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Jita (General)  » you better start to invite n00bs in your corp

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52 posts found
  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

 
11/07/09 12:13:38 PM#1

PD:EvEisNot4WoWkids
BestSigEver :P

  JuJutsu

Hard Core Member

Joined: 10/17/07
Posts: 291

11/07/09 12:21:27 PM#2

I hope you're right :)

  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

 
11/07/09 12:40:09 PM#3
Originally posted by JuJutsu

I hope you're right :)

the alliances that refuse to get new ppl will die or lose allot of space

 

also this move is made by CCP to increase the average subscription time(atm on 7/8 months)  because 0.0 player play for years the "hate" to their opponents will keep them active

 

PD:EvEisNot4WoWkids
BestSigEver :P

  Malcanis

Hard Core Member

Joined: 8/17/09
Posts: 2440

"A very special kind of stupidity"

11/07/09 1:47:28 PM#4
Originally posted by cosy

This blog will provide an overview and details on two parts of the new sovereignty system in Dominion. The upgrade system which unlocks resources or the ability to anchor strategic structures and the upkeep system which is the fortnightly bill your corporation will need to pay for each solar system you are managing on behalf of your alliance.


the days where alliance liders act like tirans had come a end

the day where u have to prove to get in o.o have come to a end

there will be much more doors open to new player

 

 

 

I fear you have drawn exactly the wrong conclusion.

Now that holding upgraded space will be very expensive indeed, alliances will be weeding out those players who cannot carry their weight. If a system can support 10 players and costs 2B a month to maintain, then each player must contribute or be worth 200 million per month. Where does that leave the "noobs"?

PS: Leaders, Tyrants, You.

Give me liberty or give me lasers

  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

 
11/07/09 2:06:36 PM#5
Originally posted by Malcanis
Originally posted by cosy

This blog will provide an overview and details on two parts of the new sovereignty system in Dominion. The upgrade system which unlocks resources or the ability to anchor strategic structures and the upkeep system which is the fortnightly bill your corporation will need to pay for each solar system you are managing on behalf of your alliance.


the days where alliance liders act like tirans had come a end

the day where u have to prove to get in o.o have come to a end

there will be much more doors open to new player

 

 

 

I fear you have drawn exactly the wrong conclusion.

Now that holding upgraded space will be very expensive indeed, alliances will be weeding out those players who cannot carry their weight. If a system can support 10 players and costs 2B a month to maintain, then each player must contribute or be worth 200 million per month. Where does that leave the "noobs"?

PS: Leaders, Tyrants, You.

bad assumption not all system will require 2bn per month because you wont have JB on all systems or CJ on all systems also you can still mine and NPC in a system that dont have SOV you still can find anomalies on system whit out SOV etc etc

where did CCP said that you have to claim sov on each system ? alliances will have to pick and upgrade the most convenient systems 
alliance will put NPC re-spawn upgrades only on systems that have many belts same for minings upgrades
CJ on outpost systems only  etc etc

goonswarm wont have ppl to keep each system in delve because they wont have 400 players online, in order to any alliances to keep the actual space they need to increase pilots number by 3 and some cases by 5

any alliance will need players 24/7 to skill stuff and pay taxes none want 50 player on a system in euro time  and 5 on US time there the n00bs come you will have to run behind them whit candy's

the true management is coming to eve :)

 

PD:EvEisNot4WoWkids
BestSigEver :P

  qazyman

Gurista

Joined: 10/04/06
Posts: 1783

A Good Sandbox isn't about your characters abilities; It's about the players ability.

11/07/09 2:38:42 PM#6
Originally posted by cosy

This blog will provide an overview and details on two parts of the new sovereignty system in Dominion. The upgrade system which unlocks resources or the ability to anchor strategic structures and the upkeep system which is the fortnightly bill your corporation will need to pay for each solar system you are managing on behalf of your alliance.


the days where alliance liders act like tirans had come a end

the day where u have to prove to get in o.o have come to a end

there will be much more doors open to new player

 

 


 

CCP warp scrambles your alliance and PWNS it  : ]

Long overdue IMO

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

11/07/09 3:00:27 PM#7


Originally posted by cosy

the alliances that refuse to get new ppl will die or lose allot of space


 

Funnily enough, you couldn't be missing the point further.

An alliance mate of mine hit the nail on the head:



And why would we keep sov in 30ish systems? Just because theres no name on it doesnt really mean anything. If we drop sov in a system and someone goes OH SHIT LETS GO THERE we'll just kill them and they'll cry about how this "unclaimed" system wasn't so "unclaimed". That's really about all I can see happening is systems being dropped because theres no benefit or they arent needed for a JB network or something similar.

