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News Discussion  » General: Dragon Age and MMOs

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184 posts found
  PoopyStuff

Novice Member

Joined: 10/19/05
Posts: 315

11/10/09 10:27:36 PM#141
Originally posted by arenasb
Originally posted by Gel214th

 I find the article amusing.

Dragon Age copied from World of Warcraft everything but the User friendliness of its interface.


 

LOL

Really?

LOL

There is nothing that they copied from wow. It is much more similar to their earlier games of Neverwinter Nights and Baldur's Gate 1 and 2.

 

Are you joking?

It's an average RPG. and highly average.

Party members don't die and you regen all your health and mana after a battle.

That alone puts the game in the average catagory.

and to put the legend "baldur's gate" in the same breath as this dumbed down RPG offends me.

 

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12539

11/10/09 10:52:48 PM#142
Originally posted by PoopyStuff
Originally posted by arenasb
Originally posted by Gel214th

 I find the article amusing.

Dragon Age copied from World of Warcraft everything but the User friendliness of its interface.


 

LOL

Really?

LOL

There is nothing that they copied from wow. It is much more similar to their earlier games of Neverwinter Nights and Baldur's Gate 1 and 2.

 

Are you joking?

It's an average RPG. and highly average.

Party members don't die and you regen all your health and mana after a battle.

That alone puts the game in the average catagory.

and to put the legend "baldur's gate" in the same breath as this dumbed down RPG offends me.

 

 


 

Well, I played Baldur's Gate and I dont' see it as being a better game. The story is a little less boiler plate but not much. I do see it as being in the Baldur's gate family. It plays in a similar fashion.

I can't see why players not dying makes it average? What is the basis for this statement? Also, you will have to remind me, did players actually permanently die in Baldur's gate? I don't recall this.

  Gestankfaust

Apprentice Member

Joined: 1/14/04
Posts: 649

11/10/09 10:58:24 PM#143

To say that Dragon age copied anything from WoW is just plain moronic...and your parents should bar you from the infernetz

moronz....

"This may hurt a little, but it's something you'll get used to. Relax....."

  neorandom

Hard Core Member

Joined: 1/15/08
Posts: 1555

11/10/09 10:59:49 PM#144
Originally posted by Gel214th

 I find the article amusing.

Dragon Age copied from World of Warcraft everything but the User friendliness of its interface.

There is no Auto Target or Nearest Enemy Target key. So whereas in World of Warcraft you press Tab to target an enemy and then attack it with a button on your hotbar, you can't do that with Dragon Age. YOu must click the Target.

You also have no Target Portrait, so you need to pause the game to try to figure out who you have targeted. If your ally is infront you...then sorry bub but you can't target anything but your ally...unless you rotate the camera in various ways to try to click the enemy you wish to attack.

Other things are the Map and the Quest targets. In World of Warcraft, especially with recent user created enhancements such as quest helper, Tom Tom and Carbonite you are never at a loss for what you have to do next. However this isn't the case in Dragon Age.

The Codex and Journal are cryptic messes of text that make following quests and storylines very difficult. Whereas in World of Warcraft with these mods you can bring up the overhead map and see exactly where you need to go, in Dragon Age you frequently lose track, especially traveling between cities. Some quests are given in one town, but you actually need to go somewhere else to do the quest...and then return to the town. When you return you'd better remember who gave you the quest and where they were, because unless you are on the right map you won't see the quest marker.

Now let's go onto Leveling up and completing quest objectives.

World of Warcraft makes it very clear when a player levels up, in fact they make it a big deal with a recognisable sound , onscreen graphic effect and text that appears at the top center of the screen, very readable and noticeable indicating you have levelled up.

If you are on multiple quests, a Quest Objective tracker keeps track of the quests, multiple quests, as you do them. You can tell at a glance what you have to do next. If you put the game down for three weeks and return to it, you won't be lost. Not so with Dragon Age. Notifications are tiny and placed in the lower left of your screen, well out of the way of the focus of your eyes. You need to go back and forth to the ineffective and confusing Journal repeatedly to keep track of what you have to do. And at some points you coudl have over 20 quests in the journal. 

