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News Discussion  » Fallen Earth: Ten Reasons to Play Fallen Earth

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45 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
11/09/09 8:46:40 AM#1

MMORPG.com Fallen Earth Correspondent Paul Cox writes this list of ten reasons that people should be playing Icarus Studios' new MMORPG.

Over the last couple of weeks, I have noticed that many people are still up in the air about Fallen Earth. This article will attempt to shed some light on whether or not you're going to want to subscribe to this game. Here is a list of some of the good (yet sometimes controversial) things this game brings to the table.

1 - Fighting!

The combat system. The combat system is quite different from most popular MMOs out there currently. The combat system requires you to aim at your opponent like a first (or third) person shooter. Aiming affects both melee and ranged combat.

Read Ten Reasons to Play Fallen Earth.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Wardrop

Apprentice Member

Joined: 3/18/04
Posts: 463

The meaning of life is attained by caring for the one you have created.

Papa for life!!!

11/09/09 9:15:56 AM#2

I think a lot of the reasons revolve around the $50 price tag for now and the ruff latency issues that have been buzzing around the net in player reviews. Not many enjoy pay-to-beta.

If nothing else catches my attention ill probably pick the game up when its price drops. Its a great game with a solid crafting system, but it also has its hills to climb.

 

The devs crank out solid patches though and the in-game gm is unheard of anymore with the other AAA studios.

  Aramanu2

Advanced Member

Joined: 9/16/09
Posts: 213

11/09/09 9:20:20 AM#3

10 Reasons why to think twice before you go play Fallen Earth:

Fighting - pretend FPS, that doesn't even work properly in 1st person view.

Making stuff - wanna make that car? well you gotta craft that atv 1st then a motorcycle then a buggy and after months of creating useless vehicles.. thats right you get to create that useless car grats!

Wide open spaces - thats right lots of nothing, zero ,nada ,zip.. content that is.

Unique Aesthetic Options - wanna wear that useless towel? go right ahead and gimp yourself..

GM's - gotta give it to them they are online

Side sites - same as most others, nothing special.

Mature community - mature is the word.

Totally classless - equals one class, ok im a bit harsh here but at times it felt like it.

One server - less waiting, sure but hey if you live eastern europe good luck with the ping mate!

Balancing act - i actully laughed at this one, unless somthing changed then with the right skills you can destroy most others with melee in a few hits while tanking the hell out of there bullets, nice balance there.

ill add an 11th reason as well, vehicle pyhsics are none exsistent.

 

 

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

11/09/09 9:20:35 AM#4

11) is the 2nd coming of SWG Pre-NGE according to another thread running concurrently atm.

It's all so clear now.

I'm giving hard thought to giving Fallen Earth a whirl once my time in Aion comes to an end. 

(can't play more than two games and EVE is still my primary focus)

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  sigurd57

Hard Core Member

Joined: 10/30/03
Posts: 268

11/09/09 9:50:17 AM#5

Balancing act - i actully laughed at this one, unless somthing changed then with the right skills you can destroy most others with melee in a few hits while tanking the hell out of there bullets, nice balance there. 

 

I was and semi am still a major fan of the game, but my interest has taken a major down turn.  
I'm lvl 31, just started getting into PvP, and yea, balanced my arse.  

I won't go too deep into it, because it will become a rant, but even bigger than the "class"  balance (because despite being classless, there ARE classes, Melee, Rifle, Pistol, etc.. things you need to specialize in to maximize those skills / builds hence making CLASSES...)  But factions.   They actually serve no purpose other than to grind rep.    

What is the point of being an Enforcer, when your Allies (other Enforcers)  can farm you for pvp exp?  With really no penalty in place for that kind of thing, all you've done is turn PvP from something that could have been a strategic "Capture the town"  to ..  "I don't care who you are, I'm going to farm you at the only place you can get back your vehicle"  

They need to take a long hard look into the PvP system of the game.   Since I can't see anything else to do @ 45 other than PvP,  I'm disappointed, and have actually lost interest in continuing my character...    

I only visit the forums to ride the "Hype-to-Hate" roller coaster of every new title.

