Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,298  Online:0
Guests:0  Posts:4,848,455
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Fallen Earth: Ten Reasons to Play Fallen Earth

3 Pages « 1 2 3 » Search
45 posts found
  remyburke

Advanced Member

Joined: 7/03/04
Posts: 2397

I liked MMOs better when gamers didn't play them, and just geeks did.

11/09/09 1:53:55 PM#21

I really do enjoy playing FE. I had fun in Beta, as well as during the 2 week trial they just had. However, the game still needs a lot of work...and isn't really worth the $47 dollar price tag. Once Icarus lets us just sub to start playing, rather than having to pay for the game itself, I'll hop on board.

  refkone

Novice Member

Joined: 5/16/05
Posts: 12

11/09/09 2:18:13 PM#22

ive played other mmo's that has better graphics like aoc for example.FE doesnt have bad graphics the people that complain here are the ones that cant play at max settings. Ok the game doesnt have the best graphics engine so what?. I like it alot more then any other mmo i played its new refreshing and has no elfs. If you are lazy and want good lewt without effort wow is the game for you. And to others that whine about the community and the lack of grouping, Heres a hint: Join a guild or stop complaining.

Another good tip if you get annoyed by the kids talking in regional chat there is an option to close it.....

 

  User Deleted
11/09/09 2:35:43 PM#23

It makes me wonder if I'm playing the same game after reading some of the replies in this thread.  I found the original article spot on.

As a PvE player in these sorts of games, I found Fallen Earth to be quite inviting.  I'll elaborate on the ten reasons.

1). Fighting IS FPS with rpg elements. Which is to say, for example, if you have a high dodge skill this will effect your opponents ability to hit you solidly with ranged weapons.  I find the system highly enjoyable, and I'm not a huge FPS fan in general. It certainly doesn't feel as clunky or unwieldy as SWG:NGE combat system does.

2). Crafting: Not sure why the article claims this is controversial. Is it because a few SWG throwbacks can't move passed that game and want FE crafting to be SWG: Lite? I don't know.  I think the crafting is very well done, and fits the theme of the Post Apoc world in which everyone is a survivalist.   I could care less if my PBG (a pistol) is different than player X. I guess I'd only care if I was trying to sell them to other players, but I'm not so I don't.  I love the fact that I don't have to depend on other players to make subparts, or that I have to depend on other players at all for crafted items.  And the crafting is pretty complex -- more complex than most MMOs out there, but not THE most complex. 

3).  The wide open world is definitely made for explorers -- and me being of the explorer type love it.  I can only imagine that those who say it's empty are not explorers at heart and are impatient with the endeavor.  There is content out there in the wasteland...I've found it. Unlike SWG that had a vast world and no content...now that was ZERO content. I truthfully cannot say the same about FE since I've found the content to be there if you look for it. No fast travel? That's fine with me. I'm in no hurry.

4).  Unique aesthetic options. Indeed. I've crafted stuff just to see what it looked like. The breadth of items is impressive.  As far as 'gimping' yourself if you choose an item for aesthetics over stats -- possibly in PvP. But as I stated earlier, I'm not into PvP, and so I've found that my choices, on several different characters, have not significantly hampered my ability to play.

5). Yep. GMs are there. Quite refreshing, not only to have their presence felt, but they keep the help channels clear of inane posting.

6). Side sites...don't know much about these.  But I do know that it is fun to have them 'in character' as it were. EVE has a few of these.

7). Mature community.  Yeah, for the most part  -- but again I haven't experienced any of the supposed gank squads in the PvP areas so that may provide a less mature experience.

8). Totally classless.  I'd say yes for the most part.  Players are, however, trying their damnedest  to turn it into a class system because of the specter of 'gimping' your character.  Yes, you can't be a jack of all trades who is also master of them all...guess what...that's how reality works.  If you choose to go this route, you will be less effective at any one thing. Duh.   Having said that, and bearing in mind my non-PvP stance, my characters do dabble in 'less than optimal' skills and are not feeling gimped at all.   I have a character with full pistol/ 3/4 melee, full dodge, half armor, a touch of First aid.   I think players see a skill bar and think "i've got to max this bar out."  I've found just the opposite.  In fact, I've only been raising skills on my first character as the need arises.  MOBs starting to get too tough? I bump up my pistol skill or melee or armor...nodes too high of level to scavenge? I bump up my intelligence.  As I pointed out, I only have two maxed skills so far on this character.