It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players to project power either, our cap fleet can curbstomp anyone smaller than us..

  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

 
11/07/09 3:08:29 PM#8
Originally posted by batolemaeus

 


Originally posted by cosy

 

the alliances that refuse to get new ppl will die or lose allot of space
 


 

Funnily enough, you couldn't be missing the point further.

An alliance mate of mine hit the nail on the head:


And why would we keep sov in 30ish systems? Just because theres no name on it doesnt really mean anything. If we drop sov in a system and someone goes OH SHIT LETS GO THERE we'll just kill them and they'll cry about how this "unclaimed" system wasn't so "unclaimed". That's really about all I can see happening is systems being dropped because theres no benefit or they arent needed for a JB network or something similar.

 

It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players either to project power either, our cap fleet can curbstomp anyone smaller than us..

you got a point there true

but CCP wants systems control to be the major income source for 0.0 if you have few top upgraded system u get less income and soon or later a alliance that dont get more numbers(or friends) will die

PD:EvEisNot4WoWkids
BestSigEver :P

  Eridanix

Novice Member

Joined: 5/30/07
Posts: 327

As One With Darkness

11/07/09 3:25:54 PM#9

A CCP's good move.

They want new players to experience what is really going in the game, and so is 0.0; they will introduce them to low sec and this is the best way to fall in love with EVE.

A lot of drama is coming, by the way, and that's good!

  Malcanis

Hard Core Member

Joined: 8/17/09
Posts: 2440

"A very special kind of stupidity"

11/07/09 5:10:41 PM#10
Originally posted by batolemaeus

 


Originally posted by cosy

 

the alliances that refuse to get new ppl will die or lose allot of space


 

 

Funnily enough, you couldn't be missing the point further.

An alliance mate of mine hit the nail on the head:



And why would we keep sov in 30ish systems? Just because theres no name on it doesnt really mean anything. If we drop sov in a system and someone goes OH SHIT LETS GO THERE we'll just kill them and they'll cry about how this "unclaimed" system wasn't so "unclaimed". That's really about all I can see happening is systems being dropped because theres no benefit or they arent needed for a JB network or something similar.

 

It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players to project power either, our cap fleet can curbstomp anyone smaller than us..

 

Yeah, pretty much this.

The large alliances' ability to go and beat the shit out of anyone they dont like wont change hardly at all. I have said this already, come to think of it. The only significant change here is that certain alliances which have been shamelessly using titans to DD small roaming gangs and comedy drake fleets will now have to actually undock and fight them.

Give me liberty or give me lasers

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 4558

11/07/09 5:25:58 PM#11

CCP simply don't understand their own game or the devs are complete idiots :-/

This is as smart as when they think that NPC corp taxes will make anyone to join established player corps.

They won't accomplish intended goals and screw the game once again...

Just to remind: they are 3 weeks from Dominion launch and iirc, space upgrades are not even working on test server and there are more and more issues raised regarding sov claiming mechanics almost every day...

  hfztt

Hard Core Member

Joined: 5/31/05
Posts: 147

11/07/09 5:34:25 PM#12
Originally posted by batolemaeus

 

An alliance mate of mine hit the nail on the head:



And why would we keep sov in 30ish systems? Just because theres no name on it doesnt really mean anything. If we drop sov in a system and someone goes OH SHIT LETS GO THERE we'll just kill them and they'll cry about how this "unclaimed" system wasn't so "unclaimed". That's really about all I can see happening is systems being dropped because theres no benefit or they arent needed for a JB network or something similar.

 

It doesn't mean we'll actually shrink, or let smaller entities in. We still need that space for moons and exploration income. We don't need more new players to project power either, our cap fleet can curbstomp anyone smaller than us..

 

Well, me thinks the FOTM will be capital yard killing. All the large alliances will have more than enough to do just keeping thier capital ship yards alive. Forget about trying to hold on to your current land grabs if you like super capitals...

  JuJutsu

Hard Core Member

Joined: 10/17/07
Posts: 291

11/07/09 6:03:44 PM#13

Unlike Gdemami, I don't think that CCP developers are idiots or that they don't understand their own game. Before I join the conversation I want to ask the better informed.... has CCP said that they have as a goal the movement of a significant portion [not 100% of course] of players that currently only play in empire space into 0.0 space?

  BizkitNL

Hard Core Member

Joined: 12/29/02
Posts: 1768

"Free to play, pay to win""

11/07/09 6:11:08 PM#14
Originally posted by JuJutsu

Unlike Gdemami, I don't think that CCP developers are idiots or that they don't understand their own game. Before I join the conversation I want to ask the better informed.... has CCP said that they have as a goal the movement of a significant portion [not 100% of course] of players that currently only play in empire space into 0.0 space?