  ElendilasX

Apprentice Member

Joined: 8/20/07
Posts: 244

11/09/09 10:20:10 AM#6

Some reasons good, some average, some sounds like lie:

1. Nothing impressive. It is not FPS. Even if you hit your enemy from few centimeters with gun there is normal chance of missing/glancing him. Fast weapons (dual weapons) graphics are too slow and damage goes on even if there isnt graphics. Crossbows have only 50m or so range and enemy wont receive damaging from greater range, bolts isnt affected by gravity...

2. Crafting system is special, but there isnt variation for same items, you can craft 1000 crossbows and they will be identical. So this point is only average.

3. I agree to this point, but this is really for personal choice.

4. Yea.

5. Agreed.

6. Every game have such. Maybe a bit harder to find.

7. Almost every game has such community. And also it is matters of luck. People bash WoW for its community, but I never had problem with it...

8. Classless my ass... There are class, only for begginers of MMORPG it can look like classless or if you have spent not much time in game. You must choose which way you go: melee,crafter, pistol, rifle. You cant master them all, and if you try being jack of all trades, later in game you will suck at everything at thats all.

9. Yea.

10. Balancing, what balancing? Even though game require less balancing then other it sucks at it. Ranged weapons sucks at lower levels (at least to level 15-20 because i played only so far) and melee is godly. Balance should be simple: ranged weapons have bit lower damage, melee have extreme damage but you need be close. Now it is: melee awesome, ranged is hmm... weak...

 

Another point about combat system is that there is hp drugs (potions) so you can go melee pretty easy. If such drugs would be rare there would be a lot more balance to melee vs ranged.

  refkone

Novice Member

Joined: 5/16/05
Posts: 12

11/09/09 10:54:36 AM#7

They will implement player housing, sector 4 will be released in a few months while they are allready working on sector 5. They have a big update every week with ALOT of fixes. I personally really like the game its fps style gameplay. And i love it that the fallen earth team is working hard and implementing alot of new stuff in such a short amount of time to keep players busy.

I love this game, you dont have to do raids for hours just play when you have the time and craft and lvl up while your offline :)

btw they will do something about melee mutations eventually it gives too much power atm and everyone knows that so its a mather of time.

 

  Euphoryk

Apprentice Member

Joined: 4/30/09
Posts: 464

"A man must live by his principles. Who he is, not what he is."

11/09/09 11:45:40 AM#8
Originally posted by Aramanu2

10 Reasons why to think twice before you go play Fallen Earth:

Fighting - pretend FPS, that doesn't even work properly in 1st person view.

Making stuff - wanna make that car? well you gotta craft that atv 1st then a motorcycle then a buggy and after months of creating useless vehicles.. thats right you get to create that useless car grats!

Wide open spaces - thats right lots of nothing, zero ,nada ,zip.. content that is.

Unique Aesthetic Options - wanna wear that useless towel? go right ahead and gimp yourself..

GM's - gotta give it to them they are online

Side sites - same as most others, nothing special.

Mature community - mature is the word.

Totally classless - equals one class, ok im a bit harsh here but at times it felt like it.

One server - less waiting, sure but hey if you live eastern europe good luck with the ping mate!

Balancing act - i actully laughed at this one, unless somthing changed then with the right skills you can destroy most others with melee in a few hits while tanking the hell out of there bullets, nice balance there.

ill add an 11th reason as well, vehicle pyhsics are none exsistent.

 

 

 

So whats the name of your 45?

Prove you've even played the game, because judging by your statements it seems pretty clear you haven't.

  sirsmedley

Novice Member

Joined: 10/23/06
Posts: 3

11/09/09 11:47:14 AM#9

How about the 10 reasons why not to play Fallen Earth like a very poor tutorial

  Kordanor

Novice Member

Joined: 12/08/03
Posts: 24

11/09/09 12:03:38 PM#10

First I also like to add two reasons to not play the game:

1. Performance (meaning Quality of Graphics you receive for quality Hardware) is incredible bad. This is actually THE main factor I hesitated buying the game.

2. Screwed PvP System. Factions don't really have a meaning and with this conquering a Town for your factions is rather pointless. As this seems to be a huge part of the endgame the endgame is also screwed.

