| 45 posts found | |
|---|---|
|
remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
11/09/09 1:53:55 PM#21
I really do enjoy playing FE. I had fun in Beta, as well as during the 2 week trial they just had. However, the game still needs a lot of work...and isn't really worth the $47 dollar price tag. Once Icarus lets us just sub to start playing, rather than having to pay for the game itself, I'll hop on board.
|
|
11/09/09 2:18:13 PM#22
ive played other mmo's that has better graphics like aoc for example.FE doesnt have bad graphics the people that complain here are the ones that cant play at max settings. Ok the game doesnt have the best graphics engine so what?. I like it alot more then any other mmo i played its new refreshing and has no elfs. If you are lazy and want good lewt without effort wow is the game for you. And to others that whine about the community and the lack of grouping, Heres a hint: Join a guild or stop complaining. Another good tip if you get annoyed by the kids talking in regional chat there is an option to close it.....
|
|
|
11/09/09 2:35:43 PM#23
It makes me wonder if I'm playing the same game after reading some of the replies in this thread. I found the original article spot on. As a PvE player in these sorts of games, I found Fallen Earth to be quite inviting. I'll elaborate on the ten reasons. 1). Fighting IS FPS with rpg elements. Which is to say, for example, if you have a high dodge skill this will effect your opponents ability to hit you solidly with ranged weapons. I find the system highly enjoyable, and I'm not a huge FPS fan in general. It certainly doesn't feel as clunky or unwieldy as SWG:NGE combat system does. 2). Crafting: Not sure why the article claims this is controversial. Is it because a few SWG throwbacks can't move passed that game and want FE crafting to be SWG: Lite? I don't know. I think the crafting is very well done, and fits the theme of the Post Apoc world in which everyone is a survivalist. I could care less if my PBG (a pistol) is different than player X. I guess I'd only care if I was trying to sell them to other players, but I'm not so I don't. I love the fact that I don't have to depend on other players to make subparts, or that I have to depend on other players at all for crafted items. And the crafting is pretty complex -- more complex than most MMOs out there, but not THE most complex. 3). The wide open world is definitely made for explorers -- and me being of the explorer type love it. I can only imagine that those who say it's empty are not explorers at heart and are impatient with the endeavor. There is content out there in the wasteland...I've found it. Unlike SWG that had a vast world and no content...now that was ZERO content. I truthfully cannot say the same about FE since I've found the content to be there if you look for it. No fast travel? That's fine with me. I'm in no hurry. 4). Unique aesthetic options. Indeed. I've crafted stuff just to see what it looked like. The breadth of items is impressive. As far as 'gimping' yourself if you choose an item for aesthetics over stats -- possibly in PvP. But as I stated earlier, I'm not into PvP, and so I've found that my choices, on several different characters, have not significantly hampered my ability to play. 5). Yep. GMs are there. Quite refreshing, not only to have their presence felt, but they keep the help channels clear of inane posting. 6). Side sites...don't know much about these. But I do know that it is fun to have them 'in character' as it were. EVE has a few of these. 7). Mature community. Yeah, for the most part -- but again I haven't experienced any of the supposed gank squads in the PvP areas so that may provide a less mature experience. 8). Totally classless. I'd say yes for the most part. Players are, however, trying their damnedest to turn it into a class system because of the specter of 'gimping' your character. Yes, you can't be a jack of all trades who is also master of them all...guess what...that's how reality works. If you choose to go this route, you will be less effective at any one thing. Duh. Having said that, and bearing in mind my non-PvP stance, my characters do dabble in 'less than optimal' skills and are not feeling gimped at all. I have a character with full pistol/ 3/4 melee, full dodge, half armor, a touch of First aid. I think players see a skill bar and think "i've got to max this bar out." I've found just the opposite. In fact, I've only been raising skills on my first character as the need arises. MOBs starting to get too tough? I bump up my pistol skill or melee or armor...nodes too high of level to scavenge? I bump up my intelligence. As I pointed out, I only have two maxed skills so far on this character. So yes...classless.
