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Aion

Aion 

General Discussion  » How is Aion doing?

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86 posts found
  Anubisan

Hard Core Member

Joined: 1/09/05
Posts: 1652

11/11/09 9:44:35 AM#61
Originally posted by mugengaia

Anyone who has played Vanilla WoW, please don't come on here and ridicule yourself saying it was so~ much better than Aion and so~ much less of a grind than Aion. 

I played Vanilla WoW, it took me 2 months of 3-6 hours of gameplay a day to reach level 60.  Had few occasional troubles finding quests and found myself researching for infos on fansites.  Because honestly, it was a first for me to find myself baffled by the system.  It wasn't hard, it was rather confusing at first.

To the guy who claims Vanilla WoW had absolutely no "GRIND", please don't lie to yourself.  I occasionally found myself falling asleep on my keyboard while doing endless number of quests. 

Of course I also found myself falling asleep on the keyboard while group xp grinding at level 40s in Aion.

Either Vanilla WoW quest grind or Aion latter half group xp grind, the choice is yours. 

Never really bothered with the WoW storyline, and honestly I still don't even know, because all I did was search up guides and info on info sites and skimmed past the actual lore. 

In Aion, I have a level 50 assassin in the korean server Kashinel, but also don't really have a clue about the lore. 

Honestly, people who claim WoW or LOTRO having compelling storylines...please, you can shove my shoe up your mouth.  Reading the actual quests and playing for end game or PvP, PvE purposes, in the end it's all about "to each his/her own taste".  It's a choice, not an obligation.  I'll give LOTRO much deserved credit since it is based on Tolkien's book (and I love LOTR series), but WoW's storyline?  Never read it, never cared for it (and this is coming from a guy who also has Warcraft 2, 3, and frozen throne.). 

All I wanted was to level to cap and get gears, till I found out how useless getting EPIC gears are in WOW.  REAL F**KING EPIC, WHEN THEY'RE ONLY GOOD FOR COUPLE WEEKS AT BEST.

Vanilla WoW also had only ONE instance out of the many which exist today. 

Don't make WoW look like the EPIC consumer phenomenon it is today.  Because Vanilla WoW wasn't even half the shit it is today.

Does it need to be emphasized again?  Vanilla WoW had ONE INSTANCE. 

Maybe WoW did have a more diverse storyline.  That doesn't make it compelling to the likes of LOTRO.  But I guess I wouldn't know if it was even that diverse, since people like me just tend to skip the lore.  The lore part of any MMO never really attracted me in the first place.  If I want a good solid 50 hours of EPIC storyline, I'd rather play a single player RPG on a console.

Finally, I don't play Aion anymore, because of some issues I've had with NCsoft, but frankly speaking, it isn't half as bad as what these forum trolls make it seem. 

I don't know about the WoW carebears who say the lore is so fking epic or that they have never been bored in WoW ever.  But I've been bored out to death with endless repetitions of raids and instances in WoW before.  The same boredom hit me couple times in the process of hitting 50 in Aion, specifically levels 32-37 (Fire Temple instance) and 40-44 (Campgorund grouping till Draupnir).  Then again, while I was playing it korea the level cap was 45, and alot of the content that opened up with 1.5 was new and satisfying. 

Compare all you want, but seriously, Vanilla WoW?  Vanilla WoW wasn't even 1/4 the current WoW, so don't sugar coat WoW as if it was exactly the same then as to now.  Not to mention one of the worst launches in history of MMOs. 

 

Oh yea, there are two things I absolutely hate about Aion.  For one, I wish they didn't make it auto-targeting.  Secondly, NCsoft's handling of Bots is always slow. 

I can play with the auto-targeting...although I wish it wasn't.  Otherwise, the bots have been a huge problem, and I already foresaw this in the NA/EU servers...since I played on the Korean server.  But then again, it's NCsoft.  They have a tarnished reputation when it comes to handling bots.


And yet even Vanilla WoW (which came out in 2004) still had significantly more content than Aion does today (2009). If we are comparing the two games as they were at launch, there is simply no comparison. It may have taken around the same time to reach end game as it does in Aion (which is certainly debatable), but to say that you were forced to mob grind for levels simply isn't true. I don't remember ever running out of quests or instances to run.

