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Mortal Online

Mortal Online 

General Discussion  » 100% first person view in an MMO just does not work...

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70 posts found
  itbewilly

Hard Core Member

Joined: 6/05/09
Posts: 193

11/11/09 4:30:26 AM#41

In some cases in mmos i will agree that 3rd person is better.Hell i loved FPS and thought it was the best view in gaming after years of playing games like Quake,Doom,Golden Eye(N64) and then a game called Socom came out and proved that you can have great games im both fps and 3rd person view.Fps for gun games are more realistic and in my eyes better because when you have that 3rd person view option you can use it to look around corners without actually exposing your character in games that are 3rd person which was the only knock i had on the socom series and any other 3rd person shooter/game for that matter.

 

Perhaps this is one of the many reason's they decided not to use 3rd person for casting/ranged attack like games like Fallen Earth do.In a game skill and pvp based as this game seems to be you dont want people taking advantage of easy situations like the one previously listed but its also nice to be able to view your character in full at times.Perhaps make it so you zoom into Fps when entering and exiting combat?

Anyways i dont care much about Fps as these are the types of games i started with and i will feel at home with the fps style more so then the 3rd person style but i have no issues either way.I just cant wait til it goes live so i can give it a try as im roughyl new to the mmo scene and would love to play or try a game like this or darkfall(will wait for MO since DF had such a shakey launch and has built a bad rep)

 

Hope my post helps justify why one would not want to have a game like this with 3rd person view.Youd have every noob in 3rd person hiding around corners ganking mofos lol.I know i played socom like that.Hide at a corner with a shotgun and jump out and boom GG.Later MMOer's!

 

Will

  Diekfoo

Novice Member

Joined: 4/29/08
Posts: 605

11/12/09 5:00:09 AM#42

The FPV works great in MO. People that havn't before played a MMO in FPV will be impressed by how well it works and most of them will understand why FPV is superiour to 3PV. 

  Evolution8

Apprentice Member

Joined: 7/28/09
Posts: 108

11/12/09 1:28:51 PM#43

IMO the game is coming along, slow but who wants a rushed product, the FPS view is awesome even though the core combat system is not even in yet...The FPS is weird to some and people have a hard time accepting change but if you give it time you will learn to love it, yea it requires skill to be good at this game without a doubt and with practice you will have some pretty good epic fights, Starvault should be adding some nice features to this next patch, maybe even all the core features who knows, but the way the game is now is allot funner then most Betas i've played.

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

11/12/09 4:03:51 PM#44

It works.
Very well.

Great animations in FPV can really bring a game to life.
You can't feel like your swinging a sword, or being run down in 3rd person.

For me it's the difference between watching something unfold, and actually being in the middle of it.

I think MO is very impressive.

The alpha combat explanation  is a very good read if you want to familliarize yourself with the combat system.
http://www.mortalonline.com/forums/3579-alpha-combat-system-short.html

Darkfalls combat is more twitch.
You can't compare the two.  Nothing alike.

Anyone that thinks SV is working slow is completely out of thier mind and irrational.
The public patch notes every two weeks are introducing a ton of content, and quickly.
I could imagine that the developers would love the opportunity to work slow.

According to what's been released in the public patch notes, it would appear they're rather close to implimenting basically everything they said they would.   

I expect when the game releases it'll be a rough gem; one I'll enjoy for some time. 

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1114

11/13/09 2:33:28 PM#45

I actualy pretty much prefer 1st  Person to 3rd Person and play that way exclusively in almost every game where it's offered.

As far as perphrial vision goes, it's true screens are somewhat limited in their field of view. However games can impliment mechanics to compensate for that somewhat. Good use of directional sound can help alot there. As can having hot-keys that allow you to glance to either side when pressed. Maybe even the flash of an icon near the edge of the screen to indicate movement.

In real life, you'll often pickup on things more by sound then vision...especialy at the periphery. Any of you guys that spent much time hunting in thick terrain know what I'm talking about.

