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Fallen Earth

Fallen Earth 

Fallen Earth  » game content?

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29 posts found
  Darkholme

Tipster

Joined: 3/02/04
Posts: 1119

"I must not fear. Fear is the mind-killer..."

11/08/09 10:17:46 PM#21
Originally posted by Nizur
LotRO has crafting halls, but I see now I worded it poorly. I don't mean like what LotRO had. What I mean is if a clan has a town they could build some kind of specialized building to aid in crafting. It goes along with clan/faction towns. If a clan can build a town, they could have their own bank, crafting hall, stables, etc.

 

Thanks for answering my questions.

That's actually not a bad idea considering the various "workshops" aid in lowering crafting time. It is something that would be a nice addition to housing for both personal and clan use. It would be something that would fit nicely as something the Construction trade skill would make to be placed in housing... afaik it hasn't been mentioned by the developers, though I would be surprised if it had never been brought up by the player-base at some point.

-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

  Grahl

Apprentice Member

Joined: 11/23/08
Posts: 11

11/09/09 3:49:39 AM#22
Originally posted by Benjola
Originally posted by Grahl

 The crafting is ultimately pointless because every character can max every tradeskill and can make everything themselves aside from faction recipes.  

 

You claim to be 45 and you still dont understand some simple game mechanics and missinform people?

No, not every character can max every tradeskill.

Only the chars that are specialized in crafting, you know, the crafters, the ones that invested APs in stats (Int and Per) which is a must in order to raise and max the tradeskill cap, you know, something which combat chars dont do so their tradeskills skills always lag behind their combat skills so they can't craft weapons and armor for themselves..

There are many combat chars with no crafting alts.

These are your customers if you choose the play style of selling crafted items for chips.

Find what's in demand, craft it and sell it.

What's the problem again?


 

Most people probably understood that there are crafters and combat characters, you know, when I said so a sentence or two later.   But that's beside the point.

Crafting is useful in the sense that as soon as you hit L45 you can make some nice stuff for yourself, but you only need to make it once.  Your items last forever unless you destroy them or vendor them.  After you have crafted the gear you want and bought/crafted all your mutation injectors, skills, etc, why would you craft anymore?  If you are a clan crafter, then ok, you can make stuff for a bunch of people but it isn't really for personal profit.

In the end, crafting is pointless in FE because the money is pointless.  You need to grind up a fair number of red chips to get geared up at L45, once you have done that and have everything you need, there is no point to having money anymore.  So even if I could craft things and sell them, why would I?  The money is meaningless.  There is nothing for me to buy that I can't already make myself.  So there is no reason to sell anything either because even if I could make money, there is nothing for me to spend it on.  Even if I were the only crafter on a server with 10,000 buyers, there would still be no reason to craft because the money is useless if you have nothing to spend it on.

If you have a crafter main or alt, you are basically 100% self sufficient and have no use for money.  The only people that will need to constantly grind money are pure combat players that refuse to craft at all and need consumables.  I'm sure there are crafters that will sell stuff to them and make a fortune, but in reality there is no meaningful difference between a maxed out crafter having 10 red chips and a maxed out crafter having 10 yellow chips.  Neither one needs to buy anything, so the chip count is nothing but epeen.

  comerb

Novice Member

Joined: 7/20/08
Posts: 955

11/09/09 4:02:43 AM#23

You claim to be 45 and you still dont understand some simple game mechanics and missinform people?

No, not every character can max every tradeskill.

Only the chars that are specialized in crafting, you know, the crafters, the ones that invested APs in stats (Int and Per) which is a must in order to raise and max the tradeskill cap, you know, something which combat chars dont do so their tradeskills skills always lag behind their combat skills so they can't craft weapons and armor for themselves..

There are many combat chars with no crafting alts.

These are your customers if you choose the play style of selling crafted items for chips.

Find what's in demand, craft it and sell it.

What's the problem again?

 

Everyone has a crafting alt or a guild-mate that will craft your major permanent items for free.  You don't even need to drop a point into Int or Per to craft your own ammo as a pure combat character... and ammo is pretty much the only consumable that had the potential to develop a real market.  Actually most consumables can be crafted by a pure combat character.

 

  DonnieBrasco

Novice Member

Joined: 7/25/06
Posts: 1798

Achiever 80.00%
Explorer 60.00%
Killer 46.67%,
Socializer 13.33%

11/09/09 4:58:56 AM#24
Originally posted by comerb

You claim to be 45 and you still dont understand some simple game mechanics and missinform people?