So yes...classless.

 

9). One Server.  Good and bad.  Good because the world is full of people. Bad because you can experience server side lag -- I have had one lag death thus far -- but not a big deal really.

10).  Balance...that bugaboo of PvP games. Seeing as I don't PvP, balancing things isn't really that important. All that matters is fun, and right now both melee and ranged are fun. I couldn't tell you if one style was more powerful than the other.

Additionally:

11). Indie Developer.  Players who care about indie game development have a real gem here. If you want to see all the big corporate studios have all the fun and all the design power in the gaming world, then steer clear of Icarus.  If you want to send a message to the corporate gaming world that you're tired of vanilla game design, then you should support Icarus.  Even if it's not your type of game, either because of setting or the FPS interface, the indie-minded fan should appreciate what Icarus is doing here.

12). Attention to Details:  Fallen Earth devs have really put some thought into the Post Apoc world. You can find many little nods to the Post Apoc genre.  Like Mad Max? Eat some dog food just like him, or drive an Interceptor.  Crazy religious cults springing up ? Yep got 'em. Giant insects, namely cockroaches? Yep. Radiation zones? Yep.  There's probably more that I haven't even discovered yet.  In many MMOs the graphics get a little boring because of the repetitive assets that are used over and over. Yet with FE I find a lot of diversity in this regard which keeps things interesting.

13). Mounts: the vehicle and mount system is far more diverse and complex than many games with years of live development under their belts. Training/building your mount/vehicle, storage on your vehicle/mount, stats on your mount/vehicle, repair and buff your mount/vehicle. Persistent vehicles and mounts that remain in the world (ei they're not 'horse pants').

14). Loot: Almost all the loot is useful.  Where in most MMOs you have default vendor trash -- you know the stuff that's good for nothing except taking up bag space -- FE items are nearly all tradeskill items.  Granted you will sell some of this to vendors as well, but the fact that it is useful to somebody makes it far more interesting loot.

 

Now Fallen Earth isn't a game I had been following...at all. I only heard about it because of the free trial, and the controversy surrounding the MMORPG review. So I am far, far from being a Fanboi of this game.  But Icarus is really winning me over I have to say.

  Joker2240

Tipster

Joined: 10/03/06
Posts: 669

11/09/09 2:55:43 PM#24

I would like to say the tutorial is not at all helpful, in fact I would have to honestly say that at the start, the best way of actually learning anything at all is asking it in the help channel. This is kind of a letdown to me for this game. It ended and it kinda made me say in a sarcastic voice, "ermm....Okay. That was oh so helpful." So, I would have to say there is defiantly A LOT of room for improvement at the start. 

After the tutorial the next big thing that bugged me was getting a grasp of crafting. I must say it is really hard to craft in this game at the start, especially if you are brand spanking new. However I was fortunate enough to have an experienced crafter pst me and answer all my 20 or so questions about crafting. One being how I actually open the crafting window. Yes, I know there is a crafting quest but I did not get that nor could I find it. This is however let down by the fact that I decided to start in a city for combat. So, it is understandable and I did not blame the game for it.

Anyways, after talking to this player for well over an hour I finally started to understand how crafting worked, what the tradeskills were, and what each one did. Once I got all that information I went out and about looking for the mats for crafting the Plattmaster 3000 PBG or a zip gun.  It takes a considerable amount of time to gather resources without the help of the market. With the help of buying mats off the market it is faster. 

Now for people that do not understand or know what crafting is like in FE, here is a sort of play by play of how it goes. First off, to start off you must buy or get them from quests as you do not start out with any recipes what so ever. After getting a recipe, comes the fun enjoyable part of salvaging from scarp parts, trash bags, trash cans, wood piles, and other piles. There is also mining, gathering from plants/tree trunks/etc., and also skinning from animals you have killed.  Once you have gathered or bought all the required mats, you go back to your recipe window and click create for your desired recipe. Then you have to wait for a set amount of time. Once that time is up, you have whatever you chose to create. 

