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Darkfall

Darkfall 

Guilds  » DarkFall Character Counts for both Servers

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152 posts found
  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3304

11/17/09 5:52:30 PM#21

The EU clan counts are horribly off since they still count people who have transfered as well.

edit: those numbers are accurate, a bot mines the numbers every mourning from the clan pages.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  parrotpholk

Apprentice Member

Joined: 1/20/05
Posts: 3317

11/17/09 6:53:16 PM#22

 Actually thought that count would be higher to be honest. Hopefully this new patch does a lot for the game we will see. Gonna resub once it hits and see whats what. Some might say numbers dont matter but when you craft a world the size of texas ya need  a lot of people to fill that empty space.

  Nizur

Spotlight Poster

Joined: 5/15/09
Posts: 1428

11/17/09 6:57:22 PM#23


Originally posted by parrotpholk
 Actually thought that count would be higher to be honest. Hopefully this new patch does a lot for the game we will see. Gonna resub once it hits and see whats what. Some might say numbers dont matter but when you craft a world the size of texas ya need  a lot of people to fill that empty space.

Yeah, definitely. Reminds me of VG and Ryzom. Gigantic worlds with smaller populations. Population size has never really been a deterrent for me, but a larger population in DFO would be a good thing.

Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN

  Pyrostasis

Novice Member

Joined: 8/14/04
Posts: 2338

11/17/09 7:01:21 PM#24

Only issue with those sites is they never remove the inactive clans. My EU clan (The Dark Knights) run by me Phaine TDK hasnt been played since the month of launch.

We have recently come back and are on NA... yet that shows we are still there...even though the guild hasnt been played in almost a year.

That is a list of every clan ever made... adds all inactives both players and guilds, and double counts folks massively...

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  11/18/09 8:36:51 AM#25
Originally posted by Pyrostasis

Only issue with those sites is they never remove the inactive clans. My EU clan (The Dark Knights) run by me Phaine TDK hasnt been played since the month of launch.

We have recently come back and are on NA... yet that shows we are still there...even though the guild hasnt been played in almost a year.

That is a list of every clan ever made... adds all inactives both players and guilds, and double counts folks massively...

Good information to know Pyrostasis.
 

 

We do know that the number can come down eventually though.  Not sure on the time-frame, or the process needed for that to happen though.

Rhinok's numbers from back in May (before the NA server launch) had the clan count at around 15k.

Now that same server is at around 11k.

 

So, the number does indeed decrease as well as increase.

 

From all the anecdotal evidence though, it would seem if anything (especially for the EU server) the clan count number would be the upper limit of the population for that server.

As we've seen from the transfers, new players to a server (once they join a clan) are added to the list almost immediately.  Those that transfer, quit, or just simply stop logging in though... they take much, much longer to come off the list.

 

I still think that even though the numbers are rife with inactives, and double-counts; it's a metric that is worth tracking for at least a few months.

 

Hmm...

Just for fun, I ran the numbers for this morning:

EU:  = 11724   (Decrease of 13)
NA:  = 6911    (Decrease of 8)

Total:  = 18635  (Decrease of 21)

 

Interesting that NA showed a decrease.  I would expect for EU to show a decrease almost every day, as the "house-cleaning" catches up to the transfers. 

Anyway, interesting results for just a day.

  rhinok

Novice Member

Joined: 2/01/07
Posts: 1813

11/18/09 9:52:28 AM#26

Where is it documented how those numbers are compiled?  I remember the EU1 page being posted in one of my clan count threads and it was markedly different.  I also remember one of the fans stating that he was responsible for manually populating the political map, but that it wasn't a complete clan listing (at that point in time).

~Ripper

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  11/18/09 5:58:13 PM#27
Originally posted by rhinok

Where is it documented how those numbers are compiled?  I remember the EU1 page being posted in one of my clan count threads and it was markedly different.  I also remember one of the fans stating that he was responsible for manually populating the political map, but that it wasn't a complete clan listing (at that point in time).

~Ripper

 

I was wondering the same thing.

 

According to xpiher's post above:

" those numbers are accurate, a bot mines the numbers every mourning from the clan pages."

(I think he meant morning... not mourning).

 

The numbers do match what players see when they pull up the clan journal... if that ever turns out to be incorrect... someone with a live account will need to let us know. 

