| 33 posts found | |
|---|---|
|
11/11/09 5:12:44 AM#21
DF still has long way to go to become "UO replacement". Many people came to DF for PvP. DF offers "red PK" experience, clan warfare and politics, adrenaline rush, small and large scale battles like no any other game currently on the market. There are some things to do besides fighting, gathering and crafting: There are rafts to look for adventure on small islands, locked treasure chests with rare items. Enchanting requires a lot of travelling to find rare ingredients all around the world. Player houses become available in July. Seems like carebearish feature :-), but everyone was in rush to obtain a place which they can call home. This month we'll get player vendors, caravans and wandering mobs. Player community is slowly changing. There are few successful merchants and crafters who don't PvP at all, but don't expect to become one if you're casual player. In short: DF is not next UO. It's game with really good warfare / PvP slowly incorporating some features of UO. On the other hand, Mortal Online is trying hard to become next UO. But with NDA in place there is no way to tell if it's worth 60$. |
|
|
11/11/09 5:28:54 AM#22
Originally posted by Gestankfaust I never even stated any relevance, I was just clarifying his stand point. Nor did I claim to have ever played UO in the first place, but I was merely pointing out your flawed view point. He wasn't comparing the two so much as using it as a guide line to show us how he likes to play. The only idiot here is the one getting defensive over nothing. |
|
|
Arcken
Apprentice Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
11/11/09 5:32:10 AM#23
If you like UO, you probably will get sick of DF pretty quickly. If you are into FPS, then you might like it. Its really not complex enough to satiate the appetite for a real sandbox game. Make no mistake, theres very little to do when its all said and done. |
|
TuxedoSLY
Ultima Online Correspondent
Joined: 10/29/06
"It'll take the stink right off that lizard." |
Yeah I don't get where I said "It has to be UO part 2." All I'm saying is I enjoy the skill based open world freedom of UO more than the level based style of WoW (although I enjoy it as well) and I wanted to know, since the Darkfall developers themselves said that they were heavily influenced by Ultima Online and everyone I see on the boards says its specifically for "Ultima Online vets," if it was just one big PVP game pasted onto an alleged "open world."
And I purposely tried to word things to get actual responses, not attract the attention of jackasses with more insults than answers. So for everyone except one arrogant prick, I appreciate it. |
|
11/11/09 12:15:46 PM#25
Originally posted by Azdul It maybe worth it, especially in uses the best model of alignment system. The question is will it survive on the market long enough to implement enough features to grow the player base.
|
|
|
11/11/09 12:24:20 PM#26
OP, hopefully you get this before it's too late. MO (to me at least) is a true UO 2.0 feel. Without breaking NDA (since these are part of pub patch notes) housing is in and implemented similar to UO. Nothing is perfect yet, but the game isn't far from release (even if they dont release it when it's actually fully finished...which is another topic all together). My sincere solution is to either wait for MO or take the chance of preorder (assuming you still get into beta with it). The worst thing for you would be if Darkfall failed you (not saying it will) and then you come to find out MO was what you were looking for and was only another month or two out.