I have to say that if you take that option of gathering them yourselves expect to do  A LOT of running around. It takes ages to gather the correct amount to craft some of the simplest things. The fastest way is defiantly to go and buy it. 

Animations are not all that great and the horses REALLY BOTHER ME! I am a horse lover and my gf is a horse lover we own 7 horses. We know how they move and these horses do not move the correct way.  If someone tells you that the animations are the best they have played than they do not know mmo's or what good animations look like. At best Fallen Earth animation is average.

Latency and draw distance! HOLY CRAP! Okay I should be able to at least play this game on low-mid graphics. I can't! I am playing on a 8800 GTS OC and my Cpu is a intel core 2 duo 2.5GHz. I have 4 gb of ram. Now the min specs for this game is: 

Minimum Hardware Requirements

CPU: Intel Core 2 Duo 1.8 GHz or Athlon 64X2 2.4 GHz
RAM: 2.0 GB for XP, 3.0 GB for Vista
Video Card: nVidia GeForce 6600/ATI Radeon X1300
RAM (dedicated): 256 MB
Free hard-drive space: 10 GB

 

Yeah BS! there is some serious latency issues and it is crazy having stuff draw right on top of you, especially the shrubs. 

Well that is about all the problems I have with Fallen Earth. The first person shooter feel is great and I would suggest any person that loves FPS games to play Fallen Earth. It is also vast and takes a while to get around to places. 

 

  tuzalov

Advanced Member

Joined: 7/11/07
Posts: 178

"Our birth is nothing but our death begun."

11/09/09 3:29:14 PM#25

I actually just went back in to have a look its been a bit and wow all I can say is the community has taken a big turn for the worst the attitudes are just WoW and that is or isn't a pun,I am juts floored at the "look down your nose" attitude I was actually thinking of goin back but no need now.

 

FE is a good game,but it aint that good.

  fantomas9

Novice Member

Joined: 1/09/07
Posts: 6

11/09/09 4:07:08 PM#26

I've been playing FE for a couple of months now & quite enjoying it. Glad it's not another EQ/WoW clone.  Find it interesting that some people have had lag issues. I live in Australia & have not had any. (now if we were talking about lag/rubberbanding in Champions Online that would be a different story...)

  BlarathyH

Novice Member

Joined: 9/17/09
Posts: 2

11/09/09 4:28:11 PM#27
Originally posted by Trueth

In beta I stopped playing once I got to the ATV and saw how it drove. Saying there are no vehicle physics is being kind. Completely inexcusable to have an MMO with cars/atv's and have them drive like some super nintendo mario cart from 1998 - Add in the $49 price and you've got one giant "NO WAY IN HELL I'D BUY THIS GAME".

 

So you're expecting incredible vehicle physics from an indie company with minimal funds? Grow up.

  User Deleted
11/09/09 4:40:15 PM#28
Originally posted by BlarathyH
Originally posted by Trueth

In beta I stopped playing once I got to the ATV and saw how it drove. Saying there are no vehicle physics is being kind. Completely inexcusable to have an MMO with cars/atv's and have them drive like some super nintendo mario cart from 1998 - Add in the $49 price and you've got one giant "NO WAY IN HELL I'D BUY THIS GAME".

 

So you're expecting incredible vehicle physics from an indie company with minimal funds? Grow up.

 

More importantly, intensive vehicle physics that I can only image would tax the cpu even more heavily than it already is. Not only would you need to calculate your vehicle physics, but also everyone elses.  It truly is naive to think that an MMO game can implement physics at the level of single player games.  Perhaps someday FE will support a Physics PU. But then I suppose some would complain about having to buy a PPU card for their system.

I know of only one game that has realistic physics implemented and that is World War II Online.

  Kordanor

Novice Member

Joined: 12/08/03
Posts: 24

11/09/09 4:45:40 PM#29

I remember that in the very first videos (the ones where you were able to dig holes in the world) they had a detailed vehicle interface about all the physical aspects. Trying to find it. 

  neonwire

Advanced Member

Joined: 12/19/04
Posts: 1807

11/09/09 4:50:38 PM#30
Originally posted by BlarathyH
Originally posted by Trueth

In beta I stopped playing once I got to the ATV and saw how it drove. Saying there are no vehicle physics is being kind. Completely inexcusable to have an MMO with cars/atv's and have them drive like some super nintendo mario cart from 1998 - Add in the $49 price and you've got one giant "NO WAY IN HELL I'D BUY THIS GAME".