Another issue is that the User Interface does NOT SCALE. So whereas with world of warcraft if I set my resolution to 1920 x 1200 or heck..2530 x whatever I can then adjust a Scale to make everything a bit bigger and more readable...you can't do that in Dragon Age. 

Dragon Age's interface is the same interface style we've seen from the 1990s. So unless this Dragon Age spokesperson is saying that Baldur's Gate and Neverwinter Nights drew on the user interface of World of Warcraft, he's full of it. 

World of Warcraft with its user mods are a 10/10 with regards User Interface, Dragon Age would be a 5.5/10

They do nothing new and unique, and do a lot much worse to what gamers are used to in 2009 in an RPG.

sorry little johny son of a bitch, didnt realise you needed everything handed to you on a platinum platter instead of having you figure your own way out.  o wait, if you played anything other then wow you might have noticed alot of games leave how much you learn up to the effort you put into learning it, like mass effect, baldurs gate, all the other games bioware has made and we as consumers have loved.

  Silverthorn8

Apprentice Member

Joined: 6/07/08
Posts: 444

11/10/09 11:03:35 PM#145
Originally posted by Sovrath
Originally posted by PoopyStuff
Originally posted by arenasb
Originally posted by Gel214th

 I find the article amusing.

Dragon Age copied from World of Warcraft everything but the User friendliness of its interface.


 

LOL

Really?

LOL

There is nothing that they copied from wow. It is much more similar to their earlier games of Neverwinter Nights and Baldur's Gate 1 and 2.

 

Are you joking?

It's an average RPG. and highly average.

Party members don't die and you regen all your health and mana after a battle.

That alone puts the game in the average catagory.

and to put the legend "baldur's gate" in the same breath as this dumbed down RPG offends me.

 

 


 

Well, I played Baldur's Gate and I dont' see it as being a better game. The story is a little less boiler plate but not much. I do see it as being in the Baldur's gate family. It plays in a similar fashion.

I can't see why players not dying makes it average? What is the basis for this statement? Also, you will have to remind me, did players actually permanently die in Baldur's gate? I don't recall this.


 

Agree with this.

Baldurs Gate had some fucking awful pathing, firewine bridge still gives me nightmares *shudder*, BG2 wasnt much better! Legend these games may be, however maybe it is time to put the rose tinted specs back in the case.

  PoopyStuff

Novice Member

Joined: 10/19/05
Posts: 315

11/10/09 11:08:59 PM#146
Originally posted by Silverthorn8
Originally posted by Sovrath
Originally posted by PoopyStuff
Originally posted by arenasb
Originally posted by Gel214th

 I find the article amusing.

Dragon Age copied from World of Warcraft everything but the User friendliness of its interface.


 

LOL

Really?

LOL

There is nothing that they copied from wow. It is much more similar to their earlier games of Neverwinter Nights and Baldur's Gate 1 and 2.

 

Are you joking?

It's an average RPG. and highly average.

Party members don't die and you regen all your health and mana after a battle.

That alone puts the game in the average catagory.

and to put the legend "baldur's gate" in the same breath as this dumbed down RPG offends me.

 

 


 

Well, I played Baldur's Gate and I dont' see it as being a better game. The story is a little less boiler plate but not much. I do see it as being in the Baldur's gate family. It plays in a similar fashion.

I can't see why players not dying makes it average? What is the basis for this statement? Also, you will have to remind me, did players actually permanently die in Baldur's gate? I don't recall this.


 

Agree with this.

Baldurs Gate had some fucking awful pathing, firewine bridge still gives me nightmares *shudder*, BG2 wasnt much better! Legend these games may be, however maybe it is time to put the rose tinted specs back in the case.

 

path finding?

lol

that's your beef?

