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MMORPG.com Discussion Forums

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The Pub at MMORPG.COM  » Making our own mmo!

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48 posts found
  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

11/14/09 9:36:30 PM#21

i would seriously recommend using unreal engine and do a little demo before you waste more money, you can use the engien free unless you publish your product but for a little demo or just playing around its perfect.

Also i don't wanna burst your bubble but if your dishing out money in a matter of a day like this are you sure you wanna do this? i mean even i sometimes i get really hyped for things but this is serious business and a bad mmo is literally gonna make you bankrupt.

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

11/14/09 9:38:48 PM#22

 You could use something like NWN2 and create a pw, which is very similar to an MMO, much less time consuming as well. It's perfect for what your planning on doing, though unless you can model and texture you will not be able to use original art, the option is there though. Just a suggestion. 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/14/09 10:00:58 PM#23
Originally posted by Gabby-air

i would seriously recommend using unreal engine and do a little demo before you waste more money, you can use the engien free unless you publish your product but for a little demo or just playing around its perfect.

Also i don't wanna burst your bubble but if your dishing out money in a matter of a day like this are you sure you wanna do this? i mean even i sometimes i get really hyped for things but this is serious business and a bad mmo is literally gonna make you bankrupt.

 

The original post indicates he is making a 2d game. It's not expensive, or that hard.

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

11/14/09 10:18:28 PM#24
Originally posted by Ihmotepp

 

The original post indicates he is making a 2d game. It's not expensive, or that hard.

 

Ooh guess i didn't read the update, just out of curiosity though can a person with literally no experience in this kind of stuff make a proper 2d game if they try? i've messed around with torque engine a bit to see how things are done and stuff but that was kind of too complicated and i heard somewhere 2d game engines is more of a put the puzzle together kinda thing so might give that a shot if it really is.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/14/09 10:25:57 PM#25
Originally posted by Gabby-air
Originally posted by Ihmotepp

 

The original post indicates he is making a 2d game. It's not expensive, or that hard.

 

Ooh guess i didn't read the update, just out of curiosity though can a person with literally no experience in this kind of stuff make a proper 2d game if they try? i've messed around with torque engine a bit to see how things are done and stuff but that was kind of too complicated and i heard somewhere 2d game engines is more of a put the puzzle together kinda thing so might give that a shot if it really is.

 

Yes:

http://mmorpgmaker.com/phpBB3/viewtopic.php?f=51&t=8201

  User Deleted
11/14/09 10:35:23 PM#26

@ OP:

Feel free to drop by RealmLords web site for a look at what I've done using available tools and art assets.  This took me 18 months of full-time work.  My background is network programming, so my experience is reversed from your team.

It's in wide beta (our second after a very bad experience with engine issues on the first one) and a reasonable rough draft on what can be done on a modest budget (about $100,000).

 

Ken

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

11/14/09 10:36:27 PM#27

Thanks, i think you were the one who told me about that site awhile ago when i messed with torque but anyways ye i'll try my best to see if i can actually understand how this stuff works and if i get a hang of it i may actually try making something myself.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/14/09 10:40:13 PM#28
Originally posted by Gabby-air

Thanks, i think you were the one who told me about that site awhile ago when i messed with torque but anyways ye i'll try my best to see if i can actually understand how this stuff works and if i get a hang of it i may actually try making something myself.

 

Torque is not easy.

  CayneJobb

Advanced Member

Joined: 10/15/05
Posts: 248

11/14/09 10:57:59 PM#29

If you're looking at starting up a full-fledged game development company with an office and employees and a real budget, well then that's one thing and I have no idea how one even begins such a venture.

On the other hand, if you wanted to do an MMORPG with just a 2-person team and no budget, I'd suggest creating a web-based game. Something similar to Travian in terms of scope.

  firefly2003

Elite Member

Joined: 1/16/08
Posts: 2123

SINE QUA NON

11/14/09 11:57:32 PM#30

Here's 1 billion dollars hire everyone you need and make us a real Star Trek MMO not a themepark but a simulator if 1 billion isnt enough to create a proper Star Trek experience then to all of you Star Trek fans I'm sorry... :P

http://www.speedtest.net/result/1775656162.png

  icaughtfire

Novice Member

Joined: 10/15/09
Posts: 109

To be or not to be.