 

So you're expecting incredible vehicle physics from an indie company with minimal funds? Grow up.


 

An indie company with minimal funds........that is charging full purchase price and the same monthly fees as its competitors. Who gives a shit whether they are an indie company or not. Its irrelevant. Only the product matters.

Having said that although I dont have an ATV in the game, from what I have seen I dont think they are that bad.

  BlarathyH

Novice Member

Joined: 9/17/09
Posts: 2

11/09/09 4:54:41 PM#31

Sure you can try and justify that being an indie company is irrelevant to the final product but server side limitations like physics is a problem if you can't get the servers to handle them.

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

11/09/09 4:55:20 PM#32
Originally posted by sigurd57

Balancing act - i actully laughed at this one, unless somthing changed then with the right skills you can destroy most others with melee in a few hits while tanking the hell out of there bullets, nice balance there. 

 

I was and semi am still a major fan of the game, but my interest has taken a major down turn.  
I'm lvl 31, just started getting into PvP, and yea, balanced my arse.  

I won't go too deep into it, because it will become a rant, but even bigger than the "class"  balance (because despite being classless, there ARE classes, Melee, Rifle, Pistol, etc.. things you need to specialize in to maximize those skills / builds hence making CLASSES...)  But factions.   They actually serve no purpose other than to grind rep.    

What is the point of being an Enforcer, when your Allies (other Enforcers)  can farm you for pvp exp?  With really no penalty in place for that kind of thing, all you've done is turn PvP from something that could have been a strategic "Capture the town"  to ..  "I don't care who you are, I'm going to farm you at the only place you can get back your vehicle"  

They need to take a long hard look into the PvP system of the game.   Since I can't see anything else to do @ 45 other than PvP,  I'm disappointed, and have actually lost interest in continuing my character...    


 

There are alot of things that really cause me to want to try FE, specifically the single server, the FPS aspect, and the high number of factions. But I have to say the "factionless" guilds and PvP is the one huge reason I am not going to bother. It sounds like a great PvE game, but if they offer PvP, I am going to want to try it, and the PvP that Sigurd posted about in the quote above is highly disappointing to me. If I wanted that kind of PvP, I could go play Darkfall, Age of Conan, or EvE.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  Kordanor

Novice Member

Joined: 12/08/03
Posts: 24

11/09/09 5:07:58 PM#33

http://www.mmorpg.com/gamelist.cfm/game/126/view/videos/play/1127/Fallen-Earth-World-Editor-Demo.html

Just for the ones interested in some FE physics. 

Edit: And some other relics of ancient history:

http://playmassive.de/p_Fallen_Earth/d41d8cd98f00b204e9800998ecf8427e4678f2be24ca4/Icarus_Studios_im_Gespraech_01454628/1.html

They're also working on a physics engine which will influence grenade trajectory, as well as how vehicles react on terrain. Additionally, terrain and some buildings are destructible: we were shown a weapon (for demo purposes only, we were assured), which produced a particle beam that dug a large hole into a road. The actual technology will probably be used for trench digging, as well as blast patterns created by explosives. Hettinger said, “You want the players to affect the world... many games feel like you're playing in a sandbox.”

So, yeah. The physics is there. Probably it was not implemented though, as the server can't handle it. There is a reason for almost static worlds in mmos.

 

 

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/09/09 5:16:56 PM#34

 I think a lot of the nay say is blown way out of proportion and I actually think the OP has some pretty valid reasons to like this game.

 

Come on now,  Theres wide open spaces .. then someone comments that theres wide open spaces of nothing?  No content?  What kind of joke is that.  Its the same kind of content you saw when you were traveling any of the worlds in SWG.  Most people complain that theres nothing to see, these are the people that never leave the starter towns to explore.

 

One person said and I quote ""I don't care who you are, I'm going to farm you at the only place you can get back your vehicle" .. which is not true as you can pull your mount from any garage, anywhere, not just the garage in the conflict towns or having to run back to your mount.  If you're in lifenet in most PvP conflict towns, check the computers, theres a travel option so you don't have to run from the safe zones.  