 

The two links I've posted are also used on the official forums.  Those who have commented on them indicate they do in fact match what is available in-game.  The accuracy and/or timeliness of those in-game numbers though is up for speculation.

For the sake of this thread though, all I care is that the numbers from those sites matches what is available in-game.  As long as that holds true; I'll continue to update the totals.

  Blindchance

Novice Member

Joined: 2/21/09
Posts: 1079

11/18/09 6:11:40 PM#28

It is hard to say how accurate those numbers are, as long I remember df.urme.com/index.php website was created months after DF launch. Despite that still somebody put clans like Murder Herd on the list MONTHS aftet they left. You can relay on data which have no real confirmation. Said that I personally think that DF's population on both servers is not higher then few thousands and definitly smaller then 10 000.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  11/18/09 8:35:55 PM#29
Originally posted by Blindchance

It is hard to say how accurate those numbers are, as long I remember df.urme.com/index.php website was created months after DF launch. Despite that still somebody put clans like Murder Herd on the list MONTHS aftet they left. You can relay on data which have no real confirmation. Said that I personally think that DF's population on both servers is not higher then few thousands and definitly smaller then 10 000.

 

As has been confirmed by a number of active subscribers...

 

The numbers listed at these sites:

EU: df.urme.com/index.php

NA: darkfallinfo.com/pmap/index.php

 

Are the same numbers that a subscriber would see if they open up their clan journal.

 

IF that is not the case, then please let us know.

As I said, the numbers have been confirmed by a number of active subscribers on the official boards (and at least 1 here) as being the same numbers seen in-game.

 

It's not the job of the web-sites above to determine the accuracy or timeliness of the numbers as reported by DarkFall's own tools for retrieving said information.  As long as they match what is available in-game it's worth compiling... at least for me. 

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3304

11/18/09 10:41:57 PM#30
Originally posted by xzyax
Originally posted by Blindchance

It is hard to say how accurate those numbers are, as long I remember df.urme.com/index.php website was created months after DF launch. Despite that still somebody put clans like Murder Herd on the list MONTHS aftet they left. You can relay on data which have no real confirmation. Said that I personally think that DF's population on both servers is not higher then few thousands and definitly smaller then 10 000.

 

As has been confirmed by a number of active subscribers...

 

The numbers listed at these sites:

EU: df.urme.com/index.php

NA: darkfallinfo.com/pmap/index.php

 

Are the same numbers that a subscriber would see if they open up their clan journal.

 

IF that is not the case, then please let us know.

As I said, the numbers have been confirmed by a number of active subscribers on the official boards (and at least 1 here) as being the same numbers seen in-game.

 

It's not the job of the web-sites above to determine the accuracy or timeliness of the numbers as reported by DarkFall's own tools for retrieving said information.  As long as they match what is available in-game it's worth compiling... at least for me. 

It is the case. The df.urme.com site uses a bot that signs into these links with an active sub, and clicks on every clan avaible.

EU: http://app001.eu1.darkfallonline.com

NA: http://app001.na1.darkfallonline.com

The problem is EU's population and NA's population are actually about the same and EU's clan population is higher than it should be. The reason for this is because of the fact that the only way for clan rosters to get cleared is by player manually clearing them, AV does not do it automatically. This is why clans like Murder Herd still show as having 113 members when the clan is officially dead, or deviance having 25 when only two people haven't transfered yet.

 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  rhinok

Novice Member

Joined: 2/01/07
Posts: 1813

11/18/09 11:05:54 PM#31
Originally posted by xpiher
Originally posted by xzyax
Originally posted by Blindchance

It is hard to say how accurate those numbers are, as long I remember df.urme.com/index.php website was created months after DF launch. Despite that still somebody put clans like Murder Herd on the list MONTHS aftet they left. You can relay on data which have no real confirmation. Said that I personally think that DF's population on both servers is not higher then few thousands and definitly smaller then 10 000.

 

As has been confirmed by a number of active subscribers...

 

The numbers listed at these sites:

EU: df.urme.com/index.php

NA: darkfallinfo.com/pmap/index.php

 

Are the same numbers that a subscriber would see if they open up their clan journal.

 

IF that is not the case, then please let us know.

As I said, the numbers have been confirmed by a number of active subscribers on the official boards (and at least 1 here) as being the same numbers seen in-game.