Yes.  BG is legends

DA is not.    When you reach 0 health, you die.  Why is that so hard to get for game devs?  You don't magically get up after a battle where you were cut down thru the neck with a sword to the throat.   And you don't don the wolverine healing factor after you get up and are able to fight at full strength 10 seconds later.

It's a dumbed down RPG to the max.   In BG you paid for your mistakes and you learned from them

In DA who cares if your party dies, no emotional investment at all.

 

  skeaser

Hard Core Member

Joined: 6/13/07
Posts: 3443

Don't die mad, just die.

11/11/09 2:26:14 AM#147
Originally posted by PoopyStuff
Originally posted by Silverthorn8
Originally posted by Sovrath
Originally posted by PoopyStuff
Originally posted by arenasb
Originally posted by Gel214th

 I find the article amusing.

Dragon Age copied from World of Warcraft everything but the User friendliness of its interface.


 

LOL

Really?

LOL

There is nothing that they copied from wow. It is much more similar to their earlier games of Neverwinter Nights and Baldur's Gate 1 and 2.

 

Are you joking?

It's an average RPG. and highly average.

Party members don't die and you regen all your health and mana after a battle.

That alone puts the game in the average catagory.

and to put the legend "baldur's gate" in the same breath as this dumbed down RPG offends me.

 

 


 

Well, I played Baldur's Gate and I dont' see it as being a better game. The story is a little less boiler plate but not much. I do see it as being in the Baldur's gate family. It plays in a similar fashion.

I can't see why players not dying makes it average? What is the basis for this statement? Also, you will have to remind me, did players actually permanently die in Baldur's gate? I don't recall this.


 

Agree with this.

Baldurs Gate had some fucking awful pathing, firewine bridge still gives me nightmares *shudder*, BG2 wasnt much better! Legend these games may be, however maybe it is time to put the rose tinted specs back in the case.

 

path finding?

lol

that's your beef?

Yes.  BG is legends

DA is not.    When you reach 0 health, you die.  Why is that so hard to get for game devs?  You don't magically get up after a battle where you were cut down thru the neck with a sword to the throat.   And you don't don the wolverine healing factor after you get up and are able to fight at full strength 10 seconds later.

It's a dumbed down RPG to the max.   In BG you paid for your mistakes and you learned from them

In DA who cares if your party dies, no emotional investment at all.

 

 

Pretty sure that's because BG/IWD/NWN etc. were fairly strict DnD rules, DA:O seems to just follow a different ruleset.


A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche

  PoopyStuff

Novice Member

Joined: 10/19/05
Posts: 315

11/11/09 2:55:42 AM#148
Originally posted by skeaser
Originally posted by PoopyStuff
Originally posted by Silverthorn8
Originally posted by Sovrath
Originally posted by PoopyStuff
Originally posted by arenasb
Originally posted by Gel214th

 I find the article amusing.

Dragon Age copied from World of Warcraft everything but the User friendliness of its interface.


 

LOL

Really?

LOL

There is nothing that they copied from wow. It is much more similar to their earlier games of Neverwinter Nights and Baldur's Gate 1 and 2.

 

Are you joking?

It's an average RPG. and highly average.

Party members don't die and you regen all your health and mana after a battle.

That alone puts the game in the average catagory.

and to put the legend "baldur's gate" in the same breath as this dumbed down RPG offends me.

 

 


 

Well, I played Baldur's Gate and I dont' see it as being a better game. The story is a little less boiler plate but not much. I do see it as being in the Baldur's gate family. It plays in a similar fashion.

I can't see why players not dying makes it average? What is the basis for this statement? Also, you will have to remind me, did players actually permanently die in Baldur's gate? I don't recall this.


 

Agree with this.

Baldurs Gate had some fucking awful pathing, firewine bridge still gives me nightmares *shudder*, BG2 wasnt much better! Legend these games may be, however maybe it is time to put the rose tinted specs back in the case.

 

path finding?

lol

that's your beef?