11/15/09 12:19:18 AM#31

If you don't have a starting capital why not share your ideas in a big company?

  spades07

Apprentice Member

Joined: 6/14/08
Posts: 784

11/15/09 3:23:18 AM#32

have a look at the Dragon Age toolset maybe. Dunno if you create a small persistant world with that-like you could with NWN.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5371

11/15/09 3:37:28 AM#33

Yeah, either find a toolset like others have suggested or find a programmer and keep your goals tame.

Haven & Hearth was made by just 2 guys, and it's where a good chunk of my gaming time goes nowadays.

  Scot

Apprentice Member

Joined: 10/10/03
Posts: 2643

11/15/09 3:55:14 AM#34

Join with others of like mind maybe, there have been other similar threads on here, you would be able to do more with more people.

  NinjaNerf

Advanced Member

Joined: 11/12/09
Posts: 163

11/15/09 4:08:51 AM#35

Instead of making a 2d rpg from scratch will it be easier and a lot cheaper to start with a text based rpg?

Rest assured you won't get a lot of people to play your text based game but with good story and ideas you may get donations. Then you can hire college students for minimum wages instead of 150k a year.

Then you draw your concept arts and write up your stories and bring them your working demo to some game companies (don't need to be big ones) and hope them will fund your projects.

I don't know if this will work but a know somebody is doing it. He didn't get to the meeting with the game companies part though but it costs nothing but just time.

  Plasuma!!!

Novice Member

Joined: 9/19/05
Posts: 1874

There's a formula for everything, even famous quotes.

11/15/09 5:41:39 AM#36

Good grief, why does everyone assume that making a game requires some huge magical pot of nearly unobtainable money? Where does that come from?

It only costs time. If you're determined, you can make a game. If you have friends who are also determined, you can make a better game. Eventually, you'll probably want to hire people to help out (because you'll run out of friends to take advantage of), and THEN money becomes an issue.

It's a slow-going process, and if other people are interested in what you're doing, you may get investors... and eventually, this whole game development thing doesn't seem so impossible. Learn as you go, try to avoid catastrophic mistakes, and enjoy yourself as you work - but most importantly, you must be dedicated.

If it helps, write down your goals. Start with the end, the biggest goal (a AAA MMORPG title published and operational) and make a long list of mini-goals between the start and the end. Start with something like a simple text game with some sprites in OpenGL. It doesn't need to sell - that's not the purpose of game development. Eventually you'll start making games that are fun and interesting, games people would be willing to pay for... which means you'll start to get investors who see the potential in high returns.

You'll start to make money and be able to hire people and purchase better equipment which means you'll be able to make better games, faster. Etc. etc. dedicate yourself and it'll work out if you learn as you go and don't give up. You'll reach that final goal, and when you do, you'll be driven to make the best game you can (in your mind at that time, "best" will not be analogous to "most profitable" - money will not be a concern because it never was).

 

Money only determines speed of development (and only up to a certain point), not the possibility of it completing or the quality of the product. Keep that in mind.

  PhelimReagh

Advanced Member

Joined: 8/21/08
Posts: 579

11/15/09 11:48:06 AM#37
Originally posted by Carcer

The wife and I are big fantasy fans, we are planning to make are own mmo.   She is an artist and I am a writer, between the two of us we have some graphic design knowledge. However, this maybe the biggest project I have ever taken on. 

 

What are all the resources I need to make this project a reality and where can I get them?

 

update:

Need more info on game engines.  Spefically oned for suporting 2D graphics & turned based combat.

 

Whatever you do, don't listen to some of the angry haters on this forum that will try to tell you it's impossible because you're doing what they only wish that they had the skills and/or motivation to do.

 

Best of luck.

  User Deleted
11/15/09 12:13:06 PM#38
Originally posted by Plasuma!!!

Money only determines speed of development (and only up to a certain point), not the possibility of it completing or the quality of the product. Keep that in mind.

 

This is worth it's wieght in gold.   

 

Though my version is more fun:   Money is just the easiest way to get people to do what you want.  

  Kickphat

Novice Member

Joined: 4/21/06
Posts: 181

11/15/09 12:18:30 PM#39

Like others have said i would start with a text base RPG.(I'm learning VB to do just that) that way you can build up your lore for your game. and then maybe make a 2D RPG to build on what you did with the text base rpg. This way you can build your skills up and build up a fan base. You also might want to check out this site. www.gamedev.net/ it is place where alot of small time game makers talk about there ideas about game making.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1408

11/15/09 12:26:22 PM#40

No wonder hardly anything ever gets done in this world. People are quicker to point out why you can't do something or why it's hard to do something, than to point out how you can accomplish something and why you can accomplish it.

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