This was always my biggest problem with Aion. There is so much less content that you will always experience all of it every time you roll a toon. Everything is repeated. There are no other paths to take because there is barely enough content for one path. Even in Vanilla WoW, each toon could level almost completely differently from each other because there were multiple zones and questlines for every level range.

  Frostbite05

Novice Member

Joined: 9/15/08
Posts: 1919

11/11/09 9:46:24 AM#62
Originally posted by Anubisan
Originally posted by mugengaia

Anyone who has played Vanilla WoW, please don't come on here and ridicule yourself saying it was so~ much better than Aion and so~ much less of a grind than Aion. 

I played Vanilla WoW, it took me 2 months of 3-6 hours of gameplay a day to reach level 60.  Had few occasional troubles finding quests and found myself researching for infos on fansites.  Because honestly, it was a first for me to find myself baffled by the system.  It wasn't hard, it was rather confusing at first.

To the guy who claims Vanilla WoW had absolutely no "GRIND", please don't lie to yourself.  I occasionally found myself falling asleep on my keyboard while doing endless number of quests. 

Of course I also found myself falling asleep on the keyboard while group xp grinding at level 40s in Aion.

Either Vanilla WoW quest grind or Aion latter half group xp grind, the choice is yours. 

Never really bothered with the WoW storyline, and honestly I still don't even know, because all I did was search up guides and info on info sites and skimmed past the actual lore. 

In Aion, I have a level 50 assassin in the korean server Kashinel, but also don't really have a clue about the lore. 

Honestly, people who claim WoW or LOTRO having compelling storylines...please, you can shove my shoe up your mouth.  Reading the actual quests and playing for end game or PvP, PvE purposes, in the end it's all about "to each his/her own taste".  It's a choice, not an obligation.  I'll give LOTRO much deserved credit since it is based on Tolkien's book (and I love LOTR series), but WoW's storyline?  Never read it, never cared for it (and this is coming from a guy who also has Warcraft 2, 3, and frozen throne.). 

All I wanted was to level to cap and get gears, till I found out how useless getting EPIC gears are in WOW.  REAL F**KING EPIC, WHEN THEY'RE ONLY GOOD FOR COUPLE WEEKS AT BEST.

Vanilla WoW also had only ONE instance out of the many which exist today. 

Don't make WoW look like the EPIC consumer phenomenon it is today.  Because Vanilla WoW wasn't even half the shit it is today.

Does it need to be emphasized again?  Vanilla WoW had ONE INSTANCE. 

Maybe WoW did have a more diverse storyline.  That doesn't make it compelling to the likes of LOTRO.  But I guess I wouldn't know if it was even that diverse, since people like me just tend to skip the lore.  The lore part of any MMO never really attracted me in the first place.  If I want a good solid 50 hours of EPIC storyline, I'd rather play a single player RPG on a console.

Finally, I don't play Aion anymore, because of some issues I've had with NCsoft, but frankly speaking, it isn't half as bad as what these forum trolls make it seem. 

I don't know about the WoW carebears who say the lore is so fking epic or that they have never been bored in WoW ever.  But I've been bored out to death with endless repetitions of raids and instances in WoW before.  The same boredom hit me couple times in the process of hitting 50 in Aion, specifically levels 32-37 (Fire Temple instance) and 40-44 (Campgorund grouping till Draupnir).  Then again, while I was playing it korea the level cap was 45, and alot of the content that opened up with 1.5 was new and satisfying. 

Compare all you want, but seriously, Vanilla WoW?  Vanilla WoW wasn't even 1/4 the current WoW, so don't sugar coat WoW as if it was exactly the same then as to now.  Not to mention one of the worst launches in history of MMOs. 

 

Oh yea, there are two things I absolutely hate about Aion.  For one, I wish they didn't make it auto-targeting.  Secondly, NCsoft's handling of Bots is always slow. 