 

Now people are complaining about balance too.. I guess its to be expected.. everyone complains about balance.. however.. and I quote from an earlier post "unless somthing changed then with the right skills you can destroy most others with melee in a few hits while tanking the hell out of there bullets, nice balance there." wow..  thats hard to believe when you look on the forums and see so many others complaining that melee is gimped in comparison to ranged.  Its the skill of the player, if you're getting beaten by ranged players then maybe you should rethink your build or go sit on the sidelines.   I have both a ranged and melee character and I've killed and have been killed by both types on both characters.

 

Not to be rude, but a lot of the problems people are having with the game, aren't really the games problems, and I can understand those of you out there that just don't "get it" but it seems to me that they're "isolated incidents"... also known as your opinions.

 

"Loan me a Dragon I wanna see space"


  Vhaln

Elite Member

Joined: 7/07/05
Posts: 2477

Screw you and your hundred character limit.

11/09/09 6:24:34 PM#35

It's interesting playing Aion with my GF, lately. Opens my eyes to her perspective, as someone who's never played an MMO before. Someone who's normally pretty casual about gaming, but now, totally hooked. Despite that, she'll look at a game like FE, and even worse than most of its detractors, see it as just so totally blah. She loved Fallout3, so its not the type of environment that's the issue. It's the dull lifeless way they've gone about creating it.

I know, gamers like her aren't exactly in their target audience, but still.. would be nice if they'd managed to make a more compelling experience. Honestly, it is one of the most blah MMOs I've ever tried.

It's good to see that so many people are happy with an MMO like that, though. I hope they do manage to make it into one of the so very few indy success stories. Maybe they'll eventually even find the means to work in the sort of bells and whistles that might broaden its appeal.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  firelife101

Fallen Earth Correspondent

Joined: 3/19/07
Posts: 10

11/09/09 9:14:46 PM#36

Thank you everyone for your thoughts and opinions on the game.  I want anyone posting here to know that I have played this game since day 1 of retail release.  I had not heard of the game before then.  I have played many MMO's over the years.  I have ranked this game as not being one of the greatest games, but it reaches to a niche group of people.  I would advise anyone that is trying this game to wait for a trial key if you are remotely unsure if you would like this game.  I wasted my money on way too many MMOs and I would not want anyone to do the same thing.  Please do some research before purchasing anything that you are unsure about.  This leads to discussion of more than just whether or not to purchase Fallen Earth.  So, let's get back to topic.  If you have experienced Fallen Earth, please post your comments no matter if they are good or bad.  Let everyone know how you feel that way they can decide for themselves.  Thanks again to everyone that posted so far and lets keep them coming. 

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2990

Google is your friend.

11/10/09 1:29:14 AM#37
Originally posted by Wizardry

Nothing there interested me,so i guess that's why i did not last long in the game.

These are actually good reasons to play any game,but only if they implement them properly.

Combat...I found it boring,it can never compete with more colourful and combo designed PVE Fantasy type combat.

Crafting....Main reason i bought the game,was VERY disappointed in not only harvesting but how crafting is done.

Wide Open....Yes good except ,it is DEAD ,EMPTY space.

Aesthetic...OK i can agree there,but for me it is a very superficial reason.

GM's...to be honest ,i rather games have no need for them,and i never had to use a GM in FE,so that is a good thing i guess.

Sites/apps...I hate that idea with a passion.I notice another topic ,some guy is bragging about apps for WOW,imo they are like hand holding,feeding the little babies the exact here is where and how,because they don't want to actually play the developers creation.As far as Radio site,ya WOW has that too as does other games,I have zero need for it personally,if i had spare time for the game,it would be playing the game.

Community...it is important yes,i never had to deal with it,i had chat  right off the screen and never grouped but a couple times.

Classless....I have learned over many years ,and watching game design,that classes ARE needed.The reason is because it gives a better direction to design of the game.It takes far too much to explain in a few sentences ,so i won't.I went into a bit of detail of why it fails,in a FFXIV thread,I don't feel like doing it again lol.Basically classless is a cop out for the developer,it makes their job much easier.A simple example....I have 4 different mage types in my game,i need to make 30 spells for each,that is 120 spells.A classless game can get away with just 30,because they will be the same for each player.

