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Originally posted by benmou13 so yes i am entiteled to an opinion and no yours wasnt an opinion it was a "i havent nothing mature to say". Because "Up yours bioware" was mature and constructive. Come on now benmou, you know you was not going to play either of these to begin with.
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protoroc
Apprentice Member
Joined: 3/06/04
Now Playing: Rock Band 2 |
11/24/09 2:32:04 PM#42
Originally posted by MikeB
You can type www.escapist.com just like the rest of us, I read about the two classes yesterday. OT: I find this totally lame, four classes? Melee, ranged, rogue, mage. So all this money into this project and it wont even have more classes then F2P trash. Whats sad is they will ruin the format of previous Black Isle/Bioware/Obsidian RPGs with tedious fetch quests just to artificially extend subscription. Honestly with such a cookie cutter format I find it arguable that TOR will even dent WOW. |
Originally posted by protoroc
You can type www.escapist.com just like the rest of us, I read about the two classes yesterday. OT: I find this totally lame, four classes? Melee, ranged, rogue, mage. So all this money into this project and it wont even have more classes then F2P trash. Whats sad is they will ruin the format of previous Black Isle/Bioware/Obsidian RPGs with tedious fetch quests just to artificially extend subscription. Honestly with such a cookie cutter format I find it arguable that TOR will even dent WOW. I don't know about you, but my hope is not for ToR to do anything to WoW. I wouldn't mind if ToR was to go unnoticed to the average WoW player. Success to me is 300k sub +. If ToR can maintain that and provide me some enjoyment, I'll be more then happy. And not everybody will like having 4 FU, but not everybody has a problem with it either. Look at is as more jedi to kill : ) |
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11/24/09 2:52:41 PM#44
Im not sure what people expected but The Old Republic is supposed to FOCUS on the Jedi/Sith wars. I bet the majority of people wanting to play want even more jedi classes I know I do. I personally think they should have followed the KOTOR I & II classes even more closely but thats me. So if you don't care for the the focus on the force users there is a Clone Wars MMO supposedly coming out. It may or may not have as much focus on jedi.
Asheron's Call, Champions Online, Dark Age of Camelot, EVE Online, EverQuest, Lineage 2, Star Wars Galaxies and World of Warcraft.Waiting for SWTOR |
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11/24/09 3:11:11 PM#45
Originally posted by greed0104 Agreed Also I'd like to point out, even if you don't like these two classes, you still have the other 6 you have liked so far. This to me is a wonderful thing. Every MMO I have played in the past has only had one or two classes to actually stick out to me.
Yeah, I know. I do like the other 6. But I've never been against a caster class, so I've adjusted to the change, and all 8 are great. And I've only ever liked a few classes from every other MMO I've played. Usually: the rogues, rangers, and healing classes have been my 3 choices. And despite any criticism that others may have (especially people who think that "up yours" is a mature opinion, or even an opinion at all), this game will easily nab 500+ subs. My initial reaction was basically being wrong for the first time since the announcement of TOR. THE Rooster Nash |
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11/24/09 3:54:09 PM#46
Can't say I'm disappointed, now one of my first 3 classes can actually be a force user. :) That'd be Jedi Consular, of course - I actually like the fact that he is more of a ranged support character rather than a lightsaber fighter extraordinaire. Though there are a couple of things I'm hoping as to how this class works. First, I'm hoping the healer path will be something other than a standard "stand back and spam heals" affair. And second, I'm hoping the other path will be just as useful and wanted in a group setting. The SI is just not my cup of caf, Monty Python jokes or no...
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Originally posted by RoosterNash
I was not sure what to expect, this was a bit of a shock. I knew it would be support but I was thinking technology type support (my shield wall idea) I guess we should have read between the lines, Sith "Warrior" and "Star Wars the old republic will be a Traditional MMO". You may not agree but I always seen Star Wars more of a Space Fantasy instead of Sci-fi. So casterish classes is not a big deal to me. Plus in the skills listed the SI has the ability sabrestrike, so it's not like they're a full blown mage.