 

It's not the job of the web-sites above to determine the accuracy or timeliness of the numbers as reported by DarkFall's own tools for retrieving said information.  As long as they match what is available in-game it's worth compiling... at least for me. 

It is the case. The df.urme.com site uses a bot that signs into these links with an active sub, and clicks on every clan avaible.

EU: http://app001.eu1.darkfallonline.com

NA: http://app001.na1.darkfallonline.com

The problem is EU's population and NA's population are actually about the same and EU's clan population is higher than it should be. The reason for this is because of the fact that the only way for clan rosters to get cleared is by player manually clearing them, AV does not do it automatically. This is why clans like Murder Herd still show as having 113 members when the clan is officially dead, or deviance having 25 when only two people haven't transfered yet.

I remember arguing on the official boards that Aventurine didn't purge players from the clan counts, but that it was done manually.  Several other players confirmed what I was saying back then.  It's apparently still true today.  Still, since DF is so clan-centric, it's the best way we have of gauging the overall population.

~Ripper

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3304

11/18/09 11:40:02 PM#32
Originally posted by rhinok
Originally posted by xpiher
Originally posted by xzyax
Originally posted by Blindchance

It is hard to say how accurate those numbers are, as long I remember df.urme.com/index.php website was created months after DF launch. Despite that still somebody put clans like Murder Herd on the list MONTHS aftet they left. You can relay on data which have no real confirmation. Said that I personally think that DF's population on both servers is not higher then few thousands and definitly smaller then 10 000.

 

As has been confirmed by a number of active subscribers...

 

The numbers listed at these sites:

EU: df.urme.com/index.php

NA: darkfallinfo.com/pmap/index.php

 

Are the same numbers that a subscriber would see if they open up their clan journal.

 

IF that is not the case, then please let us know.

As I said, the numbers have been confirmed by a number of active subscribers on the official boards (and at least 1 here) as being the same numbers seen in-game.

 

It's not the job of the web-sites above to determine the accuracy or timeliness of the numbers as reported by DarkFall's own tools for retrieving said information.  As long as they match what is available in-game it's worth compiling... at least for me. 

It is the case. The df.urme.com site uses a bot that signs into these links with an active sub, and clicks on every clan avaible.

EU: http://app001.eu1.darkfallonline.com

NA: http://app001.na1.darkfallonline.com

The problem is EU's population and NA's population are actually about the same and EU's clan population is higher than it should be. The reason for this is because of the fact that the only way for clan rosters to get cleared is by player manually clearing them, AV does not do it automatically. This is why clans like Murder Herd still show as having 113 members when the clan is officially dead, or deviance having 25 when only two people haven't transfered yet.

I remember arguing on the official boards that Aventurine didn't purge players from the clan counts, but that it was done manually.  Several other players confirmed what I was saying back then.  It's apparently still true today.  Still, since DF is so clan-centric, it's the best way we have of gauging the overall population.

~Ripper

 

Yes, as long as you don't believe that EU has more population based on the clan counts. Also, many of the peopel who transfered to the NA server haven't joined a clan yet since they want to gear back up in realitve safty.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  11/19/09 8:42:32 AM#33
Originally posted by xpiher
Originally posted by rhinok
Originally posted by xpiher

It is the case. The df.urme.com site uses a bot that signs into these links with an active sub, and clicks on every clan avaible.

EU: http://app001.eu1.darkfallonline.com

NA: http://app001.na1.darkfallonline.com

The problem is EU's population and NA's population are actually about the same and EU's clan population is higher than it should be. The reason for this is because of the fact that the only way for clan rosters to get cleared is by player manually clearing them, AV does not do it automatically. This is why clans like Murder Herd still show as having 113 members when the clan is officially dead, or deviance having 25 when only two people haven't transfered yet.

I remember arguing on the official boards that Aventurine didn't purge players from the clan counts, but that it was done manually.  Several other players confirmed what I was saying back then.  It's apparently still true today.  Still, since DF is so clan-centric, it's the best way we have of gauging the overall population.

~Ripper

 

Yes, as long as you don't believe that EU has more population based on the clan counts. Also, many of the peopel who transfered to the NA server haven't joined a clan yet since they want to gear back up in realitve safty.

Thanks for the insight on the numbes xpiher.
 