One server...why this matters,i have no idea at all?All that should matter is a games content/design and if there are players to interact with,it does not matter 1 server or 500.This again is just an easier task for the developer,they only need GM's for one server lol.

Balanced combat....well yes that is nice except there is a lot of us out there who do not care for PVP one bit.Removing the fact that i do not take part in PVP,i found the combat boring,so a balanced boring act,would not help.

SO as you can see not much there in FE ,to attract a PVE player and one that expects some decent effort into each aspect of the game.There was only one thing i found remotely fun and that was messing around on my ATV,but even then it gets damaged too easily so the fun part is lost quickly.Even then ATV cruising gets boring after one hour.

 

 

I'd have to disagree. I've found that it doesn't actually end up as 120 different spells. It usually ends up:

Fire Bolt -> Fire Blast

Ice Bolt -> Ice Blast

Lightning Bolt -> Lightning Blast

Acid Bolt -> Acid Blast

Sprinkle in some buffs and debuffs versus the "opposite schools", bake for 30 minutes and voila! Modern Fantasy MMO Magic "system".

To me, Class systems are a cop out. They're cookie cutter templates that cut out player imagination in "building their persona". Yep, they are easier to balance in a game. They're easier overall for devs, and if it isn't clear enough, the path of least resistance is the flavor of the MMO month with the majority of devs. Take the easiest, forumlated route so we can get the game out fast to not upset the taskmaster shareholders and the vulture CEOs popping their heads in every 5 minutes asking "is it done yet? Is it done yet?".

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  fyerwall

Advanced Member

Joined: 6/01/04
Posts: 2655

11/10/09 2:04:44 AM#38
Originally posted by Khalathwyr
Originally posted by Wizardry

Nothing there interested me,so i guess that's why i did not last long in the game.

These are actually good reasons to play any game,but only if they implement them properly.

Combat...I found it boring,it can never compete with more colourful and combo designed PVE Fantasy type combat.

Crafting....Main reason i bought the game,was VERY disappointed in not only harvesting but how crafting is done.

Wide Open....Yes good except ,it is DEAD ,EMPTY space.

Aesthetic...OK i can agree there,but for me it is a very superficial reason.

GM's...to be honest ,i rather games have no need for them,and i never had to use a GM in FE,so that is a good thing i guess.

Sites/apps...I hate that idea with a passion.I notice another topic ,some guy is bragging about apps for WOW,imo they are like hand holding,feeding the little babies the exact here is where and how,because they don't want to actually play the developers creation.As far as Radio site,ya WOW has that too as does other games,I have zero need for it personally,if i had spare time for the game,it would be playing the game.

Community...it is important yes,i never had to deal with it,i had chat  right off the screen and never grouped but a couple times.

Classless....I have learned over many years ,and watching game design,that classes ARE needed.The reason is because it gives a better direction to design of the game.It takes far too much to explain in a few sentences ,so i won't.I went into a bit of detail of why it fails,in a FFXIV thread,I don't feel like doing it again lol.Basically classless is a cop out for the developer,it makes their job much easier.A simple example....I have 4 different mage types in my game,i need to make 30 spells for each,that is 120 spells.A classless game can get away with just 30,because they will be the same for each player.

One server...why this matters,i have no idea at all?All that should matter is a games content/design and if there are players to interact with,it does not matter 1 server or 500.This again is just an easier task for the developer,they only need GM's for one server lol.

Balanced combat....well yes that is nice except there is a lot of us out there who do not care for PVP one bit.Removing the fact that i do not take part in PVP,i found the combat boring,so a balanced boring act,would not help.

SO as you can see not much there in FE ,to attract a PVE player and one that expects some decent effort into each aspect of the game.There was only one thing i found remotely fun and that was messing around on my ATV,but even then it gets damaged too easily so the fun part is lost quickly.Even then ATV cruising gets boring after one hour.

 

 

I'd have to disagree. I've found that it doesn't actually end up as 120 different spells. It usually ends up:

Fire Bolt -> Fire Blast

Ice Bolt -> Ice Blast

Lightning Bolt -> Lightning Blast

Acid Bolt -> Acid Blast

Sprinkle in some buffs and debuffs versus the "opposite schools", bake for 30 minutes and voila! Modern Fantasy MMO Magic "system".

