Trending Games | WildStar | Elder Scrolls Online | Guild Wars 2 | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,853 Users Online:0
Games:687  Posts:6,084,896
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Citadel of Sorcery

Citadel of Sorcery 

General Discussion  » Death Penilty In COS

2 Pages « 1 2 Search
28 posts found
  PhelimReagh

Apprentice Member

Joined: 8/21/08
Posts: 609

1/22/10 7:26:53 PM#21

Loss of XP has to be one of the worst death penalties there could be.

 

Loss of items is something I could deal with, but it would depend on how replaceable most of the items I would be using are.

 

In a nutshell, if death sets my progress back TOO dramatically, and if death is fairly unavoidable/frequent, I'll be a lot less likely to play.

 

Runescape has item loss on death, and I've been playing for years. It makes unknown situations exciting, but if I'm going someplace I'm unsure of, I don't take my best gear. But that model lends itself to Runescape because all the areas are known and you can avoid danger easily.

 

In a dynamic world like CoS is supposed to be, death is going to be lurking around every corner. So having a severe death penalty is really going to slow down the flow of the game, either by making players overly cautious, or they'll die a lot.

 

Death penalties should be an inconvenience. The more inconvenient you make it, the fewer players the game will appeal to.

 

I would be wise, though, to err on the side of less inconvenience. No one's going to play or recommend a game because of how "awesomely punitive the death penalty is!" If you can't find the perfect balance, make it less punitive.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18403

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

1/22/10 7:33:02 PM#22
Originally posted by PhelimReagh

Loss of XP has to be one of the worst death penalties there could be.

 

Loss of items is something I could deal with, but it would depend on how replaceable most of the items I would be using are.

 

In a nutshell, if death sets my progress back TOO dramatically, and if death is fairly unavoidable/frequent, I'll be a lot less likely to play.

 

Runescape has item loss on death, and I've been playing for years. It makes unknown situations exciting, but if I'm going someplace I'm unsure of, I don't take my best gear. But that model lends itself to Runescape because all the areas are known and you can avoid danger easily.

 

In a dynamic world like CoS is supposed to be, death is going to be lurking around every corner. So having a severe death penalty is really going to slow down the flow of the game, either by making players overly cautious, or they'll die a lot.

 

Death penalties should be an inconvenience. The more inconvenient you make it, the fewer players the game will appeal to.

 

I would be wise, though, to err on the side of less inconvenience. No one's going to play or recommend a game because of how "awesomely punitive the death penalty is!" If you can't find the perfect balance, make it less punitive.

We who play EVE (or Darkfall) would strongly disagree with you.

But I think for this game that wouldn't work out so well so CoS should probably have something less punitive since its more about the journey, and less about building empires and controlling others.

 

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  sharif

Novice Member

Joined: 9/04/08
Posts: 28

 
OP  1/23/10 2:57:21 PM#23
Originally posted by Kyleran
Originally posted by PhelimReagh

Loss of XP has to be one of the worst death penalties there could be.

 

Loss of items is something I could deal with, but it would depend on how replaceable most of the items I would be using are.

 

In a nutshell, if death sets my progress back TOO dramatically, and if death is fairly unavoidable/frequent, I'll be a lot less likely to play.

 

Runescape has item loss on death, and I've been playing for years. It makes unknown situations exciting, but if I'm going someplace I'm unsure of, I don't take my best gear. But that model lends itself to Runescape because all the areas are known and you can avoid danger easily.

 

In a dynamic world like CoS is supposed to be, death is going to be lurking around every corner. So having a severe death penalty is really going to slow down the flow of the game, either by making players overly cautious, or they'll die a lot.

 

Death penalties should be an inconvenience. The more inconvenient you make it, the fewer players the game will appeal to.

 

I would be wise, though, to err on the side of less inconvenience. No one's going to play or recommend a game because of how "awesomely punitive the death penalty is!" If you can't find the perfect balance, make it less punitive.

We who play EVE (or Darkfall) would strongly disagree with you.

But I think for this game that wouldn't work out so well so CoS should probably have something less punitive since its more about the journey, and less about building empires and controlling others.

 

 


I Don't like the idea of this game appealing to EVE, and Darkfall players They are the minority.

I believe this game should stick to its original goal of being a totally different type of MMO where they should not feel like they have to please ever type of player, because in doing that we will get a watered down version of COS. If The Devs At COS start trying to please everyone then in the proses they will have them self a crappy game that looks like every other mmo out there.