 

 

Other than that, it's a great game. If you have good high quality hardware and can accept the bad graphics with stuttering here and there and do not want to level as fast as possible to endgame which basically does not have a point yet, it might be your game.

This may sound bad. But in fact it's not. For a game which was just released it is VERY solid. It has tons of quests. Casual players who like questing can spend MONTHS withing this game with questing. While the quests aren't  that different from each other they still have a variety of other games like WoW. And there are TONs of it.

While the graphics are quite bad, the models and textures are solid. It's the special effects which suck. From my experience from other MMOs I can tell you though that it's quite easy to fix that. Special effects normally do not cost that much performance (shadows excluded) but increase the visual quality by far. If they could add great special FX the graphics would be almost be standard I'd say.

So, for what players is this game?

You need to like the setting.
You need to accept that from time to time you got long travel times. (I got a second monitor I watch documentations on while being on auto-run on the other one)
You need to accept that you have to aim.
You need to have a good PC.
You need to accept that endgame is not solid yet.

If you are fine with all these points you receive lots of gameplay for your money.
If you compare it with fallout 3 for example - fallout 3 offers much more intense gameplay and better atmosphere and interaction - yes, cause it's a single player game. But content wise, you can spend much more time in FE, you can play with friends.

Personally I see it like that: Even if I stop playing it when I reached the endgame, the hundreds of hours of gameplay were still worth the money. Buying the game is a good choice imho. Subscribing for 6 months or so may not be one.

Time will show us though what changes here.

I expect this game actually to grow. Unlike AoC which was a shiny box with air in it, FE is a rusty box filled with solid content. I had a preorder in AoC and felt like I already saw the whole game (endgame does not count as it did not work at all) after about one week, before the retail version was taken into effect. Fallen Earth just offers so much more. Someone just needs to polish the box and make it shiny!

 

  Kordanor

Novice Member

Joined: 12/08/03
Posts: 24

11/09/09 12:05:13 PM#11
Originally posted by sirsmedley

How about the 10 reasons why not to play Fallen Earth like a very poor tutorial

I didn't see the additional tutorial which was added with the latest patch, but the initial tutorial showed the very basics. Though it wasn't really awesome, it wasn't bad either.

  Euphoryk

Apprentice Member

Joined: 4/30/09
Posts: 464

"A man must live by his principles. Who he is, not what he is."

11/09/09 12:12:26 PM#12
Originally posted by sirsmedley

How about the 10 reasons why not to play Fallen Earth like a very poor tutorial

 

What is so poor about it? It holds your hand the entire way through.

Let me guess, you couldn't figure something out and decided it was bad. Sounds accurate, most of the younger or less intelligent players seem to have tutorial problems, while those of us with half a brain do not.

Protip: distributing your AP allows you to use the weapons you are given!

Protip: rocket launcher is right by the door leading into the super mutants room!

I've run eight characters through the tutorial since subscribing around the 25th of last month, and have NEVER had a problem completing it with any of them. Nor did I have a lack of knowledge on what to do when I was finished and thrust out into the open world.

 

TLDR: Bad players are bad.

  Euphoryk

Apprentice Member

Joined: 4/30/09
Posts: 464

"A man must live by his principles. Who he is, not what he is."

11/09/09 12:14:18 PM#13
Originally posted by Kordanor

I didn't see the additional tutorial which was added with the latest patch, but the initial tutorial showed the very basics. Though it wasn't really awesome, it wasn't bad either.

 

How can you comment on PvP and Factions if you can't even figure out how to do the extended tutorial?

This gets better and better, where do these guys come from? Just spewing garbage you've read or heard elsewhere does not make it fact, and there is a WHOLE lot of incorrect information floating around this thread.

 

  Kordanor

Novice Member

Joined: 12/08/03
Posts: 24

11/09/09 12:20:20 PM#14
Originally posted by Euphoryk
Originally posted by Kordanor

I didn't see the additional tutorial which was added with the latest patch, but the initial tutorial showed the very basics. Though it wasn't really awesome, it wasn't bad either.