9). One Server. Good and bad. Good because the world is full of people. Bad because you can experience server side lag -- I have had one lag death thus far -- but not a big deal really. 10). Balance...that bugaboo of PvP games. Seeing as I don't PvP, balancing things isn't really that important. All that matters is fun, and right now both melee and ranged are fun. I couldn't tell you if one style was more powerful than the other. Additionally: 11). Indie Developer. Players who care about indie game development have a real gem here. If you want to see all the big corporate studios have all the fun and all the design power in the gaming world, then steer clear of Icarus. If you want to send a message to the corporate gaming world that you're tired of vanilla game design, then you should support Icarus. Even if it's not your type of game, either because of setting or the FPS interface, the indie-minded fan should appreciate what Icarus is doing here. 12). Attention to Details: Fallen Earth devs have really put some thought into the Post Apoc world. You can find many little nods to the Post Apoc genre. Like Mad Max? Eat some dog food just like him, or drive an Interceptor. Crazy religious cults springing up ? Yep got 'em. Giant insects, namely cockroaches? Yep. Radiation zones? Yep. There's probably more that I haven't even discovered yet. In many MMOs the graphics get a little boring because of the repetitive assets that are used over and over. Yet with FE I find a lot of diversity in this regard which keeps things interesting. 13). Mounts: the vehicle and mount system is far more diverse and complex than many games with years of live development under their belts. Training/building your mount/vehicle, storage on your vehicle/mount, stats on your mount/vehicle, repair and buff your mount/vehicle. Persistent vehicles and mounts that remain in the world (ei they're not 'horse pants'). 14). Loot: Almost all the loot is useful. Where in most MMOs you have default vendor trash -- you know the stuff that's good for nothing except taking up bag space -- FE items are nearly all tradeskill items. Granted you will sell some of this to vendors as well, but the fact that it is useful to somebody makes it far more interesting loot.
Now Fallen Earth isn't a game I had been following...at all. I only heard about it because of the free trial, and the controversy surrounding the MMORPG review. So I am far, far from being a Fanboi of this game. But Icarus is really winning me over I have to say. |
|
|
11/09/09 2:55:43 PM#24
I would like to say the tutorial is not at all helpful, in fact I would have to honestly say that at the start, the best way of actually learning anything at all is asking it in the help channel. This is kind of a letdown to me for this game. It ended and it kinda made me say in a sarcastic voice, "ermm....Okay. That was oh so helpful." So, I would have to say there is defiantly A LOT of room for improvement at the start. After the tutorial the next big thing that bugged me was getting a grasp of crafting. I must say it is really hard to craft in this game at the start, especially if you are brand spanking new. However I was fortunate enough to have an experienced crafter pst me and answer all my 20 or so questions about crafting. One being how I actually open the crafting window. Yes, I know there is a crafting quest but I did not get that nor could I find it. This is however let down by the fact that I decided to start in a city for combat. So, it is understandable and I did not blame the game for it. Anyways, after talking to this player for well over an hour I finally started to understand how crafting worked, what the tradeskills were, and what each one did. Once I got all that information I went out and about looking for the mats for crafting the Plattmaster 3000 PBG or a zip gun. It takes a considerable amount of time to gather resources without the help of the market. With the help of buying mats off the market it is faster. Now for people that do not understand or know what crafting is like in FE, here is a sort of play by play of how it goes. First off, to start off you must buy or get them from quests as you do not start out with any recipes what so ever. After getting a recipe, comes the fun enjoyable part of salvaging from scarp parts, trash bags, trash cans, wood piles, and other piles. There is also mining, gathering from plants/tree trunks/etc., and also skinning from animals you have killed. Once you have gathered or bought all the required mats, you go back to your recipe window and click create for your desired recipe. Then you have to wait for a set amount of time. Once that time is up, you have whatever you chose to create. Animations are not all that great and the horses REALLY BOTHER ME! I am a horse lover and my gf is a horse lover we own 7 horses. We know how they move and these horses do not move the correct way. If someone tells you that the animations are the best they have played than they do not know mmo's or what good animations look like. At best Fallen Earth animation is average. Latency and draw distance! HOLY CRAP! Okay I should be able to at least play this game on low-mid graphics. I can't! I am playing on a 8800 GTS OC and my Cpu is a intel core 2 duo 2.5GHz. I have 4 gb of ram. Now the min specs for this game is: Minimum Hardware Requirements CPU: Intel Core 2 Duo 1.8 GHz or Athlon 64X2 2.4 GHz
Yeah BS! there is some serious latency issues and it is crazy having stuff draw right on top of you, especially the shrubs. Well that is about all the problems I have with Fallen Earth. The first person shooter feel is great and I would suggest any person that loves FPS games to play Fallen Earth. It is also vast and takes a while to get around to places. |
|
|
11/09/09 3:29:14 PM#25
I actually just went back in to have a look its been a bit and wow all I can say is the community has taken a big turn for the worst the attitudes are just WoW and that is or isn't a pun,I am juts floored at the "look down your nose" attitude I was actually thinking of goin back but no need now.
