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Fallen Earth

Fallen Earth 

Fallen Earth  » The entire game and interface down to details is identical to SWG.

3 Pages « 1 2 3 Search
54 posts found
  Haggis13

Novice Member

Joined: 9/08/05
Posts: 134

11/14/09 7:51:41 PM#41
Originally posted by JackFetch

That said, I have noticed I now have this bizarre tendency in LotRO to reflexively wonder where I left my horse, whenever I'm preparing to ride somewhere.

Yay! I'm not the only one!

  PhilM

Novice Member

Joined: 11/08/09
Posts: 25

 
11/15/09 10:41:03 PM#42
Originally posted by Benjola

FE has been in development since 2003...

 

Anyone who has entered a cave or instance in SWG knows that they aren't individually identical. The caves are the same shapes as in SWG and the instances are mapped in the main map in the same way. EVERYTHING is identical.

 

You don't take my word that everything feels the same, but everything in the game has the same problems, the same issues that existed in SWG, including database errors, random mob errors, and the same banding of swg.  I love that you guys jump to defend this game, but ffs can you not just be honest?

  rodingo

Advanced Member

Joined: 1/18/07
Posts: 292

11/15/09 11:09:57 PM#43
Originally posted by Zorvan01
Originally posted by Benjola

FE has been in development since 2003...


 

I've been in development since 1973. I'm almost ready for release.

Hmmm,..I don't know how I feel about that

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4071

11/16/09 6:05:52 AM#44
Originally posted by Zorvan01
Originally posted by Benjola

FE has been in development since 2003...


 

I've been in development since 1973. I'm almost ready for release.

The warden says no.

 

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Zorvan01

Apprentice Member

Joined: 5/07/09
Posts: 398

11/16/09 8:06:45 AM#45
Originally posted by zymurgeist
Originally posted by Zorvan01
Originally posted by Benjola

FE has been in development since 2003...


 

I've been in development since 1973. I'm almost ready for release.

The warden says no.

 


 

Damn it. It's about that time I convinced Bubba to put on a mop-wig and poledance for the warden, isn't it?


]

  arieste

Elite Member

Joined: 10/11/04
Posts: 2126

11/17/09 7:49:37 AM#46
Originally posted by PhilM
Originally posted by Benjola

FE has been in development since 2003...

 

Anyone who has entered a cave or instance in SWG knows that they aren't individually identical. The caves are the same shapes as in SWG and the instances are mapped in the main map in the same way. EVERYTHING is identical.

 

You don't take my word that everything feels the same, but everything in the game has the same problems, the same issues that existed in SWG, including database errors, random mob errors, and the same banding of swg.  I love that you guys jump to defend this game, but ffs can you not just be honest?

You're missing the point.  Anyone who has played many MMOs (i'm at over 20 by now) has seen the things you mentioned in at least a few of them - Database errors? mob errors? banding? I've seen the combination of those 3 things in at least 6 games.  Some release before SWG and some after.  

Something like 80% of concepts in ever MMORPG are the same as the others. That's what makes a game what it is.  OMG, FE has little icons on top of NPC's heads!  Just like AION!  Just like EQ2!  Just like WoW! Just like....  omg, they must have stolen the code!  Call the police!

I fail to see what your point is other than this game being similar in some ways to SWG.  Yes it is.  It is also similar in some ways to AO (if you don't know, AO has a system of Stats (Str/Int, etc) which then trickle down and raise your stats (Rifle, etc) and allow you higher caps on those stats - OMG!  same thing as FE!), similar in some ways to AoC (you need to actually watch where you swing the sword or you don't hit the mob!), similar in some ways to TR (it's an RPG with targetting!) , similar in some ways to EQ2, similar in some ways to Auto Assault... etc, etc.

As I said, every MMORPG on the market can basically be broken down into parts taken from other games. 

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster

  kotz

Novice Member

Joined: 9/10/06
Posts: 76

If it bleeds? Then you can kill it!

11/18/09 4:23:38 AM#47

 I have to agree with OP.