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11/25/09 5:08:36 AM#48
Originally posted by greed0104
Indeed, some people are going to find this a bad move. BioWare can't make everybody happy though. The Star Wars IP is very tricky to navigate when it comes to an MMO. The way I see it. Warrior - SW/JK Ranger - TR/BH Rogue - IA/SM Wizard - SI/JC Edit:Paladin/Deathknight with Nuking. I don't look at it as 4 FU (force users), I look at it the way I have it listed above. Also note that the SW and JK are listed as Melee Centric, those that were wanting a caster class can now be happy, two of my friends have found this to be a great move, they both play nuker and healer classes in other MMOs, they are now off the fence and standing with most of the guild waiting for release day. To answer your edit, there was a leak a bit back in one of the videos where on the screen you could see "Jedi Wizard" or something of the sort. It's been speculated for awhile if it truly said "Wizard" I didn't care to speculate because it seemed to blurry for me to actually make a guess on. Aparently the person to have found this was 100% spot on. I'm calling It now those classes will be the OP ones and will hear lots of crys for nerfs |
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11/25/09 6:25:46 AM#49
I'm pretty disappointed. I too was looking for something unique, not a star wars skinned WoW. I guess I don't understand why Counselor/Inquisitor couldn't have been a tree in Jedi/Sith? They've got the dps base set in the agent/smuggler. Now it really is going to be glowbat central. Should've just gone ahead and made all the classes jedi. Why no medic? Or Officer? Or how about Technician? They're always trying to hotwire something in the movies. Would've been nice to see them push the envelope a little. |
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BaronJuJu
Novice Member
Joined: 2/27/04
"Just because it happens to you doesn''t make it interesting" |
11/25/09 9:09:46 AM#50
Great find Greed. The last two classes were definitely a total surprise to me, I'm still looking forward to getting involved with this game. BTW, I added this to the Information sticky up top. "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike" |
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RavingRabbid
Novice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
11/25/09 9:15:22 AM#51
TY for the post OP! I still find it odd that they have 2 force using classes on each side with so many possibilities out there. (AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH goes back in time and engages Darth Bane in lightsaber to plunger combat!) Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else. Playing: SWTOR, Eve Online, and World of Tanks. |
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11/25/09 12:08:38 PM#52
Originally posted by uttaus
Eh, 4 force-using classes and 4 non. My IA will have no problem smiting either. And this game isn't all about the structure of the original games. How boring would it be if everyone was a force-user running around? The answer: Very. THE Rooster Nash |
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StuBidasoe
Novice Member
Joined: 7/06/09
MMOs would be more fun without other players! ~ anonymous troll |
11/25/09 12:23:20 PM#53
With JC confirmed to have a healing branch and SI being sold as ranged dps...Will this unbalance any faction vs faction PvP? I'm still in the hope that certain planets will be ffa PvP but with one side having healers it could create a real balance issue. I really wish BioWare had left any healing to self heals or emergency medipack for healing people in your group. Hate for SWTOR to go down the road toward a trinity. |
Originally posted by StuBidasoe
According to some of the regulars at SWTOR forums, SI may have a way of healing. But they are basing this on this quote from what I can tell. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise, he could use the Force to influence the midi-chlorians to create life. He had such a knowledge of the dark side, he could even keep the ones he cared about from dying That line does add the posibility, but the question is if BioWare took it into account. |
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Originally posted by Warjin I'm calling It now those classes will be the OP ones and will hear lots of crys for nerfs
Some classes will be OP, I can't think of a MMO launch that didn't have a few unbalanced or underbalanced classes. So it would be nothing out of the norm. |
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Originally posted by RavingRabbid It's variety. 4 gun users 4 force users over 6 gun users 2 force users. |
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StuBidasoe
Novice Member
Joined: 7/06/09
MMOs would be more fun without other players! ~ anonymous troll |
11/25/09 2:55:25 PM#57
Originally posted by greed0104
According to some of the regulars at SWTOR forums, SI may have a way of healing. But they are basing this on this quote from what I can tell. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise, he could use the Force to influence the midi-chlorians to create life. He had such a knowledge of the dark side, he could even keep the ones he cared about from dying That line does add the posibility, but the question is if BioWare took it into account.
I guess that is the question. Did BioWare take into account that SI would also be used for healing? So far all the confirmed stuff says no. SI is basically ranged dps/support class. If this is truely the case then I think it would create serious balance issues for any faction vs faction fighting. Would you rather have minmaxed dps/tanks that are at the top of their specs (since they didn't have to include any healing) or have a group of viable dps with enough utility to heal themselves at the cost of more potent dps? It could be a case of the Republic being handicapped if a JC as a healer is so weak offensively to do much more then heal themselves while fighting. If BioWare had left off the JC being able to be a dedicated healer then I wouldn't question these possible balance issues. |
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11/25/09 4:03:06 PM#58
Originally posted by StuBidasoe
I guess that is the question. Did BioWare take into account that SI would also be used for healing? So far all the confirmed stuff says no. SI is basically ranged dps/support class. If this is truely the case then I think it would create serious balance issues for any faction vs faction fighting. Would you rather have minmaxed dps/tanks that are at the top of their specs (since they didn't have to include any healing) or have a group of viable dps with enough utility to heal themselves at the cost of more potent dps? It could be a case of the Republic being handicapped if a JC as a healer is so weak offensively to do much more then heal themselves while fighting. If BioWare had left off the JC being able to be a dedicated healer then I wouldn't question these possible balance issues.
It shouldn't be that big of a deal. Can't remember the last time I played an MMO where all classes were balanced. I woudn't mind the Sith not having a designated healer class, myself. The more competition for the Sith (such as myself), the better/ THE Rooster Nash |
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Originally posted by StuBidasoe
I guess that is the question. Did BioWare take into account that SI would also be used for healing? So far all the confirmed stuff says no. SI is basically ranged dps/support class. If this is truely the case then I think it would create serious balance issues for any faction vs faction fighting. Would you rather have minmaxed dps/tanks that are at the top of their specs (since they didn't have to include any healing) or have a group of viable dps with enough utility to heal themselves at the cost of more potent dps? It could be a case of the Republic being handicapped if a JC as a healer is so weak offensively to do much more then heal themselves while fighting. If BioWare had left off the JC being able to be a dedicated healer then I wouldn't question these possible balance issues. Hard to answer really. We don't know the strength and weaknesses of all the classes, we also don't know the possible paths each class can take or how each classes heal will work. |
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11/25/09 5:34:14 PM#60
Originally posted by greed0104 so yes i am entiteled to an opinion and no yours wasnt an opinion it was a "i havent nothing mature to say". Because "Up yours bioware" was mature and constructive. Come on now benmou, you know you was not going to play either of these to begin with.
I laughed hard when I read "Because 'Up yours bioware' was mature and constructive". I thought the exact same thing. But I think it is way too early to determine how these classes are going to play. I expected to see a healer type because no matter what someone is going to complain that there isn't one or try to figure out a "healer" path. So this eliminates that and gives the user a choice to go healer or support range dps. I am not sure what path I am going to take until the game is released. But thank you Greed for the info. Very informative. |
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