Nothing I'm saying is official...just opinions of another old UO player. Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you. |
|
|
11/11/09 1:00:40 PM#27
OP, i heard you mentioning MO, even if you buy it, you wont play it for too long. Im also anticipated by that game, i played the beta, but since its a beta or should i say, even an alpha, there is no reason to stick to the game when you done all that had to be done in beta. I wont leak anything, but i can still mention stuff that we can see on youtube. Monsters dont move yet. You attack them and they dont react. They stand steel and you can gain skills by attacking them. They also dont die or lose HP. You can pvp, you can craft, you can mount on a horse, you can make housing, but dont think about the killing monsters yet since like i said, its more of a beta alpha. You pay for support MO. Not really to enjoy it yet so if you are like me, wait teal the end of the product. Also, you will none stop have to redownload the whole client everytime a patch drop and trust, me, it can be annoying. so i suggest you to try Darkfall and if you like it, i suggest you to play teal MO release to try it and to see by yourself how the full game is. Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM |
|
|
11/11/09 1:11:07 PM#28
I was wrong about my assumption of the OP...and told him so As for you? Not wrong. My opinion was that no game can be compared to UO. If you have ever played UO you would know why. It's not just a different PvP style...it's a friggin different kind of game! It's like comparing PONG with Breakout. "Yay...a bouncy ball" is the only similarity. The OP messaged me and I apologized cause I was wrong for assuming he was just another of MMORPG.com's favorite comparison posters that you see everywhere here that need to take games for what they are. Not for what they are like. But "You" need not ever had said a word. Not your business. "This may hurt a little, but it's something you'll get used to. Relax....." |
|
|
11/11/09 2:51:41 PM#29
Originally posted by TuxedoSLY
I had this really long post typed up explaining you the difference between DFO and MO, but I accidently clicked one of my mouse buttons and went back a page. For some reason these boards don't save the info you typed when you do that :( So heres the jist of the difference between the two game The MO community is a little more well rounded, minus the hardcore PvP crowd, because a lot of disenfranchised DFO fans make up the MO community and a lot of the old UO community as well. However, this doesn't mean that MO has every feature that DFO lacks. What it does have is more customization options in crafting and house placement/type and more RP friendly features because of it. It also has a hard cap on skill so some people think the game will have people fullfilling actual roles in combat rather than what DFO has which is player skill > player role since most people use all three playe styles (melee, archery, and magic). Mo also has the dreaded stat loss which is easily exploitable and probably will end up hurting PvP. However, DFO is adding in specialization options that would allow people to becomes true masters of their perfered play style without taking away the ability to be great at everything all at once. They are also removing the ability to chain spells that together become OP. Furthermore, DFO is adding in what appears to be more RP fluff in the near future. Basically, AV is trying to address people's complaints with the game while at the same time sticking to their game design of player freedom, not play limits. Other differences can be seen in the PvP systems between the two games. MO will have red vs blue PvP and GvG; however, MO will also have stat loss. DFO has, currently, PK PvP and GvG/AvG due to the built in, but not used, RvR mechanics. This could easily changed by devs adding in tools to actually take part in meaninful RvR. MO's city/siege system is also different. All houses will eventually be allowed to be destoryed and they can be placed almost anywhere where DFO has more stratgic static locations for both houses and cities With the above in mind the key difference between MO and DFO can be seen. MO is more RP centric and DFO is more PvP centric. DFO has what MO doesn't and visa versa (for the most part). Somethings between the two games will never be added to the other (RvR won't be in MO, MO's crafting and pet systems will most likely not be added to DFO ) So, if care more about "RP" elements than PvP go with MO, if you care more about PvP elements and can wait for the RP (they have tested dev events and the lore is being added to the game slowly) then go with DFO.
Currently playing Rift |
|
|
11/11/09 9:49:32 PM#30
Originally posted by TuxedoSLY
Just wait for Mortal Online. Thats all I can say. So much crap, so little quality. |
|
|
11/11/09 9:54:52 PM#31
MO is not worth 60 bucks now, and wont be worth 60 bucks for a year or so. Taming and the recent housing update in beta considered, it's still very far from finished.
|
|
|
11/11/09 10:12:51 PM#32
Originally posted by TuxedoSLY
I liked playing DFO and while I'm not playing it anymore I didn't quit because I was unhappy... That being said I would pretty solidly classify DFO as "PVP with some other stuff" rather than "A bunch of stuff to do with PVP". I will say that the devs are adding stuff with their content patches which is moving the game more towards "A bunch of stuff to do with PVP" but in my opinion it has a long ways to go before it reaches that point. The reason I ended up quitting was because it wasn't "A bunch of stuff to do with PVP" but I will continue to watch it's progression and if I feel like they add enough content I may come back.
P.S. The way in which you asked for information and described what you wanted to know was very good and you're likely to get the answers you wanted because of that. |
|
|
11/12/09 7:29:43 PM#33
Originally posted by tensspotting
This is why I said, "Wait for Mortal Online" .
Alot of old UO players including myself are seeing alot of "UO" in it. Its not Darkfall, which reminds me alot of Tribes or some other PvP game. So much crap, so little quality. |
|