The first thing i thought when i started playing was.... Now where do i find starwars galaxies old style UI lol

 

 

Thats how close it is to old style SWG in GUI, strafing and jumping.... Same stiffness, bad graphical world living in the same room kind of thing :p

Stuff just pop up in front of you when you ride you mount ----- and the loading of objects popping up, i can go on comparing stuff..

damnit it... it has to be the same engine as SWG? 

 

Still its kind of a cool game FE

k by thx, back to FE

Same engine?

Nothing to back it up with

  PhilM

Novice Member

Joined: 11/08/09
Posts: 25

 
12/12/09 5:30:52 AM#48
Originally posted by kotz

 I have to agree with OP.

The first thing i thought when i started playing was.... Now where do i find starwars galaxies old style UI lol

 

 

Thats how close it is to old style SWG in GUI, strafing and jumping.... Same stiffness, bad graphical world living in the same room kind of thing :p

Stuff just pop up in front of you when you ride you mount ----- and the loading of objects popping up, i can go on comparing stuff..

damnit it... it has to be the same engine as SWG? 

 

Still its kind of a cool game FE

k by thx, back to FE

Same engine?

Nothing to back it up with

 

It has to be a code variant of SWG. One of the backed up iterations of the Star Wars Galaxies client server frameworks. It's all esoteric proof, but if you actually played the original game you'd know that some crazy shit happened and they either bought or stole the game.

 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4071

12/12/09 6:36:40 AM#49
Originally posted by PhilM

It has to be a code variant of SWG. One of the backed up iterations of the Star Wars Galaxies client server frameworks. It's all esoteric proof, but if you actually played the original game you'd know that some crazy shit happened and they either bought or stole the game.
 

 


 

You can put your tinfoil hat away.

 



Icarus Studios - Worlds Beyond Reality

Icarus provides next generation technology, tools and production services enabling publishers and marketers to develop immersive environments to create new revenue streams and branding opportunities. Our MMO game platform was developed from the ground-up to handle the stresses and complexities associated with enabling thousands of simultaneous users. Our unique offering combines our Next-Gen 3D Engine, Real-Time Tool Suite and an Enterprise Grade Network Architecture that supports massive concurrency. With an average of over fifteen years of experience building online worlds, Icarus technical and design leadership delivers consistent quality to accelerate time to market, reduce development costs, and enable new revenue streams.
 

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  PhilM

Novice Member

Joined: 11/08/09
Posts: 25

 
12/15/09 5:40:44 PM#50


Icarus Studios - Worlds Beyond Reality

Icarus provides next generation technology, tools and production services enabling publishers and marketers to develop immersive environments to create new revenue streams and branding opportunities. Our MMO game platform was developed from the ground-up to handle the stresses and complexities associated with enabling thousands of simultaneous users. Our unique offering combines our Next-Gen 3D Engine, Real-Time Tool Suite and an Enterprise Grade Network Architecture that supports massive concurrency. With an average of over fifteen years of experience building online worlds, Icarus technical and design leadership delivers consistent quality to accelerate time to market, reduce development costs, and enable new revenue streams.
 


 

Well that settles it, doesn't it?

  Raiffe

Apprentice Member

Joined: 12/15/09
Posts: 2

12/15/09 10:13:34 PM#51
Originally posted by PhilM


Icarus Studios - Worlds Beyond Reality

Icarus provides next generation technology, tools and production services enabling publishers and marketers to develop immersive environments to create new revenue streams and branding opportunities. Our MMO game platform was developed from the ground-up to handle the stresses and complexities associated with enabling thousands of simultaneous users. Our unique offering combines our Next-Gen 3D Engine, Real-Time Tool Suite and an Enterprise Grade Network Architecture that supports massive concurrency. With an average of over fifteen years of experience building online worlds, Icarus technical and design leadership delivers consistent quality to accelerate time to market, reduce development costs, and enable new revenue streams.
 


 

Well that settles it, doesn't it?

 

Actually yes it does... Beyond that, I've played SW:G for over 5 years.  Pre-CU, CU, NGE.  Are there similarities? Very much so, to where I think SW:G influenced the developers a bit, or some of the devs (and I"m pretty sure this is the case) had a hand in developing SW:G.