To me, Class systems are a cop out. They're cookie cutter templates that cut out player imagination in "building their persona". Yep, they are easier to balance in a game. They're easier overall for devs, and if it isn't clear enough, the path of least resistance is the flavor of the MMO month with the majority of devs. Take the easiest, forumlated route so we can get the game out fast to not upset the taskmaster shareholders and the vulture CEOs popping their heads in every 5 minutes asking "is it done yet? Is it done yet?".

Aye.
 

With classes balance is made easier. Each class will be designed with X amount of spells. Each spell will have an ability that will be on par with another class, or countered by another classes spell/ability. Classes also allow the devs to create specific gear (armors and weapons) that can be aimed toward specofic classes (and can be balanced by creating even statted items for others).

When it comes to factions in a game, having classes makes it even easier for the dev teams. Each class will have a copy class or anti-class on the opposing faction (depending on how creative the dev team tries to be).

Spells are another thing game developers like to brag about in class based games. "We have over 200 spells in game!". When you look at the spells, most are just incremental upgrades to current spells. Then if you divy them up between the classes that use the spells you will notice its the same spell, same damage, same cast time, with just a different name based on the class. Sometimes there is even a different effect. Yay... That makes those '200 spells' an actual total of more like 20.

With a classless system, devs have a bit more work cut out for them. In a classless system the game has to rely on skills. Not just 1 or 2 skills, but usually more than 40 skills and the multiple possible combinations of those skills a player may choose to take. The devs have to audit each and every skill as well as try to think ahead to prevent certain combos from becoming the end-all-be-all spec.

The problem with a classless system is you will have players who dont really understand the concept. Most are used to picking a class and running out into the world, sword swinging or wand blasting away. Suddenly they are faced with a system that doesnt allow that; a system that makes them have to think and plan their character in the present as well as the future. They also have to plan for the gear they may want to use because in most skill based games, gear will require random combinations of stats needed by the player in order to equip said item.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"

  daltanious

Advanced Member

Joined: 4/19/08
Posts: 487

11/10/09 2:28:19 AM#39
Originally posted by Stradden

MMORPG.com Fallen Earth Correspondent Paul Cox writes this list of ten reasons that people should be playing Icarus Studios' new MMORPG.

Over the last couple of weeks, I have noticed that many people are still up in the air about Fallen Earth. This article will attempt to shed some light on whether or not you're going to want to subscribe to this game. Here is a list of some of the good (yet sometimes controversial) things this game brings to the table.

1 - Fighting!

The combat system. The combat system is quite different from most popular MMOs out there currently. The combat system requires you to aim at your opponent like a first (or third) person shooter. Aiming affects both melee and ranged combat.

Read Ten Reasons to Play Fallen Earth.

Exactly reason 1 made me go away. When I have discovered pressing both buttons (in PvE, have not PvP-ed) is all one have to do ... I had enough of fighting. Also bothered me a lot using mouse buttons to move, then have to switch to keyboard when switching to targeting mode. Well ... was not only reson ... but strong one.

  Chtuga

Apprentice Member

Joined: 8/04/09
Posts: 24

11/10/09 3:08:57 AM#40
Originally posted by Kordanor

. Unlike AoC which was a shiny box with air in it, FE is a rusty box filled with solid content. I had a preorder in AoC and felt like I already saw the whole game (endgame does not count as it did not work at all) after about one week, before the retail version was taken into effect. Fallen Earth just offers so much more. Someone just needs to polish the box and make it shiny!

 

 

Gotta agree with this... I played AoC beta and release up to this point, but FE seems to deliver better already.

Yes, im not level 45 yet, im just level 19. But I have put alot of hours into the game, and i really enjoy all the aspects from crafting to combat to exploring and questing. Endgame is still ahead of me, and as for every game ever released, endgame is lacking compared to starting game. And.. I suppose its how they have to do it. If we dont bother playing in the start, we would never reach endgame :P

I do have confidence that FE will deliver better endgame as we go along, they seem to be very focused on delivering fixes in a tempo that I havent seen from any other developer. 

 

 

3 Pages « 1 2 3 » Search