No, not every character can max every tradeskill.

Only the chars that are specialized in crafting, you know, the crafters, the ones that invested APs in stats (Int and Per) which is a must in order to raise and max the tradeskill cap, you know, something which combat chars dont do so their tradeskills skills always lag behind their combat skills so they can't craft weapons and armor for themselves..

There are many combat chars with no crafting alts.

These are your customers if you choose the play style of selling crafted items for chips.

Find what's in demand, craft it and sell it.

What's the problem again?

 

Everyone has a crafting alt or a guild-mate that will craft your major permanent items for free.  You don't even need to drop a point into Int or Per to craft your own ammo as a pure combat character... and ammo is pretty much the only consumable that had the potential to develop a real market.  Actually most consumables can be crafted by a pure combat character.

 

Do you know everyone? I sure don't have anyone helping me out...
 

A crafting alt alone is not viable, as it won't level up if does not at least gather all the time. If  it doesn't, it won't get XP quick enough to keep up with the crafting levels.

Also, since crafting can be done simultaneously as fighting/questing, there is just no point of NOT doing it.

A crafting alt in this game is good for a few things (making ammo or food), but it is definitely not suitable for higher level crafting at all. Game mechanics don't make this possible at all.

"Actually most consumables can be crafted by a pure combat character." That's totally not true. "Pure" combat char cannot craft anything, but besides semantics.... "hobby-crafter", mainly combat chars can only make low level consumables. You did know, that all consumables have higher tier versions? High level combat chars will need high level food, boosters, bandages, ammo... etc. Your argument is pointless here again.

DB

Denial makes one look a lot dumber than he/she actually is.

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 2892

11/09/09 5:05:06 AM#25
Originally posted by DonnieBrasco

Do you know everyone? I sure don't have anyone helping me out...
 

A crafting alt alone is not viable, as it won't level up if does not at least gather all the time. If  it doesn't, it won't get XP quick enough to keep up with the crafting levels.

Also, since crafting can be done simultaneously as fighting/questing, there is just no point of NOT doing it.

A crafting alt in this game is good for a few things (making ammo or food), but it is definitely not suitable for higher level crafting at all. Game mechanics don't make this possible at all.

"Actually most consumables can be crafted by a pure combat character." That's totally not true. "Pure" combat char cannot craft anything, but besides semantics.... "hobby-crafter", mainly combat chars can only make low level consumables. You did know, that all consumables have higher tier versions? High level combat chars will need high level food, boosters, bandages, ammo... etc. Your argument is pointless here again.

DB

Actually, it is possible. At higher you're getting thousands of xp per finished crafting process. My crafting alt is now level 30. I did a few AP quests with him, but 80% of all xp comes from the crafting. I farm mats with my main, and send it to the alt. And Donnie, if you're gonna quote me, quote the whole text please.

REALITY CHECK

  Benjola

Novice Member

Joined: 8/20/09
Posts: 686

11/09/09 5:40:42 AM#26
Originally posted by Grahl

Most people probably understood that there are crafters and combat characters, you know, when I said so a sentence or two later.   But that's beside the point.

Crafting is useful in the sense that as soon as you hit L45 you can make some nice stuff for yourself, but you only need to make it once.  Your items last forever unless you destroy them or vendor them.  After you have crafted the gear you want and bought/crafted all your mutation injectors, skills, etc, why would you craft anymore?  If you are a clan crafter, then ok, you can make stuff for a bunch of people but it isn't really for personal profit.

In the end, crafting is pointless in FE because the money is pointless.  You need to grind up a fair number of red chips to get geared up at L45, once you have done that and have everything you need, there is no point to having money anymore.  So even if I could craft things and sell them, why would I?  The money is meaningless.  There is nothing for me to buy that I can't already make myself.  So there is no reason to sell anything either because even if I could make money, there is nothing for me to spend it on.  Even if I were the only crafter on a server with 10,000 buyers, there would still be no reason to craft because the money is useless if you have nothing to spend it on.

If you have a crafter main or alt, you are basically 100% self sufficient and have no use for money.  The only people that will need to constantly grind money are pure combat players that refuse to craft at all and need consumables.  I'm sure there are crafters that will sell stuff to them and make a fortune, but in reality there is no meaningful difference between a maxed out crafter having 10 red chips and a maxed out crafter having 10 yellow chips.  Neither one needs to buy anything, so the chip count is nothing but epeen.

 

You are right that chips are not that important but for me that's a major plus for this game.

I have been waiting for too long for a game like that.