Yes.  BG is legends

DA is not.    When you reach 0 health, you die.  Why is that so hard to get for game devs?  You don't magically get up after a battle where you were cut down thru the neck with a sword to the throat.   And you don't don the wolverine healing factor after you get up and are able to fight at full strength 10 seconds later.

It's a dumbed down RPG to the max.   In BG you paid for your mistakes and you learned from them

In DA who cares if your party dies, no emotional investment at all.

 

 

Pretty sure that's because BG/IWD/NWN etc. were fairly strict DnD rules, DA:O seems to just follow a different ruleset.

 

Hey I got no problem with them going a different route for a different game.

But attaching the name "baldur's gate" to this game as being anything in the same league as it, is just wrong.

If your a huge fan of DnD, and think baldur's gate is perhaps one of the best games of all time, to stray from what made it great and have something so obviously make no sense like having party members never die, in what is supposed to be an RPG... 

It's so offensive to me to put the Baldur's Gate name out there, in an OBVIOUS attempt to bring in sales from old school gamers, then you don't even live up to the old school name by having game mechanics that make no fukking sense and are NOT old school.

shame on bioware for this abomination, it could have been a worthy successor to Baldur's Gate, but its clearly not.

 

 

  Scot

Apprentice Member

Joined: 10/10/03
Posts: 2643

11/11/09 2:59:47 AM#149

The casual gamer rule set by the sound of it.

Any solo RPG should be better than a MMO at drawing the player in and telling a story. MMO’s are made for many players; they cannot come to a conclusion. Solo rpg’s are made for you as the main protagonist and can end till the next game is released. So any solo rpg that does not do a better job than a MMO in terms of making you feel part of the story and telling a great story has really missed the boat.

  Lord_Ixigan

Novice Member

Joined: 3/23/08
Posts: 559

"Shut the face hole! I am preparing to say things!"

11/11/09 3:27:06 AM#150
Originally posted by Gel214th

 I find the article amusing.

 

Leave to to some over-indulged baby to whine about a fantastic game. I would say no offense, but I want you to take offense.

Every time I see someone say, 'such and such didn't do anything new and blah blah' I always have to counter with: If you're such an expert on what would be new to this industry, then why aren't you out there doing it? Some of us are actually interested in getting into the industry to try to get some new ideas out there, are you? If not then you get to do two things - first, shut the hell up and second, go play something else. If all you're going to do is criticize in that oh-so common psuedo 'ima article writor!' attitude then you just need to stop because all it does is make you sound like a snob.

Nobody likes snobs. If you're having such a problem handling the controls in Dragon Age then I have to wonder how you are able to go through life. All it is is having DECENT multi-tasking skills with a bit of micro managing. You don't even have to be all that fast about it since you can freaking pause the game (spacebar for PC users). Sometimes the AI will freak out and go attack random stuff, but there are ways to change that. For instance, if you want to have your party follow the attack of whichever character you have selected then you can set that through tactics. You can even set to have certain party members follow the attacks of other party members by name.

People who complain about the controls in Dragon Age are just lazy, plain and simple. I spent maybe 15 minutes exploring all of the tactics and fell in love with the system. Which, by the way, the entire in-depth tactics system to incrementally control your party's AI is new. Other RPG's haven't had the ability to do so much with an AI. And if you're really so worried about not knowing what you have targeted then you clearly have larger problems. It's pretty obvious when a character lifts their weapon and then swings it in the EXACT direction of what they are attacking. Then on top of that damage ticks DIRECTLY over it in such a fashion that it is almost impossible to not be able to tell what is or is not taking damage.

I don't even play in the top-down camera mode which some people have claimed is the only way to effectively control everything. I set all the tactics exactly the way I need them so there is usually very little I have to do in terms of switching characters. There is so much you can do in the game it's still kind of mind boggling. There are multiple ways to handle a fight, any fight really. On my warrior character I have my part set up to the point where I can, if I want to, just power through most everything I run into. Two handed spec is almost disgustingly overpowered when combined with berzerker+templar and a set of knight-commander armor (adds a crap load of spell resist - it's beefed up templar armor). I digress though. Bottom line is that the majority of people bitching are over-indulged, lazy asses who really have no idea what they're doing and are easily confused. Here I'll say no offense because I know that's going to sound a lot more offensive than maybe I would like.