Lets just put it this way. WOW has its type of players, EVE, Darkfall has its type of players and COS will have its type of players. I am really asking the devs to not steer past there original vision just to please the endless types of players. The only reason wow, EVE, and darkfall are downing well is because they don't try and change the main idea of the game they had invisoned like for example SWG that did and suffered for it. So again please don't try and please everyone if they don't like it they can find themselves a different game. This also goes for the people who think COS is anti social and not very group friendly. There are games for people who like raids that take 6-8 hrs of your time. there are people who like PVP that totally destroys everything you worked for and then there are games that are in between. However this is COS and its way to early to tell what kind of game it will be, but from what i read its totally different then any other game, and we should not try and make it like other games let COS be the truly different type of game we been waiting for and stop trying to force it into this type of game or that.

 

  Jatar

Novice Member

Joined: 9/16/07
Posts: 329

Citadel of Sorcery dev team member

1/25/10 9:43:21 AM#24

Have no fear, Citadel of Sorcery and the MMO Magic team will not compromise on our goals for this game.  We know we can't please everyone, but we believe that a new and fun kind of MMO game will attract a good portion of players, and that's all we want.  Well, that and to make a game WE all want to play :).   After all, besides being developers we enjoy playing games as well and would not have gone into this industry had we not. 

We're often interested in what people like in a game to get an idea if there are people who will enjoy the way we are doing something, more than about changing it because one or two people complain or have another idea.   Our system for 'death' in the game is unique.  Not earth shaking perhaps, but different.  We believe it is a good system that fits the game play of our world.  In the most general of terms it has a pretty sever penalty for dying.  But that penalty does not cripple your character so you can get right back into the adventure without having to wait for some punishment to wear off.  On the other hand, you do lose something and the punishment lasts for some time.  Also, dying over and over increases the punishment.  This sounds harsh, but remember, no matter how many times you die your character isn't crippled. 

On top of that there is a reward system in place to reward players for staying alive.  This is the carrot to death's axe.  We believe that the system will give players a sense of pride (and reward) for avoiding death, and give them something to protect.  When death happens they will stop gaining those rewards for a time, and take a loss.  Dying more will further delay those rewards. 

Anyway, I'm dancing around giving you the details so I'm going to stop how.  But, when you play it we think a lot of people will like it, but being a very touchy and much argued area of game design (just look at that thread called DEATH!  blah blah in the Pub) there is no way we're going to please everyone.  But... that was inevitable.  We'll settle for pleasing a lot of people (hopefully).

  Isane

Novice Member

Joined: 5/24/06
Posts: 2691

"Some do , Some don''t , Others just cry"

Jean Sali

1/25/10 11:16:16 AM#25
Originally posted by sharif


I Don't like the idea of this game appealing to EVE, and Darkfall players They are the minority.

I believe this game should stick to its original goal of being a totally different type of MMO where they should not feel like they have to please ever type of player, because in doing that we will get a watered down version of COS. If The Devs At COS start trying to please everyone then in the proses they will have them self a crappy game that looks like every other mmo out there.

Lets just put it this way. WOW has its type of players, EVE, Darkfall has its type of players and COS will have its type of players. I am really asking the devs to not steer past there original vision just to please the endless types of players. The only reason wow, EVE, and darkfall are downing well is because they don't try and change the main idea of the game they had invisoned like for example SWG that did and suffered for it. So again please don't try and please everyone if they don't like it they can find themselves a different game. This also goes for the people who think COS is anti social and not very group friendly. There are games for people who like raids that take 6-8 hrs of your time. there are people who like PVP that totally destroys everything you worked for and then there are games that are in between. However this is COS and its way to early to tell what kind of game it will be, but from what i read its totally different then any other game, and we should not try and make it like other games let COS be the truly different type of game we been waiting for and stop trying to force it into this type of game or that.

 


 

Well this is a perfect game for me and I still have a live EvE account and played DFO strange. The pure nature of this game sets it out from the rest as it is purely storyline driven, with all the niceties sat around your personal storyline.. You can complete what will be released as an initial chapter and then I understand you have completed the so called main storyline until another chapter is releasd.

I for one will love a community based game full of people who like toplay games and smaller group opportunities appeal to me as well as having solo and raid content that can be done (if you wish but not forced).

I think most of us want to try to play the COS in the developers vision. Some of us remember great games and communities in the good old days, I think COS has a good chance of emulating this.

But please don't crucify people for playing other MMOs it is a little selfish.

________________________________________________________
SWTOR and COS games that could deliver !!

  sharif

Novice Member

Joined: 9/04/08
Posts: 28

 
OP  1/25/10 2:50:15 PM#26
Originally posted by Isane
Originally posted by sharif


I Don't like the idea of this game appealing to EVE, and Darkfall players They are the minority.

I believe this game should stick to its original goal of being a totally different type of MMO where they should not feel like they have to please ever type of player, because in doing that we will get a watered down version of COS. If The Devs At COS start trying to please everyone then in the proses they will have them self a crappy game that looks like every other mmo out there.

