think if you made a game without a healing class, Monk, Priest you would really need every toon to be self healing in some form of another.  Raids would be over before they started.  Tanks would have to hold arggo 100 % of the time and if not your back line DPS would not last very long and you would have alot of wipes.  One thing Guildwars does is have a Dual spec as in a Tank-Monk but you really can't do much self healing with that build.  I don't know if you can really do a MMO without some healing class to keep everyone on there feet.  As far as getting groups together that has always been a problem finding a healer.  Many do not like the stress of getting yelled at when others die or how hard it is to lvl up a healing priest, monk.   Maybe someday a MMo will come out with a answer to that maybe a healing npc that comes with you all the time.

Spankthetoad

  Jairoe03

Apprentice Member

Joined: 7/30/09
Posts: 543

 
11/25/09 8:47:57 AM#16
Originally posted by pencilrick

Nothing wrong with healers; they are sort of cool, like the "Elrond" factor in Tolkien's works; the guy you stop by to see for lore and healing.

 

Oh don't get me wrong, never said anything was wrong with healers, this is just a big what if scenario and whether or not people people see it working or would this be breaking a forbidden unspoken law within the MMO realm. The responses are interesting ;)

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1624

Free speech is a right, common sense is a duty.

11/25/09 8:50:51 AM#17

Healer classes are expected, just like dps and defensive classes are.  They are integral to the definition of an MMO.

Besides, I personally know of MMO players who enjoy playing a healer above all others.  I personally prefer playing a caster dps class over any others.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1408

11/25/09 8:52:08 AM#18
Originally posted by Jairoe03
Originally posted by Goronian

 The problem with eliminating healers, nowadays, is that you'll eliminate the last truly "Support" class, thus breaking the gamer psychology even more. People rely on healers/buffers/support to be there for them and metaphorically "watch their back". Without them, it's going to be one gigantic "damge dealt" contest.

 

And I merely said Healers, never said anything about removing buffs or "Buffers". What about debuffs and where do they fall? Are you thinking purely in terms of a giant raid or in PvP as well? Again, there's more than 1 dynamic within an MMORPG (usually 2 or maybe 3 depending on the game), but is there more ways to provide a combatic encounter outside of this perceived huge damage dealing contest? Could it be something else?


 

The only way to do this from my point-of-view is to make the game ultra-realistic.

Meaning:

1 Shot can kill you. If you get hit hard in the torso or head, you're dead on that first hit. Get hit in the extremeties, you'll likely still die from bleeding to death, but if you're life is spared and a Medic found fast enough, maybe you can become an amputee.

So the game isn't about healing anymore, or dealing damage. It's all about strategically overcoming your enemies defenses to land that killing blow. So the game would be a FPS, where armor actually saves your life, depending on the type"

ie. Plate will protect you against slashings, but not piercing or crushing.

You'd also have mechanics to dodge, combat roll away, sprint, block, and parry.

So you and your opponent will be dancing around, looking for an opening the majority of the time, instead of actually taking off health. It's a different way to do things, but has it's own problems. Suppose 2 really great players face off against each other, that could be a fight no one wins. However, that could be a good thing too. Becoming unkillable is a good achievement to strive for, and relies on player skill.

Oh, minor cuts and injuries could be treated with bandages.

  Malagarr

Novice Member

Joined: 1/11/07
Posts: 9

11/25/09 8:58:35 AM#19

I want both options.

I like having tanks and healers in some games.  And since a lot of people enjoy playing those roles (I ussually tank, my wife heals), it doesn't make sense for MMOs in general to move away from the Holy Trinity.

Then again, there are times I really want to play a pure hack and slash type of MMO.  A game which requires no healers or tanks at all.  And for some game settings, that makes sense.

What I don't like is seeing game developers fall back on the Holy Trinity of tank/healer/dps in game settings where those roles simply don't make sense.  Take the latest news on STO...as someone whose always loved Star Trek, I was looking forward to a game about exploration, not WoW in Spaceships.  Oh, don't get me wrong, I'll give it a try, and who knows, maybe I'll really like what they've done.  But, imho, we need more games that don't rely on the Holy Trinity.

  User Deleted
11/25/09 8:58:36 AM#20

Please don't. Healing is the most interactive role in the healing trinity setup. Wether one likes it or not remains to be seen, but no one can dispute that amongst a typical tank-dps-heal setup, healing is the one role that is going to vary the most within even identical senarios.

Examine how games are played. Health bar, ability bar. Health being your defense, ability being your offense. The caveat we embrace being that we want to reduce someone else's health to 0, while keeping our own above 0. Also, we cannot use anything left in an ability pool once our health pool is depleted, so we embrace health as the dominant of the two.

From this concept all other concepts are derived. Healing is a defensive use of ability. Buffing is a 'depth' use of ability. Damage is an offensive use of 'ability'. Health is dominant, but passive. You can invent new concepts revolving around this play between health and ability... control (stun/snare/etc) and endless others. This is somewhat the platform of how we embrace our games as being.

 

If you remove *any* role from this mechanic, ALL OTHER ROLES will become more important. Your gameplay will change.

If you want to examine how precisely a non-healing encounter might function: reference RoS in WoW's BT. It meets your criteria exactly.

3 Pages 1 2 3 » Search