 

Here is the update for 11/19/09

 

EU: = 11,619  (Decrease of 105)

NA: = 6,909   (Decrease of 2)

Total: = 18,528   (Decrease of 107)

 

  Blindchance

Novice Member

Joined: 2/21/09
Posts: 1079

11/19/09 8:43:52 AM#34
Originally posted by xzyax
Originally posted by Blindchance

It is hard to say how accurate those numbers are, as long I remember df.urme.com/index.php website was created months after DF launch. Despite that still somebody put clans like Murder Herd on the list MONTHS aftet they left. You can relay on data which have no real confirmation. Said that I personally think that DF's population on both servers is not higher then few thousands and definitly smaller then 10 000.

 

As has been confirmed by a number of active subscribers...

 

The numbers listed at these sites:

EU: df.urme.com/index.php

NA: darkfallinfo.com/pmap/index.php

 

Are the same numbers that a subscriber would see if they open up their clan journal.

 

IF that is not the case, then please let us know.

As I said, the numbers have been confirmed by a number of active subscribers on the official boards (and at least 1 here) as being the same numbers seen in-game.

 

It's not the job of the web-sites above to determine the accuracy or timeliness of the numbers as reported by DarkFall's own tools for retrieving said information.  As long as they match what is available in-game it's worth compiling... at least for me. 

DF clan browser is a joke, it doesn't distinguish between active and inactive players and clans.

Those numbers would be CLOSE to accurate if only active Super Generals of clans would be allowed to post numbers there after proving their identity. The example with Murder Herd proves that anybody can post information without any kind of verification.

 

 

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  11/19/09 9:03:05 AM#35
Originally posted by Blindchance

DF clan browser is a joke, it doesn't distinguish between active and inactive players and clans.

Those numbers would be CLOSE to accurate if only active Super Generals of clans would be allowed to post numbers there after proving their identity. The example with Murder Herd proves that anybody can post information without any kind of verification.

 

 

So you are saying that you think the number represented is way too high over the true population?
 

 

Do you think the uncounted non-clanned players is higher or lower than the over-counted clan counts?

 

Just to be clear... these numbers are coming from within DarkFall itself.  The inaccuracy of the numbers is caused by the need for clans to manually remove clan members once they leave or are otherwise inactive.

 

Again, I am not trying to maintain these numbers are absolutes.  I am also not trying to hide the weaknesses of these numbers or try to represent them for anything other than what they are.

For some of us, we find it interesting to track these kind of things.  Everyone is entitled to their opinion of the worth of such an endeavor.  It would appear there are some who find it completely worthless.  So noted. 

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  11/20/09 8:36:53 AM#36

Here is the update for 11/20/09

 

EU: = 11,607 (Decrease of 12)

NA: = 6,940 (Increase of 31)

Total: = 18,547 (Increase of 19)
 

 


 

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  11/23/09 10:10:14 AM#37

Update for 11/23/2009:

 

EU: 11,599  (Decrease of 8)

NA: 7,076  (Increase of 136)

Total: 18,675 (Increase of 128)

  Izure

Advanced Member

Joined: 4/05/09
Posts: 553

11/23/09 4:44:41 PM#38

I cant wait to see the  numbers if the expansion turns out to be a miracle expansion we are all hoping :).

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  11/24/09 8:44:14 AM#39
Originally posted by Izure

I cant wait to see the  numbers if the expansion turns out to be a miracle expansion we are all hoping :).


 

If history is any indication... most will probably be disappointed by the upcoming "expansion". 

Hoping for a Miracle "expansion" for a MMO... while not impossible... probably not something you want to bet your retirement on.

 

There was quite a bit of hype leading up to the first "expansion", both here and on the official forums. 

Right before the first "expansion" came out, quite a few long abandoned forum names here came back and posted about the revival of DarkFall.

 For some reason they all went away again.  Make of that what you will.

 

Go back and re-read both here and on the official forums the players reaction to the first "expansion"... that will probably be the average reaction to the second "expansion" as well.

Hopefully it will be better... but hoping that it's a "Miracle"?  That will most likely result in disappointment. 

 

  Izure

Advanced Member

Joined: 4/05/09
Posts: 553

11/24/09 12:31:45 PM#40

Not really true with darkfall so far, most of everythiing they said that will be patch/fixed or in other expansions they added.

If they even add in 50% of the stuff that will balance pvp it will make me play til they add the other stuff, like I said it is the only game on the market that is a mmorpg and not extremly boring or simple for my type of player attitude.

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