Lets just put it this way. WOW has its type of players, EVE, Darkfall has its type of players and COS will have its type of players. I am really asking the devs to not steer past there original vision just to please the endless types of players. The only reason wow, EVE, and darkfall are downing well is because they don't try and change the main idea of the game they had invisoned like for example SWG that did and suffered for it. So again please don't try and please everyone if they don't like it they can find themselves a different game. This also goes for the people who think COS is anti social and not very group friendly. There are games for people who like raids that take 6-8 hrs of your time. there are people who like PVP that totally destroys everything you worked for and then there are games that are in between. However this is COS and its way to early to tell what kind of game it will be, but from what i read its totally different then any other game, and we should not try and make it like other games let COS be the truly different type of game we been waiting for and stop trying to force it into this type of game or that.

 

 

Well this is a perfect game for me and I still have a live EvE account and played DFO strange. The pure nature of this game sets it out from the rest as it is purely storyline driven, with all the niceties sat around your personal storyline.. You can complete what will be released as an initial chapter and then I understand you have completed the so called main storyline until another chapter is releasd.

I for one will love a community based game full of people who like toplay games and smaller group opportunities appeal to me as well as having solo and raid content that can be done (if you wish but not forced).

I think most of us want to try to play the COS in the developers vision. Some of us remember great games and communities in the good old days, I think COS has a good chance of emulating this.

But please don't crucify people for playing other MMOs it is a little selfish.

Sorry if i sounded selfish. What i meant by all that was lets not try and change COS, and that if you like raids and heart pounding PVP where you can loose everything you worked for then there are games for that also.

  Isane

Novice Member

Joined: 5/24/06
Posts: 2691

"Some do , Some don''t , Others just cry"

Jean Sali

1/26/10 12:51:44 PM#27
Originally posted by sharif
Originally posted by Isane

 

 

Well this is a perfect game for me and I still have a live EvE account and played DFO strange. The pure nature of this game sets it out from the rest as it is purely storyline driven, with all the niceties sat around your personal storyline.. You can complete what will be released as an initial chapter and then I understand you have completed the so called main storyline until another chapter is releasd.

I for one will love a community based game full of people who like toplay games and smaller group opportunities appeal to me as well as having solo and raid content that can be done (if you wish but not forced).

I think most of us want to try to play the COS in the developers vision. Some of us remember great games and communities in the good old days, I think COS has a good chance of emulating this.

But please don't crucify people for playing other MMOs it is a little selfish.

Sorry if i sounded selfish. What i meant by all that was lets not try and change COS, and that if you like raids and heart pounding PVP where you can loose everything you worked for then there are games for that also.

Understood and I agree, I will play what they develop .... adding more depth and content can never do harm. What I do like about this is that a lot of the event can be started and you can just explore as per the example on the site which means you could just mess about for ages enjoying the game.... Rather than a rat race , the core storyline is i think the same for all so it means its all about the journey and enjoying it rather than mindless power leveling.


________________________________________________________
SWTOR and COS games that could deliver !!

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18403

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/01/10 4:48:51 PM#28
Originally posted by Jatar

Have no fear, Citadel of Sorcery and the MMO Magic team will not compromise on our goals for this game.  We know we can't please everyone, but we believe that a new and fun kind of MMO game will attract a good portion of players, and that's all we want.  Well, that and to make a game WE all want to play :).   After all, besides being developers we enjoy playing games as well and would not have gone into this industry had we not. 

We're often interested in what people like in a game to get an idea if there are people who will enjoy the way we are doing something, more than about changing it because one or two people complain or have another idea.   Our system for 'death' in the game is unique.  Not earth shaking perhaps, but different.  We believe it is a good system that fits the game play of our world.  In the most general of terms it has a pretty sever penalty for dying.  But that penalty does not cripple your character so you can get right back into the adventure without having to wait for some punishment to wear off.  On the other hand, you do lose something and the punishment lasts for some time.  Also, dying over and over increases the punishment.  This sounds harsh, but remember, no matter how many times you die your character isn't crippled. 

On top of that there is a reward system in place to reward players for staying alive.  This is the carrot to death's axe.  We believe that the system will give players a sense of pride (and reward) for avoiding death, and give them something to protect.  When death happens they will stop gaining those rewards for a time, and take a loss.  Dying more will further delay those rewards. 

Anyway, I'm dancing around giving you the details so I'm going to stop how.  But, when you play it we think a lot of people will like it, but being a very touchy and much argued area of game design (just look at that thread called DEATH!  blah blah in the Pub) there is no way we're going to please everyone.  But... that was inevitable.  We'll settle for pleasing a lot of people (hopefully).

I'm liking what I'm reading, consequences without crippling, am very interested to see how you decide to implement this.

And I wasn't suggesting earlier that COS should mirror EVE in anyway, was just disputing the point that people won't play a game because of its death penalty.  I for one most definitely will if there is some risk vs reward.

 

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

2 Pages « 1 2 Search