Another point, though it would only apply to some types of characters,  is that some-one wearing heavy armor will tend to have far more restricted vision then is even represented in most computer games. If you ever get the chance, try on something like a Sugarloaf Helm sometime and see what it's like.   Heck, even open-faced helms (basicaly football helmets) can cut down your field of view a little.

  LiquidWolf

Novice Member

Joined: 4/18/07
Posts: 516

Currently Playing:
Mortal Online
Final Fantasy XIII
Starcraft II

11/13/09 2:41:19 PM#46

First Person View works.

For the right people.

  User Deleted
11/15/09 4:33:32 AM#47

like asking 3rd person view to counter strike source.....................................................

  davidemo

Novice Member

Joined: 9/19/09
Posts: 21

11/15/09 5:44:53 AM#48
Originally posted by inBOIL

like asking 3rd person view to counter strike source.....................................................

*this

  BadMedicine

Novice Member

Joined: 7/17/09
Posts: 87

11/15/09 5:56:00 AM#49

 Oblivion, Morrowing and Fallout 3 all have proven that an RPG works well with FPV. I don't see why an MMORPG would be any different.

The Edge... there is no honest way to explain it because the only people who really know where it is are the ones who have gone over.

  Nddesh

Novice Member

Joined: 8/27/06
Posts: 68

11/15/09 7:21:42 AM#50

Yes!.. bring 3d person view so i can see above walls, trees and bushes.. and then i will never get  ambushed!!

  krieblood

Apprentice Member

Joined: 5/10/07
Posts: 255

VindiCore

11/15/09 11:34:46 AM#51
Originally posted by Polarisation

And in my opinion, will be the downfall of this game, assuming that SV are able to sell enough new beta slots to fund the game development to the point of release.

Leaving aside the well-known bad/dodgy aspects of the game -- the fact most of the touted features of the game are still not even in the game after months of beta, the generally very slow pace of development in the beta, and the fact that SV is having to sell off another 10K beta slots to continue the game's development -- I just don't think that FP-only view works very well at all for a MMORPG.

The main reason why FP-only view doesn't work is that in real-life, we all have peripheral vision allowing us to perceive motion and limited detail out to almost 180 degree frontal arc. FP view necessarily retricts the viewing arc to closer to 90 degrees, or as in MO's case, extends a bit further, resulting in the (IMO, disturbing) "fish-eye" effect seen in MO videos.

IMO, archery works quite well as FP, magic doesn't feel quite right as FP, and FP melee is downright terrible. FP magic loses a lot of immersion and wow factor due to magic animations being restricted to a "glowy hands" effect. FP melee is (IMO) particularly bad - the restricted viewing angle doesn't work well with the wide swinging arcs of medium to large hand-held weapons, leaving the FP melee feeling restricted, closed in, and claustrophobic - the precise opposite of what the experience should be like. Darkfall's approach of keeping archery and magic as FP but melee in 3rdPV in my opinion was the best possible compromise, though I would have preferred to have been able to manually flip between 1stPV and 3rdPV at all times.

Feel free to share your thoughts.

Thank but im sure your Opinion dosn't matter.

See if they made this game 3rd person like Darkfail then it would ruin the game just because you dont like FPS dosnt mean it should be changed just means you need to go play another game.

Maybe you will like darkfail it will cater to your wants of a numb minded 3rd person cheap view.

Basically if it was 3rd person the game would be ruined and your post is Fail.

Edit: And have you actually even played it cuz it dosnt seem like you did and Your totally breaking the NDA.

And looking into your past Post's your a Darkfall fanbot trying to Troll Mortal. Ya know we can see your posting history that shows you bad mouthing MO and talking Darkfail up.

Mortal Online/EarthRise/Project V13

TheVindicators.com

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1245

11/15/09 5:48:57 PM#52

Not again those thread about fpv never work omg. MO is realistic, i know that a game cannot have the same fps that we have in real life, but in real life, we cannot see our own body too. While MO try to be the most realistic mmorpg, the decision was to go full fps and they will try to improve it everytime, there will nver be TPV. Thats it thats all. I like it better that way. There are bunch of fps games out there so why the hell an mmorpg could not be that huh? Please...