I can play with the auto-targeting...although I wish it wasn't.  Otherwise, the bots have been a huge problem, and I already foresaw this in the NA/EU servers...since I played on the Korean server.  But then again, it's NCsoft.  They have a tarnished reputation when it comes to handling bots.


And yet even Vanilla WoW (which came out in 2004) still had significantly more content than Aion does today (2009). If we are comparing the two games as they were at launch, there is simply no comparison. It may have taken around the same time to reach end game as it does in Aion (which is certainly debatable), but to say that you were forced to mob grind for levels simply isn't true. I don't remember ever running out of quests or instances to run.

This was always my biggest problem with Aion. There is so much less content that you will always experience all of it every time you roll a toon. Everything is repeated. There are no other paths to take because there is barely enough content for one path. Even in Vanilla WoW, each toon could level almost completely differently from each other because there were multiple zones and questlines for every level range.

 

Can't say that On release vanilla wow had no endgame there was UBRS and LBRS that was it. MC/BWL were added a few months after release. Same with all the battlegrounds, which on release were fun unlike the water downed versions we complain about today.

  Derros

Novice Member

Joined: 2/16/09
Posts: 371

11/11/09 9:54:14 AM#63
Originally posted by mugengaia

Anyone who has played Vanilla WoW, please don't come on here and ridicule yourself saying it was so~ much better than Aion and so~ much less of a grind than Aion. 

I played Vanilla WoW, it took me 2 months of 3-6 hours of gameplay a day to reach level 60.  Had few occasional troubles finding quests and found myself researching for infos on fansites.  Because honestly, it was a first for me to find myself baffled by the system.  It wasn't hard, it was rather confusing at first.

To the guy who claims Vanilla WoW had absolutely no "GRIND", please don't lie to yourself.  I occasionally found myself falling asleep on my keyboard while doing endless number of quests. 

Of course I also found myself falling asleep on the keyboard while group xp grinding at level 40s in Aion.

Either Vanilla WoW quest grind or Aion latter half group xp grind, the choice is yours. 

Never really bothered with the WoW storyline, and honestly I still don't even know, because all I did was search up guides and info on info sites and skimmed past the actual lore. 

In Aion, I have a level 50 assassin in the korean server Kashinel, but also don't really have a clue about the lore. 

Honestly, people who claim WoW or LOTRO having compelling storylines...please, you can shove my shoe up your mouth.  Reading the actual quests and playing for end game or PvP, PvE purposes, in the end it's all about "to each his/her own taste".  It's a choice, not an obligation.  I'll give LOTRO much deserved credit since it is based on Tolkien's book (and I love LOTR series), but WoW's storyline?  Never read it, never cared for it (and this is coming from a guy who also has Warcraft 2, 3, and frozen throne.). 

All I wanted was to level to cap and get gears, till I found out how useless getting EPIC gears are in WOW.  REAL F**KING EPIC, WHEN THEY'RE ONLY GOOD FOR COUPLE WEEKS AT BEST.

Vanilla WoW also had only ONE instance out of the many which exist today. 

Don't make WoW look like the EPIC consumer phenomenon it is today.  Because Vanilla WoW wasn't even half the shit it is today.

Does it need to be emphasized again?  Vanilla WoW had ONE INSTANCE. 

Maybe WoW did have a more diverse storyline.  That doesn't make it compelling to the likes of LOTRO.  But I guess I wouldn't know if it was even that diverse, since people like me just tend to skip the lore.  The lore part of any MMO never really attracted me in the first place.  If I want a good solid 50 hours of EPIC storyline, I'd rather play a single player RPG on a console.

Finally, I don't play Aion anymore, because of some issues I've had with NCsoft, but frankly speaking, it isn't half as bad as what these forum trolls make it seem. 

I don't know about the WoW carebears who say the lore is so fking epic or that they have never been bored in WoW ever.  But I've been bored out to death with endless repetitions of raids and instances in WoW before.  The same boredom hit me couple times in the process of hitting 50 in Aion, specifically levels 32-37 (Fire Temple instance) and 40-44 (Campgorund grouping till Draupnir).  Then again, while I was playing it korea the level cap was 45, and alot of the content that opened up with 1.5 was new and satisfying. 