FE is a good game,but it aint that good. |
|
|
11/09/09 4:07:08 PM#26
I've been playing FE for a couple of months now & quite enjoying it. Glad it's not another EQ/WoW clone. Find it interesting that some people have had lag issues. I live in Australia & have not had any. (now if we were talking about lag/rubberbanding in Champions Online that would be a different story...) |
|
|
11/09/09 4:28:11 PM#27
Originally posted by Trueth
So you're expecting incredible vehicle physics from an indie company with minimal funds? Grow up. |
|
|
11/09/09 4:40:15 PM#28
Originally posted by BlarathyH
So you're expecting incredible vehicle physics from an indie company with minimal funds? Grow up.
More importantly, intensive vehicle physics that I can only image would tax the cpu even more heavily than it already is. Not only would you need to calculate your vehicle physics, but also everyone elses. It truly is naive to think that an MMO game can implement physics at the level of single player games. Perhaps someday FE will support a Physics PU. But then I suppose some would complain about having to buy a PPU card for their system. I know of only one game that has realistic physics implemented and that is World War II Online. |
|
|
11/09/09 4:45:40 PM#29
I remember that in the very first videos (the ones where you were able to dig holes in the world) they had a detailed vehicle interface about all the physical aspects. Trying to find it. |
|
|
11/09/09 4:50:38 PM#30
Originally posted by BlarathyH
So you're expecting incredible vehicle physics from an indie company with minimal funds? Grow up.
An indie company with minimal funds........that is charging full purchase price and the same monthly fees as its competitors. Who gives a shit whether they are an indie company or not. Its irrelevant. Only the product matters. Having said that although I dont have an ATV in the game, from what I have seen I dont think they are that bad. |
|
|
11/09/09 4:54:41 PM#31
Sure you can try and justify that being an indie company is irrelevant to the final product but server side limitations like physics is a problem if you can't get the servers to handle them. |
|
|
11/09/09 4:55:20 PM#32
Originally posted by sigurd57
I was and semi am still a major fan of the game, but my interest has taken a major down turn. What is the point of being an Enforcer, when your Allies (other Enforcers) can farm you for pvp exp? With really no penalty in place for that kind of thing, all you've done is turn PvP from something that could have been a strategic "Capture the town" to .. "I don't care who you are, I'm going to farm you at the only place you can get back your vehicle" They need to take a long hard look into the PvP system of the game. Since I can't see anything else to do @ 45 other than PvP, I'm disappointed, and have actually lost interest in continuing my character...