 

How can you comment on PvP and Factions if you can't even figure out how to do the extended tutorial?

This gets better and better, where do these guys come from? Just spewing garbage you've read or heard elsewhere does not make it fact, and there is a WHOLE lot of incorrect information floating around this thread.

 

I didn't  have problems to "figure out how to do the extended tutorial". I was just already playing for a while and did not feel the need to go back to do it.
 

  tuzalov

Advanced Member

Joined: 7/11/07
Posts: 178

"Our birth is nothing but our death begun."

11/09/09 12:25:26 PM#15

I hate the tutorial with a passion luckily it's short and can be skipped by your other characters once completed the first time, I love the game people that like stats and depth will love FE ppl that are instant gratification types will freaking hate it,as for the people in between who knows,some will like it some wont it doesn't make it a bad game.

  Euphoryk

Apprentice Member

Joined: 4/30/09
Posts: 464

"A man must live by his principles. Who he is, not what he is."

11/09/09 12:27:53 PM#16
Originally posted by Kordanor

I didn't  have problems to "figure out how to do the extended tutorial". I was just already playing for a while and did not feel the need to go back to do it.
 

 

That's not what you said originally, but alrighty...

Regardless, its quite clear you're only pvp experience in the game is limited to S1 and possibly some minor skirmishes in S2. So before you cry wolf about pvp you have very little knowledge of/experience with, I'd suggest leveling and actually getting to the point where faction based battles are commonplace.

Ever tried sneaking into an enemy controlled conflict town? Go give it a shot and then try and tell me faction has no bearing on how well the system functions.

 

 

  Trueth

Novice Member

Joined: 8/21/08
Posts: 298

11/09/09 12:34:26 PM#17

In beta I stopped playing once I got to the ATV and saw how it drove. Saying there are no vehicle physics is being kind. Completely inexcusable to have an MMO with cars/atv's and have them drive like some super nintendo mario cart from 1998 - Add in the $49 price and you've got one giant "NO WAY IN HELL I'D BUY THIS GAME".

  Wizardry

Hard Core Member

Joined: 8/27/04
Posts: 4142

Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not.

11/09/09 12:46:29 PM#18

Nothing there interested me,so i guess that's why i did not last long in the game.

These are actually good reasons to play any game,but only if they implement them properly.

Combat...I found it boring,it can never compete with more colourful and combo designed PVE Fantasy type combat.

Crafting....Main reason i bought the game,was VERY disappointed in not only harvesting but how crafting is done.

Wide Open....Yes good except ,it is DEAD ,EMPTY space.

Aesthetic...OK i can agree there,but for me it is a very superficial reason.

GM's...to be honest ,i rather games have no need for them,and i never had to use a GM in FE,so that is a good thing i guess.

Sites/apps...I hate that idea with a passion.I notice another topic ,some guy is bragging about apps for WOW,imo they are like hand holding,feeding the little babies the exact here is where and how,because they don't want to actually play the developers creation.As far as Radio site,ya WOW has that too as does other games,I have zero need for it personally,if i had spare time for the game,it would be playing the game.

Community...it is important yes,i never had to deal with it,i had chat  right off the screen and never grouped but a couple times.

Classless....I have learned over many years ,and watching game design,that classes ARE needed.The reason is because it gives a better direction to design of the game.It takes far too much to explain in a few sentences ,so i won't.I went into a bit of detail of why it fails,in a FFXIV thread,I don't feel like doing it again lol.Basically classless is a cop out for the developer,it makes their job much easier.A simple example....I have 4 different mage types in my game,i need to make 30 spells for each,that is 120 spells.A classless game can get away with just 30,because they will be the same for each player.

One server...why this matters,i have no idea at all?All that should matter is a games content/design and if there are players to interact with,it does not matter 1 server or 500.This again is just an easier task for the developer,they only need GM's for one server lol.

Balanced combat....well yes that is nice except there is a lot of us out there who do not care for PVP one bit.Removing the fact that i do not take part in PVP,i found the combat boring,so a balanced boring act,would not help.