Compare all you want, but seriously, Vanilla WoW?  Vanilla WoW wasn't even 1/4 the current WoW, so don't sugar coat WoW as if it was exactly the same then as to now.  Not to mention one of the worst launches in history of MMOs. 

 

Oh yea, there are two things I absolutely hate about Aion.  For one, I wish they didn't make it auto-targeting.  Secondly, NCsoft's handling of Bots is always slow. 

I can play with the auto-targeting...although I wish it wasn't.  Otherwise, the bots have been a huge problem, and I already foresaw this in the NA/EU servers...since I played on the Korean server.  But then again, it's NCsoft.  They have a tarnished reputation when it comes to handling bots.


 

Every MMO that exists contains grinding.  That being said what seperates grinding in different game is personal perception.  The fact is that alot of people enjoyed the grinding in WoW because it didnt feel like grinding.  Yea maybe on your 2nd or 3rd it did, but with me I felt it on character 1 in Aion.  I have leveled 6 70+ characters in WoW (2 of which hit 60 in vanilla), only toward the end did it really feel like a grind to me.  Aion isnt a bad game, it just didnt contain enough 'fun' for me during the leveling process to keep me interested, it really only had the promise of fun once I leveled high enough.

  mugengaia

Novice Member

Joined: 9/27/04
Posts: 361

11/11/09 10:02:57 AM#64
Originally posted by Frostbite05

 

Can't say that On release vanilla wow had no endgame there was UBRS and LBRS that was it. MC/BWL were added a few months after release. Same with all the battlegrounds, which on release were fun unlike the water downed versions we complain about today.


 

I agree with this, which is one reason I quit after crusades.  Wasn't as bad as after I played LK, but I was getting tired of nightly raids, and random partying became extremely inaccessible in the korean servers.

GRIND sucks? You wanna be max level in a month?
Since when did society award easy-goers and lazy-fools?
MAKES ME PHOBIC OF STUPIDITY!

  mugengaia

Novice Member

Joined: 9/27/04
Posts: 361

11/11/09 10:05:33 AM#65
Originally posted by tanoril
Originally posted by mugengaia

 

What exactly does this have to do with Aion today?  Are you seriously comparing a game that launched in 2009 to one that launched in 2004.  Isn't Aion supposed to be competing with WoW 2009, not WoW 2004? 

You're right, Vanilla WoW sucked for content but that doesn't mean it's ok for every game since to launch the same exact way.


 

You want to know why I brought up the Vanilla WoW comparsion?  Read one the previous poster's lame comments depicting Vanilla WoW's gameplay time to being only couple dozen hours to reach cap.  And he said he did this on his first character, which honestly is a complete Bullshit.

GRIND sucks? You wanna be max level in a month?
Since when did society award easy-goers and lazy-fools?
MAKES ME PHOBIC OF STUPIDITY!

  Ethian

Apprentice Member

Joined: 3/26/09
Posts: 1219

11/11/09 10:09:10 AM#66

Why is it that WoW is always brought up and compared to new MMOs out? I guess folks still play the game? I wouldn't be caught dead running WoW on my new PC....what a waste of resources! lol

 

It was a great MMO in its time but so its out of date its gone sour and stale.... 

 

 

/borefest

"Mom, I play Tera for the gameplay I swear!!"

http://www.youtube.com/watch?v=O-2paFdRw_U

  Cammy

Advanced Member

Joined: 8/22/06
Posts: 898

11/11/09 10:31:22 AM#67
Originally posted by mugengaia
Originally posted by tanoril
Originally posted by mugengaia

 

What exactly does this have to do with Aion today?  Are you seriously comparing a game that launched in 2009 to one that launched in 2004.  Isn't Aion supposed to be competing with WoW 2009, not WoW 2004? 

You're right, Vanilla WoW sucked for content but that doesn't mean it's ok for every game since to launch the same exact way.


 

You want to know why I brought up the Vanilla WoW comparsion?  Read one the previous poster's lame comments depicting Vanilla WoW's gameplay time to being only couple dozen hours to reach cap.  And he said he did this on his first character, which honestly is a complete Bullshit.