 

"In a dev blog entry entitled "I Bring Gifts! (By Gifts, I Mean Taxes, Sorry)" by CCP Soundwave, the developer explains that NPC corporations will be taxed at 11%. This was done for a number of reasons, one of these reasons being the removal of the aforementioned inherent advantage vs. player corporations that NPC corporations currently enjoy, while the other motive behind the changes is to encourage the players comfortable in these corps to join player corporations.

It should also be noted that these new taxes will only be applied to mission rewards, bounties, etc, and that they wont be simply pulled out of your pocket. Also, if you are participating in a faction warfare militia, you will not be taxed.

To close out the blog CCP Soundwave reminds us of that ol' bit about death 'n' taxes by saying,"while you may escape death in EVE, taxes will still get you."

Kinda. Again, I don't see a geamebreaker here (Unline Gdemami xD).

"Skill has not cool downed!"

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 4558

11/07/09 6:35:28 PM#15


Originally posted by JuJutsu
Unlike Gdemami, I don't think that CCP developers are idiots or that they don't understand their own game. Before I join the conversation I want to ask the better informed.... has CCP said that they have as a goal the movement of a significant portion [not 100% of course] of players that currently only play in empire space into 0.0 space?

They are talking about it for years now.
The intention of 0.0 was to make it the major 'playground' and CCP quite openly admits that L4 high sec agents was a mistake negatively interfering with 0.0.

That is the problem with CCP. They treat fixing current things as if it was the same as adding new content. Once they touch something and break it, it takes them months and years to fix it and they have no issue with it.
All this is stressed with rapid development CCP is taking lately.

This is all good for subscriber numbers but not good for quality of the product.

  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

 
11/07/09 6:37:55 PM#16
Originally posted by Gdemami

 

Just to remind: they are 3 weeks from Dominion launch and iirc, space upgrades are not even working on test server and there are more and more issues raised regarding sov claiming mechanics almost every day...

this expansion should be the less buggy and more stable expansion ever made because is first after excellence thing


for the SISI part i took the decision to not log in on test server again simply by the fact that CCP on set skills and stuff on what they are interested to test and the rest of skills are outdated compared to TQ
i dont spend my time (time=money or something like that) to find bugs in a game that i pay if CCP want to find bugs should hire more QA/game testers

 

PD:EvEisNot4WoWkids
BestSigEver :P

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 4558

11/07/09 6:43:08 PM#17


Originally posted by BizkitNL
Again, I don't see a geamebreaker here (Unline Gdemami xD).

I am not saying it will break the game, that is your words.

I say it will not make the game any better and overall it will damage the game.

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 4558

11/07/09 6:52:00 PM#18


Originally posted by cosy
this expansion should be the less buggy and more stable expansion ever made because is first after excellence thing

for the SISI part i took the decision to not log in on test server again simply by the fact that CCP on set skills and stuff on what they are interested to test and the rest of skills are outdated compared to TQ
i dont spend my time (time=money or something like that) to find bugs in a game that i pay if CCP want to find bugs should hire more QA/game testers
 


Can you elaborate how shorter test cycle is supposed can make the thing less buggy?

You don't need maxed skills to test things. You test what you have skills for or simply skill it up.

  lium

Apprentice Member

Joined: 11/19/06
Posts: 137

11/07/09 6:57:25 PM#19
Originally posted by Gdemami

CCP simply don't understand their own game or the devs are complete idiots :-/

This is as smart as when they think that NPC corp taxes will make anyone to join established player corps.

They won't accomplish intended goals and screw the game once again...

 

Just to remind: they are 3 weeks from Dominion launch and iirc, space upgrades are not even working on test server and there are more and more issues raised regarding sov claiming mechanics almost every day...


 

what not working on sisi ? everithing run smooth planets are sexy ^^

  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

 
11/07/09 7:38:20 PM#20
Originally posted by Gdemami

 

 

Can you elaborate how shorter test cycle is supposed can make the thing less buggy?

You don't need maxed skills to test things. You test what you have skills for or simply skill it up.

 

is supposed to be less buggy because only 50% of the planed stuff will be at release less stuff less chances to get a bug kinda that logic and is supposed to have less bugs because they take 2 months to fix bugs

 

i dont talk about maxed skil u miss read me i talk about skill i dont have for example i want to test a raven or a apoc i dont have the caldari amarr and missile laser skills i have to train them

i hope now u got my point

 

PD:EvEisNot4WoWkids
BestSigEver :P

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