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Variety or the lack thereof is the topic of this week's column from Richard Aihoshi.
Read it all here. Dana Massey |
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11/09/09 2:21:16 PM#2
Yay for Monty Python references! How about a Knights Who Say NI! (nee? Knee? NII?) game or
A game about reincarnation and becoming a bodhisatva. How cool is that? |
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11/09/09 2:28:58 PM#3
You've regained me as a reader Richard, excellent article ![]() |
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11/09/09 2:37:56 PM#4
I'd kill people to play on a proper Mecha based MMO |
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11/09/09 2:42:45 PM#5
Originally posted by Rodentofdoom
This or a cyberpunk mmo. |
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11/09/09 2:52:40 PM#6
Originally posted by arenasb
This or a cyberpunk mmo.
Cyberpunk MMO -> Cyberpunk -> Neil Stephenson -> Snow Crash -> Metaverse -> Second Life Cyberpunk MMO -> ... -> Second Life
But yea, I agree. A good Mecha or Cyberpunk MMO would be nice.
With regards to why we don't see similar "historical" MMOs in other markets, I think it has a LOT to do with culture. Most of the Scandinavians I meet know less about their own mythology than they do about Native Americans. |
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11/09/09 3:15:21 PM#7
Funny, you mention tons of historic areas/eras, but skip ancient Egypt. And there is one game that at least starts in a kind of ancient Egypt: A Tale In The Desert. And it isn't like any other MMO (I know) either. Not to say it's a great MMO, but it is certainly something different and I honestly prefer a small playerbase over being just a number. |
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11/09/09 3:37:36 PM#8
I've typically seen a lot of people don't like historical games as opposed to wild new settings. Why? They're much more foreign and generally exciting. What's the point in making a Civil War? The Union won, you can't change that. Sure, the game can, but it still wouldn't feel right. A Roman empire MMO? Sounds cool, considering the amount of land the Romans conquered, but in the end, they get conquered themselves 500 AD, so there really is no point. So why are WW2 FPS and RTS games so popular? The history is familiar (it was only 60 odd years ago) and the gameplay is fast-paced and fun. Sci-fi and fantasy games offer people a doorway into a whole other world and life, where the story is uncertain and changing. You can't change history, only alter it severely which I find as a history buff to be disrespectful in it's own right. Remember that one game, Fall of Liberty for the 360? Churchill is killed in his taxi accident, and Hitler attacks New York City. How is that honoring all those brave men and women (and somtimes children on the homefront) who helped the war effort? It's making a complete mockery over real historical events. To recap: Historical MMOs? No. Why? - No uncertainty, you can get a better understanding of the world through Wikipedia for crying out loud Altered history? Again, no. Why? - Takes away from the original historical events - Disrespects the people who actually lived during such events
Then why do people make historical movies, such as the [fictional] Gladiator, or Kingdom of Heaven? In these, you watch a story about whether historical or fictional characters living through a very real time period. [usually *cough* Life of Brian, still funny though] They pay tribute to the original historical events. I don't want to be a Gaul player PvPing in Rome, killing hordes of Roman soldiers to level up and gain loot to better my character. If I were playing a Gaul in a game, I'd want to play a Gaul to better grasp the -actual- sacking of Rome.
Many MMOs are also loot-driven, PvP-driven, or a combination of the two. A true army for instance in say, the American Revolution, would be trained and equipped with the same gear (depending on their role in the army). There was no "lvl3 Captain with +1 Strength rifle." There was just the Captain, his superious, and his inferiors, all trained to act in accordance with their rank. You also wouldn't be able to coordinate proper battles; anyone who disagrees with me, try organizing a few hundred players all in different parts of the world, different pings, ages andcomputer hardware, to form them into a proper line battle. Good luck.