 

Exactly. Everyone complains about Aions GRIND and what we are saying is that the grind in Vanilla WoW is very much on par with the grind in Aion... but for some stupid reason you WoW lovers just refuse to accept this and only label Aion as a "Korean grind fest".

 

THATS Why we keep bringing up Vanilla WoW.  Because you guys are obviously delusional (that or just have selective memory)

  Anubisan

Hard Core Member

Joined: 1/09/05
Posts: 1652

11/11/09 4:23:54 PM#68
Originally posted by Cammy

Exactly. Everyone complains about Aions GRIND and what we are saying is that the grind in Vanilla WoW is very much on par with the grind in Aion... but for some stupid reason you WoW lovers just refuse to accept this and only label Aion as a "Korean grind fest".

THATS Why we keep bringing up Vanilla WoW.  Because you guys are obviously delusional (that or just have selective memory)

I've tried to explain the distinction already (as it exists in my opinion), but I will be happy to do so again.

TIME is not the same thing as GRIND. The concept of grind comes in when there is not enough content and the player is forced to just kill the same mobs over and over again. This is common in Korean games. It may take around the same amount of time to level up in both Aion and WoW, but there is MUCH less content to experience along the way... which in turn forces players to 'grind out' levels.

WoW never forced people to play this way. Even in Vanilla WoW, there were more than enough quests and instances to take a player from 1-60 without having to grind at all. In fact, there was more than enough content to allow you to level up in different areas each time because there wasn't just one set path throughout the game. This is just not the case in Aion. There is not enough content and therefore players are forced to grind mobs to level.

  tanoril

Apprentice Member

Joined: 1/12/06
Posts: 440

11/12/09 9:03:41 AM#69
Originally posted by Cammy
Originally posted by mugengaia
Originally posted by tanoril
Originally posted by mugengaia

 

What exactly does this have to do with Aion today?  Are you seriously comparing a game that launched in 2009 to one that launched in 2004.  Isn't Aion supposed to be competing with WoW 2009, not WoW 2004? 

You're right, Vanilla WoW sucked for content but that doesn't mean it's ok for every game since to launch the same exact way.


 

You want to know why I brought up the Vanilla WoW comparsion?  Read one the previous poster's lame comments depicting Vanilla WoW's gameplay time to being only couple dozen hours to reach cap.  And he said he did this on his first character, which honestly is a complete Bullshit.

 

Exactly. Everyone complains about Aions GRIND and what we are saying is that the grind in Vanilla WoW is very much on par with the grind in Aion... but for some stupid reason you WoW lovers just refuse to accept this and only label Aion as a "Korean grind fest".

 

THATS Why we keep bringing up Vanilla WoW.  Because you guys are obviously delusional (that or just have selective memory)

 

But you are missing the point.  You are simply equating the word 'grind' to 'time' and it means much more then that.  You can have a game that takes forever to level but if the content is enjoyable enough, it doesn't matter.  That is what a lot of people mean when they say Aion is a 'grind'.  The first time you ever played a character in WoW (vanilla or otherwise) it never felt like you were 'grinding', no matter how long it took.  You may disagree but for a majority of people it did not.  It could be for a variety of reasons (enough quests, different locations, low level instances, first of it's kind with that kind of leveling system, etc).

Now, here we are in 2009 and Aion not only make you run a specific path in leveling, but it makes you do that same things over and over again.  Repetition is never a good thing in an MMO, even EQ vets will tell you that. 

The thing is there are ways to improve Aion in this area.  The game places heavy emphasis on PvP.  Give the playerbase more reason to just PvP instead of questing.  Spread out the quest content so that way you're not in the same area for long periods of time.  Maybe create more rifts per level range, make it seem like you really are at war with the other side. 

 

  sancher36

Apprentice Member

Joined: 11/05/07
Posts: 287

11/12/09 5:11:38 PM#70
Originally posted by Zorndorf

According to Xfire, more than 50% of those players using Xfire stopped playing.