First, a game like that is not profitable for RMT people so there is ZERO RMT spam and tells in chat chanells, there are zero bots around and those that still tried got busted by Icarus recently so there is no RMT at all in FE atm.

Games where currency is essential in order to progress like EVE and Aion are just a cheat/exploiter/bot fests that start as a minor annoyance and end up in gamebreaking issues for many players.

So what some players see as "broken", like some claim that FE's economy is "broken" heh, others see it as a great system that is working as intended.

Gamebreaker for some, gamebooster for others.

Besides, there ARE many bind on equip items and salvage option for old gear so it's wrong to say that there is no item decay at all.

 

Making a vast fortune through trading (and in so many cases done through cheating,exploiting and RMTing) is not a playstyle for this game and it doesn't fit the setting at all.

You can still do it and make a lot of chips, there are players that just like to watch their virtual bankroll grow, but as everything else in this game  it's optional , nothing and no play style is forced on you in FE and that's what makes it huge fun and relaxed entertaining game instead of "second job".

 

I care about your gaming 'problems' and teenage anxieties, just not today.

  rodingo

Advanced Member

Joined: 1/18/07
Posts: 292

11/09/09 7:52:56 AM#27

I barely have enough time to play my main. There is no way I could be bothered making an alt just to craft. I, like many others, play this game to have fun. A big part of the fun is making my own stuff and selling what I don't need. I think only min/maxers will care about crafting alts because they want to make sure every bit of AP is placed exactly per some predetermined template. That's fine and all, but that is not what is fun to me.

  rodingo

Advanced Member

Joined: 1/18/07
Posts: 292

11/09/09 8:06:58 AM#28
Originally posted by comerb

You claim to be 45 and you still dont understand some simple game mechanics and missinform people?

No, not every character can max every tradeskill.

Only the chars that are specialized in crafting, you know, the crafters, the ones that invested APs in stats (Int and Per) which is a must in order to raise and max the tradeskill cap, you know, something which combat chars dont do so their tradeskills skills always lag behind their combat skills so they can't craft weapons and armor for themselves..

There are many combat chars with no crafting alts.

These are your customers if you choose the play style of selling crafted items for chips.

Find what's in demand, craft it and sell it.

What's the problem again?

 

Everyone has a crafting alt or a guild-mate that will craft your major permanent items for free.  You don't even need to drop a point into Int or Per to craft your own ammo as a pure combat character... and ammo is pretty much the only consumable that had the potential to develop a real market.  Actually most consumables can be crafted by a pure combat character.

 

So you are saying I know someone, right now, that will craft all my stuff for free? I dont even have to gather or buy my own mats !?! That's amazing! In most other mmo's I had to at least supply mats to my guildies for them to make some items for me "for free"  or I bought the item at cost.

Pshhh, ...seriously?

Yeh, you can get away with not dropping a point into Int or Per to make your own ammo, but you sure as hell are not going to be making your own weapons or armor or vehicles or food or injectors. I'll gladly take your money as you buy my crafted stuff though.

  comerb

Novice Member

Joined: 7/20/08
Posts: 955

11/09/09 5:04:09 PM#29

Do you know everyone? I sure don't have anyone helping me out...
 

A crafting alt alone is not viable, as it won't level up if does not at least gather all the time. If  it doesn't, it won't get XP quick enough to keep up with the crafting levels.

Also, since crafting can be done simultaneously as fighting/questing, there is just no point of NOT doing it.

A crafting alt in this game is good for a few things (making ammo or food), but it is definitely not suitable for higher level crafting at all. Game mechanics don't make this possible at all.

"Actually most consumables can be crafted by a pure combat character." That's totally not true. "Pure" combat char cannot craft anything, but besides semantics.... "hobby-crafter", mainly combat chars can only make low level consumables. You did know, that all consumables have higher tier versions? High level combat chars will need high level food, boosters, bandages, ammo... etc. Your argument is pointless here again.

DB

 

You don't need to level on purely crafting to have a crafting alt.  A crafting character is very capable of combat.  And you completely ignored the fact that 95% of people end-game will be in guilds with tons of crafters, most of which will have no problem making anything you want for nothing more than mats.

The crafter:non-crafter ratio in this game is much higher than in other games, its pretty easy to find a friend who will do the work for free.  And "at-cost" is free.  Nobody is making a profit.  That should have been obvious.

I'm sure there will be a handful of "lone-wolfs" who play mostly solo and don't have enough crafter friends.  But considering how many crafters exist in this game, the supply->demand factor will naturally drive prices down to barely above the cost of materials.

 

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