To quote Morpheus: "No, what happened, happened, and couldn't of have happened any other way." |
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11/09/09 3:45:44 PM#9
Nice ideas. One issue: Dance MMOs are hard because there are only two possible classes of characters. The kid from the right and the kid from the wrong side of the tracks. See for example.....i was going to name some examples but actually ANY dance movie. Some other ideas: Two areas of the supernatural, somewhat religiously based, I'd love to see - ghosts and dieties/demons. Many religions share some common traits as to demi-gods/demons whether they are called angels, loas, 'gods/goddesses' (in many religions gods have like powers to angels in judeo-christian-islamic tradition. Some ideas for game setup - Ability to influence the world to some extent, shapeshifting, possession. Ghosts - Either playing as the still living or as the ghosts. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
11/09/09 3:47:37 PM#10
Yes the MMO fantisy catagory has been way outraded with the fantisy. I am tired of each and every game that comes along that wants to be the wow killer. Maybee an MMO for race car driving, or how about one for being a mafia type from the 30's. Something interesting. Or we could even make an MMO fantisy football type of thing. |
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11/09/09 3:48:27 PM#11
Originally posted by astoria
I agree with the dance MMO thing. Why make an MMO when people can just play Dance Dance Revolution? Although the article, he did state he didn't have a wild imagination. For the deity idea, that sounds interesting. Of course you wouldn't name any of the characters off current day deities, but that idea of mythical/godly war is neat. Minotaur vs. Hercules/Pegasus anyone? |
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11/09/09 3:55:44 PM#12
Originally posted by Toxilium
What about "historically inspired alternate universe"? A steampunk game would be awesome. Or game based on the premise that some pivotal historic event (such as the Civil War) went the other way. What would life be like today if the South had successfully seceded from the Union? Could be interesting to imagine. |
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11/09/09 3:57:11 PM#13
some good brain food here, and a Wild Wild West (with Will smith doing voice work) could be very fun...
The thing with MMOs i've noticed is: a: either your one of a million so nothing you do matters b: what you do matters, but it feels like a single player game, forcing you to ignore all the other pople who matter (cause they did the same thing you did to save the world but at a different time, but in lore it was at the same time) |
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11/09/09 4:02:49 PM#14
If there was a dance MMO, it wouldn't be considered an MMO as today's standards are concerned - BUT, I feel that a lot of the current MMO genre will be short lived as social networking pushes forward. MMOs that cater to the casual player will eventually meld into social networking. Sooo, that being said, I could see a dance MMO coming out, not in 10 years from now... but 5. Why? Project Natal for the Xbox 360. It will be a big thing and combined with the Xbox Live service, I could definately see a virtual world being applied to the Dance, Dance revolution concept. Hrm .. a whole new concept to being served in "dance off" pvp arenas. But, unlike current brain dead MMOs, it will actually require player skill - rather than epeen grinding (pun intended).
As for historical MMOs, I can see this being VERY touchy. For example, the amount of crap a game company would be put through in the United States, including multiple law suits, if someone tried to create an MMO that included Native Americans. The wild west could also stir up some trouble as most of it was ruled by corporate greed and government corruption. Finally, a civil war MMO would be a no-no simply because it wouldn't be a re-enactment (unless it was handled like WW2 Online is currently). There are many people in the south that still wave the confederate flag and the sad thing is that most people think of it as the war that ended slavery. The war had nothing to do with slavery - liberation was a bi-product and not the cause. Historical MMOs referencing a period within the past 200 years could cause a lot of bad PR for an upcoming MMO these days. |
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11/09/09 4:12:04 PM#15
I want to see a wild west sandbox MMO. This forum is a troll connoisseur's wet dream. |
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11/09/09 4:21:13 PM#16
The problem with historical games is...we already know how the story ends, in a civil war game if you roll southern you'll inevitably lose, if you roll Nazi you'll end up getting jesus stomped, if you roll traditionalist in feudal japan you'll eventually lose to westernization. ![]() |
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11/09/09 4:33:28 PM#17
Originally posted by SonikFlash
Which is why you start from an Alternate History premise where some pivotal event was flopped and so now the outcome is completely unknowable.
What if D-Day had been unsuccessful? What if the South had won at Gettysburg? What if Washington never made it across the Delaware? Take any of these pivotal moments, flip them around, start the game from 3 months later in the aftermath and see where things go. |
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11/09/09 5:04:54 PM#18
Why does every game have to decide what genre or universe it should belong to. It's always about putting stuff into genres, I would love if developers tried creating something instead of limiting themselves to fictional boundaries set by game critics. |
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11/09/09 5:06:54 PM#19
Originally posted by arenasb
This or a cyberpunk mmo.
A fusion of those would be totally awesome |
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11/09/09 5:10:33 PM#20
Instead of worrying about variety in mmos, can we actually have a good mmo first ? I mean if it wasn't for WoW's success and popularity would anyone care about mmos ? No because the large majority of them are horrendous. Give me quality instead of quantity please! |
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