On the first top weekend it had 14.5K Xfire players, now on this weekend it is around 7.2/7.3 K players.

Playing time has decreased with 60%.

Still the playing time of Xfire Aion during the week is ABSURD. More than 6 hours on line average per person, which clearly shows the 24/7 gold sellers are using it to log in.

If you watch the server activity and when I speak to  friends of me loggin in one sees  the game is no longer taxing the 14NA/18EU servers.

It is held up artificially on Xfire by those "extra" people logging in and the fact it is now sold by NCSoft through Xfire; which simply means ... it can no longer be compared with the popularity of games which don't have that "support".

My prediction of 150K subs max in January is right on spot>.

Probably NCsoft will never admit it, so some servers will be empty and just stay that way without being merged.

 

 

 

 

When will people get it into their heads that most people don't use xfire but teamspeak or ventrillo lol

You can't base your info on xfire stats

  Lork

Novice Member

Joined: 2/09/08
Posts: 347

Only the dead have seen the end of war- Plato

11/12/09 5:40:29 PM#71
Originally posted by sancher36
Originally posted by Zorndorf

According to Xfire, more than 50% of those players using Xfire stopped playing.

On the first top weekend it had 14.5K Xfire players, now on this weekend it is around 7.2/7.3 K players.

Playing time has decreased with 60%.

Still the playing time of Xfire Aion during the week is ABSURD. More than 6 hours on line average per person, which clearly shows the 24/7 gold sellers are using it to log in.

If you watch the server activity and when I speak to  friends of me loggin in one sees  the game is no longer taxing the 14NA/18EU servers.

It is held up artificially on Xfire by those "extra" people logging in and the fact it is now sold by NCSoft through Xfire; which simply means ... it can no longer be compared with the popularity of games which don't have that "support".

My prediction of 150K subs max in January is right on spot>.

Probably NCsoft will never admit it, so some servers will be empty and just stay that way without being merged.

 

 

 

 

When will people get it into their heads that most people don't use xfire but teamspeak or ventrillo lol

You can't base your info on xfire stats

 

When will you get it into your head that you should think before you type.We know not all players use xfire, O.K.? But, xfire gives a basis for player trends. For example, when CNN or NBC starts a poll to evaluate the president,  they know they will not get all 330 million+ Americans to vote, but the votes they do receive will give them a rough idea of what the American population thinks of el presidente.

And from what you are saying, when xfire players stop playing a game and the numbers decrease of the mentioned game, it indicates nothing?

How about WoW. WoW has been the number one played game on xfire for so long, I can't remember the last game the was number one before it. Do we hear or read any reports of WoW's population falling tremendously? No. Does Xfire reflect that? Yes. Now say that we do hear players leaving WoW and they are doing so in large waves, and we see xfire numbers dipping, we can't assume that it's true?

Xfire just gives a rough estimation, not an exact number. +\-

  sancher36

Apprentice Member

Joined: 11/05/07
Posts: 287

11/12/09 5:58:04 PM#72
Originally posted by Lork
Originally posted by sancher36
Originally posted by Zorndorf

According to Xfire, more than 50% of those players using Xfire stopped playing.

On the first top weekend it had 14.5K Xfire players, now on this weekend it is around 7.2/7.3 K players.

Playing time has decreased with 60%.

Still the playing time of Xfire Aion during the week is ABSURD. More than 6 hours on line average per person, which clearly shows the 24/7 gold sellers are using it to log in.

If you watch the server activity and when I speak to  friends of me loggin in one sees  the game is no longer taxing the 14NA/18EU servers.

It is held up artificially on Xfire by those "extra" people logging in and the fact it is now sold by NCSoft through Xfire; which simply means ... it can no longer be compared with the popularity of games which don't have that "support".

My prediction of 150K subs max in January is right on spot>.

Probably NCsoft will never admit it, so some servers will be empty and just stay that way without being merged.

 

 

 

 

When will people get it into their heads that most people don't use xfire but teamspeak or ventrillo lol

You can't base your info on xfire stats

 

When will you get it into your head that you should think before you type.We know not all players use xfire, O.K.? But, xfire gives a basis for player trends. For example, when CNN or NBC starts a poll to evaluate the president,  they know they will not get all 330 million+ Americans to vote, but the votes they do receive will give them a rough idea of what the American population thinks of el presidente.