When people get confused by something that is too different than what they're used to they usually just lash out. Most of the people I know who have Dragon Age (people who aren't lazy or easily confused) have absolutely no idea what all these whine posts are talking about. I have the same problem because when people mention all these UI problems or some crap I just have no idea what they're talking about. I've maneuvered around while fighting the high dragon with each party member and I didn't have any problems....but again, I also make full use of the tactics system.

 

PS - Having a spirit healer and a bard around make most fights drastically easier. All the bard really needs is enough dex to use a good bow, song of valor, all the bow attacks and a bunch of cunning. Leliana is the easiest choice unless you piss her off which also means you won't be able to unlock bard. Doing everything in Dragon Age takes a long time. Meaning exploring 100% of the world and doing EVERYTHING. If all you've done in the game is just basically run through the entire blight quest without doing anything else then the chances are very good you missed a bunch of stuff. There's a lot of quests and the like you will not be able to do unless you find certain things laying around the world, some are items, some are people, some are those things you interact with.

  Obidom

Advanced Member

Joined: 8/18/06
Posts: 795

Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it

11/11/09 5:29:31 AM#151

I picked up DA:O as soon as i saw Bioware were making it, luckily i got the early access gift

So I installed it and then got teh Wardens keep DLC.

I have been hammering away at it like a dwarf hammering Lyrium, and have been having a blast, I like how the quest line kind of 'holds you hand' but then you find a mash of other stuff that you need your brain to figure out (summing ritual in Circle, Dead Legion in Dwarf, etc)

Even now I still stop what I am doing, click into the relevant section and try and figure out the quest.

 

I also like thats its possible to totally spanner your group by not completing subquests (the Sten quest for example)

http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png

  PoopyStuff

Novice Member

Joined: 10/19/05
Posts: 315

11/11/09 6:52:31 AM#152
Originally posted by Scot

The casual gamer rule set by the sound of it.

Any solo RPG should be better than a MMO at drawing the player in and telling a story. MMO’s are made for many players; they cannot come to a conclusion. Solo rpg’s are made for you as the main protagonist and can end till the next game is released. So any solo rpg that does not do a better job than a MMO in terms of making you feel part of the story and telling a great story has really missed the boat.

 

Exactly.

 

you summed up my thoughts on this to the letter.

 

  Silverthorn8

Apprentice Member

Joined: 6/07/08
Posts: 444

11/11/09 12:10:51 PM#153
Originally posted by Obidom

I picked up DA:O as soon as i saw Bioware were making it, luckily i got the early access gift

So I installed it and then got teh Wardens keep DLC.

I have been hammering away at it like a dwarf hammering Lyrium, and have been having a blast, I like how the quest line kind of 'holds you hand' but then you find a mash of other stuff that you need your brain to figure out (summing ritual in Circle, Dead Legion in Dwarf, etc)

Even now I still stop what I am doing, click into the relevant section and try and figure out the quest.

 

I also like thats its possible to totally spanner your group by not completing subquests (the Sten quest for example)


 

My "spanner" was cutting the assassin's throat rather than showing some mercy (bit out of character really :P). Still I will re-play the game, live and learn as they say :D

  LethalBurst

Novice Member

Joined: 1/04/04
Posts: 364

RMT = The death of MMOs as we know them.

11/11/09 4:28:07 PM#154
Originally posted by PoopyStuff

In BG you paid for your mistakes and you learned from them

In DA who cares if your party dies, no emotional investment at all.

 

 

Nah, in BG, you saved the game, and just reloaded if too many party members died. DA does away with this unnecessary downtime. And in DA, when party members "awake" after falling in combat, they have permanent, stackable injuries that lower stats, and must be removed.

