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Originally posted by zymurgeist I agree with you... just saying there are a fair number of DarkFall "vets" (both here and on the official boards) who are against the upcoming changes that Tasos presented to try and ease the "grind". They deem these changes as the "care-bearing" or "Trammelfying" of DarkFall. It'll be interesting to watch and see how the changes work out for them. At least they are trying something... in my opinion that is better than ignoring the issue. Hopefully it works out the way they think it will. |
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5/04/10 3:47:35 PM#142
Thanks for this thread! : D
Funny how people assume that the game is dying because their friends quit or because people are hiding out in clan cities so they arent seen often. NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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Update for 5/09/2010: EU: = 12,253 (Weekly Decrease of 18) NA: = 9,160 (Weekly Decrease of 412) Total: = 21,413 (Increase of 2,757 since 11/17/2009) |
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5/09/10 11:09:52 PM#144
Well it's a good thing they are increasing because I was hoping to try out the game. xD |
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Update for 5/17/2010: EU: = 12,213 (Weekly Decrease of 40) NA: = 9,164 (Weekly Increase of 4) Total: = 21,377 (Increase of 2,721 since 11/17/2009)
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Bummer... it looks like they only allow 3 updates worth of text per post.
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Update for 5/25/2010: EU: = 12,195 (Weekly Decrease of 18) NA: = 9,170 (Weekly Increase of 6) Total: = 21,365 (Increase of 2,709 since 11/17/2009)
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Update for 5/31/2010: EU: = 12,243 (Weekly Increase of 48) NA: = 5,456 (Weekly Decrease of 3,714)* Total: = 17,699 (Decrease of 957 since 11/17/2009)
* The NA server count has changed at the site where the numbers come from. Here is the message: "Clans with no active members are not listed." http://darkfallinfo.com/pmap/index.php?page=clans&sort=members&order=ASC
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6/18/10 11:24:51 AM#149
I had to post in this thread, because I think it's pretty funny how much denial some of you have over the state of this game.
Despite the population never actually seeing any significant proportional growth, some of you look at one update where theres an increase and then say "hey guys, see? the game isn't dead! Its growing! rejoice!!!"
and then the next three updates show nothing but user dropouts.
Stop trying to deny the truth, the game is dying. In fact, the game is already dead. If you go to NPC's and you only find 2 or 3 users, then yes, in almost all MMO standards, the game is dead. |
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6/18/10 11:33:18 AM#150
I would be still playing Darkfall if it wasn't for the fact I moved out to a rural area and I cant even get DSL or cable internet, got wireless 3G/4G only picks up 3G atm hopefully when they switch on 4G in St.Louis and expand out from there I will be able to play FFA/PVP MMOs again (bad latency). I do miss my guild though and I miss my toons if I ever get the chance to play again I got a lot of catching up to do but then again I don't complain about grinds cause that isnt why I played to begin with. |
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7/29/10 10:36:57 AM#151
Any updates for July? And thanks to the OP for attempting to bring in a nice splash of simple, straightforward reality. The numbers may not be accurate to the 0.001% but they certainly paint a picture that people can see. |
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Originally posted by Alienovrlord Sorry to all that I have not been updating the numbers with the same regularity that I did in the past. I haven't been impressed with the changes that have been made from the site that I was using for the number counts. Therefore I am not confident in the reliability of the numbers posted from those sites any longer. If someone else wants to continue the endeavor, by all means have at it.
This is the change that I didn't agree with: "Clans with no active members are not listed." http://darkfallinfo.com/pmap/index.php?mapserver=eu1&page=clans http://darkfallinfo.com/pmap/index.php?page=clans&sort=members&order=ASC
I liked the raw clan count numbers those sites gave when they mirrored the in-game clan counts, and listed the active members numbers when they started including that count as well. I tried to be as fair as possible to both sides of the debate about how the numbers were derived, and tried to make sure that everything I knew about how the numbers were compiled was revealed for everyone to decide the relevance for themselves. I thought the raw clan count numbers would still be useful even if they weren't 100% accurate for the purpose of tracking trends. Even though the active members numbers were a bit more "iffy" in their relevance since they were derived from different (arguably subjective) criteria; I figured as long as the original clan count numbers were not influenced then the numbers still had relevance. Unfortunately, the above phrase leads me to believe that a number of clans are no longer counted if their active members number (which may or may not be correct) is inactive. Granted, one may argue that inactive clans should be purged and not be counted. That was not my intent with this thread though. My intent was to mirror the clan count available within the game. Since that doesn't seem to be the case anymore... I am not interested in continuing.
Hopefully that explains my position. As I noted, if someone else is interested in continuing the counts, by all means do it. |
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