And from what you are saying, when xfire players stop playing a game and the numbers decrease of the mentioned game, it indicates nothing?

How about WoW. WoW has been the number one played game on xfire for so long, I can't remember the last game the was number one before it. Do we hear or read any reports of WoW's population falling tremendously? No. Does Xfire reflect that? Yes. Now say that we do hear players leaving WoW and they are doing so in large waves, and we see xfire numbers dipping, we can't assume that it's true?

Xfire just gives a rough estimation, not an exact number. +\-

 

There is not enough people on there to give an actual trend, sure if there was more then yes but you can't go by 15k players on xfire and get a proper estimation. Any normal person would understand that.

 

 

 

  Lork

Novice Member

Joined: 2/09/08
Posts: 347

Only the dead have seen the end of war- Plato

11/12/09 6:02:40 PM#73
Originally posted by sancher36
Originally posted by Lork
Originally posted by sancher36
Originally posted by Zorndorf

According to Xfire, more than 50% of those players using Xfire stopped playing.

On the first top weekend it had 14.5K Xfire players, now on this weekend it is around 7.2/7.3 K players.

Playing time has decreased with 60%.

Still the playing time of Xfire Aion during the week is ABSURD. More than 6 hours on line average per person, which clearly shows the 24/7 gold sellers are using it to log in.

If you watch the server activity and when I speak to  friends of me loggin in one sees  the game is no longer taxing the 14NA/18EU servers.

It is held up artificially on Xfire by those "extra" people logging in and the fact it is now sold by NCSoft through Xfire; which simply means ... it can no longer be compared with the popularity of games which don't have that "support".

My prediction of 150K subs max in January is right on spot>.

Probably NCsoft will never admit it, so some servers will be empty and just stay that way without being merged.

 

 

 

 

When will people get it into their heads that most people don't use xfire but teamspeak or ventrillo lol

You can't base your info on xfire stats

 

When will you get it into your head that you should think before you type.We know not all players use xfire, O.K.? But, xfire gives a basis for player trends. For example, when CNN or NBC starts a poll to evaluate the president,  they know they will not get all 330 million+ Americans to vote, but the votes they do receive will give them a rough idea of what the American population thinks of el presidente.

And from what you are saying, when xfire players stop playing a game and the numbers decrease of the mentioned game, it indicates nothing?

How about WoW. WoW has been the number one played game on xfire for so long, I can't remember the last game the was number one before it. Do we hear or read any reports of WoW's population falling tremendously? No. Does Xfire reflect that? Yes. Now say that we do hear players leaving WoW and they are doing so in large waves, and we see xfire numbers dipping, we can't assume that it's true?

Xfire just gives a rough estimation, not an exact number. +\-

 

There is not enough people on there to give an actual trend, sure if there was more then yes but you can't go by 15k players on xfire and get a proper estimation. Any normal person would understand that.

 

 

 

 

I knew you couldn't comprehend.

  sancher36

Apprentice Member

Joined: 11/05/07
Posts: 287

11/12/09 6:04:41 PM#74

Lork go back to your wow :)

  User Deleted
11/12/09 6:05:49 PM#75
Originally posted by Zorndorf

According to Xfire, more than 50% of those players using Xfire stopped playing.

On the first top weekend it had 14.5K Xfire players, now on this weekend it is around 7.2/7.3 K players.

Playing time has decreased with 60%.

Still the playing time of Xfire Aion during the week is ABSURD. More than 6 hours on line average per person, which clearly shows the 24/7 gold sellers are using it to log in.

If you watch the server activity and when I speak to  friends of me loggin in one sees  the game is no longer taxing the 14NA/18EU servers.

It is held up artificially on Xfire by those "extra" people logging in and the fact it is now sold by NCSoft through Xfire; which simply means ... it can no longer be compared with the popularity of games which don't have that "support".

My prediction of 150K subs max in January is right on spot>.