There are alot of things that really cause me to want to try FE, specifically the single server, the FPS aspect, and the high number of factions. But I have to say the "factionless" guilds and PvP is the one huge reason I am not going to bother. It sounds like a great PvE game, but if they offer PvP, I am going to want to try it, and the PvP that Sigurd posted about in the quote above is highly disappointing to me. If I wanted that kind of PvP, I could go play Darkfall, Age of Conan, or EvE. |
|
|
11/09/09 5:07:58 PM#33
http://www.mmorpg.com/gamelist.cfm/game/126/view/videos/play/1127/Fallen-Earth-World-Editor-Demo.html Just for the ones interested in some FE physics. Edit: And some other relics of ancient history: http://playmassive.de/p_Fallen_Earth/d41d8cd98f00b204e9800998ecf8427e4678f2be24ca4/Icarus_Studios_im_Gespraech_01454628/1.html They're also working on a physics engine which will influence grenade trajectory, as well as how vehicles react on terrain. Additionally, terrain and some buildings are destructible: we were shown a weapon (for demo purposes only, we were assured), which produced a particle beam that dug a large hole into a road. The actual technology will probably be used for trench digging, as well as blast patterns created by explosives. Hettinger said, “You want the players to affect the world... many games feel like you're playing in a sandbox.” So, yeah. The physics is there. Probably it was not implemented though, as the server can't handle it. There is a reason for almost static worlds in mmos.
|
|
|
maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
11/09/09 5:16:56 PM#34
I think a lot of the nay say is blown way out of proportion and I actually think the OP has some pretty valid reasons to like this game.
Come on now, Theres wide open spaces .. then someone comments that theres wide open spaces of nothing? No content? What kind of joke is that. Its the same kind of content you saw when you were traveling any of the worlds in SWG. Most people complain that theres nothing to see, these are the people that never leave the starter towns to explore.
One person said and I quote ""I don't care who you are, I'm going to farm you at the only place you can get back your vehicle" .. which is not true as you can pull your mount from any garage, anywhere, not just the garage in the conflict towns or having to run back to your mount. If you're in lifenet in most PvP conflict towns, check the computers, theres a travel option so you don't have to run from the safe zones.
Now people are complaining about balance too.. I guess its to be expected.. everyone complains about balance.. however.. and I quote from an earlier post "unless somthing changed then with the right skills you can destroy most others with melee in a few hits while tanking the hell out of there bullets, nice balance there." wow.. thats hard to believe when you look on the forums and see so many others complaining that melee is gimped in comparison to ranged. Its the skill of the player, if you're getting beaten by ranged players then maybe you should rethink your build or go sit on the sidelines. I have both a ranged and melee character and I've killed and have been killed by both types on both characters.
Not to be rude, but a lot of the problems people are having with the game, aren't really the games problems, and I can understand those of you out there that just don't "get it" but it seems to me that they're "isolated incidents"... also known as your opinions.
|
|
11/09/09 6:24:34 PM#35
It's interesting playing Aion with my GF, lately. Opens my eyes to her perspective, as someone who's never played an MMO before. Someone who's normally pretty casual about gaming, but now, totally hooked. Despite that, she'll look at a game like FE, and even worse than most of its detractors, see it as just so totally blah. She loved Fallout3, so its not the type of environment that's the issue. It's the dull lifeless way they've gone about creating it. I know, gamers like her aren't exactly in their target audience, but still.. would be nice if they'd managed to make a more compelling experience. Honestly, it is one of the most blah MMOs I've ever tried. It's good to see that so many people are happy with an MMO like that, though. I hope they do manage to make it into one of the so very few indy success stories. Maybe they'll eventually even find the means to work in the sort of bells and whistles that might broaden its appeal. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
|
11/09/09 9:14:46 PM#36
Thank you everyone for your thoughts and opinions on the game. I want anyone posting here to know that I have played this game since day 1 of retail release. I had not heard of the game before then. I have played many MMO's over the years. I have ranked this game as not being one of the greatest games, but it reaches to a niche group of people. I would advise anyone that is trying this game to wait for a trial key if you are remotely unsure if you would like this game. I wasted my money on way too many MMOs and I would not want anyone to do the same thing. Please do some research before purchasing anything that you are unsure about. This leads to discussion of more than just whether or not to purchase Fallen Earth. So, let's get back to topic. If you have experienced Fallen Earth, please post your comments no matter if they are good or bad. Let everyone know how you feel that way they can decide for themselves. Thanks again to everyone that posted so far and lets keep them coming. |