The "legendary" RPGs stopped being made by around 1990. The Wizardry series, Ultima series, those are truly legendary games.

 

  LethalBurst

Novice Member

Joined: 1/04/04
Posts: 364

RMT = The death of MMOs as we know them.

11/11/09 4:39:08 PM#155
Originally posted by PoopyStuff


It's so offensive to me to put the Baldur's Gate name out there, in an OBVIOUS attempt to bring in sales from old school gamers, then you don't even live up to the old school name by having game mechanics that make no fukking sense and are NOT old school.

shame on bioware for this abomination, it could have been a worthy successor to Baldur's Gate, but its clearly not.

 

 

I have been playing CRPGs for 25+ years. BG 1 and 2 were great games (not nearly the best) and DA, IMO, most certainly is a worthy spiritual successor to them, in every way and more.

Try taking off your rose colored glasses.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

11/11/09 5:18:50 PM#156
Originally posted by Gestankfaust

To say that Dragon age copied anything from WoW is just plain moronic...and your parents should bar you from the infernetz

moronz....


 

Why do you want  Mike Laidlaw, Lead Designer of Dragon Age to get of the internet.

Mike next talked about what elements from MMOs Dragon Age took and how they used certain tools to make the player feel comfortable in the game. Mike explained that anyone making a fantasy game in today's marketplace cannot ignore MMOs and World of Warcraft specifically. He said that you are always competing against that juggernaut. He explained that what early MMOs gave WoW was the common user interface that all players have grown accustomed to. In the same way that Quake set the stage for FPS games, WoW has standardized the interface used to play RPG games. That interface was translated into Dragon Age specifically to make the player feel comfortable with the game. This way, players can dive right into the action and feel comfortable and confident. They can then go on to experience the more in depth parts of the game like story, the world, and character development.

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YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  Suraknar

Hard Core Member

Joined: 12/26/07
Posts: 534

*Everyone dies, not everyone really fights*

11/11/09 9:48:54 PM#157
Originally posted by Reklaw
Originally posted by Gestankfaust

To say that Dragon age copied anything from WoW is just plain moronic...and your parents should bar you from the infernetz

moronz....


 

Why do you want  Mike Laidlaw, Lead Designer of Dragon Age to get of the internet.

Mike next talked about what elements from MMOs Dragon Age took and how they used certain tools to make the player feel comfortable in the game. Mike explained that anyone making a fantasy game in today's marketplace cannot ignore MMOs and World of Warcraft specifically. He said that you are always competing against that juggernaut. He explained that what early MMOs gave WoW was the common user interface that all players have grown accustomed to. In the same way that Quake set the stage for FPS games, WoW has standardized the interface used to play RPG games. That interface was translated into Dragon Age specifically to make the player feel comfortable with the game. This way, players can dive right into the action and feel comfortable and confident. They can then go on to experience the more in depth parts of the game like story, the world, and character development.

 

The way I read this is:

Mike next talked about what elements from MMOs Dragon Age took and how they used certain tools to make the player feel comfortable in the game. Mike explained that anyone making a fantasy game in today's marketplace cannot ignore MMOs and World of Warcraft specifically. He said that you are always competing against that juggernaut. He explained that what early MMOs gave WoW was the common user interface that all players have grown accustomed to. In the same way that Quake set the stage for FPS games, WoW has standardized the interface used to play RPG games. That interface was translated into Dragon Age specifically to make the player feel comfortable with the game. This way, players can dive right into the action and feel comfortable and confident. They can then go on to experience the more in depth parts of the game like story, the world, and character development.

Which means that WoW got its interface from the combined contributions of earlier MMO's and its contribution was to Standardise it, make it popular.

Hence, saying that Bioware copied WoW even in its Interface is false and inaccurate because it was not WoW's invention to begin with.

And last I checked using a Standard is the smart thing to do, why try to re-invent the wheel.

Therefore, Bioware in this passage is paying homage to WoW and Blizzard for establishing a standard which permited them to use for their own game.