 

EDIT: You know whats funny to me, seing post with ppl saying that FPS melee combat is not realistic, but those who say that never fight in real life them self thats for sure. When you fight in melee and you get hit in the face, your view start to shake and all. You see in a whole other colour because of the andrelaline and all. Your whole body is shaking. I play football for 7 years so i know what im talking about. When i play football, i feel that im full 100 fps. Its more easy to see whats going on around me because of the sound, the feeling as a human and all. MO try to capture taht feeling, but it still a game. All it can do is doing his best to be the most immersive possible. Adding a third person view would be like (fuck it, lets give them third person view and lets forget about all our work on the immersion. )

MO is not for everyone so get off this board.

Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM
So you can stop posting that i played DF only for 2 weeks over and over again.

  User Deleted
11/15/09 10:31:46 PM#53

I think people afraid of FPV just don't know how good a FPV only RPG can be. They should play some Dark Messiah/Oblivion. And if you did and really just dont like it, well, I guess MO is not for you but no worry. ALL others MMORPG are TPV... Pick one.

  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 669

11/16/09 1:06:03 AM#54

Like many others, I too 'quit in disgust' from 'carebear, hand-holding' games like WoW a few years ago, in search of  a truly revolutionary approach to MMO gaming.

I wont go into a detailed description of how my view on sandbox, innovative gaming has changed, but suffice it to say that I don't believe any sandbox game can survive in the long-run without placing:

1)some limitations

2)some rules and

3)setting some goals.

 

A game is defined as such by the existence of an end goal and play-set rules. Depriving any of those two and branding that "sandbox", is like canceling the concept of gaming altogether.

 

MO won't have any different fate from Darkfail, if SV don't dramatically think of additional gameplay features to implement or re-design. What must be noted, however, is that the beta-testing process so far has been a lot more professional than DF's beta.

  Lord_Ixigan

Novice Member

Joined: 3/23/08
Posts: 559

"Shut the face hole! I am preparing to say things!"

11/16/09 1:21:15 AM#55
Originally posted by Galadourn

Like many others, I too 'quit in disgust' from 'carebear, hand-holding' games like WoW a few years ago, in search of  a truly revolutionary approach to MMO gaming.

I wont go into a detailed description of how my view on sandbox, innovative gaming has changed, but suffice it to say that I don't believe any sandbox game can survive in the long-run without placing:

1)some limitations

2)some rules and

3)setting some goals.

 

A game is defined as such by the existence of an end goal and play-set rules. Depriving any of those two and branding that "sandbox", is like canceling the concept of gaming altogether.

 

MO won't have any different fate from Darkfail, if SV don't dramatically think of additional gameplay features to implement or re-design. What must be noted, however, is that the beta-testing process so far has been a lot more professional than DF's beta.

 

Uhhh yeah Eve has proven that large-scale sandbox games can, in fact, survive and grow over the long-term. I mean people can keep claiming what you are, but they'll keep being wrong.

What's more is Eve has steadily, if very, very slowly grown even despite its shortcomings. Slow combat, 100% player-run economy (the cons of such a system - if you buy something that isn't at your station you have to go get it, if you want to move your operation it can take a very long time, etc.), heavy-loss on death (losing your ship and all it's fittings, being podded and losing your implants). So let's see here: Sandbox? check. Heavy death penalties? check. Open pvp? check. Steep learning curve? check. Steady growth over many years? check.

Right now Eve reports 300k or so subscribers. That's not a -massive- number when you compare it to something like WoW, but more than enough to make lots of money (as the company) and more than enough to have an enjoyable game experience (as a player). Of course it also helps that the entire community of 300k people are all on one server, with ~50k online at a given time. If MO can pull off a massive meta server setup too then that would be very awesome.

For Eve it's very tech heavy and I can imagine that the reason why it isn't attempted more is because it is actually VERY tech heavy. The game has to go down for maintenance every day (for one or two hours at hours when most living things are asleep.

If MO is anything like Eve, in that I find it quite fun and there is a more than healthy population of people, then I really don't care about subscription numbers or how anyone else feels about it.