|
|
11/10/09 1:29:14 AM#37
Originally posted by Wizardry
I'd have to disagree. I've found that it doesn't actually end up as 120 different spells. It usually ends up: Fire Bolt -> Fire Blast Ice Bolt -> Ice Blast Lightning Bolt -> Lightning Blast Acid Bolt -> Acid Blast Sprinkle in some buffs and debuffs versus the "opposite schools", bake for 30 minutes and voila! Modern Fantasy MMO Magic "system". To me, Class systems are a cop out. They're cookie cutter templates that cut out player imagination in "building their persona". Yep, they are easier to balance in a game. They're easier overall for devs, and if it isn't clear enough, the path of least resistance is the flavor of the MMO month with the majority of devs. Take the easiest, forumlated route so we can get the game out fast to not upset the taskmaster shareholders and the vulture CEOs popping their heads in every 5 minutes asking "is it done yet? Is it done yet?". "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
|
|
11/10/09 2:04:44 AM#38
Originally posted by Khalathwyr
I'd have to disagree. I've found that it doesn't actually end up as 120 different spells. It usually ends up: Fire Bolt -> Fire Blast Ice Bolt -> Ice Blast Lightning Bolt -> Lightning Blast Acid Bolt -> Acid Blast Sprinkle in some buffs and debuffs versus the "opposite schools", bake for 30 minutes and voila! Modern Fantasy MMO Magic "system". To me, Class systems are a cop out. They're cookie cutter templates that cut out player imagination in "building their persona". Yep, they are easier to balance in a game. They're easier overall for devs, and if it isn't clear enough, the path of least resistance is the flavor of the MMO month with the majority of devs. Take the easiest, forumlated route so we can get the game out fast to not upset the taskmaster shareholders and the vulture CEOs popping their heads in every 5 minutes asking "is it done yet? Is it done yet?". Aye. With classes balance is made easier. Each class will be designed with X amount of spells. Each spell will have an ability that will be on par with another class, or countered by another classes spell/ability. Classes also allow the devs to create specific gear (armors and weapons) that can be aimed toward specofic classes (and can be balanced by creating even statted items for others). When it comes to factions in a game, having classes makes it even easier for the dev teams. Each class will have a copy class or anti-class on the opposing faction (depending on how creative the dev team tries to be). Spells are another thing game developers like to brag about in class based games. "We have over 200 spells in game!". When you look at the spells, most are just incremental upgrades to current spells. Then if you divy them up between the classes that use the spells you will notice its the same spell, same damage, same cast time, with just a different name based on the class. Sometimes there is even a different effect. Yay... That makes those '200 spells' an actual total of more like 20. With a classless system, devs have a bit more work cut out for them. In a classless system the game has to rely on skills. Not just 1 or 2 skills, but usually more than 40 skills and the multiple possible combinations of those skills a player may choose to take. The devs have to audit each and every skill as well as try to think ahead to prevent certain combos from becoming the end-all-be-all spec. The problem with a classless system is you will have players who dont really understand the concept. Most are used to picking a class and running out into the world, sword swinging or wand blasting away. Suddenly they are faced with a system that doesnt allow that; a system that makes them have to think and plan their character in the present as well as the future. They also have to plan for the gear they may want to use because in most skill based games, gear will require random combinations of stats needed by the player in order to equip said item. |
|
|
11/10/09 2:28:19 AM#39
Originally posted by Stradden Exactly reason 1 made me go away. When I have discovered pressing both buttons (in PvE, have not PvP-ed) is all one have to do ... I had enough of fighting. Also bothered me a lot using mouse buttons to move, then have to switch to keyboard when switching to targeting mode. Well ... was not only reson ... but strong one. |
|
|
11/10/09 3:08:57 AM#40
Originally posted by Kordanor
Gotta agree with this... I played AoC beta and release up to this point, but FE seems to deliver better already. Yes, im not level 45 yet, im just level 19. But I have put alot of hours into the game, and i really enjoy all the aspects from crafting to combat to exploring and questing. Endgame is still ahead of me, and as for every game ever released, endgame is lacking compared to starting game. And.. I suppose its how they have to do it. If we dont bother playing in the start, we would never reach endgame :P I do have confidence that FE will deliver better endgame as we go along, they seem to be very focused on delivering fixes in a tempo that I havent seen from any other developer.
|
|