SO as you can see not much there in FE ,to attract a PVE player and one that expects some decent effort into each aspect of the game.There was only one thing i found remotely fun and that was messing around on my ATV,but even then it gets damaged too easily so the fun part is lost quickly.Even then ATV cruising gets boring after one hour.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Kordanor

Novice Member

Joined: 12/08/03
Posts: 24

11/09/09 12:49:09 PM#19
Originally posted by Euphoryk
Originally posted by Kordanor

I didn't  have problems to "figure out how to do the extended tutorial". I was just already playing for a while and did not feel the need to go back to do it.
 

 

That's not what you said originally, but alrighty...

Regardless, its quite clear you're only pvp experience in the game is limited to S1 and possibly some minor skirmishes in S2. So before you cry wolf about pvp you have very little knowledge of/experience with, I'd suggest leveling and actually getting to the point where faction based battles are commonplace.

Ever tried sneaking into an enemy controlled conflict town? Go give it a shot and then try and tell me faction has no bearing on how well the system functions.

 

 

Actually I didn't say anything about the additional tutorial but that I didn't play it. ^^
 

But you are right when guessing about my pvp experience. I just had some skirmishes and reached Rank 1 and that's basically all.

But imho you don't need to experience everything to be able to judge it. At some situations it can even be better to not have played it, as it might blur your sight with some very emotions which are situational and will vanish in long term.

I am thinking about how to explain what I mean. Let's say there is a game concept like an 1v1 arena with the best rewards in the game, while the Devs balanced the characters for larger scale battles (unrelated to FE). If you just think about it, you think "yeah, well, that can't work".
But now you enter these fights and fight 1,5,20 battles the first day and win most of it. Maybe you think now "This system is awesome, and as I am so superior I won most of the cases". Ok, now time passes, with times there come cookie cutter 1v1 character templates, you start to loose all the time cause you don't have such a character and will never be able to get the best gear unless you change your class, skills, whatever.

You are right, I lack experience. But I honestly think that your view is blurred.

It's the same with castles in DAoC. They worked for the first few weeks, then people started to lose interest in it, cause there was no motivation to make the effort in keeping it. (they were changed afterwards to give them some meaning again though).

I am pretty sure, that in long term players will lose interest in FEs town-conquer system, if it is not changed.

  Kordanor

Novice Member

Joined: 12/08/03
Posts: 24

11/09/09 1:07:04 PM#20
Originally posted by Wizardry

Nothing there interested me,so i guess that's why i did not last long in the game.

These are actually good reasons to play any game,but only if they implement them properly.

Crafting....Main reason i bought the game,was VERY disappointed in not only harvesting but how crafting is done.

Wide Open....Yes good except ,it is DEAD ,EMPTY space.

One server...why this matters,i have no idea at all?All that should matter is a games content/design and if there are players to interact with,it does not matter 1 server or 500.This again is just an easier task for the developer,they only need GM's for one server lol. 

Basically I don't want to try to convince you to play the game again. If you didn't have fun, it's the right choice to quit, and imho lots of raiders in other games should go with the same philosophy.
 

Still, I need to contradict some of your points:
While I think gathering and crafting need some adjustments I think the general concept (queue up and let the magic work) is a great concept. Giving crafting time some value. It's true though that this need some improve and adjustments.
I don't think this wide open world is dead and empty. There are actually some NPCs scattered around giving quests. I would have loved more of this though, with some more meaning. No AP quests, but maybe some unique stuff or recipes giving you an advantage to leveling (no endgame must have stuff). There could also be more of it. But I disagree that the world is dead.
One Server has some advantages someone might not see in the beginning. But these advantages include that you simply can't end up at another server then a (maybe new) friend. It also focuses all the developers eyes on one Server, one Economy. I think it has far more value if something is reached on one server then if you have multiple shards. For PVE goals this may be true, for pvp this is far different imho, at least in larger scale. No one would talk about eve fights and alliances if there were just some dozens of players involved. One Server means writing history. In addition to that it makes events for players and GMs much easier. A game event with GMs playing something is not even possible in WoW which has more than hundred of servers. You would need to script everything there. There is no other choice.

Edit: Cut out points in quote I did not refer to in order to keep posting rather short.

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