Probably NCsoft will never admit it, so some servers will be empty and just stay that way without being merged.

 

 

 


 

ok umm wich is it? is xfire right or wrong? because when the xfire numbers was possitive for Aion you was saying they was off and now that they show people quitting Aion you're doing your good ole copy and paste into every thread? so you was lying then or now wich is it?

  Lork

Novice Member

Joined: 2/09/08
Posts: 347

Only the dead have seen the end of war- Plato

11/12/09 6:12:08 PM#76

I've never played WoW.

 

  fyerwall

Advanced Member

Joined: 6/01/04
Posts: 2655

11/12/09 6:18:01 PM#77
Originally posted by sancher36
Originally posted by Lork
Originally posted by sancher36
Originally posted by Zorndorf

According to Xfire, more than 50% of those players using Xfire stopped playing.

On the first top weekend it had 14.5K Xfire players, now on this weekend it is around 7.2/7.3 K players.

Playing time has decreased with 60%.

Still the playing time of Xfire Aion during the week is ABSURD. More than 6 hours on line average per person, which clearly shows the 24/7 gold sellers are using it to log in.

If you watch the server activity and when I speak to  friends of me loggin in one sees  the game is no longer taxing the 14NA/18EU servers.

It is held up artificially on Xfire by those "extra" people logging in and the fact it is now sold by NCSoft through Xfire; which simply means ... it can no longer be compared with the popularity of games which don't have that "support".

My prediction of 150K subs max in January is right on spot>.

Probably NCsoft will never admit it, so some servers will be empty and just stay that way without being merged.

 

 

 

 

When will people get it into their heads that most people don't use xfire but teamspeak or ventrillo lol

You can't base your info on xfire stats

 

When will you get it into your head that you should think before you type.We know not all players use xfire, O.K.? But, xfire gives a basis for player trends. For example, when CNN or NBC starts a poll to evaluate the president,  they know they will not get all 330 million+ Americans to vote, but the votes they do receive will give them a rough idea of what the American population thinks of el presidente.

And from what you are saying, when xfire players stop playing a game and the numbers decrease of the mentioned game, it indicates nothing?

How about WoW. WoW has been the number one played game on xfire for so long, I can't remember the last game the was number one before it. Do we hear or read any reports of WoW's population falling tremendously? No. Does Xfire reflect that? Yes. Now say that we do hear players leaving WoW and they are doing so in large waves, and we see xfire numbers dipping, we can't assume that it's true?

Xfire just gives a rough estimation, not an exact number. +\-

 

There is not enough people on there to give an actual trend, sure if there was more then yes but you can't go by 15k players on xfire and get a proper estimation. Any normal person would understand that.

 

 

 


 

Actually, thats how sampling works.

When polling for any survey they use whatever size of a population they wish. 15k out of the possible (going by the box sale numbers on this one) 500k sales in the US or 970k for NA/EU would be acceptable for statistical purposes and would provide more than enough data for an accurate estimation of a trend.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"

  sancher36

Apprentice Member

Joined: 11/05/07
Posts: 287

11/12/09 6:18:06 PM#78

Anyways I do not see xfire a reliable source at all and never will, just can't believe people swear by it.

As for wow stats that could be a little more reliable for trends as it has a huge number of players using xfire in the first place.

 

 

  Lork

Novice Member

Joined: 2/09/08
Posts: 347

Only the dead have seen the end of war- Plato

11/12/09 6:23:07 PM#79
Originally posted by sancher36

Anyways I do not see xfire a reliable source at all and never will, just can't believe people swear by it.

As for wow stats that could be a little more reliable for trends as it has a huge number of players using xfire in the first place.

 

 

 

Yeah, because we all know the information that the MMO companies gives us are reliable. At least xfire is a neutral source.

  User Deleted
11/12/09 6:24:01 PM#80

Hm 90 people in my legion and not 1 of them said they use Xfire in a poll.  I know about another 40 that told me they dont use it.   Hey thats a trend 90% of the people i play with every day dont use Xfire.   You cant base shit off Xfire stats its pathetic that you even try.

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