It is courtesy, in my perception.

---

On a different note, while I beleive that Story in a Solo RPG is crucial and that Bioware has up to now been one of the greatest Creators of Solo RPG's...I do not agree that this same concept would apply to an MMORPG.

If for instance Dragon Age was an MMORPG instead of a Solo RPG...I would not be playing it, simply because it would feel like a Solo RPG game...why pay a sub to play such a game..first of all, and second, an MMORPG is about interaction and Adventuring within the RPG element with other players...not NPC's screaming the Story to every player individually and separatly...

I just feel that the MMORPG genre has been Invaded by the Solo RPG players who want to play an MMORPG for 4-6 months and reach the end of the story and the Character progression in that span of time and then move to the next MMORPG...

I feel the genre has lost its way and its essence...plain and simple.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  User Deleted
11/11/09 10:22:26 PM#158
Originally posted by Euphoryk
Originally posted by SaintViktor


Bioware clearly is one of the best in doing fantasy. I would rather give my money to Bioware because I know I'll be getting a quality game. This mmo genre needs companies that actually care about making great games rather than other companies who push out unfinished products just to make a quick dollar.

 

Agreed, although I am slightly biased, seeing as Bioware employs a member of my family :P

Bioware has really hit the mark with DA:O, it is without a doubt the best single player rpg developed since the early 00's, and I think it will hold that title for the next few years. It is going to be very difficult to top what they have accomplished.

Epic doesn't even begin to describe the game, and the guy above who considers it a "generic setting" is clearly someone who just shouldn't play rpgs at all. You think LOTRO and DA:O have similar storylines because each story features an antagonist? That's as ridiculous as someone saying one book is the same as another just because they both have pages...

 


 

Dragon Age is truly a great game, but I don't know if I would say that its the best RPG since the early 00's seeing as I adore all BioWare's RPG's and can't wait for Mass Effect 2.  I'm probably a bit different in my tastes though as I prefer the Sci-Fi genre to Fantasy so I'll always have KOTOR and Mass Effect very high on my personal RPG leaderboard.  I can say, however, that Dragon Age is without a doubt the single best Fantasy RPG that I have ever played.  Since picking it up I have had absolutely no desire to log into EVE or Aion and I don't think that I will be logging into either of them for a good few weeks to come, after all I have to try every origin a few times over, male/female, evil choices, good choices, and how I would actually react myself in any of these given situation (which usually tends to be pretty down-the-middle with a slight leaning to more of a 'renegade' style).

To be honset, I can't understand the people who buy a game like Dragon Age and rush through the main campaign once, ignoring all other possibilities and sidequests and then say the game is too short and is very linear, well duh!  I think these people would be happier sticking to FPS and driving games imho :p

 

  PoopyStuff

Novice Member

Joined: 10/19/05
Posts: 315

11/12/09 1:48:27 AM#159
Originally posted by LethalBurst
Originally posted by PoopyStuff

In BG you paid for your mistakes and you learned from them

In DA who cares if your party dies, no emotional investment at all.

 

 

Nah, in BG, you saved the game, and just reloaded if too many party members died. DA does away with this unnecessary downtime. And in DA, when party members "awake" after falling in combat, they have permanent, stackable injuries that lower stats, and must be removed.

The "legendary" RPGs stopped being made by around 1990. The Wizardry series, Ultima series, those are truly legendary games.

 

 

So instead of being forced to come up with different ways to beat a certain battle, your whole party gets up and regens in 10 seconds?
 

"unnecessary" my ass.   It's called "consequences"     I fucked up, I have to start over....

Not..  I ran in there barely survived and now everyone has healing factors like wolverine.

It makes no fucking sense

 

  Scot

Apprentice Member

Joined: 10/10/03
Posts: 2643

11/12/09 3:32:00 AM#160

How long before we get this in MMO's?

“Party wiped? Fear not, with DA (tm) rezzing technology our new MMO brings you all back if one survives.”

So casual you can play it in a coma.

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