But at the same time, there's a lot of differences too.  People brought up some very good points, MMO quests are MMO quests, there's only so much outside the box thinking you can do.  The LOD vegetation, you have a point, but at the same time it also looks similar to some other games. 

Another thing I'd like to point out, there's plenty of people who if they look at a Potato Chip long enough, see Jesus.

There are similarities, and influences, but a copy?  No way...  For one reason above others, SW:G is still in production, it would be an instant lawsuit.   Which Icarus could ill-afford since Icarus is in the game-engine business.  

How do you know that SW:G wasn't Icarus licensed enging technology?  Or a copy off of them? :)

  Fusion

Old School

Joined: 5/21/03
Posts: 546

12/16/09 3:45:45 AM#52

...Funny..

Currently playing: MMORPG.com hatefest forums!

Waiting for: GW2, ArcheAge, Firefall & TSW

Dead and Buried: SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks(this includes that horrid Aion, glad i only beta'ed)!

  Drolkin

Novice Member

Joined: 12/07/05
Posts: 94

12/18/09 1:18:15 AM#53

Uh I played SWG the first 3 years and from that experience I can easily say the OP is full of it.

Same combat system!?  Rofl, there is no way the OP is even lvl 20 to say something like that.  Last time I played SWG I sure as hell don't remember manual targeting, it was all auto-lock/auto-attack BS.

Oh let me guess, you are referring to the 3 Stat bars because SWG had 3 stat bars too, oh wait, so did UO.

There is NO MMORPG out there whose combat system is anything like FE's.

And in my opinion Fallen Earth > SWG pre-cu and every other MMO since UO before Trammel/Fel.

Complaining about the Inventory system?  Looks to me like someone didn't read his manual because if you did you would know you can sort all of your invetory into categories ammo/weapons/armor tabs that all fit neatly into 1 box, smooth move.

Anyway, I find that FE is really good at keeping stupid people like the OP out of the game, which is one of the hundred things I love about the game.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

12/18/09 1:37:20 PM#54
Originally posted by PhilM
Originally posted by Benjola

FE has been in development since 2003...

 

Anyone who has entered a cave or instance in SWG knows that they aren't individually identical. The caves are the same shapes as in SWG and the instances are mapped in the main map in the same way. EVERYTHING is identical.

 

You don't take my word that everything feels the same, but everything in the game has the same problems, the same issues that existed in SWG, including database errors, random mob errors, and the same banding of swg.  I love that you guys jump to defend this game, but ffs can you not just be honest?


 

We could ask the same from you, try to be honost.

I don't mind that you view it as a SWG clone type of game, but indeed like you say in your own words, try to be honost, instead you seem willing enough to not to be honost.

And like many said, sure there are similarities between the 2 games, but if we go futher we can call up 3/4/5/6/7 other MMORPG's that also would fit certain things/elements...

Again like you said in your own words: Try to be honost. Would have made a much better topic if you where indeed honost. As sorry to say can't see you as being honost, and yes I am a pre-cu VET (CB/OB/Release, til few weeks into the NGE) and even  8 months in 2007 player of SWG.

Also rubberbanding in FE, is something that can happen in any MMORPG as I have seen it happen in other MMORPG's aswell, should I now think those other MMORPG use parts of the pre-cu engine?

Landscape looks the same as pre-cu? Oh noes S1 is mostly sand, must be the same as tatooine, oh noes you can run uphil, thankfully we can, imagine those limited on even small rocks we see in most other MMORPG where you can't even jump over them, all those blindwalls making sure you can not walk the hill, thankfully we don't have that in FE, so is it a bad thing we can run up a hil with no trouble? I don't think so. Is it "stolen"from SWG? of course not, I am just glad we can....

Quests in SWG are so different from FE, if we compare pre-cu, or do you feel they might have stolen the current NGE code from SOE?

Overall this topic makes me wonder how long, or actualy how short he must have played SWG, can't be very long to come to conclusions he tried to share in his topic.

Again OP you try to be honost, would work allot better on forums like this.

Unless, ofcourse you have hard solid proof, which I doubt other then your view isn't there for you to share with us.

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

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