  User Deleted
11/16/09 5:58:09 PM#56

First person view is a core feature. Its not as simple to add 3rd person to a game that was designed with first person combat in mind, damn all the emersion talk.

They would have to completely redesign the combat system in order to cater to the 3rd person view crowd. You can actually aim your strikes (melee/archery not magic) and hit one of the different hitboxes.

Personally I prefer 3rd person to 1st person, but after playing the game 1st person seems just right. If anything they just need to adjust the camera height and do something with the motion blur/fisheye effect.

Also this isnt a themepark mmo with cookie cutter instanced bossifghts where you need 3rd person to see wtf is going on.

  PoopyStuff

Novice Member

Joined: 10/19/05
Posts: 315

11/17/09 3:16:57 PM#57

Apparently you've never played neocron.

 

the game mechanics worked quite well

even if it wasn't popular.

 

  RDBeast

Apprentice Member

Joined: 11/26/04
Posts: 346

11/17/09 10:44:46 PM#58

Ofcourse the fact that it only has first person view will deter alot of people from buying or trying the game, but on the other hand it will also cater to alot of niche players.... the fact it is sandbox will aswell, and ofcourse pvp. 

Personally i love the concept of having a first person only mmorpg, for me it is alot more immersive and generally a game of this style requires more skill, especially in pvp. You know alot of people loved Morrowind 1 and Oblivion, i think i can safely say that people spent most of their time in first person, atleast most people did.

First person does have its advantages, it depends how you look at it... an example will obviously be the advantage you can gain through tactical thinking, if you can ambush someone it should help you to win the fight, i think its a good thing that you can tell where people are looking.The fact it is first person too means there will be alot more skill involved than your usual mmorpg, personally i enjoy a game where skill is really needed by the individual especially in an mmo.

 

 

 

Heres a few fanatasy based first person games i can think of that did quite well....

Hexen 1 and 2

Heretic 1 (i think heretic 2 was 3rd person?)

Morrowind series

Dark Messiah

Arx Fatalis

Wheel of Time

Thief series (how awesome were these games! I loved the Atmosphere)

Half life mods like Age of Chivalry, Pirates Vikings Knights  

 

These games were great and should not be dismissed, people do infact like first person fantasy style games, the actual concept of Mortal online is a good one in my opinion.... if the Mortal Online team actually make the game good, as in fun gameplay (especially the combat), i think it should get a decent playerbase.  

 

 

 

  Polarisation

Novice Member

Joined: 10/19/09
Posts: 111

 
11/18/09 5:28:45 AM#59
Originally posted by Galadourn

MO won't have any different fate from Darkfail, if SV don't dramatically think of additional gameplay features to implement or re-design. What must be noted, however, is that the beta-testing process so far has been a lot more professional than DF's beta.

 

How so? The way SV has been selling off beta accounts months and months before release also makes SV far more deceitful and shady than Aventurine has ever been. MO is missing more than half its features and release is supposed to happen this year, not to mention all of the features that are in the beta don't work properly or just plain suck, hence all the preorder cancellations and hence why SV is trying to sell *another* 10K beta spots...

I'll take Darkfall's leadup to beta 20 times over SV's.

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

11/18/09 6:49:44 AM#60
Originally posted by Polarisation
Originally posted by Galadourn

MO won't have any different fate from Darkfail, if SV don't dramatically think of additional gameplay features to implement or re-design. What must be noted, however, is that the beta-testing process so far has been a lot more professional than DF's beta.

 

How so? The way SV has been selling off beta accounts months and months before release also makes SV far more deceitful and shady than Aventurine has ever been. MO is missing more than half its features and release is supposed to happen this year, not to mention all of the features that are in the beta don't work properly or just plain suck, hence all the preorder cancellations and hence why SV is trying to sell *another* 10K beta spots...

I'll take Darkfall's leadup to beta 20 times over SV's.


 

The changelogs are public info.
You can see exactly what's in the game, and according to the changelog more then 90% of the game is in.

If Darkfall was so good, why are you here trying to make MO look bad.
They're just games man, no need to get insecure over one.

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